Shock: Difference between revisions
From Melvor Idle
(Created page with "{{Incomplete|This is part of the Combat Debuffs. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active project up here for if you want to help!}} {{V}} Category:Debuffs Shock is an effect which reduces the Damage Reduction (DR) of the target by a flat 2% each time they are h...") |
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{{Incomplete|This is part of the [[Combat | {{Incomplete|This is part of the [[Combat Effects]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}} | ||
{{V}} | {{V}} | ||
{{EffectIcon|Shock}} is a [[Combat Effects|combat debuff]] which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR. | |||
As with {{EffectIcon|Affliction}}, the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible. | |||
As with | |||
===Sources=== | ===Sources=== | ||
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* {{MonsterIcon|Lightning Golem}} | * {{MonsterIcon|Lightning Golem}} | ||
* {{MonsterIcon|RaZu, Lord of the Skies}} | * {{MonsterIcon|RaZu, Lord of the Skies}} | ||
[[Category:Combat Debuffs]] |
Latest revision as of 06:42, 27 July 2024
This page is up to date (v1.3.1). |
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Shockis a combat debuff which reduces the Damage Reduction (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.
As with Affliction, the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.
Sources
The effect can be inflicted by any of the monsters within the
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Lightning Regiondungeon: