Template:CorruptionsTable: Difference between revisions

From Melvor Idle
No edit summary
(Update for v1.3.1 (?11964))
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<noinclude>{{/doc}}[[Category:Manual Tables]]</noinclude>
<noinclude>{{/doc}}[[Category:Manual Tables]]</noinclude>
{| class="wikitable sortable stickyHeader"
{| class="wikitable sortable"
|-class="headerRow-0"
!|Min Monster Lvl!!Effect
|-
|-
|Starts Unlocked || <span style="color:green">+25% Accuracy Rating</span>
! Min Monster Lvl
! Effect
|-
|-
|6,000 || <span style="color:green">+25% Global Evasion</span>
|data-sort-value="0"| Starts Unlocked
| <span class="text-positive">+25% [[Accuracy Rating]]</span>
|-
|-
|6,000 || <span style="color:green">Inflict a stack of [[Laceration]] per hit. Laceration deals damage equal to 1% of the enemy's max hit per stack (Stacks up to 20 times) every 0.5s</span>
|data-sort-value="6000"| 6,000
| <span class="text-positive">+25% [[Global Evasion]]</span>
|-
|-
|8,000 || <span style="color:green">On a hit, inflict a [[Slow]] that lasts for 3 Attack Turns</span>
|data-sort-value="6000"| 6,000
| <span class="text-positive">Inflict a stack of {{EffectIcon|Laceration}} per hit. {{EffectIcon|Laceration}} deals damage equal to 1% of the enemy's max hit per stack (Stacks up to 25 times) every 0.5s.</span>
|-
|-
|10,000 || <span style="color:green">+50% Accuracy Rating</span>
|data-sort-value="8000"| 8,000
| <span class="text-positive">On a hit, inflict a {{EffectIcon|Slow}} that lasts for 3 Attack Turns.</span>
|-
|-
|12,000 || <span style="color:green">+50% Global Evasion</span>
|data-sort-value="10000"| 10,000
| <span class="text-positive">+50% [[Accuracy Rating]]</span>
|-
|-
|13,000 || <span style="color:green">On a hit, inflict [[Bleed]] that deals 200% of the damage dealt as damage over 10s</span>
|data-sort-value="12000"| 12,000
| <span class="text-positive">+50% [[Global Evasion]]</span>
|-
|-
|17,000 || <span style="color:green">Inflict a stack of [[Blight]] per hit. Blight gives -3% Maximum Hit,-3% Global Accuracy,-3% Global Evasion every 1.5s (Stacks up to 10 times, removed at max stacks)</span>
|data-sort-value="13000"| 13,000
| <span class="text-positive">On a hit, inflict {{EffectIcon|Bleed}} that deals 200% of the damage dealt as damage over 10s.</span>
|-
|-
|18,000 || <span style="color:green">-10% [[Attack Interval]]</span>
|data-sort-value="17000"| 17,000
| <span class="text-positive">Inflict a stack of {{EffectIcon|Blight}} per hit. {{EffectIcon|Blight}} gives -3% Maximum Hit,-3% [[Accuracy Rating|Global Accuracy]],-3% [[Global Evasion]] every 1.5s (Stacks up to 10 times, removed at max stacks).</span>
|-
|-
|19,000 || <span style="color:green">+10% Abyssal Resistance</span>
|data-sort-value="18000"| 18,000
| <span class="text-positive">-10% [[Attack Interval]]</span>
|-
|-
|22,000 || <span style="color:green">On a hit, inflict [[Ablaze]] that deals 50% of the enemy's max hit as damage over 2.5s</span>
|data-sort-value="19000"| 19,000
| <span class="text-positive">+10% {{Icon|Abyssal Resistance}}.</span>
|-
|-
|31,000 || <span style="color:green">+75% Accuracy Rating</span>
|data-sort-value="22000"| 22,000
| <span class="text-positive">On a hit, inflict {{EffectIcon|Ablaze}} that deals 400% of the enemy's max hit as damage over 10s.</span>
|-
|-
|31,000 || <span style="color:green">+40% Global Evasion and +40% Global Evasion</span>
|data-sort-value="31000"| 31,000
| <span class="text-positive">+75% [[Accuracy Rating]]</span>
|-
|-
|130,000 || <span style="color:green">+75% Global Evasion</span>
|data-sort-value="31000"| 31,000
| <span class="text-positive">+40% [[Global Evasion]] and +40% [[Accuracy Rating|Global Accuracy]]</span>
|-
|-
|130,000 || <span style="color:green">+50% Reflect Damage</span>
|data-sort-value="130000"| 130,000
| <span class="text-positive">+75% [[Global Evasion]]</span>
|-
|-
|320,000 || <span style="color:green">-20% [[Attack Interval]]</span>
|data-sort-value="130000"| 130,000
| <span class="text-positive">+50% Reflect Damage</span>
|-
|-
|320,000 || <span style="color:green">+5% [[Lifesteal]]</span>
|data-sort-value="320000"| 320,000
| <span class="text-positive">-20% [[Attack Interval]]</span>
|-
|-
|321,000 || <span style="color:green">On a hit, 25% chance to apply [[Fear]]</span>
|data-sort-value="320000"| 320,000
| <span class="text-positive">+5% [[Lifesteal]].</span>
|-
|-
|613,000 || <span style="color:green">On a hit, inflict [[Bleed]] that deals 200% of the damage dealt as damage over 10s and inflict a [[Slow]] that lasts for 3 Attack Turns</span>
|data-sort-value="321000"| 321,000
| <span class="text-positive">On a hit, 25% chance to apply {{EffectIcon|Fear}}.</span>
|-
|-
|696,969 || <span style="color:green">-25% Attack Interval, +40% Global Accuracy and +40% Global Evasion</span>
|data-sort-value="613000"| 613,000
| <span class="text-positive">On a hit, inflict {{EffectIcon|Bleed}} that deals 200% of the damage dealt as damage over 10s and inflict a {{EffectIcon|Slow}} that lasts for 3 Attack Turns.</span>
|-
|-
|999,000 || <span style="color:green">On a hit, 25% chance to apply [[Silence]] for 1 turn</span>
|data-sort-value="696969"| 696,969
| <span class="text-positive">-25% [[Attack Interval]], +40% [[Accuracy Rating|Global Accuracy]] and +40% [[Global Evasion]].</span>
|-
|-
|1,200,000 || <span style="color:green">+1 Attack Rolls (Select highest chance)</span>
|data-sort-value="999000"| 999,000
| <span class="text-positive">On a hit, 25% chance to apply {{EffectIcon|Silence}} for 1 turn.</span>
|-
|-
|1,450,000 || <span style="color:green">Attacks cannot miss</span>
|data-sort-value="1200000"| 1,200,000
| <span class="text-positive">+1 Attack Rolls (Select highest chance).</span>
|-
|data-sort-value="1450000"| 1,450,000
| <span class="text-positive">Attacks cannot miss.</span>
|}
|}

Latest revision as of 23:06, 30 October 2024

A script is used to generate the following table. To use, open the game and paste the below into the console. The outputs will be copied to your clipboard automatically. After running the script, 'edit source' on Template:CorruptionsTable then Ctrl+A and Ctrl+V. Look over the contents to ensure everything looks fine.

let EFFECT_ICON_MODIFICATIONS = [ { effect: 'Bleed' }, { effect: 'Slow' }, { effect: 'Laceration' }, { effect: 'Ablaze' }, { effect: 'Blight' }, { effect: 'Fear' }, { effect: 'Silence' } ];
let LINKS_MODIFICATIONS = [ { effect: 'Attack Interval' },  { effect: 'Lifesteal' },  { effect: 'Accuracy Rating' },  { effect: 'Global Evasion' } ];
let ICON_MODIFICATIONS = [ { effect: 'Unholy Prayers' }, { effect: 'Barrier' }, { effect: 'Abyssal Resistance' } ];
[...EFFECT_ICON_MODIFICATIONS, ...LINKS_MODIFICATIONS, ...ICON_MODIFICATIONS].forEach(x => x["regex"] = new RegExp("\\b" + x.effect + "\\b", "ig"));

let modifyDescription = (text) => {
	EFFECT_ICON_MODIFICATIONS.forEach((x, i) => { text = text.replace(x.regex, `{{EffectIcon|${x.effect}}}`); });
	LINKS_MODIFICATIONS.forEach((x, i) => { text = text.replace(x.regex, `[[${x.effect}]]`); });
	ICON_MODIFICATIONS.forEach((x, i) => { text = text.replace(x.regex, `{{Icon|${x.effect}}}`); });
	text = text.replace('Global Accuracy', '[[Accuracy Rating|Global Accuracy]]');
	return text
}

let results = `<noinclude>{{/doc}}[[Category:Manual Tables]]</noinclude>\n{| class="wikitable sortable"\n|-\n! Min Monster Lvl\n! Effect\n|-`;
game.corruption.corruptionEffects.allRows.sort((a,b) => a.minMonsterLevel - b.minMonsterLevel).forEach((row, i) => {
	let description = modifyDescription(row.langStringID !== '' ? getLangString(row.langStringID) : row.customDescription),
		monsterLevelReq = row.minMonsterLevel ? numberWithCommas(row.minMonsterLevel) : 'Starts Unlocked';
	results += `\n|data-sort-value="${row.minMonsterLevel}"| ${monsterLevelReq}`;
	results += `\n| <span class="text-positive">${description}</span>`;
	if (i < game.corruption.corruptionEffects.allRows.length - 1) results += '\n|-';
});
results += '\n|}';console.log(results);
self.nw?.Clipboard.get().set ? self.nw?.Clipboard?.get().set(results, 'text') : copy(results);
Min Monster Lvl Effect
Starts Unlocked +25% Accuracy Rating
6,000 +25% Global Evasion
6,000 Inflict a stack of Laceration per hit. Laceration deals damage equal to 1% of the enemy's max hit per stack (Stacks up to 25 times) every 0.5s.
8,000 On a hit, inflict a Slow that lasts for 3 Attack Turns.
10,000 +50% Accuracy Rating
12,000 +50% Global Evasion
13,000 On a hit, inflict Bleed that deals 200% of the damage dealt as damage over 10s.
17,000 Inflict a stack of
Error creating thumbnail: File missing
Blight
per hit.
Error creating thumbnail: File missing
Blight
gives -3% Maximum Hit,-3% Global Accuracy,-3% Global Evasion every 1.5s (Stacks up to 10 times, removed at max stacks).
18,000 -10% Attack Interval
19,000 +10%
Error creating thumbnail: File missing
Abyssal Resistance
.
22,000 On a hit, inflict
Error creating thumbnail: File missing
Ablaze
that deals 400% of the enemy's max hit as damage over 10s.
31,000 +75% Accuracy Rating
31,000 +40% Global Evasion and +40% Global Accuracy
130,000 +75% Global Evasion
130,000 +50% Reflect Damage
320,000 -20% Attack Interval
320,000 +5% Lifesteal.
321,000 On a hit, 25% chance to apply
Error creating thumbnail: File missing
Fear
.
613,000 On a hit, inflict Bleed that deals 200% of the damage dealt as damage over 10s and inflict a Slow that lasts for 3 Attack Turns.
696,969 -25% Attack Interval, +40% Global Accuracy and +40% Global Evasion.
999,000 On a hit, 25% chance to apply
Error creating thumbnail: File missing
Silence
for 1 turn.
1,200,000 +1 Attack Rolls (Select highest chance).
1,450,000 Attacks cannot miss.