Combat Debuff: Difference between revisions

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This page briefly documents all combat debuffs and provides links to more elaborate explanations of each.
This page briefly documents all combat debuffs and provides links to more elaborate explanations of each.


==Affliction==
{| class="wikitable sortable"
{{Main|Reference=Affliction}}
|-
Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
! Effect !! Description
 
|-
While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ({{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Protect from Ranged}}, and {{PrayerIcon|Protect from Melee}}) are particularly useful.
| {{EffectIcon|Affliction}} || Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
 
|-
==Barrier Burn==
| {{EffectIcon|Barrier Burn}} || Barrier Burn deals 15% of the target's Current {{Icon|Barrier}} over 2.5 seconds.
{{Main|Reference=Barrier Burn}}
|-
Barrier Burn is an effect which gradually depletes the {{Icon|Barrier}} of [[Monsters]] over time.
| {{EffectIcon|Bleed}} || Bleed deals damage over 10 seconds.
 
|-
==Bleed==
| {{EffectIcon|Burn}} || Burn deals 15% of the target's Current HP over 2.5 seconds.
{{Main|Reference=Bleed}}
|-
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.
| {{EffectIcon|Freeze}} || Freeze prevents the target from attacking.  
 
|-
==Burn==
| {{EffectIcon|Frostburn}} || Frostburn slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
{{Main|Reference=Burn}}
|-
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.
| {{EffectIcon|Poison}} || Poison deals 10% of the target's maximum HP over 10 seconds.
 
|-
==Freeze==
| {{EffectIcon|Shock}} || Shock reduces the Damage Reduction of the target by a flat 2% each time they are hit.
{{Main|Reference=Freeze}}
|-
Freeze is an effect that prevents the target from attacking. While the target is frozen, hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.
| {{EffectIcon|Sleep}} || Sleep prevents the target from attacking.
 
|-
==Frostburn==
| {{EffectIcon|Slow}} || Slow increases the amount of time taken between the target's attacks.
{{Main|Reference=Frostburn}}
|-
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
| {{EffectIcon|Stun}} || Stun prevents the target from attacking.
 
|-
==Poison==
| {{EffectIcon|Toxin}} || Toxin deals 9% of the enemy's base max {{Skill|Hitpoints|HP}} as damage over 10s.
{{Main|Reference=Poison}}
|-
Poison is a Damage Over Time effect that comes in two flavours:
| {{EffectIcon|Eldritch Curse}} || Eldritch Curse disables all sources of lifesteal and passive hitpoint regeneration.
* '''Poison''', which deals 10% of the target's maximum {{Skill|Hitpoints|HP|nolink=true}} over 10 seconds.
|-
* '''Deadly Poison''', which deals 25% of the target's maximum {{Skill|Hitpoints|HP|nolink=true}} over 10 seconds.
| {{EffectIcon|Ablaze}} || Ablaze deals X amount of damage every 0.5s.
 
|-
Despite the name, deadly poison isn't an effect that has a realistic chance of killing the player, provided they have sufficient [[Food]] and have purchased {{UpgradeIcon|Auto Eat}}.
| {{EffectIcon|Voidburst}} || Voidburst stacks up to 5 times. Target takes 100% of target's Max Hit as Damage when stacks reach their maximum 5.
 
|-
==Shock==
| {{EffectIcon|Fear}} || Fear gives the Target +100% Attack Interval.
{{Main|Reference=Shock}}
|-
Shock is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.
| {{EffectIcon|Laceration}} || Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s.
 
|-
As with [[#Affliction]], the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.
| {{EffectIcon|Blight}} || Blight lowers targets maximum hit, global accuracy and global evasion by 3% every stack (Max: 10). Stacks increase every 2s. Stack are removed at maximum stacks.
 
|-
===Sources===
| {{EffectIcon|Silence}} || Silence disables special attacks to be used for 2 Turns.
The effect can be inflicted by any of the monsters within the {{ZoneIcon|Lightning Region}} dungeon:
|-
* {{MonsterIcon|Lightning Spirit}}
| {{EffectIcon|Wither}} || Wither gives the target 1% reduced [[Abyssal Resistance|abyssal resistance]] and lowers global accuracy by 2% per stack. Stacks up to 10 times and lasts until the end of the Fight.
* {{MonsterIcon|Lightning Monkey}}
|}
* {{MonsterIcon|Lightning Golem}}
* {{MonsterIcon|RaZu, Lord of the Skies}}
 
==Sleep==
{{Main|Reference=Sleep}}
Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
 
 
==Slow==
{{Main|Reference=Slow}}
Slow is an effect which increases the amount of time taken between the target's attacks.
 
 
==Stun==
{{Main|Reference=Stun}}
Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
 
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>.
 
==Toxin==
{{Main|Reference=Toxin}}
 
==Eldritch Curse==
{{Main|Reference=Eldritch Curse}}
 
==Ablaze==
{{Main|Reference=Ablaze}}
 
==Voidburst==
{{Main|Reference=Voidburst}}
 
==Fear==
{{Main|Reference=Fear}}
 
==Laceration==
{{Main|Reference=Laceration}}
 
==Blight==
{{Main|Reference=Blight}}
 
==Silence==
{{Main|Reference=Silence}}
 
==Wither==
{{Main|Reference=Wither}}


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Latest revision as of 22:55, 20 June 2024

This page briefly documents all combat debuffs and provides links to more elaborate explanations of each.

Effect Description
Affliction Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
File:Barrier Burn.svg Barrier Burn Barrier Burn deals 15% of the target's Current Barrier over 2.5 seconds.
File:Bleed.svg Bleed Bleed deals damage over 10 seconds.
File:Burn.svg Burn Burn deals 15% of the target's Current HP over 2.5 seconds.
Freeze Freeze prevents the target from attacking.
Frostburn Frostburn slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
Poison Poison deals 10% of the target's maximum HP over 10 seconds.
File:Shock.svg Shock Shock reduces the Damage Reduction of the target by a flat 2% each time they are hit.
Sleep Sleep prevents the target from attacking.
Slow Slow increases the amount of time taken between the target's attacks.
Stun Stun prevents the target from attacking.
File:Toxin.svg Toxin Toxin deals 9% of the enemy's base max HP as damage over 10s.
File:Eldritch Curse.svg Eldritch Curse Eldritch Curse disables all sources of lifesteal and passive hitpoint regeneration.
File:Ablaze.svg Ablaze Ablaze deals X amount of damage every 0.5s.
File:Voidburst.svg Voidburst Voidburst stacks up to 5 times. Target takes 100% of target's Max Hit as Damage when stacks reach their maximum 5.
File:Fear.svg Fear Fear gives the Target +100% Attack Interval.
File:Laceration.svg Laceration Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s.
File:Blight.svg Blight Blight lowers targets maximum hit, global accuracy and global evasion by 3% every stack (Max: 10). Stacks increase every 2s. Stack are removed at maximum stacks.
File:Silence.svg Silence Silence disables special attacks to be used for 2 Turns.
File:Wither.svg Wither Wither gives the target 1% reduced abyssal resistance and lowers global accuracy by 2% per stack. Stacks up to 10 times and lasts until the end of the Fight.