Shock: Difference between revisions

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{{Incomplete|This is part of the [[Combat Debuff|Combat Debuffs]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active  project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}}
{{Incomplete|This is part of the [[Combat Effects]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active  project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}}
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{{EffectIcon|Shock}} is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.
{{EffectIcon|Shock}} is a [[Combat Effects|combat debuff]] which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.


As with {{EffectIcon|Affliction}}, the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.
As with {{EffectIcon|Affliction}}, the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.

Latest revision as of 06:42, 27 July 2024

This page is up to date (v1.3.1).
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Shock

is a combat debuff which reduces the Damage Reduction (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.

As with Affliction, the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.

Sources

The effect can be inflicted by any of the monsters within the

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Lightning Region

dungeon: