User:Toadmilk/Combat Guide/Atlas of Discovery: Difference between revisions

From Melvor Idle
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{{RequiresAoD}}
{{RequiresAoD}}
{{UserContentVersion|1.2.2}}
{{UserContentVersion|1.3}}
{{Otheruses|the {{AoD}} guide to combat|frequently asked questions (FAQ)|Atlas of Discovery FAQ}}
{{Otheruses|the {{AoD}} guide to combat|frequently asked questions (FAQ)|Atlas of Discovery FAQ}}


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The following guide takes the player through the combat of the {{AoD}} [[Atlas of Discovery Expansion]] with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the [[Air God Dungeon]] is recommended to follow the largest portion of this guide.
The following guide takes the player through the combat of the {{AoD}} [[Atlas of Discovery Expansion]] with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the [[Air God Dungeon]] is recommended to follow the largest portion of this guide.


A lot of the combat for {{AoD}} is locked behind both the {{Skill|Cartography}} and {{Skill|Archaeology}} skills so progress those if you have locked combat areas/dungeons.  
A lot of the combat for {{AoD}} [[Atlas of Discovery Expansion|Atlas Of Discovery]] is locked behind both the {{Skill|Cartography}} and {{Skill|Archaeology}} skills so progress those if you have locked combat areas/dungeons.  


This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]].
This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]]. There is also the {{Icon|Barrier|notext=true|nolink=true}} [[Barrier/Guide|Barrier Guide]] which can be used as an alternative to this guide.


A simplistic order for completing {{AoD}} Combat:
A simplistic order for completing {{AoD}} Combat:
# Acquire god gear sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}}
# Find {{ItemIcon|Torn Chart}}
# Find {{ItemIcon|Torn Chart}}
# Excavate {{POIIcon|Ancient Market}} to get some starting gear
# Excavate {{POIIcon|Ancient Market}} to get some starting gear
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# Upgrade god gear to {{ItemIcon|Terran God Platebody (B)|notext=true|nolink=true}} (B)
# Upgrade god gear to {{ItemIcon|Terran God Platebody (B)|notext=true|nolink=true}} (B)
# Discover {{POIIcon|Melantis}}
# Discover {{POIIcon|Melantis}}
# {{MonsterIcon|Mermaid Archer}}, {{MonsterIcon|Merman}}, {{MonsterIcon|Merman Guard}}
# {{MonsterIcon|Mermaid Archer}}
# {{ZoneIcon|Underwater City}}
# {{ZoneIcon|Underwater City}}


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The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is {{Icon|Barrier}}, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}. Clear speed will be almost entirely determined by how fast you can break the {{Icon|Barrier}} so make sure to prioritize summon max hit in your builds.
The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is {{Icon|Barrier}}, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}. Clear speed will be almost entirely determined by how fast you can break the {{Icon|Barrier}} so make sure to prioritize summon max hit in your builds.


Two-handed weapons are strongly recommended during the entire combat section, unless the alternative is required for [[Damage Reduction]] or the alternative simply does more damage. Two-handed weapons generally have a higher hit chance and because the [[familiar]]'s hit-chance is based on the player's hit chance, the higher the hit chance, the better.
Higher hit chance weapons are strongly recommended during the entire combat section, unless the alternative is required for [[Damage Reduction]] or the alternative simply does more damage. This is because the [[familiar]]'s hit-chance is based on the player's hit chance, the higher the hit chance, the better.


''Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to verify how to get the most kills per hour or drops per hour.''
''Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to verify how to get the most kills per hour or drops per hour.''
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===={{SlotIcon|gem}} Gem Slot====
===={{SlotIcon|gem}} Gem Slot====


{{AoD}} introduces a new {{SlotIcon|gem}} gem equipment slot which allows you to squeeze out higher summon max hit damage with gems like {{ItemIcon|Devouring Barrier Gem}} or give various non {{Icon|Barrier}} modifiers such as the {{ItemIcon|Agile Gem}} which reduces player attack interval.
A new {{SlotIcon|gem}} gem equipment slot has been added which allows you to squeeze out higher summon max hit damage with gems like {{ItemIcon|Devouring Barrier Gem}} or give various non {{Icon|Barrier}} modifiers such as the {{ItemIcon|Agile Gem}} which reduces player attack interval.


===={{Skill|Cartography|notext=true}} Points of Interest====
===={{Skill|Cartography|notext=true}} Points of Interest====


Another mechanic added in {{AoD}} is {{Skill|Cartography|notext=true}} [[Cartography#All_Points_of_Interest|Points of Interest]]. Once mastered in {{Skill|Cartography}}, they can be travelled to to give the player both positive and negative modifiers.
Another mechanic added is {{Skill|Cartography|notext=true}} [[Cartography#All_Points_of_Interest|Points of Interest]]. Once mastered in {{Skill|Cartography}}, they can be travelled to to give the player both positive and negative modifiers.


Reccomended points of interest to use for {{AoD}} combat are:
Reccomended points of interest to use for combat are:


* {{POIIcon|Unhallowed Wasteland}} for respawn timer reduction
* {{POIIcon|Unhallowed Wasteland}} for respawn timer reduction
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==={{Skill|Summoning|notext=true|nolink=true}} Summoning===
==={{Skill|Summoning|notext=true|nolink=true}} Summoning===


There are two main summoning synergies to use in {{AoD}}:
There are two main summoning synergies to use for {{Icon|Barrier}} focused combat:
* {{TotH}} {{SkillReq|Summoning|115}} {{Synergy|Spectre|Spider}} for huge summoning max hit damage
* {{TotH}} {{SkillReq|Summoning|115}} {{Synergy|Spectre|Spider}} for huge summoning max hit damage
* {{SkillReq|Summoning|90}} {{Synergy|Tortoise|Dragon}} if you haven't unlocked the above synergy
* {{SkillReq|Summoning|90}} {{Synergy|Tortoise|Dragon}} if you haven't unlocked the above synergy
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===={{Melvor}} Base Game====
===={{Melvor}} Base Game====


Collect the first three god sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}}:
Collect the first three god sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}}. Collecting the fire god set from {{ZoneIcon|Fire God Dungeon}} will also be helpful but not strictly required. It is only for endgame clear speed improvement when you have enough damage reduction already.
* {{ItemIcon|Aeris God Helmet}}
* {{ItemIcon|Aeris God Platebody}}
* {{ItemIcon|Aeris God Platelegs}}
* {{ItemIcon|Aeris God Boots}}
* {{ItemIcon|Glacia God Helmet}}
* {{ItemIcon|Glacia God Platebody}}
* {{ItemIcon|Glacia God Platelegs}}
* {{ItemIcon|Glacia God Boots}}
* {{ItemIcon|Terran God Helmet}}
* {{ItemIcon|Terran God Platebody}}
* {{ItemIcon|Terran God Platelegs}}
* {{ItemIcon|Terran God Boots}}
 
Collecting the fire god set from {{ZoneIcon|Fire God Dungeon}} will also be helpful but not strictly required. It is only for endgame clear speed improvement when you have enough damage reduction already.


===={{TotH}} Throne of the Herald====
===={{TotH}} Throne of the Herald====
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===Early Game Atlas of Discovery===
===Early Game Atlas of Discovery===


After collecting the first three god sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}} the player will be well equipped to start {{AoD}} combat. Immediate goals are to begin gathering {{Icon|Barrier}} damaging equipment. The first gear the player will get is actually from the {{POIIcon|Ancient Market}} in {{Skill|Archaeology}}. Remember {{Skill|Cartography}} and {{Skill|Archaeology}} are crucial to progressing {{AoD}} combat.
After collecting the first three god sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}} the player will be well equipped to start combat. Immediate goals are to begin gathering {{Icon|Barrier}} damaging equipment. The first gear the player will get is actually from the {{POIIcon|Ancient Market}} in {{Skill|Archaeology}}. Remember {{Skill|Cartography}} and {{Skill|Archaeology}} are crucial to progressing {{AoD}} [[Atlas of Discovery Expansion|Atlas Of Discovery]] combat.


====Major Goals====
====Major Goals====
# Excavate {{ItemIcon|Old Summoning Amulet}} and {{ItemIcon|Ring of Summoning}} from {{POIIcon|Ritual Site}}  
# Excavate {{ItemIcon|Old Summoning Amulet}} and {{ItemIcon|Ring of Summoning}} from {{POIIcon|Ritual Site}}  
# Farm {{ItemIcon|Barrier Gem}} from {{POIIcon|Ancient Market}} (you only need one if you have a lot of {{Synergy|Spectre|Spider}} already)
# Farm {{ItemIcon|Barrier Gem}} from {{POIIcon|Ancient Market}} to create {{ItemIcon|Tortoise}} (you only need one for {{SlotIcon|gem}} gem slot if you have a lot of {{Synergy|Spectre|Spider}} already)
# {{ItemIcon|Lesser Summoning Amulet}} from {{MonsterIcon|Blind Ghost}}
# {{ItemIcon|Lesser Summoning Amulet}} from {{MonsterIcon|Blind Ghost}}
# Craft {{ItemIcon|Ring of Barrier Touch}}  
# Craft {{ItemIcon|Ring of Barrier Touch}}  
# {{ItemIcon|Sapping Barrier Gem}} and {{ItemIcon|Barrier Sapping Gloves}} from {{MonsterIcon|Vampiric Bat}}
# {{ItemIcon|Sapping Barrier Gem}} and {{ItemIcon|Barrier Sapping Gloves}} from {{MonsterIcon|Vampiric Bat}}
# Max all skills for the {{ItemIcon|Max Skillcape}} (better) or excavate {{ItemIcon|Ancient Silk}} from {{POIIcon|Bazaar}} to craft {{ItemIcon|Ancient Infernal Cape}} (slightly worse)
# Excavate {{ItemIcon|Ancient Silk}} from {{POIIcon|Bazaar}} to craft {{ItemIcon|Ancient Infernal Cape}}
# Optionally; Max all skills for the {{ItemIcon|Max Skillcape}}
# Excavate {{ItemIcon|Ancient Stone Tablet}} from {{POIIcon|Monuments}}
# Excavate {{ItemIcon|Ancient Stone Tablet}} from {{POIIcon|Monuments}}
# Farm 11 {{ItemIcon|Draining Barrier Gem}} from {{ZoneIcon|Golem Territory}} to upgrade your gloves to {{ItemIcon|Barrier Draining Gloves}} and to equip one in your {{SlotIcon|gem}} gem slot
# Farm 11 {{ItemIcon|Draining Barrier Gem}} from {{ZoneIcon|Golem Territory}} to upgrade your gloves to {{ItemIcon|Barrier Draining Gloves}} and to equip one in your {{SlotIcon|gem}} gem slot
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===Mid Game Atlas of Discovery===
===Mid Game Atlas of Discovery===


After completing the early game of {{AoD}} the next goal is to unlock the {{ZoneIcon|Cult Grounds}} dungeon as fast as possible and farm it to upgrade your god gear to {{ItemIcon|Terran God Platebody (B)|notext=true}} (B). The difficulty starts ramping up here. If you are struggling to defeat these dungeons check the individual strategy guides on each dungeons page.
After completing the early game the next goal is to unlock the {{ZoneIcon|Cult Grounds}} dungeon as fast as possible and farm it to upgrade your god gear to {{ItemIcon|Terran God Platebody (B)|notext=true}} (B). The difficulty starts ramping up here. If you are struggling to defeat these dungeons check the individual strategy guides on each dungeons page.


====Major Goals====
====Major Goals====
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===Late Game Atlas of Discovery===
===Late Game Atlas of Discovery===


The main goal of late game {{AoD}} is to find {{POIIcon|Melantis}}, collect the three weapons from {{MonsterIcon|Mermaid Archer}}, {{MonsterIcon|Merman}} and {{MonsterIcon|Merman Guard}}, finally defeating
The main goal of late game is to find {{POIIcon|Melantis}}, collect the three weapons from {{ZoneIcon|Underwater Ruins}}, finishing {{ZoneIcon|Underwater City}} and then acquiring endgame clear speed items for the subsequent {{PetIcon|Lumi|notext=true}} pet farms.


====Major Goals====
====Major Goals====
# Optionally; Finish {{ZoneIcon|Into the Mist}} at least once for the {{SlotIcon|passive}} passive slot
# Optionally; Finish {{ZoneIcon|Into the Mist}} at least once for the {{SlotIcon|passive}} passive slot
# Discover {{POIIcon|Melantis}} through following a trail of clues (solution [[Melantis Clue 1|here]] for lazy people)
# Discover {{POIIcon|Melantis}} through following a trail of clues (solution [[Melantis Clue 1|here]] for lazy people)
# Farm {{MonsterIcon|Mermaid Archer}}, {{MonsterIcon|Merman}}, {{MonsterIcon|Merman Guard}} for their respective weapons. This can be done in any order since they are all part of the combat triangle but {{MonsterIcon|Mermaid Archer}} is recommended to be done first with the {{ItemIcon|Ultima Godsword}} as its pretty strong. The resulting {{ItemIcon|Engulfing Vortex Longbow}} can be used to acquire the {{ItemIcon|Water Pulse Staff}} from {{MonsterIcon|Merman}} and finally {{ItemIcon|Hasty Trident}} from {{MonsterIcon|Merman Guard}}. Also be sure to equip the {{ItemIcon|Devouring Barrier Gem}} in your {{SlotIcon|gem}} gem slot
# {{ItemIcon|Engulfing Vortex Longbow}} from {{MonsterIcon|Mermaid Archer}}. {{ItemIcon|Devouring Barrier Gem}} in your {{SlotIcon|gem}} gem slot. Optionally; {{ItemIcon|Water Pulse Staff}} from {{MonsterIcon|Merman}} and {{ItemIcon|Hasty Trident}} from {{MonsterIcon|Merman Guard}} can be acquired but they are easily replaced
# {{ZoneIcon|Underwater City}}. Equip {{ItemIcon|Eradicating Gloves (m)}} as soon as they are found (for those using {{ItemIcon|Hood of Shade Summon|notext=true}} summon set play around with the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to decide whether to use them or not)
# {{ZoneIcon|Underwater City}} ([[Underwater City/Guide|guide]] higly reccomended!). Equip {{ItemIcon|Eradicating Gloves (m)}} as soon as they are found (for those using {{ItemIcon|Hood of Shade Summon|notext=true}} summon set play around with the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to decide whether to use them or not)
# {{ItemIcon|Devouring Barrier Shield}} for {{SlotIcon|shield}} shield slot from {{ZoneIcon|Underwater City}} and {{ItemIcon|Knight's Summoning Defender}} from {{ZoneIcon|Trickery Temple}} for {{SlotIcon|passive}} passive slot are both reccomended for further {{AoD}} farming
# {{ItemIcon|Devouring Barrier Shield}} for {{SlotIcon|shield}} shield slot and {{ItemIcon|Knight's Summoning Defender}} for {{SlotIcon|passive}} passive slot are both reccomended for further farming


{{Menu}}[[Category:Guides]]
{{Menu}}[[Category:Guides]]

Latest revision as of 10:43, 29 July 2024

Introduction

The following guide takes the player through the combat of the Atlas of Discovery Expansion with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the Air God Dungeon is recommended to follow the largest portion of this guide.

A lot of the combat for Atlas Of Discovery is locked behind both the

Error creating thumbnail: File missing
Cartography

and

Error creating thumbnail: File missing
Archaeology

skills so progress those if you have locked combat areas/dungeons.

This Guide is NOT designed with the Ancient Relics Game Mode in mind. Players looking for more information about that Game Mode should visit the Ancient Relics Guide. There is also the Barrier Guide which can be used as an alternative to this guide.

A simplistic order for completing Combat:

  1. Acquire god gear sets from:
    Error creating thumbnail: File missing
    Air God Dungeon
    ,
    Error creating thumbnail: File missing
    Water God Dungeon
    and
    Error creating thumbnail: File missing
    Earth God Dungeon
  2. Find Torn Chart
  3. Excavate Ancient Market to get some starting gear
  4. Blind Ghost
  5. Vampiric Bat
  6. Find Ancient Stone Tablet
  7. Golem Territory
  8. Find Old Route Chart
  9. Error creating thumbnail: File missing
    Unholy Forest
  10. Find Torn Scrolls
  11. Trickery Temple
  12. Find Lost Cursed Text
  13. Cult Grounds
  14. Upgrade god gear to (B)
  15. Discover Melantis
  16. Error creating thumbnail: File missing
    Mermaid Archer
  17. Underwater City

How Atlas of Discovery affects Base Game Combat

Barrier Combat

The primary mechanic added to the game in is Barrier, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize

Error creating thumbnail: File missing
Summoning

Familiars that deal damage such as the

Error creating thumbnail: File missing
Golbin Thief

or

Error creating thumbnail: File missing
Unicorn

. Clear speed will be almost entirely determined by how fast you can break the Barrier so make sure to prioritize summon max hit in your builds.

Higher hit chance weapons are strongly recommended during the entire combat section, unless the alternative is required for Damage Reduction or the alternative simply does more damage. This is because the familiar's hit-chance is based on the player's hit chance, the higher the hit chance, the better.

Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the Combat Simulator to verify how to get the most kills per hour or drops per hour.

Error creating thumbnail: File missing
Other Combat Changes

Gem Slot

A new gem equipment slot has been added which allows you to squeeze out higher summon max hit damage with gems like Devouring Barrier Gem or give various non Barrier modifiers such as the Agile Gem which reduces player attack interval.

Error creating thumbnail: File missing
Points of Interest

Another mechanic added is

Error creating thumbnail: File missing

Points of Interest. Once mastered in

Error creating thumbnail: File missing
Cartography

, they can be travelled to to give the player both positive and negative modifiers.

Reccomended points of interest to use for combat are:

These can also be simulated in the Combat Simulator to avoid the expensive travel costs.

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Unholy Prayers

Unfortunately

Error creating thumbnail: File missing
Unholy Prayers

were nerfed so don't worry about those.

Stats and Buffs

Having progressed through combat will make combat significantly easier. This is due to the huge damage increase in the Spectre SynergyIcon.png Spider compared to

Tortoise SynergyIcon.png
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Dragon

, the summon set from

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Necromancers Palace

and the endgame weapons from

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Golden Cloud Mountains

.

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Summoning

There are two main summoning synergies to use for Barrier focused combat:

  • Error creating thumbnail: File missing
    Level 115
    Spectre SynergyIcon.png Spider for huge summoning max hit damage
  • Error creating thumbnail: File missing
    Level 90
    Tortoise SynergyIcon.png
    Error creating thumbnail: File missing
    Dragon
    if you haven't unlocked the above synergy

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Gear

Melvor Logo.svg Base Game

Collect the first three god sets from:

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Air God Dungeon

,

Error creating thumbnail: File missing
Water God Dungeon

and

Error creating thumbnail: File missing
Earth God Dungeon

. Collecting the fire god set from

Error creating thumbnail: File missing
Fire God Dungeon

will also be helpful but not strictly required. It is only for endgame clear speed improvement when you have enough damage reduction already.

Throne of the Herald

Ensure you have the following armour from

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Necromancers Palace

. This will be BIS save for a few items near the end of :

Collect the three weapons from

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Golden Cloud Mountains

as these are the BIS for most encounters:

Acquiring the Superior Max Skillcape will also be helpful.

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Herblore

  • Diamond Luck Potion IV is BIS if you haven't built
    Error creating thumbnail: File missing
    Waterfall Crossing
    yet
  • Max Hit potions can be a solid and reliable source of increased damage
  • Damage Reduction Potion IV is incredibly useful for meeting DR requirements
  • Penetration Potion IV are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat as soon as Ectoplasm is easily farmed
  • Critical Strike Potion IV are about equal to Penetration Potions in most situations, but require a material that is easier to obtain without doing difficult combat

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Prayers

  • Error creating thumbnail: File missing
    Battleborn
    is goated so pretty much always use this
  • Error creating thumbnail: File missing
    Battleheart
  • Error creating thumbnail: File missing
    Valor
    /
    Error creating thumbnail: File missing
    Avidity
    /
    Error creating thumbnail: File missing
    Divination
  • Error creating thumbnail: File missing
    Piety
    /
    Error creating thumbnail: File missing
    Rigour
    /
    Error creating thumbnail: File missing
    Augury
  • Error creating thumbnail: File missing
    Holy Aegis
  • Error creating thumbnail: File missing
    Stone Skin

Consumables

Make sure to run in Combat Simulator to find out what to use! These are just recommendations.

Atlas of Discovery Combat

Early Game Atlas of Discovery

After collecting the first three god sets from:

Error creating thumbnail: File missing
Air God Dungeon

,

Error creating thumbnail: File missing
Water God Dungeon

and

Error creating thumbnail: File missing
Earth God Dungeon

the player will be well equipped to start combat. Immediate goals are to begin gathering Barrier damaging equipment. The first gear the player will get is actually from the Ancient Market in

Error creating thumbnail: File missing
Archaeology

. Remember

Error creating thumbnail: File missing
Cartography

and

Error creating thumbnail: File missing
Archaeology

are crucial to progressing Atlas Of Discovery combat.

Major Goals

  1. Excavate Old Summoning Amulet and Ring of Summoning from Ritual Site
  2. Farm Barrier Gem from Ancient Market to create Tortoise (you only need one for gem slot if you have a lot of Spectre SynergyIcon.png Spider already)
  3. Lesser Summoning Amulet from Blind Ghost
  4. Craft Ring of Barrier Touch
  5. Sapping Barrier Gem and Barrier Sapping Gloves from Vampiric Bat
  6. Excavate Ancient Silk from Bazaar to craft Ancient Infernal Cape
  7. Optionally; Max all skills for the Max Skillcape
  8. Excavate Ancient Stone Tablet from Monuments
  9. Farm 11 Draining Barrier Gem from Golem Territory to upgrade your gloves to Barrier Draining Gloves and to equip one in your gem slot

Mid Game Atlas of Discovery

After completing the early game the next goal is to unlock the Cult Grounds dungeon as fast as possible and farm it to upgrade your god gear to (B). The difficulty starts ramping up here. If you are struggling to defeat these dungeons check the individual strategy guides on each dungeons page.

Major Goals

  1. Find Old Route Chart
  2. Complete
    Error creating thumbnail: File missing
    Unholy Forest
    once
  3. Find Torn Scrolls
  4. Complete Trickery Temple once
  5. Find Lost Cursed Text
  6. Adaptive Summoning Amulet from
    Error creating thumbnail: File missing
    Cult Imp
  7. Farm Cult Grounds until you have enough Barrier Exalted Shard and Siphoning Barrier Gem to upgrade your air god and then earth god armour to (B). The helmet for both should be skipped if you have the summon set from . Barrier Dust can be farmed from either
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    Cult Imp
    or
    Error creating thumbnail: File missing
    Cult Member
  8. Equip Summoner's Blessed Ring from Cult Grounds unless you are using the summon set from

Late Game Atlas of Discovery

The main goal of late game is to find Melantis, collect the three weapons from Underwater Ruins, finishing Underwater City and then acquiring endgame clear speed items for the subsequent Lumi pet farms.

Major Goals

  1. Optionally; Finish
    Error creating thumbnail: File missing
    Into the Mist
    at least once for the passive slot
  2. Discover Melantis through following a trail of clues (solution here for lazy people)
  3. Engulfing Vortex Longbow from
    Error creating thumbnail: File missing
    Mermaid Archer
    . Devouring Barrier Gem in your gem slot. Optionally; Water Pulse Staff from
    Error creating thumbnail: File missing
    Merman
    and Hasty Trident from
    Error creating thumbnail: File missing
    Merman Guard
    can be acquired but they are easily replaced
  4. Underwater City (guide higly reccomended!). Equip Eradicating Gloves (m) as soon as they are found (for those using summon set play around with the Combat Simulator to decide whether to use them or not)
  5. Devouring Barrier Shield for shield slot and Knight's Summoning Defender for passive slot are both reccomended for further farming