Slayer: Difference between revisions

From Melvor Idle
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{{V|1.2.2}}
{{HasMMG|Mid-High Level Slayer Coin Farming}}
 
{{UserContentVersion|1.2.2}}
[[File:Slayer (skill).svg|thumb|150px|right|Slayer]]
{{HasSkillGuide|Combat_Guide#Slayer}}
{{Skillbox
|released=17 January 2020 ([[V0.11]])
|expansion=Base game
|type=Combat
|99=None
|120=TotH
|abyssal60=ItA
}}


'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike other Combat skills, {{Skill|Slayer|nolink=true}} does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique [[Shop#Slayer|equipment]] and [[Slayer Areas|combat areas]] that are critical to game progression.  
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike other Combat skills, {{Skill|Slayer|nolink=true}} does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique [[Shop#Slayer|equipment]] and [[Slayer Areas|combat areas]] that are critical to game progression.  
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=== Slayer Task Tiers ===
=== Slayer Task Tiers ===
The monster requested is randomly chosen based on the '''tier''' of the selected Slayer Task. Slayer Tasks are available in seven different tiers of increasing difficulty, each with a minimum {{Skill|Slayer|nolink=true}} level requirement:
The monster requested is randomly chosen based on the monster level for the selected Slayer Task. Slayer Tasks are available in seven tiers of increasing monster levels, each with a minimum {{Skill|Slayer|nolink=true}} level requirement:
 
{| class="wikitable sortable stickyHeader"
{| class="wikitable sortable stickyHeader"
|- class="headerRow-0"
|- class="headerRow-0"
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!Extension Cost
!Extension Cost
!Monster Level
!Monster Level
!Max Hit
|-
|-
|Easy
|Easy
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| data-sort-value="100" | {{SC|100}}
| data-sort-value="100" | {{SC|100}}
| data-sort-value="1" | 1 - 49
| data-sort-value="1" | 1 - 49
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 74</span> <span>{{Skill|Ranged|notext=true}} 92</span> <span>{{Skill|Magic|notext=true}} 169</span></span>
|-
|-
|Normal
|Normal
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| data-sort-value="800" | {{SC|800}}
| data-sort-value="800" | {{SC|800}}
| data-sort-value="50" | 50 - 99
| data-sort-value="50" | 50 - 99
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 168</span> <span>{{Skill|Ranged|notext=true}} 177</span> <span>{{Skill|Magic|notext=true}} 188</span></span>
|-
|-
|Hard
|Hard
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| data-sort-value="2700" | {{SC|2700}}
| data-sort-value="2700" | {{SC|2700}}
| data-sort-value="100" | 100 - 199
| data-sort-value="100" | 100 - 199
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 268</span> <span>{{Skill|Ranged|notext=true}} 260</span> <span>{{Skill|Magic|notext=true}} 242</span></span>
|-
|-
|Elite
|Elite
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| data-sort-value="6400" | {{SC|6400}}
| data-sort-value="6400" | {{SC|6400}}
| data-sort-value="200" | 200 - 374
| data-sort-value="200" | 200 - 374
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 455</span> <span>{{Skill|Ranged|notext=true}} 850</span> <span>{{Skill|Magic|notext=true}} 600</span></span>
|-
|-
|Master
|Master
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| data-sort-value="25000" | {{SC|25000}}
| data-sort-value="25000" | {{SC|25000}}
| data-sort-value="12500" | {{SC|12500}}
| data-sort-value="12500" | {{SC|12500}}
| data-sort-value="375" | 375-789
| data-sort-value="375" | 375 - 789
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 1,180</span> <span>{{Skill|Ranged|notext=true}} 970</span> <span>{{Skill|Magic|notext=true}} 1,070</span></span>
|-
|-
|Legendary
|Legendary
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| data-sort-value="50000" | {{SC|50000}}
| data-sort-value="50000" | {{SC|50000}}
| data-sort-value="21600" | {{SC|21600}}
| data-sort-value="21600" | {{SC|21600}}
| data-sort-value="790" | 790-999
| data-sort-value="790" | 790 - 999
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 1,286</span> <span>{{Skill|Ranged|notext=true}} 1,250</span> <span>{{Skill|Magic|notext=true}} 1,200</span></span>
|-
|-
|Mythical
|Mythical
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| data-sort-value="34300" | {{SC|34300}}
| data-sort-value="34300" | {{SC|34300}}
| data-sort-value="1000" | 1,000+
| data-sort-value="1000" | 1,000+
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 1,340</span> <span>{{Skill|Ranged|notext=true}} 1,260</span> <span>{{Skill|Magic|notext=true}} 1,600</span></span>
|-
|-
|}
|}
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When the active Slayer Task is completed by killing the specified number of the target monster, a new task from the same difficulty tier will automatically start at no cost to the player. If a different task is desired, clicking "New Task" allows for the selection of a task from any available tier at the cost of {{Icon|Slayer Coins}}. The current Slayer Task can also be extended before it has been completed, increasing the number of monster kills required for task completion, for half as many {{Icon|Slayer Coins}} as a new task of the current tier.
When the active Slayer Task is completed by killing the specified number of the target monster, a new task from the same difficulty tier will automatically start at no cost to the player. If a different task is desired, clicking "New Task" allows for the selection of a task from any available tier at the cost of {{Icon|Slayer Coins}}. The current Slayer Task can also be extended before it has been completed, increasing the number of monster kills required for task completion, for half as many {{Icon|Slayer Coins}} as a new task of the current tier.


When choosing a new task, a [[#Slayer Tier Monsters|monster of the selected tier]] will be chosen at random. Potential monsters from [[Slayer Areas]] will only be chosen if the player meets the area's minimum {{Skill|Slayer|nolink=true}} level, has completed any one-time unlock requirements, and owns (or has previously owned) any equipment required for entry. (Access to gear that bypasses Slayer Area item requirements, such as the {{ItemIcon|Slayer Skillcape}}, will also qualify for this check.) For example, if a player had previously purchased {{ItemIcon|Climbing Boots}} but has since sold them, it is still possible for that player to receive {{ZoneIcon|Perilous Peaks}} monsters as a Slayer Task. These rules are relaxed when a task is automatically assigned (following the previous task's completion) while {{UpgradeIcon|Auto Slayer|notext=true}} [[#Auto Slayer|Auto Slayer]] is enabled; when this happens, the player will only be assigned monsters from areas that can be accessed with their active equipment set.
When choosing a new task, a [[#Slayer Tier Monsters|monster of the selected tier]] will be chosen at random, and switching tasks will typically cost {{SC}}. The exception being Easy tasks which can be switched without any costs, which can be used to your advantage.
 
Potential monsters from [[Slayer Areas]] will only be chosen if the player:
* Meets the area's minimum {{Skill|Slayer|nolink=true}} level
* Has completed any one-time unlock requirements
* Owns (or has previously owned) any equipment required for entry.
** Access to gear that bypasses Slayer Area item requirements, such as the {{ItemIcon|Slayer Skillcape}}, will also qualify for this check.
 
For example, if a player had previously purchased {{ItemIcon|Climbing Boots}} but has since sold them, it is still possible for that player to receive {{ZoneIcon|Perilous Peaks}} monsters as a Slayer Task. These rules are relaxed when a task is automatically assigned (following the previous task's completion) while {{UpgradeIcon|Auto Slayer|notext=true}} [[#Auto Slayer|Auto Slayer]] is enabled; when this happens, the player will only be assigned monsters from areas that can be accessed with their active equipment set.


=== Slayer Task Duration ===
=== Slayer Task Duration ===
The number of monsters assigned per task is random, but generally increases with the player's {{Skill|Slayer|nolink=true}} level and with higher difficulty tiers. Specifically, the number of monsters required for a new task is defined as <math>C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math>, and the increase in task duration when extending a task can be calculated as <math>E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math>, where:
The number of monsters assigned per task is random, but generally increases with the player's {{Skill|Slayer|nolink=true}} level and with higher difficulty tiers, as shown by this table:
* <math>0 \le r < 1</math> is a random number
 
{| class="wikitable"
|+ Slayer Task Durations
|-
! Task !! Tier !! Slayer Levels !! Monster Count !! Task Extension
|-
| Easy || 0 || 1-24 || 14-110 || +10 to +14
|-
| Normal || 1 || 25-49 || 24-220 || +30 to +38
|-
| Hard || 2 || 50-74 || 34-330 || +60 to +72
|-
| Elite || 3 || 75-84 || 44-380 || +100 to +104
|-
| Master || 4 || 85-99 || 54-450 || +135 to +145
|-
| Legendary || 5 || 100-109 || 64-500 || +180 to +186
|-
| Mythical || 6 || 110-120 || 74-554 || +224 to +238
|}
Specifically:
* If your slayer level is higher than the indicated range then you may get more as per the following equations.
* The duration (number of monsters) required for a new task is defined as: <math>C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math>
* The task duration is in the range <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4</math> to <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4 \times (\text{Slayer Level} + 1)</math> inclusive.
* When extending a task the increase duration is calculated as: <math>E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math>
 
Where:
* <math>r</math> is a random number, <math>0 \le r < 1</math>
* <math>\text{Slayer Level}</math> is the true (not virtual) skill level, and therefore has a maximum value of 99 ({{TotH}} 120)
* <math>\text{Slayer Level}</math> is the true (not virtual) skill level, and therefore has a maximum value of 99 ({{TotH}} 120)
* <math>\text{Tier}</math> is defined as:
* <math>\text{Tier}</math> is the numerical representation of the task tier, in the range 0 to 6
** Easy = 0
 
** Normal = 1
=== Auto Slayer ===
** Hard = 2
{{UpgradeIcon|Auto Slayer|nolink=true}} is an upgrade that can be purchased from the [[Shop]] for {{SC|150000}}.
** Elite = 3
** Master = 4
** Legendary = 5
** Mythical = 6


Therefore, the task size (before extension) is between <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4</math> and <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level}</math> monsters (inclusive).
Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional {{Icon|Slayer Coins}}.


=== Auto Slayer ===
While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled.
{{UpgradeIcon|Auto Slayer|nolink=true}} is an upgrade that can be purchased from the [[Shop]] for {{SC|150000}}. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional {{Icon|Slayer Coins}}.


While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. '''Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled.''' For example, a player who has not equipped the {{ItemIcon|Mirror Shield}} (or an item that bypasses Slayer Area requirements like the {{ItemIcon|Slayer Skillcape}}) would not be automatically assigned {{MonsterIcon|Strange Eyed Monster|Strange Eyed Monsters}}, even if they have an unequipped {{ItemIcon|Mirror Shield}} in their Bank.
For example, a player who has not equipped the {{ItemIcon|Mirror Shield}} (or an item that bypasses Slayer Area requirements like the {{ItemIcon|Slayer Skillcape}}) would not be automatically assigned {{MonsterIcon|Strange Eyed Monster|Strange Eyed Monsters}}, even if they have an unequipped {{ItemIcon|Mirror Shield}} in their Bank.


Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after [[Combat Triangle]] modifiers to [[Damage Reduction]] are taken into account.  
Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after [[Combat Triangle]] modifiers to [[Damage Reduction]] are taken into account.


== Skill Level Unlocks ==
== Skill Level Unlocks ==
Increasing the {{PAGENAME}} skill allows the player to access more difficult [[Slayer Areas]]. The maximum number of monsters required to complete a Slayer Task also scales with Slayer level.
Increasing the {{Skill|Slayer}} skill, completing dungeons and purchasing items or unlocks allows the player to access more of the [[Slayer Areas]] as shown.
{{SkillUnlocks|{{PAGENAME}}}}
{{SkillUnlocks|{{PAGENAME}}}}
For slayer tasks, the number of monsters required to complete a Slayer Task scales with Slayer level.


== Skillcapes ==
== Skillcapes ==
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion|img=TotH|ext=svg}}.
Even with a Skillcape equipped, other {{Skill|Slayer}} requirements, such as clearing dungeons or purchasing upgrades, are still necessary.
{{SkillcapeInfo}}
{{SkillcapeInfo}}
Note that even with a Skillcape equipped other {{Skill|Slayer}} requirements, such as clearing dungeons or purchasing upgrades, are still necessary.


== Pet ==
== Pet ==
This skill's [[Pets|pet]] has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.
This skill's [[Pets|pet]] has a fixed chance to be unlocked when damage is dealt to a monster on a Slayer Task, and so there is no best slayer monster or weapon to unlock the pet.
{{PetSkillInfo}}
{{PetSkillInfo}}


== Slayer Tier Monsters ==  
== Slayer Tier Monsters ==  
This section lists tasks for every tier of {{Skill|Slayer}}, and lists any entry requirements. If the {{ItemIcon|Slayer Skillcape}} is equipped item requirements up to {{SkillReq|Slayer|100}} are ignored. If the {{ItemIcon|Superior Slayer Skillcape}} is equipped then all item requirements are ignored.
This section lists tasks for every tier of {{Skill|Slayer}} and lists any entry requirements. If the {{ItemIcon|Slayer Skillcape}} (or equivalent) is equipped, item requirements up to {{SkillReq|Slayer|100}} are ignored. If the {{ItemIcon|Superior Slayer Skillcape}} (or equivalent) is equipped, all item requirements are ignored.
 
=== Melvor Realm ===
=== Easy ===
==== Easy ====
Tier 0, also known as Easy, is always from the beginning:
The easy tier is available from the start:
* {{ZoneIcon|Strange Cave}} requires {{SkillReq|Slayer|10}}
* {{ZoneIcon|Strange Cave}} requires {{SkillReq|Slayer|10}} and the {{ItemIcon|Mirror Shield}} equipped
* {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}}
* {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}}
{{SlayerMonstersTable|0}}
{{SlayerMonstersTable|Easy}}


=== Normal ===
==== Normal ====
Tier 1, also known as Normal, requires {{SkillReq|Slayer|25}} to unlock:
The normal tier requires {{SkillReq|Slayer|25}} to unlock:
* {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}}
* {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}}
* {{ZoneIcon|Runic Ruins}} requires {{SkillReq|Slayer|45}}
* {{ZoneIcon|Runic Ruins}} requires {{SkillReq|Slayer|45}}
* {{ZoneIcon|Arid Plains}} requires {{SkillReq|Slayer|50}}
* {{ZoneIcon|Arid Plains}} requires {{SkillReq|Slayer|50}} and the {{ItemIcon|Desert Hat}} equipped
{{SlayerMonstersTable|1}}
{{SlayerMonstersTable|Normal}}


=== Hard ===
==== Hard ====
Tier 2, also known as Hard, requires {{SkillReq|Slayer|50}} to unlock:
The hard tier requires {{SkillReq|Slayer|50}} to unlock:
* {{ZoneIcon|High Lands}} requires {{SkillReq|Slayer|60}}, and the {{ItemIcon|Magical Ring}} equipped
* {{ZoneIcon|Arid Plains}} requires the {{ItemIcon|Desert Hat}} equipped
* {{ZoneIcon|High Lands}} requires {{SkillReq|Slayer|60}} and the {{ItemIcon|Magical Ring}} equipped
* {{ZoneIcon|Desolate Plains}} requires {{SkillReq|Slayer|70}}
* {{ZoneIcon|Desolate Plains}} requires {{SkillReq|Slayer|70}}
{{SlayerMonstersTable|2}}
{{SlayerMonstersTable|Hard}}


=== Elite ===
==== Elite ====
Tier 3, also known as Elite, requires {{SkillReq|Slayer|75}} to unlock:
The elite tier requires {{SkillReq|Slayer|75}} to unlock:
* {{ZoneIcon|Shrouded Badlands}} requires {{SkillReq|Slayer|80}} and the {{ItemIcon|Blazing Lantern}} equipped.
* {{ZoneIcon|Shrouded Badlands}} requires {{SkillReq|Slayer|80}} and the {{ItemIcon|Blazing Lantern}} equipped.
* {{TotH}} {{ZoneIcon|Jungle Labyrinth}} requires {{SkillReq|Slayer|100}} and {{ZoneIcon|Impending Darkness Event}} cleared
* {{TotH}} {{ZoneIcon|Jungle Labyrinth}} requires {{SkillReq|Slayer|100}} and {{ZoneIcon|Impending Darkness Event}} cleared
{{SlayerMonstersTable|3}}
{{SlayerMonstersTable|Elite}}


=== Master ===
==== Master ====
Tier 4, also known as Master, requires {{SkillReq|Slayer|85}} to unlock:
The master tier requires {{SkillReq|Slayer|85}} to unlock:
* {{ZoneIcon|Perilous Peaks}} requires {{ItemIcon|Climbing Boots}} equipped
* {{ZoneIcon|Perilous Peaks}} requires the {{ItemIcon|Climbing Boots}} equipped
* {{ZoneIcon|Dark Waters}} requires {{SkillReq|Slayer|90}} and {{ZoneIcon|Into the Mist}} cleared
* {{ZoneIcon|Dark Waters}} requires {{SkillReq|Slayer|90}} and {{ZoneIcon|Into the Mist}} cleared
* {{ZoneIcon|Unhallowed Wasteland}} requires {{SkillReq|Slayer|95}} and {{UpgradeIcon|Map to the Unhallowed Wasteland}} purchased
* {{ZoneIcon|Unhallowed Wasteland}} requires {{SkillReq|Slayer|95}} and {{UpgradeIcon|Map to the Unhallowed Wasteland}} purchased
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* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}}, {{ZoneIcon|Lightning Region}} cleared, and {{UpgradeIcon|Linden Boat}} purchased.
{{SlayerMonstersTable|4}}
{{SlayerMonstersTable|Master}}


=== Legendary ===
==== Legendary ====
Tier 5, also known as Legendary, requires {{SkillReq|Slayer|100}} to unlock:
The legendary tier requires {{SkillReq|Slayer|102}} to unlock and is part of the {{TotH}} expansion:
* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}}, {{ZoneIcon|Lightning Region}} cleared, and {{UpgradeIcon|Linden Boat}} purchased.
* {{TotH}} {{ZoneIcon|Afflicted City}} requires {{SkillReq|Slayer|112}}, {{ZoneIcon|Lair of the Spider Queen}} cleared, and {{ItemIcon|Slayer Torch}} equipped. One torch is consumed with every attack.
* {{TotH}} {{ZoneIcon|Afflicted City}} requires {{SkillReq|Slayer|112}}, {{ZoneIcon|Lair of the Spider Queen}} cleared, and the {{ItemIcon|Slayer Torch}} equipped. One torch is consumed with every attack.
* {{TotH}} {{ZoneIcon|Midnight Valley}} requires {{SkillReq|Slayer|114}} and {{ItemIcon|Mystic Lantern}} equipped. One lantern is consumed with every attack.
* {{TotH}} {{ZoneIcon|Midnight Valley}} requires {{SkillReq|Slayer|114}} and the {{ItemIcon|Mystic Lantern}} equipped. One lantern is consumed with every attack.
{{SlayerMonstersTable|5}}
{{SlayerMonstersTable|Legendary}}


=== Mythical ===
==== Mythical ====
Tier 6, also known as Mythical, requires {{SkillReq|Slayer|110}} to unlock:
The mythical tier requires {{SkillReq|Slayer|110}} to unlock and as part of the {{TotH}} expansion:
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} and {{ZoneIcon|Foggy Lake}} requires {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} and {{ZoneIcon|Foggy Lake}} requires {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Golden Cloud Mountains}} requires {{SkillReq|Slayer|116}}, {{ZoneIcon|Necromancers Palace}} cleared, and {{UpgradeIcon|Golden Compass}} purchased.
* {{TotH}} {{ZoneIcon|Golden Cloud Mountains}} requires {{SkillReq|Slayer|116}}, {{ZoneIcon|Necromancers Palace}} cleared, and {{UpgradeIcon|Golden Compass}} purchased.
* {{TotH}} {{ZoneIcon|Millennium Gate}} requires {{SkillReq|Slayer|118}} and {{UpgradeIcon|Golden Shard}} purchased.
* {{TotH}} {{ZoneIcon|Millennium Gate}} requires {{SkillReq|Slayer|118}} and the {{UpgradeIcon|Golden Shard}} purchased.
{{SlayerMonstersTable|6}}
{{SlayerMonstersTable|Mythical}}


== Skill Boosts ==
=== Abyssal Realm ===
This section details skill boosts available for {{Skill|Slayer}}.
==== Woe ====
=== Potions ===
The woe tier is available after {{SkillReq|Slayer|99}} and {{ZoneIcon|Into the Abyss}} has been defeated:
* {{ZoneIcon|Tangled Grove}} requires {{AbyssalSkillReq|Slayer|5}} and {{UpgradeIcon|Tangled Grove Entry}} purchased
{{SlayerMonstersTable|Woe}}
==== Decay ====
The decay tier requires {{AbyssalSkillReq|Slayer|10}} to unlock:
* {{ZoneIcon|Smoggy Plain}} requires {{ZoneIcon|Depths of Woe}} completed
* {{ZoneIcon|Blighted Marsh}} requires {{ZoneIcon|Depths of Woe}} completed
* {{ZoneIcon|Toxic Wastes}} requires {{AbyssalSkillReq|Slayer|15}} and {{ZoneIcon|Depths of Woe}} completed
* {{ZoneIcon|Blighted Reach}} requires {{AbyssalSkillReq|Slayer|20}} and {{UpgradeIcon|Blighted Reach Pass}} purchased
{{SlayerMonstersTable|Decay}}
==== Fear ====
The fear tier requires {{AbyssalSkillReq|Slayer|20}} to unlock:
* {{ZoneIcon|Lightless Cave}} requires {{ZoneIcon|Depths of Decay}} completed
* {{ZoneIcon|Dreaded Crossing}} requires {{ZoneIcon|Depths of Decay}} completed
* {{ZoneIcon|Paranoia Pit}} requires {{AbyssalSkillReq|Slayer|25}} and {{ZoneIcon|Depths of Decay}} completed
* {{ZoneIcon|Petrified Lair}} requires {{AbyssalSkillReq|Slayer|30}} and {{UpgradeIcon|Petrified Lair Access}} purchased
{{SlayerMonstersTable|Fear}}
==== Ruin ====
The ruin tier requires {{AbyssalSkillReq|Slayer|30}} to unlock:
* {{ZoneIcon|Fractured Plains}} requires {{ZoneIcon|Depths of Fear}} completed
* {{ZoneIcon|Withering Bastion}} requires {{ZoneIcon|Depths of Fear}} completed
* {{ZoneIcon|Fractured Spires}} requires {{AbyssalSkillReq|Slayer|35}} and {{ZoneIcon|Depths of Fear}} completed
* {{ZoneIcon|Withering Catacombs}} requires {{AbyssalSkillReq|Slayer|40}} and {{UpgradeIcon|Withering Catacombs Sealbreaker}} purchased
{{SlayerMonstersTable|Ruin}}
==== Isolation ====
The isolation tier requires {{AbyssalSkillReq|Slayer|40}} to unlock:
* {{ZoneIcon|Murmuring Forest}} requires {{ZoneIcon|Depths of Ruin}} completed
* {{ZoneIcon|Whisperwind Cove}} requires {{ZoneIcon|Depths of Ruin}} completed
* {{ZoneIcon|Echo Mire}} requires {{AbyssalSkillReq|Slayer|45}} and {{ZoneIcon|Depths of Ruin}} completed
* {{ZoneIcon|Whispering Sea}} requires {{AbyssalSkillReq|Slayer|50}} and {{UpgradeIcon|Whispering Sea Charter}} purchased
{{SlayerMonstersTable|Isolation}}
==== Dissolution ====
The dissolution tier requires {{AbyssalSkillReq|Slayer|50}} to unlock:
* {{ZoneIcon|Eldritch Domain}} requires {{ZoneIcon|Depths of Isolation}} completed
* {{ZoneIcon|Eldritch Chasm}} requires {{AbyssalSkillReq|Slayer|52}} and {{ZoneIcon|Depths of Isolation}} completed
* {{ZoneIcon|Tendril Hollow}} requires {{AbyssalSkillReq|Slayer|54}} and {{UpgradeIcon|Tendril Hollow Passage}} purchased
{{SlayerMonstersTable|Dissolution}}
==== Resolution ====
The resolution tier requires {{AbyssalSkillReq|Slayer|55}} to unlock:
* {{ZoneIcon|Void Conflux}} requires {{ZoneIcon|Depths of Dissolve}} completed
* {{ZoneIcon|Void Enclave}} requires {{AbyssalSkillReq|Slayer|56}} and {{ZoneIcon|Depths of Dissolve}} completed
* {{ZoneIcon|Void Nexus}} requires {{AbyssalSkillReq|Slayer|58}} and {{UpgradeIcon|Void Nexus Gateway}} purchased
{{SlayerMonstersTable|Resolution}}
 
== Potions ==
The following potions provide {{Skill|Slayer|nolink=true}}-specific benefits.
The following potions provide {{Skill|Slayer|nolink=true}}-specific benefits.
{{PotionTable|Area Control Potion}}
{{PotionTable|Area Control Potion}}
{{PotionTable|Slayer Bounty Potion}}
{{PotionTable|Slayer Bounty Potion}}


=== Slayer Coin Acquisition ===
== Skill Boosts ==
There are a number of modifiers that affect {{Icon|Slayer Coins}}. Unless otherwise stated, each bonus affects {{Icon|Slayer Coins}} gained from ''any'' source, including claiming {{Skill|Township}} task rewards.
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}}
{{ModifierTable|increasedSlayerCoins,decreasedSlayerCoins,increasedChanceDoubleSlayerTaskKill,decreasedChanceDoubleSlayerTaskKill,increasedSCfromLifesteal,decreasedSCfromLifesteal,increasedSlayerCoinsBasedOnTargetDR,decreasedSlayerCoinsBasedOnTargetDR,increasedSlayerCoinsPerDamage,decreasedSlayerCoinsPerDamage,increasedSlayerCoinsPerMagicDamageSlayerTask,decreasedSlayerCoinsPerMagicDamageSlayerTask,increasedSlayerCoinsPerPoisonDamage,decreasedSlayerCoinsPerPoisonDamage,gainSlayerCoinsBasedOnEnemyCombatLevelMagic,gainSlayerCoinsBasedOnEnemyCombatLevelMelee,gainSlayerCoinsBasedOnEnemyCombatLevelRanged|Slayer Coin Modifiers|false}}
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:
 
*'''Increased Skill XP:''' Increases the amount of experience points (XP) gained.
*'''Decreased Skill Interval:''' Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
*'''Preservation Chance:''' Increases the likelihood that resources or items used during skill actions are not consumed.
*'''Increased Chance to Double Items:''' Gives a higher chance of receiving double the items or resources when performing skill-related actions.
*'''Increased Mastery XP:''' Enhances the rate at which mastery XP is gained for a skill.
 
For more information on general skill boosts that apply to all skills, refer to the [[Skill Boosts]] page.


[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}

Latest revision as of 07:07, 16 September 2024

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Slayer
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Skill ID: melvorD:Slayer
Release Date: 17 January 2020 (V0.11)
Game Version: Melvor Logo.svg Base game
Type: Combat
Expansions information
Level 99: Melvor Logo.svg Base game
Level 120: Throne of the Herald Expansion
Abyssal 60:
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Into the Abyss Expansion

Slayer is a

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Combat

skill. Unlike other Combat skills,

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Slayer

does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique equipment and combat areas that are critical to game progression.

Mechanics

Slayer Areas

Slayer is a special

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Combat

skill that only interacts with specific combat areas known as Slayer Areas. Each of these areas requires a minimum

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Slayer

level to access, and some also require the completion of a specific Dungeon. Some Slayer Areas require equipping a specific item purchased with

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Slayer Coins

; the player can access the area without this item equipped, but will not be able to deal damage to any of its monsters. Unlike normal Combat Areas and Dungeons, Slayer Areas may also have an "Area Effect" that empowers its monsters or weakens the player.

Monsters in Slayer Areas often drop useful equipment, as well as items needed to unlock other Slayer Areas or Dungeons. Making one's way through increasingly difficult Slayer Areas and Dungeons is the cornerstone of Melvor Idle's Combat progression.

Slayer XP and Slayer Coins

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Slayer

experience is earned by killing the specific monster assigned by the player's current Slayer Task. Killing "off-task" monsters in any Slayer Area will also reward Slayer XP, but at a much lower rate. Unlike other Combat skills, Slayer XP is rewarded only when a monster is slain, not per player attack. The amount of Slayer XP earned is based on the slain monster's total

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Hitpoints

(HP). Killing a Slayer Task target in any area awards Slayer XP equal to 10% of the monster's max HP. Killing any monster in a Slayer Area awards Slayer XP equal to 5% of the monster's max HP. These sources are additive; for example, if the current Slayer Task target resides in a Slayer Area (as most do outside of the early game), killing it will award 15% of its max HP as Slayer XP.

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Slayer Coins

(SC) are a special currency awarded by killing Slayer Task monsters. These coins can be spent at the Shop to purchase and upgrade special

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Slayer

equipment, gain access to new Slayer Areas, buy resupply packs of various consumable items, and more. Like Slayer XP, Slayer Coin acquisition scales with a monster's max HP. However, Slayer Coins can only be obtained from Slayer Task monsters; "off-task" monsters in a Slayer Area will not drop any Slayer Coins. This table lists the XP and

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Slayer Coins

earned (before any other modifiers) under various scenarios:

Fighting Slayer Task In Slayer Area
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XP
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SC
(% of Monster
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HP
)
Yes Yes 15% 10%
Yes No 10% 10%
No Yes 5% 0%

Large amounts of

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Slayer Coins

are also rewarded by completing certain

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Township

tasks. Generally, the most efficient way to farm

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Slayer Coins

is to enable

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Auto Slayer

and idle the highest survivable difficulty tier with gear optimized for damage output. The Combat Simulator can be used to find the ideal Slayer Task tier and equipment loadout for maximum Slayer Coins.

Slayer Tasks

The player's active Slayer Task can be viewed in the "Slayer Task" panel of the Combat UI, and is completed by killing a certain number of the the specified monster. Monsters killed for Slayer Tasks award Slayer XP and

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Slayer Coins

equal to 10% of the slain monster's maximum

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Hitpoints

(HP).

Slayer Task Tiers

The monster requested is randomly chosen based on the monster level for the selected Slayer Task. Slayer Tasks are available in seven tiers of increasing monster levels, each with a minimum

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Slayer

level requirement:

A new character's initial Slayer Task will be selected from the Easy tier.

Receiving New Slayer Tasks

When the active Slayer Task is completed by killing the specified number of the target monster, a new task from the same difficulty tier will automatically start at no cost to the player. If a different task is desired, clicking "New Task" allows for the selection of a task from any available tier at the cost of

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Slayer Coins

. The current Slayer Task can also be extended before it has been completed, increasing the number of monster kills required for task completion, for half as many

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Slayer Coins

as a new task of the current tier.

When choosing a new task, a monster of the selected tier will be chosen at random, and switching tasks will typically cost SC. The exception being Easy tasks which can be switched without any costs, which can be used to your advantage.

Potential monsters from Slayer Areas will only be chosen if the player:

  • Meets the area's minimum
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    Slayer
    level
  • Has completed any one-time unlock requirements
  • Owns (or has previously owned) any equipment required for entry.
    • Access to gear that bypasses Slayer Area item requirements, such as the Slayer Skillcape, will also qualify for this check.

For example, if a player had previously purchased Climbing Boots but has since sold them, it is still possible for that player to receive

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Perilous Peaks

monsters as a Slayer Task. These rules are relaxed when a task is automatically assigned (following the previous task's completion) while

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Auto Slayer is enabled; when this happens, the player will only be assigned monsters from areas that can be accessed with their active equipment set.

Slayer Task Duration

The number of monsters assigned per task is random, but generally increases with the player's

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Slayer

level and with higher difficulty tiers, as shown by this table:

Slayer Task Durations
Task Tier Slayer Levels Monster Count Task Extension
Easy 0 1-24 14-110 +10 to +14
Normal 1 25-49 24-220 +30 to +38
Hard 2 50-74 34-330 +60 to +72
Elite 3 75-84 44-380 +100 to +104
Master 4 85-99 54-450 +135 to +145
Legendary 5 100-109 64-500 +180 to +186
Mythical 6 110-120 74-554 +224 to +238

Specifically:

  • If your slayer level is higher than the indicated range then you may get more as per the following equations.
  • The duration (number of monsters) required for a new task is defined as: [math]\displaystyle{ C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor }[/math]
  • The task duration is in the range [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 }[/math] to [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times (\text{Slayer Level} + 1) }[/math] inclusive.
  • When extending a task the increase duration is calculated as: [math]\displaystyle{ E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right ) }[/math]

Where:

  • [math]\displaystyle{ r }[/math] is a random number, [math]\displaystyle{ 0 \le r \lt 1 }[/math]
  • [math]\displaystyle{ \text{Slayer Level} }[/math] is the true (not virtual) skill level, and therefore has a maximum value of 99 ( 120)
  • [math]\displaystyle{ \text{Tier} }[/math] is the numerical representation of the task tier, in the range 0 to 6

Auto Slayer

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Auto Slayer

is an upgrade that can be purchased from the Shop for 150,000SC. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional

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Slayer Coins

.

While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled.

For example, a player who has not equipped the Mirror Shield (or an item that bypasses Slayer Area requirements like the Slayer Skillcape) would not be automatically assigned Strange Eyed Monsters, even if they have an unequipped Mirror Shield in their Bank.

Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after Combat Triangle modifiers to Damage Reduction are taken into account.

Skill Level Unlocks

Increasing the

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Slayer

skill, completing dungeons and purchasing items or unlocks allows the player to access more of the Slayer Areas as shown.

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Level
Unlocks
1 Wear Mirror Shield
Wear Slayer Helmet (Basic)Slayer Platebody (Basic) Melee Slayer Gear (Basic)
Wear Slayer Cowl (Basic)
Wear Slayer Leather Body (Basic)
Wear Slayer Wizard Hat (Basic)
Wear Slayer Wizard Robes (Basic)
Access
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Forest of Goo

Access
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Penumbra
10 Access
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Strange Cave

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Stronghold of the Undead
(requires 25
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clears)
20 Build
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Cliff Climb
in Obstacle 5
30 Wear Slayer Helmet (Strong)Slayer Platebody (Strong) Melee Slayer Gear (Strong) (requires
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30)
Wear Slayer Cowl (Strong)Slayer Leather Body (Strong) Ranged Slayer Gear (Strong) (requires
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30)
Wear Slayer Wizard Hat (Strong)Slayer Wizard Robes (Strong) Magic Slayer Gear (Strong) (requires
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30)
Access
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Holy Isles
40 Access
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Crystal Caves

Access
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Miolite Caves

Purchase Top Hat (requires
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70, 6
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Prats Hats
)
Trade for Slayer Blinding Scroll (requires
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25)
45 Access
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Dark Quarry

Access
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Runic Ruins

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Stronghold of Magic
(requires 50
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clears)
50 Access
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Arid Plains

Purchase Standard Resupply
60 Wear Slayer Helmet (Elite)Slayer Platebody (Elite) Melee Slayer Gear (Elite) (requires
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60)
Wear Slayer Cowl (Elite)Slayer Leather Body (Elite) Ranged Slayer Gear (Elite) (requires
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60)
Wear Slayer Wizard Hat (Elite)Slayer Wizard Robes (Elite) Magic Slayer Gear (Elite) (requires
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60)
Access
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High Lands

Trade for Slayer Deterer (requires
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40, 20
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clears)
Build
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Ice Jump
in Obstacle 9 (requires
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60,
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60,
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60)
65 Access
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Toxic Swamps
70 Access
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Desolate Plains

Build
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Pipe Crawl
in Obstacle 8
75 Access
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Infernal Stronghold

Purchase Generous Resupply
80 Wear Slayer Helmet (Master)Slayer Platebody (Master) Melee Slayer Gear (Master) (requires
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80)
Wear Slayer Cowl (Master)Slayer Leather Body (Master) Ranged Slayer Gear (Master) (requires
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80)
Wear Slayer Wizard Hat (Master)Slayer Wizard Robes (Master) Magic Slayer Gear (Master) (requires
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80)
Access
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Shrouded Badlands

Trade for Slayer Harvest Scroll (requires
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50)
85 Access
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Crystal Depths

Access
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Perilous Peaks

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Stronghold of Dragons
(requires 100
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clears)
90 Access
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Dark Waters
(requires
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cleared)
Access
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Into the Mist

Build
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Lava Waterfall Dodge
in Obstacle 10 (requires
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95,
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95,
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95,
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80)
95 Access
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Unhallowed Wasteland

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Stronghold of the Gods
(requires 5
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clears)
99 Wear Maximum Skillcape (requires level 99 in all skills)
Wear Slayer Skillcape
100 Wear Slayer Cowl (Legendary)Slayer Leather Body (Legendary) Ranged Slayer Gear (Legendary) (requires
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100,
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cleared)
Wear Slayer Helmet (Legendary)Slayer Platebody (Legendary) Melee Slayer Gear (Legendary) (requires
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100,
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cleared)
Wear Slayer Wizard Hat (Legendary)Slayer Wizard Robes (Legendary) Magic Slayer Gear (Legendary) (requires
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100,
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cleared)
Access
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Jungle Labyrinth
(requires
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cleared)
Purchase Plentiful Resupply
Build
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Forest Maze
in Obstacle 11 (requires
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100,
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100)
102 Access
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Lava Lake
(requires
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cleared)
105 Access
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Forsaken Tundra
(requires
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cleared)
108 Access
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Foggy Lake
(requires
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cleared)
110 Wear Slayer Cowl (Mythical)Slayer Leather Body (Mythical) Ranged Slayer Gear (Mythical) (requires
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110,
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cleared)
Wear Slayer Helmet (Mythical)Slayer Platebody (Mythical) Melee Slayer Gear (Mythical) (requires
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110,
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cleared)
Wear Slayer Wizard Hat (Mythical)Slayer Wizard Robes (Mythical) Magic Slayer Gear (Mythical) (requires
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110,
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cleared)
Purchase Bountiful Resupply
Build
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Gap Climb
in Obstacle 14
112 Access
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Afflicted City
(requires
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cleared)
114 Access
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Midnight Valley
116 Access
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Golden Cloud Mountains
(requires
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cleared)
118 Access
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Millennium Gate
120 Wear Superior Max Skillcape (requires level 120 in all skills)
Wear Superior Slayer Skillcape

For slayer tasks, the number of monsters required to complete a Slayer Task scales with Slayer level.

Skillcapes

Even with a Skillcape equipped, other

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Slayer

requirements, such as clearing dungeons or purchasing upgrades, are still necessary.

Regular Skillcape

The Slayer Skillcape is the skillcape for the Slayer skill. It can be purchased for 1,000,000GP from the Shop once the player reaches

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Level 99

in the Slayer skill. The Slayer Skillcape offers the following benefits when worn:

+5% Damage To Slayer Tasks, +25% Flat Slayer Area Effect Negation, and Bypass Slayer Area item requirements for areas that require less than level 100 Slayer

Superior Skillcape

The Superior Slayer Skillcape is the superior skillcape for the Slayer skill. It can be purchased for 10,000,000GP from the Shop once the player reaches

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Level 120

in the Slayer skill.

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Level 120

can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

+8% Damage To Slayer Tasks, +35% Flat Slayer Area Effect Negation, Bypass All Slayer Area item requirements, and +10% Global Slayer Coins (except Item Sales)

Pet

This skill's pet has a fixed chance to be unlocked when damage is dealt to a monster on a Slayer Task, and so there is no best slayer monster or weapon to unlock the pet.

PetNameDLCEffect
AsuraAsuraMelvor Logo.svg +20% Global Slayer Coins (except Item Sales)

Slayer Tier Monsters

This section lists tasks for every tier of

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Slayer

and lists any entry requirements. If the Slayer Skillcape (or equivalent) is equipped, item requirements up to

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Level 100

are ignored. If the Superior Slayer Skillcape (or equivalent) is equipped, all item requirements are ignored.

Melvor Realm

Easy

The easy tier is available from the start:

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    Strange Cave
    requires
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    Level 10
    and the Mirror Shield equipped
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    Holy Isles
    requires
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    Level 30

Normal

The normal tier requires

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Level 25

to unlock:

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    Holy Isles
    requires
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    Level 30
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    Runic Ruins
    requires
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    Level 45
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    Arid Plains
    requires
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    Level 50
    and the Desert Hat equipped

Hard

The hard tier requires

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Level 50

to unlock:

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    Arid Plains
    requires the Desert Hat equipped
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    High Lands
    requires
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    Level 60
    and the Magical Ring equipped
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    Desolate Plains
    requires
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    Level 70

Elite

The elite tier requires

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Level 75

to unlock:

Master

The master tier requires

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Level 85

to unlock:

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    Perilous Peaks
    requires the Climbing Boots equipped
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    Dark Waters
    requires
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    Level 90
    and
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    Into the Mist
    cleared
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    Unhallowed Wasteland
    requires
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    Level 95
    and
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    Map to the Unhallowed Wasteland
    purchased
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    Jungle Labyrinth
    requires
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    Level 100
    and
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    Impending Darkness Event
    cleared
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    Lava Lake
    requires
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    Level 102
    and
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    Ancient Sanctuary
    cleared
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    Forsaken Tundra
    requires
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    Level 105
    and
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    Ancient Sanctuary
    cleared
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    Foggy Lake
    requires
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    Level 108
    ,
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    Lightning Region
    cleared, and Linden Boat purchased.

Legendary

The legendary tier requires

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Level 102

to unlock and is part of the expansion:

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    Lava Lake
    requires
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    Level 102
    and
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    Ancient Sanctuary
    cleared
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    Forsaken Tundra
    requires
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    Level 105
    and
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    Ancient Sanctuary
    cleared
  • Error creating thumbnail: File missing
    Foggy Lake
    requires
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    Level 108
    ,
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    Lightning Region
    cleared, and Linden Boat purchased.
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    Afflicted City
    requires
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    Level 112
    ,
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    Lair of the Spider Queen
    cleared, and the Slayer Torch equipped. One torch is consumed with every attack.
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    Midnight Valley
    requires
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    Level 114
    and the Mystic Lantern equipped. One lantern is consumed with every attack.

Mythical

The mythical tier requires

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Level 110

to unlock and as part of the expansion:

Abyssal Realm

Woe

The woe tier is available after

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Level 99

and

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Into the Abyss

has been defeated:

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    Tangled Grove
    requires
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    Level 5
    and
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    Tangled Grove Entry
    purchased

Decay

The decay tier requires

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Level 10

to unlock:

  • Error creating thumbnail: File missing
    Smoggy Plain
    requires
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    Depths of Woe
    completed
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    Blighted Marsh
    requires
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    Depths of Woe
    completed
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    Toxic Wastes
    requires
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    Level 15
    and
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    Depths of Woe
    completed
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    Blighted Reach
    requires
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    Level 20
    and
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    Blighted Reach Pass
    purchased

Fear

The fear tier requires

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Level 20

to unlock:

  • Error creating thumbnail: File missing
    Lightless Cave
    requires
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    Depths of Decay
    completed
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    Dreaded Crossing
    requires
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    Depths of Decay
    completed
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    Paranoia Pit
    requires
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    Level 25
    and
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    Depths of Decay
    completed
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    Petrified Lair
    requires
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    Level 30
    and
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    Petrified Lair Access
    purchased

Ruin

The ruin tier requires

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Level 30

to unlock:

Isolation

The isolation tier requires

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Level 40

to unlock:

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    Murmuring Forest
    requires
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    Depths of Ruin
    completed
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    Whisperwind Cove
    requires
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    Depths of Ruin
    completed
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    Echo Mire
    requires
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    Level 45
    and
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    Depths of Ruin
    completed
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    Whispering Sea
    requires
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    Level 50
    and
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    Whispering Sea Charter
    purchased

Dissolution

The dissolution tier requires

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Level 50

to unlock:

Resolution

The resolution tier requires

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Level 55

to unlock:

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    Void Conflux
    requires
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    Depths of Dissolve
    completed
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    Void Enclave
    requires
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    Level 56
    and
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    Depths of Dissolve
    completed
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    Void Nexus
    requires
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    Level 58
    and
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    Void Nexus Gateway
    purchased

Potions

The following potions provide

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Slayer

-specific benefits.

Area Control Potion
PotionTierChargesEffect
TotH.svg Area Control Potion II10+20% Flat Slayer Area Effect Negation
TotH.svg Area Control Potion IIII20+30% Flat Slayer Area Effect Negation
TotH.svg Area Control Potion IIIIII35+40% Flat Slayer Area Effect Negation
TotH.svg Area Control Potion IVIV50+50% Flat Slayer Area Effect Negation
Slayer Bounty Potion
PotionTierChargesEffect
TotH.svg Slayer Bounty Potion II10+10% Global Slayer Coins (except Item Sales) and +10% chance for a Slayer Task kill to count as 2 kills.
TotH.svg Slayer Bounty Potion IIII15+15% Global Slayer Coins (except Item Sales) and +15% chance for a Slayer Task kill to count as 2 kills.
TotH.svg Slayer Bounty Potion IIIIII20+20% Global Slayer Coins (except Item Sales) and +20% chance for a Slayer Task kill to count as 2 kills.
TotH.svg Slayer Bounty Potion IVIV30+25% Global Slayer Coins (except Item Sales) and +25% chance for a Slayer Task kill to count as 2 kills.

Skill Boosts

Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:

  • Increased Skill XP: Increases the amount of experience points (XP) gained.
  • Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
  • Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
  • Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
  • Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.

For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.