Laceration: Difference between revisions

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{{Incomplete|This is part of the [[Combat Debuff|Combat Debuffs]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active  project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}}
{{Incomplete|This is part of the [[Combat Effects]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active  project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}}
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{{EffectIcon|Laceration}} is a [[Combat Debuff|combat debuff]] that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. 4 stacks (Max: 25). Last until end of fight.
{{EffectIcon|Laceration}} is a [[Combat Effects|combat debuff]] that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. Stacks up to 25 times. Last until end of fight.


[[Category:Combat Debuffs]]
[[Category:Combat Debuffs]]
[[Category:Damage over Time Effects]]
[[Category:Damage over Time Effects]]

Latest revision as of 06:45, 27 July 2024

This page is up to date (v1.3.1).

Laceration is a combat debuff that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. Stacks up to 25 times. Last until end of fight.