User:Ayarez: Difference between revisions

From Melvor Idle
No edit summary
 
(56 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{HasGuide|page=Combat Guide#Ranged}}
To do list:
# Finish Stronghold Guides - done
# Fix Herald somehow - actually done with help of Jess
# Fix SC money making - done
# Add sim exports to all the guides lacking them - done
# Recheck what to level first guide
# take a 2nd look at ITM
# tag out of date guides - done
# tag incorrect guides - done
# write combat/dungeon progression


{{RequiresTotH}}
<------------------ Combat Guide Rewrite ------------------>
=Introduction=
This guide is written for characters playing the [[Game Mode#Standard|Standard]] game mode. If playing {{Icon|Hardcore}}, {{Icon|Adventure}} or {{Icon|Ancient Relics}} modes, preparation for certain events is different due to the differences in the [[Combat Triangle]]. This guide will assume there are no self-imposed restrictions put upon the account, if you choose to restrict your character in some way, you have to figure out how to get around it.


{{POIIcon|The Shimmering Oasis}}
Progression in Melvor Idle can be split into 2 sections, Combat and Non-Combat. Non-Combats eventual goal however would be to boost Combat.


{{ItemIcon|Earth Layered Shield}}
Melvor Idle is not competitive, so it is recommended to set goals that you personally want and work towards them. The game will take a very long time to complete, so anything you can do to make it more fun for YOU is hugely recommended; using a weapon that you personally think is cool or useful, or not using an item because the grind isn't fun is perfectly acceptable and makes the game more interesting!


{{Icon|Wind Strike|type=spell}}


{{SkillReq|Magic|115}}
==Using Non-Combat to improve at Combat==
There are several non-combat skills that improve various parts of the combat experience:


{{PrayerIcon|Battleborn}}  
* {{Skill|Agility}} - Many of the obstacles provide important combat bonuses.
* {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game. {{ItemIcon|Damage Reduction Potion IV}} provides a large Damage Reduction boost making you idle things a lot easier.
* {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others.
* {{Skill|Astrology}} - Many powerful and important passive benefits, including [[#Hidden Skill Levels|Hidden Skill Levels]], which provide further combat bonuses.
* {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and deal damage on their own. The {{ItemIcon|Dragon}} burn effect is particularly great against high hp enemies.
* {{Skill|Cooking}} - Cook food to eat so you don't die!
* {{Skill|Farming}} - Farm food to eat so you don't die! Farming is particularly useful because it does not require you to actively spend time on it, you can farm food 'while doing combat' for example.
* {{Skill|Smithing}} - {{Skill|Attack|Melee}} Armour and Weapons.
* {{Skill|Fletching}} - {{Skill|Ranged}} Ammunition and Weapons.
* {{Skill|Crafting}} - Jewelry with unique effects and {{Skill|Ranged}} Armour.
* {{Skill|Runecrafting}} - {{Skill|Magic}} Armour, Weapons and Runes.
* {{Skill|Township}} - The Trader can be used to exchange goods for food and consumable items that make combat easier.
* {{Skill|Township}} - Township also has many Tasks available that grant rewards to players for achieving certain accomplishments or having certain items, using these is a great way to find something to do if you're unsure.


{{Skill|Hitpoints|HP}}


{{Skill|Hitpoints|HP|qty=1200}}
==Stats==
All gear has certain stats that link it to one of the three combat styles: {{Skill|Attack|Melee}}, {{Skill|Ranged}}, or {{Skill|Magic}}. Gear that is more difficult to obtain is ''usually'' better. Closer to endgame, the choices become more situational.


{{MasteryReq|Damage Reduction Potion III|50}}
''For stat breakdowns and math, use the [[Combat Simulator]] or read the {{Icon|Combat}} page.''


{{MonsterIcon|Ahrenia}}
===Shared Stats===
====Attack Interval====
{{Main|Reference=Attack Interval}}
[[Attack Interval]] is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. Any percentage reductions go off the base interval of the weapon and are calculated additively not multiplicatively. It is given as seconds per attack, so a lower number is better.


[[Combat Triangle]]  
A variety of things, such as [[Equipment]], [[Pets]], [[Spells]], and {{Skill|Prayer|Prayers}} can provide a reduction to the player's attack interval.


{{UnderConstruction}}
A complete listing of things that effect the player's attack interval is provided on the [[Attack Interval]] page.


{{AoD}}
====Damage Reduction====
{{Main|Reference=Damage Reduction}}


{{ZoneIcon|Into the Mist}}
''Damage Reduction'', or DR, is the most important stat in the game. Damage Reduction, {{Skill|Hitpoints}}, and {{UpgradeIcon|Auto Eat - Tier I|Auto Eat}} tier are all taken into account when considering how much damage the player can take before being able to [[Death|die]].  
 
Damage Reduction can be found on Armour and Shields.
{{PetIcon|Harold}}
* Ranged Armour when upgraded to it's (U) Version.
 
* Melee Armour when upgraded to it's (G) Version.
{{AgilityIcon|Pillar of Skilling}}
* Magic Armour on all tiers except Acolyte.
 
{{GP|5000}}  {{SC|5000}}
 
{{SpellbookIcon|Curse|Curses}}
 
{{UpgradeIcon|Dragon Axe|The Best Axe}}
 
{{Synergy|Spider|Spectre}}
 
{{Icon|Princess|type=thieving|notext=true}}
 
{{TownshipIcon|Solar Eclipse}}
 
{{Icon|Mastery|notext=true}}
 
<sup>1</sup>
 
<div class="mw-collapsible mw-collapsed">
blablabla
blablabla
blablabla
blablabla
blablabla
 
</div>
 
 
 
 
{{AgilityCourseTable
|Cargo Net
|Monkey Bars
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|Boulder Trap
|Raft Building
|Ice Jump
|showtotals = false
|gpCostReduction = 0
|scCostReduction = 0
|showcosts = false
|showrequirements = false
|itemCostReduction = 0
}}
 
{{Equipment/Recommended
|style =
|helm1 =
|body1 =
|legs1 =
|boots1 =
|gloves1 =
|cape1 =
|neck1 =
|ring1 =
|gem1 =
|weapon1 =
|shield1=
|ammo1=
|passive1 =
|consumable1 =
|familiar11 =
}}
 
{| class="wikitable"
!
| colspan="2"; style=text-align:center; |
|-
| rowspan="2" |
|}
{{CombatNav|Dungeon}}
{{Menu}}
| [[File:Slot gem.png|36px|frameless]]
 
 
{{V|1.2.2}}
 
{{UnderConstruction|Page will get a Major Overhaul Tmorrow ((9th of June 2034)}}
 
'''BIG DISCLAIMER The site is currently being activey worked on, please check back in a few hours for an updated version of this page. '''
'''The Fishing Advice was removed as it was a terrible suggestion, alternative methods for bank slots / GP will be offered in the new version'''
 
Melvor Idle is a cut down RPG game with many hidden depths. There is no right or wrong way to progress in the game, and you will rarely (if ever) be punished for experimenting. Melvor Idle is about the journey not the destination.
 
Enjoy!
 
=The Wiki=
 
The Melvor Wiki is a majority community lead project. The raw data is imported directly from the game, this includes the pages with Monster, Item, Area, Spell, Skill Information/Data. One can almost guarantee that the information on those pages matches in-game content 100%.
 
 
As mentioned, the rest of the wiki is written by users/players such as yourself. There are a few Discord Administrators/Moderators that (occasionally) participate in helping on the Wiki, the majority however is done Players. There is no active professional team that keeps the wiki up to date. This is done to the best of the abilities by the people participating on maintaining the Wiki, things do however fall through the cracks. If you notice something that is incorrect/misspelled/out of date or just could be better in general, feel free to create your own Wiki Account and edit it!
 
Every edit is monitored by other Players and Discord Moderators, egregious edits will be undone/removed, they can also be discussed on the "talk" pages on the Wiki or on the Melvor Discord in the #wiki-discussion channel. This channel is open for:
 
* Reporting incorrect data or spelling that you either don't know how to edit or simply don't want to edit.
* Suggestions of what need to be changed to be more optimal for User experience
* Pointing out very out of date Guides that don't actually work anymore, these will usually get a huge disclaimer on them until they can be worked on
*People wanting to Contribute and feel like they have things to say / information to impart
*  If you don't have the time or the know how how to edit on the Wiki, be this to simply pass on what you'd want done * or perhaps players in the channel being able to teach you how to do it
 
 
When following guides, please check the version in which this was published, some guides are very out of date or no longer relevant, there's work being done on updating them, but writing a good guide takes time and the current dedicated editing team is small. We'll welcome any help we can get, no matter how small or big.
 
= Goal of this Guide =
This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is in no way complete, or optimal for all play styles.
 
There are several ways to play this game. Some choices can be found [|here]
 
 
= Why not to use this guide? =
There are many reasons that this guide may not be useful:
* If following steps is not your thing then look elsewhere, these steps take a long time to complete and are very prescriptive.
* Do you have a preferred play-style? For example, combat is great! Why not give it a try? This guide is focussed on skilling and obtaining some important long-term benefits from some hard-to-get items and boosts.
* This guide is intended for Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]]:
** If you are playing {{Icon|Adventure|nolink=true}} game-mode then please refer to the [[Adventure/Guide]].
** If you are playing {{AoD}} [[Ancient Relics]] game-mode then please refer to the [[Ancient Relics/Guide]].
 
== Before you start ==
In general:
* This game is meant to be idled - this means that it is intended that you do not actively play this game, but instead do other things, such as go on a walk, or visit the zoo! And when you come back, hopefully you will start to see some progress, but do not expect to complete this game in a week.
** This game however also some more active play when it comes to the combat. You can spend as little or as much time as you want optimizing your farming there.
* Items and equipment will give you small benefits that stack up over time, so do not expect to be a Melvor god after you have completed all of the steps outlined below - you will still have ''a lot'' of gameplay left, and the expansions are a great investment if you are yearning for more!
* You should expect some parts of these guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
* Off-line progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break. If you're unable or unwilling to log in within the 24 hour timespan, there's the option to download the "Unlimited Offline" [[Mods]], please be aware that the longer you stay offline with that mod, the longer it will take for the game to load in.
 
== Types of skills ==
 
Because this game is complicated, these categories are not perfect (e.g. {{Skill|Agility}} is categorized as a meta skill, but it can also be used to good effect to generate money). With this in mind, here is a high level grouping and description of each skill and what it's for.
 
=== Meta skills ===
 
These skills are mostly centered around "if you invest in this skill, other skills will get stronger". Some of these skills also provide some direction about what order to work on other skills, because the bonuses to work on other skills come in a certain order. For the sake of simplicity, this section only discusses non-combat bonuses. See the full skill page for how they provide buffs for combat skills.
 
{| class="wikitable"
|+ Meta Skills
|-
! Skill !! Description !! Order of unlocks for other skills
|-
| {{Skill|Astrology}} || style="width: 50%" | This is the most straightforward meta-skill. Study constellations to unlock permanent bonuses for the respective skills. It takes a lot of investment in Astrology before Astrology buffs itself. || {{Skill|Farming}} {{Skill|Woodcutting}} <br /> {{Skill|Smithing}} <br /> {{Skill|Firemaking}} {{Skill|Fishing}} <br /> {{Skill|Mining}} <br /> {{Skill|Cooking}} <br /> {{AoD}} {{Skill|Cartography}} {{Skill|Archaeology}} <br /> {{Skill|Fletching}} <br /> {{Skill|Runecrafting}} <br /> {{Skill|Agility}} {{Skill|Thieving}} <br /> {{Skill|Crafting}} <br /> {{Skill|Herblore}} {{Skill|Summoning}} <br /> {{TotH}} {{Skill|Astrology}}
|-
| {{Skill|Summoning}} || Create Summoning tablets that provide a small bonus to the corresponding skill, using a combination of materials that use ingredients from the skill and materials you buy for GP. Unlock much stronger bonuses by using [[Synergies|synergies]] after progressing in multiple different summons.|| {{Skill|Woodcutting}} <br /> {{Skill|Mining}} <br /> {{Skill|Fishing}} <br /> {{Skill|Cooking}} <br /> {{Skill|Runecrafting}} <br /> {{Skill|Thieving}} <br /> {{Skill|Crafting}} <br /> {{Skill|Smithing}} <br /> {{Skill|Herblore}} <br /> {{Skill|Firemaking}} <br /> {{TotH}} {{Skill|Agility}} <br /> {{TotH}} {{Skill|Astrology}} <br /> {{TotH}} {{Skill|Fletching}} <br /> {{TotH}} {{Skill|Summoning}}
|-
| {{Skill|Firemaking}} || Firemaking provides flat percentage bonuses for all skills: skill XP in the form of {{ItemIcon|Firemaking Skillcape}} and mastery XP, from the pool checkpoint and achieving 99 item mastery. It's also required to unlock better [[Cooking|cooking fires]]. || {{Skill|Cooking}}
|-
| {{Skill|Herblore}} || Most skills have at least one potion that provides a bonus. For non-combat skills, these potions are usually increased output of resources, but there are some important exceptions for speeding up progression. || {{Skill|Firemaking}} - {{ItemIcon|Controlled Heat Potion}} <br /> {{Skill|Astrology}} - {{ItemIcon|Secret Stardust Potion}} <br /> {{Skill|Mining}} - {{ItemIcon|Perfect Swing Potion}} <br /> {{Skill|Agility}} - {{ItemIcon|Performance Enhancing Potion}} <br /> {{Skill|Runecrafting}} - {{ItemIcon|Elemental Potion}}
|-
| {{Skill|Agility}} || Build obstacles that provide fixed bonuses to specific skills. The higher your skill level, the more obstacles you can build, at higher tiers. However, these obstacles also get progressively more difficult to build, both in terms of money and in terms of items, but they also have some of the strongest bonuses in the game. As you progress in Melvor, you will find yourself swapping between obstacles reasonable often. || Agility has too many bonuses with complicated ordering, so it's difficult to enumerate them like in the previous sections. Please see the {{Skill|Agility}} page for full information.
|}
 
=== Raw Material Gathering Skills ===
 
These skills provide items that usually aren't useful for themselves, but are very important for doing other skills. {{Skill|Herblore}} and {{Skill|Agility}} aren't explicitly included because the materials for these skills come from everywhere.
 
{| class="wikitable"
|+ Raw Material Skills
|-
! Skill !! Description !! Primary skills powered by these items
|-
| {{Skill|Woodcutting}} || style="width: 30%" | Chop Trees. Get logs. || {{Skill|Firemaking}} <br /> {{Skill|Fletching}} - Bows & Javelins <br /> {{Skill|Farming}} - {{ItemIcon|Bird Nest}} and {{TotH}}  {{ItemIcon|Raven Nest}} <br /> {{TotH}} {{Skill|Crafting}} - Hardwood Armor
|-
| {{Skill|Mining}} || Hit Rocks. Get Ores. || {{Skill|Smithing}} <br /> {{Skill|Crafting}} - Gems <br /> {{Skill|Runecrafting}} - {{ItemIcon|Rune Essence}} and {{TotH}} {{ItemIcon|Pure Essence}}
|-
| {{Skill|Fishing}} || Catch Fish. || {{Skill|Cooking}} <br /> {{Skill|Crafting}} - Gems
|-
| {{Skill|Thieving}} || Steal all kinds of things, each thieving target gives different stuff from all over the game. Thieving targets also provide unique items that can provide unique bonuses for many different skills. || These items are used everywhere.
|-
| {{Skill|Farming}} || Plant Crops. Harvest them after some time has passed. Farming is passive output, you don't activate Farming. || {{Skill|Cooking}} <br /> {{Skill|Herblore}} - Herbs for all potions are made in Farming. <br /> Also makes logs for the same things as {{Skill|Woodcutting}}
|-
| {{AoD}} {{Skill|Archaeology}} || Go to dig sites, and find cool stuff. Most of these items don't impact other non-combat skills, but there are some exceptions. || {{ItemIcon|Crystalized Mithril Fragment}} <br /> {{ItemIcon|Crystalized Dragon Fragment}} <br> {{Skill|Woodcutting}} <br /> {{Skill|Crafting}} <br /> {{Skill|Summoning}}
|}
 
=== Finished Goods Artisan Skills ===
 
These skills provide finished items, usually used for combat.
 
{| class="wikitable"
|+ Artisan Skills
|-
! Skill !! Description !! Primary skills powered by these items
|-
| {{Skill|Smithing}} || style="width: 30%" | Make bars (ingots), then turn them into metal items. || [[Melee]] weapons and armor. <br /> {{Skill|Fletching}} - Javelins, Arrows and Crossbows
|-
| {{Skill|Crafting}} || Make items that you wouldn't use a forge for. || {{Skill|Ranged}} armor <br /> Jewelry (a wide variety of uses) <br /> Consumables (also wide variety of uses)
|-
| {{Skill|Fletching}} || Ranged weapons and ammunition. || {{Skill|Ranged}}
|-
| {{Skill|Runecrafting}} || Transform essence (from {{Skill|Mining}}) into materials needed for magic || {{Skill|Magic}} <br /> {{Skill|Alt. Magic}}
|}
 
==Ways to Play The Game==
 
There are several ways to play the Game, depending on your goals and preferred game play. Here are some suggested ways to play the game and a guide on how to do it.
 
* [[Laid back]], only logging in once/twice per day, what to set your offline times to and what to do when online
* [[Skilling Focused]], max out everything to 99/120 then start combat while having access to everything and being as overpowered as possible
* [[Max efficiency without Throne of the Herald]] , mix of the 1st and 2nd but then choosing the most optimal way
* [[Max efficiency with Throne of the Herald]]  road to 100% completion, this will be combat focused, level as little non-combat as possible to rush herald for the 2% interval, after which skills and item collection will be done.
 
Before we get into the actual different way to play. It is generally advised you get a good feel of the game and how it works / interacts. This is generally achieved by leveling all the skills to around Level 20-30 and beat a Dungeon or 2.
Once everything is around level 30 you should better understand how the game works and if you like it. The Core Game Mechanics won't really change much, it gets slightly more complicated especially when it comes to Combat later on, there will be more and more Skill interactions once you get to higher levels. Faster Experience Gains and you'll receive loot quicker. But this is about it. This would be an excellent point to determine if this game is for you or you'd rather move on.
 
* It is advised you start by leveling {{Skill|Astrology}} for the minor gains you'll get from that at low levels.
* Your next skill should be {{Skill|Fishing}} to get enough Gold Pieces to upgrade the [[Shop]] upgrades for the first 2 Axes, Fishing Rods and Pickaxes. Once you get to roughly {{SkillReq|Fishing|23}} you should get enough Gold Pieces to upgrade the 3rd tier Fishing Rod, Sell everything that you get apart from the [[Fish]]

Latest revision as of 18:41, 8 July 2024

To do list:

  1. Finish Stronghold Guides - done
  2. Fix Herald somehow - actually done with help of Jess
  3. Fix SC money making - done
  4. Add sim exports to all the guides lacking them - done
  5. Recheck what to level first guide
  6. take a 2nd look at ITM
  7. tag out of date guides - done
  8. tag incorrect guides - done
  9. write combat/dungeon progression

<------------------ Combat Guide Rewrite ------------------>

Introduction

This guide is written for characters playing the Standard game mode. If playing Hardcore, Adventure or Ancient Relics modes, preparation for certain events is different due to the differences in the Combat Triangle. This guide will assume there are no self-imposed restrictions put upon the account, if you choose to restrict your character in some way, you have to figure out how to get around it.

Progression in Melvor Idle can be split into 2 sections, Combat and Non-Combat. Non-Combats eventual goal however would be to boost Combat.

Melvor Idle is not competitive, so it is recommended to set goals that you personally want and work towards them. The game will take a very long time to complete, so anything you can do to make it more fun for YOU is hugely recommended; using a weapon that you personally think is cool or useful, or not using an item because the grind isn't fun is perfectly acceptable and makes the game more interesting!


Using Non-Combat to improve at Combat

There are several non-combat skills that improve various parts of the combat experience:

  • Agility - Many of the obstacles provide important combat bonuses.
  • Herblore - Diamond Luck Potions are among the highest DPS boosts in the game. Damage Reduction Potion IV provides a large Damage Reduction boost making you idle things a lot easier.
  • Thieving - There are a multitude of useful item drops from several NPCs, including Chapeau Noir, Knight's Defender, and others.
  • Astrology - Many powerful and important passive benefits, including Hidden Skill Levels, which provide further combat bonuses.
  • Summoning - Tablets provide boosts to combat effectiveness and deal damage on their own. The Dragon burn effect is particularly great against high hp enemies.
  • Cooking - Cook food to eat so you don't die!
  • Farming - Farm food to eat so you don't die! Farming is particularly useful because it does not require you to actively spend time on it, you can farm food 'while doing combat' for example.
  • Smithing - Melee Armour and Weapons.
  • Fletching - Ranged Ammunition and Weapons.
  • Crafting - Jewelry with unique effects and Ranged Armour.
  • Runecrafting - Magic Armour, Weapons and Runes.
  • Township - The Trader can be used to exchange goods for food and consumable items that make combat easier.
  • Township - Township also has many Tasks available that grant rewards to players for achieving certain accomplishments or having certain items, using these is a great way to find something to do if you're unsure.


Stats

All gear has certain stats that link it to one of the three combat styles: Melee, Ranged, or Magic. Gear that is more difficult to obtain is usually better. Closer to endgame, the choices become more situational.

For stat breakdowns and math, use the Combat Simulator or read the Combat page.

Shared Stats

Attack Interval

- Main article: Attack Interval

Attack Interval is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. Any percentage reductions go off the base interval of the weapon and are calculated additively not multiplicatively. It is given as seconds per attack, so a lower number is better.

A variety of things, such as Equipment, Pets, Spells, and Prayers can provide a reduction to the player's attack interval.

A complete listing of things that effect the player's attack interval is provided on the Attack Interval page.

Damage Reduction

- Main article: Damage Reduction


Damage Reduction, or DR, is the most important stat in the game. Damage Reduction, Hitpoints, and Auto Eat tier are all taken into account when considering how much damage the player can take before being able to die. Damage Reduction can be found on Armour and Shields.

  • Ranged Armour when upgraded to it's (U) Version.
  • Melee Armour when upgraded to it's (G) Version.
  • Magic Armour on all tiers except Acolyte.