Bleed: Difference between revisions
From Melvor Idle
No edit summary |
No edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Incomplete|This is part of the [[Combat | {{Incomplete|This is part of the [[Combat Effects]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}} | ||
{{V}} | {{V}} | ||
{{EffectIcon|Bleed}} is a Damage Over Time | {{EffectIcon|Bleed}} is a Damage Over Time [[Combat Effects|combat debuff]] that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires. | ||
[[Category:Debuffs]] | [[Category:Combat Debuffs]] | ||
[[Category:Damage over Time Effects]] | [[Category:Damage over Time Effects]] |
Latest revision as of 06:39, 27 July 2024
This page is up to date (v1.3.1). |
Bleed is a Damage Over Time combat debuff that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.