Adventure: Difference between revisions
From Melvor Idle
(clarified that XP gain is stopped upon reaching cap, rather than continuing to increase without raising the level) |
(corrected error of previous edit, xp gain still increases at level cap, but will only increase up to the required xp for the next level minus one) |
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* Skills are locked and must be purchased using {{Icon|Coins|GP}} to access | * Skills are locked and must be purchased using {{Icon|Coins|GP}} to access | ||
* Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Sword}}. | * Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Sword}}. | ||
* Non-Combat skill levels cannot go above your Combat Level. Upon reaching | * Non-Combat skill levels cannot go above your Combat Level. Upon reaching the level limit, [[Experience_Table|experience]] can be gained up to the experience required for the next level minus 1 experience point. | ||
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode) | * The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode) | ||
* Hitpoints, Damage, and Food Healing values are 10x larger than standard. | * Hitpoints, Damage, and Food Healing values are 10x larger than standard. |