Offline Progression: Difference between revisions

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When the game is closed, a record is taken of which skill was being trained and which action within that skill was being performed. Upon returning, the game will determine how long the player was gone for (up to a maximum of 24 hours) and will simulate the progression as if the game had been left open for that time period, granting the player with any Skill XP, {{Icon|Mastery}} XP, [[Table of Items|Items]], and various other things that would have been received during that time. The player will be presented with a summary of what has occurred while offline, and the action that was being performed will then continue progressing as normal.
When the game is closed, a record is taken of which skill was being trained and which action within that skill was being performed. Upon returning, the game will determine how long the player was gone for (up to a maximum of 24 hours) and will simulate the progression as if the game had been left open for that time period, granting the player with any Skill XP, {{Icon|Mastery}} XP, [[Table of Items|Items]], and various other things that would have been received during that time. The player will be presented with a summary of what has occurred while offline, and the action that was being performed will then continue progressing as normal.
There is no actual "offline progression", instead the time spent offline is calculated when returning to the game. It will calculate everything that would have happened if the player was online. [[Mods]] like "Unlimited Offline" will therefor cause the game to load for longer and longer the longer the player has been offline. <br>
Upon returning to the game it will calculate everything as if the player was online. This includes Mastery gain increases from leveling Mastery up as well as enabling Synergies for Summoning Tablets if the [[Marks]] for it were gained while offline and would enable a new Synergy. <br>
There is no actual difference between being Online and being Offline when it comes to getting items/experience and such things, other than not being able to switch what action you're doing while offline.


==== Important Information ====
==== Important Information ====
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==== History ====
==== History ====
Offline Progression was first introduced in [[V0.13]]. Initially the calculations performed for online and offline progression differed, resulting in a number of discrepancies between online and offline progression. Most notably:
Offline Progression was first introduced in [[V0.13]]. Initially the calculations performed for online and offline progression differed, resulting in a number of discrepancies between online and offline progression. Most notably:
* {{Icon|Combat}} was not possible offline. If the player went offline during combat, their character would not be performing any action upon their return. Offline combat was introduced with the arrival of tick-based combat in [[V0.21]].
* {{Icon|Combat}} was not possible offline. If the player went offline during combat, their character would not be performing any action upon their return.
* {{Skill|Thieving}} was possible offline, but was limited in that the player could only pickpocket from NPCs which the player had at least 90% success rate with, and the player could not die while offline. Offline [[Thieving]] was made identical to online as part of the Thieving rework in [[V0.22]].
** Offline combat was introduced with the arrival of tick-based combat in [[V0.21]].
* {{Skill|Thieving}} was possible offline, but was limited in that the player could only pickpocket from NPCs which the player had at least 90% success rate with, and the player could not die while offline.  
** Offline [[Thieving]] was made identical to online as part of the Thieving rework in [[V0.22]].
* For {{Icon|Mastery}}, the entire offline session was simulated as if the action being performed had remained at its initial Mastery level for the entire offline period. Therefore, the player did not receive the benefits of any gained Mastery levels until after the game was re-opened and online progress resumed. Whatever action was performed during the offline progression did not have any new Mastery bonuses applied. This was gradually resolved over a number of updates as skills were converted to a tick-based format, with the last conversion happening during [[V1.0.3]].
* For {{Icon|Mastery}}, the entire offline session was simulated as if the action being performed had remained at its initial Mastery level for the entire offline period. Therefore, the player did not receive the benefits of any gained Mastery levels until after the game was re-opened and online progress resumed. Whatever action was performed during the offline progression did not have any new Mastery bonuses applied. This was gradually resolved over a number of updates as skills were converted to a tick-based format, with the last conversion happening during [[V1.0.3]].


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