Special Attacks: Difference between revisions

From Melvor Idle
m (Changed to 3rd person language.)
mNo edit summary
 
(20 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{V0.14}}
{{UserContentVersion|1.2.2}}
Special attacks can be used in combat to gain a slight advantage over the [[monster]] being fought. Special attacks can be used once every 2 minutes and can be triggered automatically through an option in the [[settings]] menu. Equipping a weapon with a special attack will add a tile to the combat page with a description of the special attack, along with a button to use it. Only a select few high level weapons can currently use special attacks. Only two monsters can use special attacks against the player, [[Malcs, the Guardian of Melvor]] and [[Prat, the Protector of Secrets]]. The attack bar will change to yellow when it is about to be used.
{{PAGENAME}} can be used in combat to gain a slight advantage over the [[monster]] being fought. Equipping a weapon with a special attack will give your attacks a chance to perform a special attack. Manually eating food or switching gear will cancel the players special attack. Only a select few high level weapons have special attacks. Several monsters can use special attacks against the player, including {{MonsterIcon|Malcs, the Guardian of Melvor}} and {{MonsterIcon|Prat, the Protector of Secrets}} from the {{ZoneIcon|Volcanic Cave}}, and all of the monsters from the four god dungeons. The attack bar will change to yellow when a special attack is being used.


===Special Attacks===
If the player has multiple items equipped whose cumulative base special chance is greater than 100%, the chances of each special attack are scaled down such that the cumulative chance equals 100%. For example, a player who has both the {{ItemIcon|Ring of Blade Echoes}} (100% special chance) and {{ItemIcon|Infernal Claw}} (15% special chance) equipped will have a <math>100 \times \frac{100}{100+15} = 86.96\%</math> chance of Blade Echoes and a <math>15 \times \frac{100}{100+15} = 13.04\%</math> chance of Quad Swipe occurring.
[[File:Ancient Claw (item).svg|20px|middle|link=Ancient Claw]] [[Ancient Claw]] [[File:Dragon Claw (item).svg|20px|middle|link=Dragon Claw]] [[Dragon Claw]] <br>
"Perform 2 consecutive attacks."<br>


[[File:Ancient Sword (item).svg|20px|middle|link=Ancient Sword]] [[Ancient Sword]] <br>
Special attacks with a single hit will always hit instantly after the special attack is used. For specials with multiple hits, the second and onwards hits will use a shortened interval. This interval depends on the special and can be found under the description in the below tables, and for most specials, within the special's description. For the {{ItemIcon|Infernal Claw}}, the total time it takes to perform the special attack is 2.2s + 0.9s (3 additional attacks with a 0.3s interval) = 3.1 seconds. The base weapon's attack interval can be reduced with [[Interval Reduction]] boosts however the special attack's interval cannot be modified.
"Next attack heals you for 25% damage dealt, as long as you don't miss."<br>


[[File:Sunset Rapier (item).svg|20px|middle|link=Sunset Rapier]] [[Sunset Rapier]] <br>
===Player Special Attacks===
"Enemy bleeds for 200% damage dealt over 10 seconds."<br>
{{PlayerSpecialAttackTable|includeSource=true}}


[[File:Ice Longbow (item).svg|20px|middle|link=Ice Longbow]] [[Ice Longbow]] [[File:Ice Sword (item).svg|20px|middle|link=Ice Sword]] [[Ice Sword]] <br>
===Monster Special Attacks===
"Next slows enemy attack speed by 30% for 30 seconds. Try not to miss."<br>
{{MonsterSpecialAttackTable}}
 
[[File:Ancient Longbow (item).svg|20px|middle|link=Ancient Longbow]] [[Ancient Longbow]] <br>
"Next attack is guaranteed to hit for 200% of your max hit."<br>
 
[[File:Ancient 2H Sword (item).svg|20px|middle|link=Ancient 2H Sword]] [[Ancient 2H Sword]] [[File:Magic Wand (Elite) (item).svg|20px|middle|link=Magic Wand (Elite)]] [[Magic Wand (Elite)]] <br>
"Next attack deals +100% damage. Try not to miss."<br>


{{Menu}}
{{Menu}}
[[Category:Guides]]

Latest revision as of 03:55, 28 August 2024

Special Attacks can be used in combat to gain a slight advantage over the monster being fought. Equipping a weapon with a special attack will give your attacks a chance to perform a special attack. Manually eating food or switching gear will cancel the players special attack. Only a select few high level weapons have special attacks. Several monsters can use special attacks against the player, including Malcs, the Guardian of Melvor and Prat, the Protector of Secrets from the

Error creating thumbnail: File missing
Volcanic Cave

, and all of the monsters from the four god dungeons. The attack bar will change to yellow when a special attack is being used.

If the player has multiple items equipped whose cumulative base special chance is greater than 100%, the chances of each special attack are scaled down such that the cumulative chance equals 100%. For example, a player who has both the Ring of Blade Echoes (100% special chance) and Infernal Claw (15% special chance) equipped will have a [math]\displaystyle{ 100 \times \frac{100}{100+15} = 86.96\% }[/math] chance of Blade Echoes and a [math]\displaystyle{ 15 \times \frac{100}{100+15} = 13.04\% }[/math] chance of Quad Swipe occurring.

Special attacks with a single hit will always hit instantly after the special attack is used. For specials with multiple hits, the second and onwards hits will use a shortened interval. This interval depends on the special and can be found under the description in the below tables, and for most specials, within the special's description. For the Infernal Claw, the total time it takes to perform the special attack is 2.2s + 0.9s (3 additional attacks with a 0.3s interval) = 3.1 seconds. The base weapon's attack interval can be reduced with Interval Reduction boosts however the special attack's interval cannot be modified.

Player Special Attacks

Monster Special Attacks