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| {{V|1.2.2}}
| | flowchart TB A --> C A --> D B --> C B --> D |
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| [[File:Herblore (skill).svg|thumb|right|Herblore]]
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| '''Herblore''' is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen while on the respective skill page the potion is used in. The automatic re-use of potions can be enabled through the potion menu.
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| Raising Herblore to {{SkillReq|Herblore|99}} will unlock the {{ItemIcon|Herblore Skillcape}} for purchase from the [[Shop]]. Equipping the [[Herblore Skillcape]] doubles potion production. Making a potion normally takes 2 seconds. Purchasing the {{UpgradeIcon|Expanded Knowledge}} upgrade reduces this time by 15% to 1.7 seconds, with {{Icon|Qimican|type=constellation}} reducing the time by another 5%.
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| ==Mastery Unlocks==
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| ===Item Mastery Unlocks===
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| {{MasteryUnlocks|Herblore|realm=Abyssal Realm}}
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| ====Potion Tiers====
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| New tiers of potions are unlocked at certain {{Icon|Mastery}} levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. If you somehow miss a tier, any tier of potion can be obtained through the use of {{ItemIcon|Herblore Potion IV|Herblore Potions}}. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases.
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| Potions in the bank can be upgraded to the next tier once the player has the appropriate {{Icon|Mastery}} level at a 3:1 ratio. For example, a player with {{MasteryReq|Melee Accuracy Potion I|20}} can convert three {{ItemIcon|Melee Accuracy Potion I}}s into one {{ItemIcon|Melee Accuracy Potion II}}.
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| {|class="wikitable"
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| !Tier !! {{Icon|Mastery|notext=true}} !! XP to Tier
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| |-
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| | I || 1 || 0
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| |-
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| | II || 20 || 4,470
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| |-
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| | III || 50 || 101,333
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| |-
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| | IV || 90 || 5,346,332
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| |}
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| ===Mastery Pool Checkpoints===
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| {{MasteryCheckpoints|Herblore|realm=Abyssal Realm}}
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| == Skillcape ==
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| The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|Herblore|99}}.
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| {{SkillcapeInfo|Herblore}}
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| == Pet ==
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| The [[Pets|pet]] can be unlocked by doing any Herblore action.
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| {{PetSkillInfo|Herblore}}
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| ==Herbs==
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| Each [[Potions|potion]] requires both an herb and a secondary ingredient. Secondary ingredients are typically associated with the skill the potion is paired with (e.g. {{ItemIcon|Secret Stardust Potion IV|Secret Stardust Potion}} and {{ItemIcon|Stardust}}). Herbs can be acquired primarily through planting their seeds in {{Skill|Farming}}, but can also be acquired through {{Icon|Combat}} and {{Skill|Thieving}}.
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| {{HerbloreHerbTable|realm=Abyssal Realm}}
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| ==Potions==
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| === Combat Potions ===
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| {{HerblorePotionTable|Combat Potions|realm=Abyssal Realm}}
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| === Skill Potions ===
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| When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.
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| For example, if using a {{ItemIcon|Bird Nest Potion I}}, a charge will be consumed every time a log is cut regardless of whether a {{ItemIcon|Bird Nest}} is received.
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| {{HerblorePotionTable|Skill Potions|realm=Abyssal Realm}}
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| ==Herblore-Boosting Potions==
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| There are three potions that can be used while training Herblore
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| {{PotionTable|Herblore Potion}}
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| {{PotionTable|Alchemic Practice Potion}}
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| {{PotionTable|Void Stabilisation Potion}}
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| ==Summoning Boosts==
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| This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to Herblore.
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| {{SkillSummoningBonusTable|Herblore|realm=Abyssal Realm}}
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| {{PotionNav}}
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| {{Menu}}
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| [[Category:Skills]]
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