Freeze: Difference between revisions

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{{Incomplete|This is part of the [[Combat Debuff|Combat Debuffs]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active  project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}}
{{Incomplete|This is part of the [[Combat Effects]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active  project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}}
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[[Category:Debuffs]]


Freeze is an effect that prevents the target from attacking. While the target is frozen, hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.
{{EffectIcon|Freeze}} is a [[Combat Effects|combat debuff]] that prevents the target from attacking. While the target is frozen, hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.
 
[[Category:Combat Debuffs]]
[[Category:Damage over Time Effects]]

Latest revision as of 06:39, 27 July 2024

This page is up to date (v1.3.1).

Freeze is a combat debuff that prevents the target from attacking. While the target is frozen, hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.