Ancient Relics/Guide: Difference between revisions
From Melvor Idle
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|{{Skill|Slayer}} | |{{Skill|Slayer}} | ||
|99 | |99 | ||
|You can get locked in your progression if you don't get enough unlocks in {{Skill|Slayer}}. It is technically possible for the random skill picks to still lock you by not giving this option, make sure you don't skip this choice. < | |Slayer progression gives access to dungeons: {{ZoneIcon|Miolite Caves}} and {{ZoneIcon|Infernal Stronghold}} for more unlocks, as well as access to really good drops and {{Icon|Slayer Coins}}. It is literally the only skill that has no workaround at all, so when we see it, we take it.<p />You can get locked in your progression if you don't get enough unlocks in {{Skill|Slayer}}. It is technically possible for the random skill picks to still lock you by not giving this option, make sure you don't skip this choice.<p /> Not getting the last skill cap increase to Level 99 before you move on to {{ZoneIcon|Impending Darkness Event}} will lock you out of that dungeon and all of {{TotH}}[[Throne of the Herald Expansion|Throne of the Herald]] entirely.<p />Don't worry if you can't use the levels now, just click it. | ||
|- | |- | ||
|2 | |2 | ||
|{{Skill|Runecrafting}} | |{{Skill|Runecrafting}} | ||
|85 | |85 | ||
|The best way to clear the [[Dungeons]] up to {{ZoneIcon|Volcanic Cave}} is using the {{Skill|Magic}} style so {{Skill|Runecrafting}} is very important to level up. | |The best way to clear the [[Dungeons]] up to {{ZoneIcon|Volcanic Cave}} is using the {{Skill|Magic}} style so {{Skill|Runecrafting}} is very important to level up. Almost all the early dungeons use [[Melee]], and, notably, Adept tier robes offer 4% [[Damage Reduction]] by {{SkillReq|Runecrafting|47}}, which is much easier and cheaper to get than the other two styles. Therefore, it's extremely valuable to get Adept gear by the time you can use it (at {{SkillReq|Magic|35}}), and you don't want to risk missing it at future cap increases. | ||
|- | |- | ||
|3 | |3 | ||
|{{Skill|Summoning}} | |{{Skill|Summoning}} | ||
|99 | |99 | ||
|Summoning levels are crucial for {{AoD}}[[Atlas of Discovery Expansion|Atlas of Discovery]] content. | |Summoning levels are crucial for {{AoD}}[[Atlas of Discovery Expansion|Atlas of Discovery]] content. {{Synergy|Tortoise|Dragon}} is highly recommended for {{ZoneIcon|Underwater City}}, which requires {{SkillReq|Summoning|90}}.<p />Additionally, {{Synergy|Leprechaun|Monkey}} is your best source of {{GP}} for most of the base game. It offers many other benefits along the way, always try to be leveling {{Skill|Summoning}} when you're not at the level cap. One important reason for this is to be ready to immediately unlock {{ItemIcon|Eagle}} ({{SkillReq|Summoning|100}} as soon as you beat {{ZoneIcon|Impending Darkness Event}}. | ||
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|4 | |4 | ||
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|- | |- | ||
|4 | |4 | ||
|{{Skill| | |{{Skill|Prayer}} | ||
| | |99 | ||
| | |All of your future level ups are gated behind beating [[Dungeons]], so any source of largely free {{Icon|Combat}} output that stacks with everything else you're doing is very strong. In addition, unlocking {{PrayerIcon|Protect Item}} makes manually eating dungeons and trying to push for thieving stealth drops much safer. There's really no such thing as a bad prayer upgrade, so we go all the way to 99. Note that it's usually much easier to get {{Icon|Slayer Coins}} in [[Ancient Relics]] mode, and we are already planning to get [[Food]] from buying {{Icon|Basic Resupply}}, so don't worry about having enough {{Icon|Prayer|Prayer Points|section=Prayer Points}} to power your prayers. | ||
|- | |- | ||
|5 | |5 | ||
|{{Skill|Thieving}} | |{{Skill|Thieving}} | ||
| | |70 | ||
|{{SkillReq|Thieving|34}} unlocks {{Icon|Chef|type=thieving}} which is | |{{SkillReq|Thieving|34}} unlocks first {{Icon|Assistant Cook|type=thieving}} and then {{Icon|Chef|type=thieving}} which is are great sources of [[Food]] and is the most important reason this skill is rated this high. Thieving is also going to be your best source of GP for {{UpgradeIcon|Auto Eat - Tier III}} and {{UpgradeIcon|Dungeon Equipment Swapping}} - which is very important for manually eating through some [[Dungeons]]. Additionally, higher level thieving targets give you access to items you might not be able to get any other way or as quickly by investing cap into only this one skill. Notably, {{Icon|Troll|type=thieving}} gives you access to {{ItemIcon|Silver Bar}} without {{Skill|Smithing}}, {{Icon|Cyclops|type=thieving}} gives you access to {{ItemIcon|Magic Logs}} without {{Skill|Woodcutting}}, and both give {{ItemIcon|Stack of Bones}} and 100 {{ItemIcon|Eyeball}} which are extremely useful, especially for the associated Elite [[Township/Tasks|Tasks]]. Additionally, {{Icon|Lumberjack|type=thieving}} alone almost singlehandedly allows you to not pick {{Skill|Woodcutting}} until extremely late.<p />We stop at {{SkillReq|Thieving|70}} because after that it's mostly only unnecessary {{GP}} upgrades, with the notable exception of {{ItemIcon|Book of Scholars}} at {{SkillReq|Thieving|75}}, but even that is not a huge bonus and is often made irrelevant by Skill Caps. | ||
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|6 | |6 | ||
|{{Skill|Agility}} | |||
|55 | |||
|'''Note: You probably won't have the money for agility obstacles immediately after {{ZoneIcon|Chicken Coop}} and {{ZoneIcon|Undead Graveyard}}, so very early on Agility is not a big priority.''' Even after you build your first obstacles, you won't have the money to switch them around as needed until you have {{Skill|Thieving}} established.<p />That said, our biggest priorities are {{AgilityIcon|River Crossing}}, {{AgilityIcon|Pipe Climb}}, {{AgilityIcon|Mud Dive}} - early on [[Damage Reduction]] doesn't do very much anyway, but hitpoints does, {{AgilityIcon|Cliff Climb}} - doing {{Skill|Slayer|Slayer tasks|section=Slayer Tasks}} and getting {{Icon|Slayer Coins}} is really important, and the damage balances out the XP penalty, and most important of all {{AgilityIcon|Rocky Waters}} - enormous early boost to survivability.<p />You should expect to be swapping around {{AgilityIcon|Pipe Climb}} with {{AgilityIcon|Balance Seesaw}} when it's time to get Agility XP, and {{AgilityIcon|Cliff Climb}} with {{AgilityIcon|Cliff Balance}} once you get the {{Icon|Prayer}} relic that reduces cost. There are a lot of good obstacles at Agility 4 so rather than list them out, use your judgement about when to swap, and expect to do so fairly often - noting that {{AgilityIcon|Gap Jump}} is by far the best one for Agility XP.<p />After Agility 6, it is too slow to level Agility without {{ItemIcon|Performance Enhancing Potion IV}} and {{Synergy|Eagle|Monkey}}, and too hard to get the requirements both in items and levels, so don't worry about it until after {{ZoneIcon|Impending Darkness Event}}. | |||
|- | |||
|7 | |||
|{{Skill|Mining}} | |{{Skill|Mining}} | ||
|40 | |40 | ||
|Best source of {{ItemIcon|Gold Ore}} and {{ItemIcon|Silver Ore}} to upgrade your [[Armour]] to (G), alternative would be killing {{MonsterIcon|Statue}}, which is incredibly slow. There is no | |Best source of {{ItemIcon|Gold Ore}} and {{ItemIcon|Silver Ore}} to upgrade your [[Armour]] to (G), alternative would be killing {{MonsterIcon|Statue}}, which is incredibly slow. There is no value in leveling it further as you can get all the [[Armour]] you need from Combat. It also takes advantage of the mining time you are probably going to do anyway, as {{ItemIcon|Mining Lesser Relic}} is the single best source of {{GP}} in your first week. | ||
|- | |- | ||
| | |7 | ||
|{{Skill|Smithing}} | |{{Skill|Smithing}} | ||
|40 | |40 | ||
|To turn your {{ItemIcon|Gold Ore}} and {{ItemIcon|Silver Ore}} into {{ItemIcon|Gold Bar}} and {{ItemIcon|Silver Bar}}. See {{Skill|Mining}} for reason why not higher than 40. | |To turn your {{ItemIcon|Gold Ore}} and {{ItemIcon|Silver Ore}} into {{ItemIcon|Gold Bar}} and {{ItemIcon|Silver Bar}}. See {{Skill|Mining}} for reason why not higher than 40. Note that if you happened to get lucky with {{Skill|Thieving}} (notably, Thieving [[Ancient Relics#List_of Ancient Relics|Relic]] #4) and enough cap, you don't even need this much {{Skill|Smithing}} as you can get the bars you need from {{Icon|Golbin Chief|type=thieving}} and {{Icon|Troll|type=thieving}}. However, this edge case is likely not going to happen by the time you need to upgrade [[Melee]] armor, so we include it in this list anyway. | ||
|- | |- | ||
| | |8 | ||
|{{Skill|Cartography}} | |{{Skill|Cartography}} | ||
|90 | |90 | ||
|There are several good rewards from {{Skill|Cartography}} in the form of Points of Interests, check out the full list [[Cartography#All Points_of Interest|here]]. The main goal however for {{SkillReq|Cartography|90}} is {{Hex|31|17}} {{POIIcon|The Sand-Covered Treasure}} for {{ItemIcon|Damage Reduction Potion IV|qty=1000}} which you can turn in for {{ItemIcon|Damage Reduction Potion IV|qty=5000}} with {{Skill|Township}} [[Tasks#Hard|Hard Task]] 15. < | |There are several good rewards from {{Skill|Cartography}} in the form of Points of Interests, check out the full list [[Cartography#All Points_of Interest|here]]. The main goal however for {{SkillReq|Cartography|90}} is {{Hex|31|17}} {{POIIcon|The Sand-Covered Treasure}} for {{ItemIcon|Damage Reduction Potion IV|qty=1000}} which you can turn in for {{ItemIcon|Damage Reduction Potion IV|qty=5000}} with {{Skill|Township}} [[Tasks#Hard|Hard Task]] 15. <p /> The other goal of {{SkillReq|Cartography|90}} is one of the requirements to unlock {{ZoneIcon|Underwater Ruins}} to obtain {{ItemIcon|Engulfing Vortex Longbow}} as this is one of the best bows in the game for [[Ancient Relics]] and it won't be replaced until {{SkillReq|Ranged|120}}. | ||
|- | |- | ||
| | |8 | ||
|{{Skill|Archaeology}} | |{{Skill|Archaeology}} | ||
|90 | |90 | ||
|{{SkillReq|Archaeology|90}} is the other half of the requirement to unlock {{ZoneIcon|Underwater Ruins}} for {{ItemIcon|Engulfing Vortex Longbow}}, which requires {{Hex|2|28}} {{POIIcon|Melantis}} to be unlocked, this is done by completing the clue chain starting [[Melantis Clue 1|here]]. < | |{{SkillReq|Archaeology|90}} is the other half of the requirement to unlock {{ZoneIcon|Underwater Ruins}} for {{ItemIcon|Engulfing Vortex Longbow}}, which requires {{Hex|2|28}} {{POIIcon|Melantis}} to be unlocked, this is done by completing the clue chain starting [[Melantis Clue 1|here]]. <p /> Other worthwhile items to pick up from {{Skill|Archaeology}} are: {{ItemIcon|Accuracy Gem}}, {{ItemIcon|Agile Gem}}, {{ItemIcon|Ancient Silk}}, {{ItemIcon|Old Spyglass}}, {{ItemIcon|Chisel}}, {{ItemIcon|Dirty Mining Boots}}, {{ItemIcon|Blacksmith Tongs}}, {{ItemIcon|Ring of Summoning}}, {{ItemIcon|Old Summoning Gloves}}, {{ItemIcon|Malevolent Ward Shield}}, {{ItemIcon|Ancient Hunting Bow}}, {{ItemIcon|Golden Leaf}} (to stick in [[Combat Passive Slot|passive slot]] after {{ZoneIcon|Into the Mist}}), {{ItemIcon|Barrier Gem}} to make {{ItemIcon|Tortoise}}. <p /> {{SkillReq|Archaeology|120}} unlock can be useful for {{ItemIcon|Pirate Hook}} and {{ItemIcon|Merman Pendant}} but it takes a really long time to level that high. <p /> '''Note: it's very difficult to take advantage of Archaeology levels if the absolute level is above that of your {{Skill|Cartography}} level, so keep that in mind if the game offers them to you in that order. | ||
|- | |- | ||
| | |9 | ||
|{{Skill|Farming}} | |{{Skill|Farming}} | ||
|70 | |70 | ||
|Good source of passive generating low healing [[Food]]. Which is very useful when [[Food#Auto_Eat|Auto-Eating]]. | |Good source of passive generating low healing [[Food]]. Which is very useful when [[Food#Auto_Eat|Auto-Eating]]. It's also the most efficient way to progress in {{Skill|Herblore}} later; make sure to have your Farming level stay ahead of your Herblore level. | ||
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