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There are many different ways to make money in Melvor Idle, below are some methods that provide the highest rates of gp gain.
{|
! Know of a good money making method?
<inputbox>
type=create
width=30
break=yes
prefix=Money Making/
preload=Template:MoneyMakingGuide/preload
buttonlabel=Create a new guide
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== Smithing Dragon Platebodies Max (2118k/hr) ==
The Skill requirements listed in each method are the ''minimum'' required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like [[Skillcapes]], or the ability to make boosts from other Skills.
=== Requirements ===
* Level 99 [[Mining]]
* Level 99 [[Smithing]]
* [[Mining Skillcape]]
* [[Smithing Skillcape]]
* [[Dragon Pickaxe]]
* 500k gp to purchase [[Gem Gloves]]
=== Improves GP Rate ===
* Making [[Diamond|diamonds]] into [[Herblore#Combat Potions|Diamond Luck Potions]] with the [[Herblore Skillcape]] more than doubles their value. This requires:
** Level 99 [[Herblore]]
** Level 80 [[Farming]]
* [[Aorpheats Signet Ring]] for a 10% chance to double ore, bar, platebody and potion gains
* [[Herblore#Skill Potions|Perfect Swing Potions]] to increase the idle rate that ore can be mined at.
** Level 53 [[Herblore]]
** Level 50 [[Farming]]
* Increasing [[Mastery]] Level of items provide additional resource saving and doubling benefits.
=== Method ===
# Gather [[Dragonite Ore]], [[Runite Ore]] and [[Coal Ore]] in a 1:2:6 ratio. This should be done wearing the [[Mining Skillcape]]. Depending on [[Mastery]] Levels and whether or not [[Herblore#Combat Potions|Diamond Luck Potions]] are being made, either [[Gem Gloves]] or [[Mining Gloves]] should be worn.
# Make [[Dragonite Bar|Dragonite Bars]] while wearing the [[Smithing Skillcape]].
# Make [[Dragon Platebody|Dragon Platebodies]]
# Make the [[Diamond|diamonds]] into [[Herblore#Combat Potions|Diamond Luck Potions]] with the [[Herblore Skillcape]] if possible.
# Sell the [[Mining#Gems|Gems]], [[Herblore#Combat Potions|Diamond Luck Potions]] and [[Dragon Platebody|Dragon Platebodies]] for profit
=== GP Rates with different Equipment and Mastery ===
The mastery in the tables below assume that every item has that mastery level. Note that the time to gather the ingredients for and make [[Herblore#Skill Potions|Perfect Swing Potions]] has not been included in the calculation due to it being negligible. It is also assumed that the [[Barrentoe Herb|Barrentoe Herbs]] for creating [[Herblore#Combat Potions|Diamond Luck Potions]] is grown concurrently during the money making method, and does not add additional time.


{|class="wikitable"
{| class="wikitable sortable" style="width: 100%"
!Strategy || Estimated Profit || Required Skills || DLCs || Type
|-
| [[Money_Making/Endgame_ItA|Endgame ItA]] || 110b ~ 225b {{GP}}/hr max || {{SkillReq|Summoning|110}} {{AbyssalSkillReq|Agility|60}} <br> {{AbyssalSkillReq|Attack|60}} {{AbyssalSkillReq|Corruption|60}} <br> {{AbyssalSkillReq|Hitpoints|60}} {{AbyssalSkillReq|Strength|60}} || {{ItA}}{{TotH}}{{AoD}} || Combat
|-
| [[Money Making/Endgame ItA Abyssal Pieces|Endgame ItA Abyssal Pieces]] || ~943m {{AP}}/hr max || {{AbyssalSkillReq|Cooking|29}} {{AbyssalSkillReq|Crafting|15}} <br> {{AbyssalSkillReq|Summoning|45}} {{AbyssalSkillReq|Defence|55}} <br> {{AbyssalSkillReq|Agility|60}} {{AbyssalSkillReq|Hitpoints|60}} || {{ItA}} || Combat
|-
| [[Money Making/Mid-High Level Slayer Coin Farming|Mid-High Level Slayer Coin Farming]] || 148m ~ 480m {{GP}}/hr max || {{SkillReq|Farming|25}} {{SkillReq|Herblore|68}} <br> {{SkillReq|Strength|70}} {{SkillReq|Prayer|80}} <br> {{SkillReq|Agility|99}} {{SkillReq|Magic|100}} <br> {{SkillReq|Hitpoints|102}} {{SkillReq|Slayer|102}} <br> {{SkillReq|Summoning|110}} {{SkillReq|Runecrafting|112}} <br> {{SkillReq|Ranged|100}} or {{SkillReq|Defence|100}} <br> {{ItemIcon|Spider}} Mark Level 4 <br> {{ItemIcon|Cyclops}} Mark Level 6 <br> || {{AoD}}{{TotH}}|| Combat
|-
| [[Money_Making/Thieving Vampires|Thieving Vampires]] || 15.4m ~ 105m {{GP}}/hr max || {{SkillReq|Herblore|45}} <br> {{SkillReq|Astrology|70}} <br> {{SkillReq|Thieving|115}} || {{TotH}} || Non-Combat
|-
|-
!colspan="8"|Equipment
| [[Money Making/Fletching Meteor Bolts (80,000k/hr max)|Fletching Meteor Bolts]] || 80m {{GP}}/hr max || {{SkillReq|Smithing|110}} <br> {{SkillReq|Mining|112}} <br> {{SkillReq|Fletching|108}} || {{TotH}} || Non-Combat
|- style="text-align:right;"
!Gloves
|Mining
|Gem
|Mining
|Gem
|Gem
|Gem
|Gem
|- style="text-align:right;"
!Signet Ring
|No
|No
|Yes
|Yes
|No
|Yes
|Yes
|- style="text-align:right;"
!Make Diamond Luck
|No
|No
|No
|No
|Yes
|Yes
|Yes
|- style="text-align:right;"
!Perfect Swing
|No
|No
|No
|No
|No
|No
|Tier 4
|-
|-
!Mastery
| [[Money_Making/High Level Agility|High Level Agility]] || 16.8m ~ 63m {{GP}}/hr max || {{SkillReq|Agility|120}} {{SkillReq|Crafting|115}} <br> {{SkillReq|Fletching|115}} {{SkillReq|Smithing|115}} <br> {{SkillReq|Prayer|100}} {{SkillReq|Firemaking|99}} <br> {{SkillReq|Woodcutting|99}} {{SkillReq|Mining|60}} <br> {{SkillReq|Cooking|60}} {{SkillReq|Slayer|60}} <br> {{SkillReq|Thieving|60}} || {{TotH}}|| Non-Combat
!colspan="7"|GP Per Hour
|- style="text-align:right;"
|1||34,346||92,850||61,035||109,548||143,643||168,705||470,490
|- style="text-align:right;"
|10||98,541||203,815||156,550||240,733||303,798||355,771||700,881
|- style="text-align:right;"
|20||183,543||308,001||271,054||364,947||450,083||526,414||853,812
|- style="text-align:right;"
|30||276,073||404,524||391,972||481,140||572,598||670,720||979,278
|- style="text-align:right;"
|40||403,203||513,805||551,243||614,290||718,743||842,954||1,137,911
|- style="text-align:right;"
|50||524,151||617,919||703,493||741,425||839,503||987,252||1,270,966
|- style="text-align:right;"
|60||715,715||767,405||937,049||924,779||992,359||1,172,130||1,442,452
|- style="text-align:right;"
|70||872,638||894,775||1,130,942||1,080,840||1,156,265||1,366,490||1,637,861
|- style="text-align:right;"
|80||1,163,392||1,122,613||1,478,991||1,358,751||1,375,280||1,631,844||1,895,516
|- style="text-align:right;"
|90||1,366,378||1,286,852||1,726,135||1,559,149||1,545,851||1,837,532||2,099,939
|- style="text-align:right;"
|99||1,380,735||1,306,346||1,743,054||1,581,345||1,577,716||1,872,574||2,117,292
|}
=== Calculating the GP Rate ===
<span style="color:red;"> This section is currently WIP. </span>
 
The gp rate, <math> R_{gp} </math> was calculated by finding the profit, <math> P </math> from performing 1 platebody smithing action, and dividing by the total time, <math> T_{tot} </math>, required to perform that action.
 
The total time can be found by combining the time from mining ores(<math>T_{mine}</math>), smelting bars (<math>T_{smelt}</math>), smithing the bars into platebodies (<math>T_{smith}</math>, and making diamond luck potions (<math>T_{luck}</math>).
 
<math> T_{tot} = T_{smith} + T_{smelt} + T_{mine} + T_{luck} </math>
 
==== Smithing Time ====
The smithing time is simply the time it takes to complete one smithing action. <math> T_{smith} = 2s </math>.
==== Smelting Time ====
First, the number of smelting actions required, <math> N_{smelt} </math> is calculated by dividing the average number of ingredients to perform one platebody action, <math> I_{smith} </math>, by the average quantity of bars produced by one smelting action, <math> Q_{smelt} </math>.
 
<math> N_{smelt} = \frac {I_{smith}} {Q_{smelt}} </math>
 
This is then multiplied by the time it takes to smelt an item, which gives:
 
<math> T_{smelt} = \frac {2I_{smith}}{Q_{smelt}} \text{s} </math>
 
The average ingredient cost is dependent on the Mastery level of dragon platebodies,<math> M_{smith} </math> ,and is reduced by 0.1 for every 20 mastery levels.
 
<math> I_{smith} = 1 - 0.1 \left \lfloor  \frac {M_{smith}}{20} \right \rfloor </math>
 
The average quantity of bars is dependent on the Mastery level of dragon bars, <math> M_{smelt} </math>, and is increased by 0.1 for every 20 mastery levels above -10. The signet ring multiplies this amount by 1.1.
 
<math>
Q_{smelt} =
\begin{cases}
1 + 0.1 \left \lfloor \frac {M_{smelt}+10}{20} \right \rfloor & \text {if signet is not equipped} \\
1.1 \left ( 1 + 0.1 \left \lfloor \frac {M_{smelt}+10}{20} \right \rfloor \right ) & \text {if signet is equipped}
\end{cases}
</math>
 
==== Mining Time ====
First, the amount of dragonite ore (<math> O_{do} </math>), runite ore (<math> O_{ro} </math>), and coal ore (<math> O_{co} </math>), are calculated by multiplying the number of smelting actions, <math> N_{smelt} </math> by the ingredient cost to perform one smelting action, <math> I_{smelt}</math> and the number quantity of the ore in the recipe.
 
<math> O_{do} = N_{smelt}I_{smelt} </math>
 
<math> O_{ro} = 2N_{smelt}I_{smelt} </math>
 
<math> O_{co} = 6N_{smelt}I_{smelt} </math>
 
The average ingredient cost to perform one smelting action depends on the Mastery level of dragon bars, <math> M_{smelt} </math>, and is reduced by 0.1 for every 20 mastery levels.
 
<math> I_{smelt} = 1 - 0.1 \left \lfloor \frac {M_{smelt}}{20} \right \rfloor </math>
 
Next, the number of mining actions for each ore is calculated. For dragonite, <math>N_{do}</math> ,and runite, <math>N_{ro}</math> ,this is calculated as:
 
<math> N_{do} = \frac {O_{do}}{Q_{do}} </math>
 
<math> N_{ro} = \frac {O_{ro}}{Q_{ro}} </math>
 
Where <math> Q_{do} </math> and <math> Q_{ro} </math> are the average quantity of ore produced per mining action for dragonite and runite respectively. These are dependent on the mastery of the ores,<math> M_{do}, M_{ro} </math> ,which gives a 0.01 increase in the average quantity per 10 mastery levels, the ore bonus from the pickaxe used,<math> P_{ob} </math>, (0.07 for dragon), and if the signet ring is worn or not.
 
<math>
Q_{do} =
\begin{cases}
1 + P_{ob} + 0.01 \left \lfloor \frac {M_{do}}{10} \right \rfloor & \text {if signet is not equipped} \\
2\left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{do}}{10} \right \rfloor \right ) & \text {if signet is not equipped and mining gloves equipped} \\
1.1 \left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{do}}{10} \right \rfloor \right ) & \text {if signet is equipped} \\
2.2 \left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{do}}{10} \right \rfloor \right ) & \text {if signet and mining gloves are equipped}
\end{cases}
</math>
<math>
Q_{ro} =
\begin{cases}
1 + P_{ob} + 0.01 \left \lfloor \frac {M_{ro}}{10} \right \rfloor & \text {if signet is not equipped} \\
2\left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{ro}}{10} \right \rfloor \right ) & \text {if signet is not equipped and mining gloves equipped} \\
1.1 \left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{ro}}{10} \right \rfloor \right ) & \text {if signet is equipped} \\
2.2 \left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{ro}}{10} \right \rfloor \right ) & \text {if signet and mining gloves are equipped}
\end{cases}
</math>
 
For coal ore the number of mining actions, <math> N_{co} </math> , is reduced due to the coal generated from the mining skillcape while mining dragonite and runite ores. It is given by:
 
<math> N_{co} = \frac {O_{co} - N_{do} - N_{ro}}{Q_{co}} </math>
 
Additionally, the quantity of ore per mining action is increased by one:
<math>
Q_{co} =
\begin{cases}
2 + P_{ob} + 0.01 \left \lfloor \frac {M_{co}}{10} \right \rfloor & \text {if signet is not equipped} \\
1 + 2 \left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{co}}{10} \right \rfloor \right ) & \text {if signet is not equipped and mining gloves equipped} \\
1 + 1.1 \left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{co}}{10} \right \rfloor \right ) & \text {if signet is equipped} \\
1 + 2.2 \left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{co}}{10} \right \rfloor \right ) & \text {if signet and mining gloves are equipped}
\end{cases}
</math>
 
Finally the average time to perform a mining action is calculated. This is dependent on the respawn time of the ore, R_{o}, the effective ore health, H_o, and the pickaxe bonus speed (0.5 for dragon), <math> P_{bs} </math>.
 
<math> T_o = \frac {3(1-P_{bs})H_o+R_o}{H_o} </math>
 
The respawn times for dragonite, runite and coal ore are 120s, 60s and 10s respectively.
 
The effective ore health is dependent on the mastery of the ore, <math> M_o </math> and the probability to not consume health provided by perfect swing potions, <math> P_{ps} </math>.
 
<math> H_o = \frac {\left \lfloor M_o+5 \right \rfloor}{1-P_{ps}} </math>
 
Finally, to obtain the total time spent mining the sum of mining actions multiplied by time per mining actions is calculated:
 
<math> T_{mine} = T_{do}N_{do} + T_{ro}N_{ro} + T_{co}N_{co} </math>
 
==== Diamond Luck Time ====
The time to make diamond luck potions, <math> T_{luck} </math> is dependent the number of diamonds mined, <math> Q_{diam} </math>, and the average number of diamonds required to craft a potion <math> I_{luck}</math> as follows:
 
<math> T_{luck} = \frac {2Q_{diam}}{I_{luck}} \text{s}</math>
 
The quantity of diamonds mined depends on the number of mining actions performed and if gem gloves are worn. First we define the average number of gems mined as:
 
<math> Q_{gem} =
\begin{cases}
0.01 \left ( N_{do} + N_{ro} + N_{co} \right ) & \text {gem gloves are not equipped} \\
N_{do} + N_{ro} + N_{co} & \text {gem gloves are equipped}
\end{cases}
</math>
 
Then the average number of diamonds follows as:
 
<math> Q_{diam} = 0.05Q_{gem}</math>
 
The average number of diamonds to craft a potion depends on the mastery, <math> M_{luck} </math> and is given by:
 
<math> I_{luck} = 1 - 0.0025M_{luck}+0.002 </math>
 
==== Calculating Profit ====
To calculate the profit per platebody the average value of a gem, <math> V_{gem} </math> must first be calculated. Without making diamond luck potions, this is simply the sum of the gems sell price, <math> S_i </math> multiplied by their probabilities, <math> P_i </math> (these can be found on the [[Mining#Gems|Mining]] page).
 
<math> V_{gem} = \sum S_iP_i </math>
 
This results in a value of 381.25 gp per gem.
 
When making diamond luck potions the sell price of a diamond is replaced by the sale price of the potions, <math> S_{luck} </math>, multiplied by the quantity made:
 
<math>
S_{diam} =
\begin{cases}
\frac {2S_{luck}}{I_{luck}} & \text {if signet ring equipped} \\
\frac {2.2S_{luck}}{I_{luck}} & \text {if signet is equipped}
\end{cases}
</math>
 
The profit is then calculated by adding the value of items made and subtracting the cost of gem/mining gloves:
 
<math> P = 3450Q_{smith}+V_{gem}Q_{gem} - {N_{do} + N_{ro} + N_{co})C_g </math>
 
Where <math> C_g </math> is the cost per glove charge. Gem gloves are 250 gp per charge, while mining gloves are 150 gp per charge.
 
== Fishing for Whales (Max 1140k/hr) ==
=== Requirements ===
* [[Aorpheats Signet Ring]]
* [[Fishing Skillcape]]
* [[Amulet of Fishing]]
* [[Dragon Fishing Rod]]
* Level 99 [[Raw Whale]] [[Mastery]]
=== Method ===
Equip [[Fishing]] gear and fish for [[Raw Whale|Whales]]. All the equipment isn't entirely necessary, however each piece will give a substantial boost to profit per hour. 65 Whale Mastery is the most important level milestone, which will remove the junk catch chance. [[Fishing]] is one of the most profitable money making methods.
 
== Fletching Magic Longbows (Max 975k/hr) ==
=== Requirements ===
* Level 99 [[Woodcutting]]
* Level 99 [[Fletching]]
* [[Dragon Axe]] Upgrade
* [[Multi-Tree]] Upgrade
* [[Woodcutting Skillcape]]
* [[Fletching Skillcape]]
* (Optional) [[Aorpheats Signet Ring]]
* (Optional) [[Skilled Fletching Potion IV]]
=== Method ===
By utilizing the output doubling of the [[Fletching Skillcape]], the value of [[Magic Logs|magic logs]] can be more than quadrupled; it is doubled once making unstrung bows, and another time making strung bows. Profits can be further increased by using [[Skilled Fletching Potion IV]] and [[Aorpheats Signet Ring]]. For the purpose of calculating the maximum [[GP]] per hour, 99 mastery level will be assumed. The entire process is as follows:
# Cut [[Yew Logs|yew logs]] and [[Magic Logs|magic logs]] simultaneously while wearing the [[Woodcutting Skillcape]]. The yew logs should be sold.
# Fletch the magic logs into [[Magic Longbow (u)]] while wearing the [[Fletching Skillcape]].
# Purchase [[Bowstring|bowstrings]] from the [[Shop]] and fletch the unstrung bows into [[Magic Longbow]].
# Sell the longbows for profit.
Without using [[Aorpheats Signet Ring]] and [[Skilled Fletching Potion IV]] profits are around 624k/hr, however using the ring and potion increases profits by 351k/hr.
 
 
== Mining with Gem Gloves (Max 496k/hr Idle) ==
=== Requirements ===
* 500k gp to purchase [[Gem Gloves]]
=== Improves GP Rate ===
* The [[Mining Skillcape]] provides additional coal to sell
* Higher tier [[Shop#Pickaxes|Pickaxes]] increase the rate that ore is mined
* Higher [[Mastery]] levels for an ore allow it to be mined more before it needs to respawn
* [[Adamantite Ore]] provides the highest idle gp rates when all ores and gems are sold
* Actively switching to the highest tier [[Mining#Ores|ore]] yields higher gp rates
=== Method ===
This method relies on [[Gem Gloves]] increasing the gem chance to 100% when mining (excluding [[Rune Essence]]). The average value of a [[Mining#Gems|Gem]] is 381.25 gp, while a single charge of the Gem Gloves costs only 250 gp. Thus an additional 131.25gp of profit is earned per mining action. It is recommended to use this method while gathering the large quantities of ore required to train the [[Smithing]] skill.
 
== Chopping Magic Logs (Max 444k/hr) ==
=== Requirements ===
* Level 75 [[Woodcutting]]
=== Improves Gp Rate ===
* Higher tier [[Shop#Axes|axes]] increase the rate that trees are chopped
* The [[Multi-Tree]] upgrade allows the player to also cut [[Yew Logs]] for additional profit
* The [[Woodcutting Skillcape]] doubles the rate that trees are chopped
* Higher levels of log [[Mastery]] increase the chance to receive double the amount of logs
 
=== Method ===
Simply cut down [[Magic Logs]] and [[Yew Logs]] (if the [[Multi-Tree]] upgrade has been purchased) and sell the logs for profit.
 
== Mining Dragon Ore (Max 162k/hr) ==
Mining [[Dragonite Ore]] is one of the lowest entry level money making strategies. It requires 95 mining and 270 total mastery in mining. The rate at which gp is earned is dependent on the pickaxe level owned, as well as the dragon ore mastery level. This is because the pickaxe increases mining speed and the mastery level determines the amount of ore that can extract from a rock before it has to regenerate. Mining Gloves are not used, because they cost more than the gp earned by using them.
 
{| class="wikitable"
|-
|-
! Mastery !! Rock HP !! gp/hr
| [[Money_Making/Mining_Pure_Crystal|Mining Pure Crystal]] || 4m ~ 39.5m {{GP}}/hr max || {{SkillReq|Mining|85}} <br> {{SkillReq|Herblore|53}} || {{AoD}} {{TotH}} || Non-Combat
|-
|-
| 1|| 6 || 19,440
| [[Money_Making/Thieving_Princess_and_Fletching_Jadebolts|Thieving Princess and Fletching Jadebolts]] || 24m {{GP}}/hr max || {{SkillReq|Mining|15}} <br> {{SkillReq|Smithing|10}} <br> {{SkillReq|Thieving|92}} <br> {{SkillReq|Fletching|95}} || None || Non-Combat
|-
|-
| 2|| 7 || 22,680
| [[Money Making/Combat (~18,750k/hr)|Base Game Combat]] || 18m {{GP}}/hr max || {{SkillReq|Hitpoints|99}} <br> {{SkillReq|Prayer|99}} <br> {{SkillReq|Magic|85}} or {{SkillReq|Attack|85}} || None || Combat
|-
|-
| 5|| 10 || 31,200
| [[Money Making/Fletching Dragon Javelins with Alt. Magic|Fletching Dragon Javelins with Alt. Magic]] || 18m {{GP}}/hr max || {{SkillReq|Woodcutting|90}} {{SkillReq|Mining|95}} <br> {{SkillReq|Smithing|93}} {{SkillReq|Fletching|92}} <br> {{SkillReq|Runecrafting|80}} {{SkillReq|Magic|95}} || None || Non-Combat
|-
|-
| 10|| 15 || 45,000
| [[Money_Making/Thieving_Knight_with_Leprechaun_%2B_Monkey_Synergy|Thieving Knight with Leprechaun & Monkey Synergy]] || 16m {{GP}}/hr max || {{SkillReq|Thieving|88}} <br> {{SkillReq|Summoning|55}} <br> {{SkillReq|Crafting|1}}<br> {{ItemIcon|Leprechaun}} Mark Level 4 <br> {{ItemIcon|Monkey}} Mark Level 3 || None || Non-Combat
|-
|-
| 25|| 30 || 75,600
| [[Money_Making/Agility|Base Game Agility]] || 1.1m ~ 6.3m {{GP}}/hr max || {{SkillReq|Agility|99}} {{SkillReq|Astrology|70}} <br> {{SkillReq|Thieving|60}} {{SkillReq|Herblore|62}} <br> {{SkillReq|Farming|60}} {{SkillReq|Mining|60}} <br> {{SkillReq|Slayer|60}} {{SkillReq|Woodcutting|80}} <br> {{SkillReq|Firemaking|80}} {{SkillReq|Attack|95}} <br> {{SkillReq|Strength|95}} {{SkillReq|Defence|95}} <br> {{SkillReq|Prayer|95}} || None || Non-Combat
|-
|-
| 50|| 55 || 112,200
| [[Money Making/Fishing Whales|Fishing Whales]] || 310k ~ 3m {{GP}}/hr max || {{SkillReq|Fishing|95}} || None || Non-Combat
|-
|-
| 99|| 104 || 162,240
| [[Money Making/Mining with Gem Gloves|Mining with Gem Gloves]] || 306k ~ 2m {{GP}}/hr max || {{SkillReq|Mining|50}} || None || Non-Combat
|}
|}
== Combat ==
Combat can yield some of the highest gp rates in the game, but may require active work or outside automation to prevent the player from dying. Due to the complexity of combat exact rates are difficult to determine, but some of the highest gp rate targets are as follows: [[Volcanic Cave]], [[Master Farmer|Master Farmers]], [[Black Dragon|Black Dragons]].


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Latest revision as of 16:49, 30 October 2024

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<inputbox> type=create width=30 break=yes prefix=Money Making/ preload=Template:MoneyMakingGuide/preload buttonlabel=Create a new guide </inputbox>

The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.

Strategy Estimated Profit Required Skills DLCs Type
Endgame ItA 110b ~ 225b GP/hr max
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Level 110
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Level 60

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Level 60
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Level 60

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Level 60
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Level 60
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Combat
Endgame ItA Abyssal Pieces ~943m AP/hr max
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Level 29
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Level 15

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Level 45
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Level 55

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Level 60
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Mid-High Level Slayer Coin Farming 148m ~ 480m GP/hr max
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Level 25
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Level 68

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Level 70
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Level 80

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Level 99
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Level 102
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Level 110
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Level 112

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Level 100
or
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Level 100

Spider Mark Level 4
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Cyclops
Mark Level 6
Combat
Thieving Vampires 15.4m ~ 105m GP/hr max
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Level 45

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Level 70

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Level 115
Non-Combat
Fletching Meteor Bolts 80m GP/hr max
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Level 110

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Level 112

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Level 108
Non-Combat
High Level Agility 16.8m ~ 63m GP/hr max
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Level 120
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Level 115

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Level 115
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Level 115

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Level 100
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Level 99

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Level 99
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Level 60

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Level 60
Error creating thumbnail: File missing
Level 60

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Level 60
Non-Combat
Mining Pure Crystal 4m ~ 39.5m GP/hr max
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Level 85

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Level 53
Non-Combat
Thieving Princess and Fletching Jadebolts 24m GP/hr max
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Level 15

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Level 10

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Level 92

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Level 95
None Non-Combat
Base Game Combat 18m GP/hr max
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Level 99

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Level 99

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Level 85
or
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Level 85
None Combat
Fletching Dragon Javelins with Alt. Magic 18m GP/hr max
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Level 90
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Level 95

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Level 93
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Level 92

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Level 80
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Level 95
None Non-Combat
Thieving Knight with Leprechaun & Monkey Synergy 16m GP/hr max
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Level 88

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Level 55

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Level 1

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Leprechaun
Mark Level 4
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Monkey
Mark Level 3
None Non-Combat
Base Game Agility 1.1m ~ 6.3m GP/hr max
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Level 99
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Level 70

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Level 60
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Level 62

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Level 60
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Level 60

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Level 60
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Level 80

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Level 80
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Level 95

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Level 95
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Level 95

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Level 95
None Non-Combat
Fishing Whales 310k ~ 3m GP/hr max
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Level 95
None Non-Combat
Mining with Gem Gloves 306k ~ 2m GP/hr max
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Level 50
None Non-Combat