Bleed: Difference between revisions

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{{Incomplete|This is part of the [[Combat Debuff|Combat Debuffs]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active  project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}}
{{Incomplete|This is part of the [[Combat Effects]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active  project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}}
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{{EffectIcon|Bleed}} is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires. It falls under the [[Combat Debuff|combat debuff]] category.
{{EffectIcon|Bleed}} is a Damage Over Time [[Combat Effects|combat debuff]] that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.


[[Category:Combat Debuffs]]
[[Category:Combat Debuffs]]
[[Category:Damage over Time Effects]]
[[Category:Damage over Time Effects]]

Latest revision as of 06:39, 27 July 2024

This page is up to date (v1.3.1).

Bleed is a Damage Over Time combat debuff that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.