Combat Effects: Difference between revisions

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This page briefly documents all combat effects and provides links to more elaborate explanations of each.
This page briefly documents all combat effects and provides links to more elaborate explanations of each.


===See Also===
*{{Skill|Corruption}}


== Combat Debuffs ==
== Combat Debuffs ==
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| {{EffectIcon|Affliction}} || Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
| {{EffectIcon|Affliction}} || Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
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| {{EffectIcon|Barrier Bleed}} || Barrier Bleed deals barrier damage equal to 20% of Summon Max Hit over 10 seconds.
| {{EffectIcon|Barrier Bleed}} || Barrier Bleed deals {{Icon|Barrier}} damage equal to 250% of the current {{Skill|Summoning}} familiar's max hit over 10 seconds.
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| {{EffectIcon|Barrier Burn}} || Barrier Burn deals 15% of the target's Current {{Icon|Barrier}} over 2.5 seconds.
| {{EffectIcon|Barrier Burn}} || Barrier Burn deals 15% of the target's Current {{Icon|Barrier}} over 2.5 seconds.

Latest revision as of 20:37, 24 December 2024

This page briefly documents all combat effects and provides links to more elaborate explanations of each.


Combat Debuffs

Effect Description
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Ablaze
Ablaze applies on hit and deals 200% of the damage dealt over 10 seconds.
Affliction Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
Barrier Bleed Barrier Bleed deals Barrier damage equal to 250% of the current
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Summoning
familiar's max hit over 10 seconds.
Barrier Burn Barrier Burn deals 15% of the target's Current Barrier over 2.5 seconds.
Bleed Bleed deals damage over 10 seconds.
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Blight
Blight lowers targets maximum hit, global accuracy and global evasion by 3% every stack (Max: 10). Stacks increase every 2s. Stack are removed at maximum stacks.
Burn Burn deals 15% of the target's Current HP over 2.5 seconds.
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Crystal Sanction
Crystal Sanction causes the target's next attack to deal no damage.
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Crystallization
Crystallization stuns the target, preventing them from attacking and increases the damage taken while the effect is active by 50%.
Deadly Poison Deadly Poison deals 25% of the target's maximum HP over 10 seconds.
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Eldritch Curse
Eldritch Curse disables all sources of lifesteal and passive hitpoint regeneration.
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Fear
Fear gives the Target +100% Attack Interval. Upon being applied, also applies 3 stacks of
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Fear Immunity
.
Freeze Freeze prevents the target from attacking and increases the damage taken by 30%.
Frostburn Frostburn slows the target by 10% for 2 turns and causes the target to take 3% of Current HP per attack.
Laceration Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s.
Nulled Prevents the Target from applying buffs or modifier effect to themself
Poison Poison deals 10% of the target's maximum HP over 10 seconds.
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Shadeveil
Shadeveil grants +4% Global Evasion, +1% Abyssal Resistance, and +2% Global Critical Hit Chance per stack, stacking up to 10 stacks. One stack is removed per attack turn.
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Shock
Shock reduces the Damage Reduction of the target by a flat 2% each time they are hit.
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Silence
Silence disables special attacks to be used for 1 attack turn. Upon being applied, also applies 3 stacks of
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Silence Immunity
.
Sleep Sleep prevents the target from attacking and increases damage taken by 20%. Upon wearing off, applies
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Drowsy
which increases the target's base attack speed by 10% for 2 turns.
Slow Slow increases the amount of time taken between the target's attacks.
Stun Stun prevents the target from attacking and increases the damage taken by 30%. Upon being applied, also applies 3 stacks of Stun Immunity.
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Toxin
Toxin deals damage based on the attacker's base hitpoints and abyssal hitpoints level over 10 seconds.
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Voidburst
Voidburst stacks up to 5 times. Target takes 100% of Attacker's Max Hit as Damage when stacks reach their maximum 5.
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Wither
Wither gives the target 1% reduced abyssal resistance and lowers global accuracy by 2% per stack. Stacks up to 10 times and lasts until the end of the Fight.