Hardcore: Difference between revisions
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=== Sources of Healing === | === Sources of Healing === | ||
{{ | To regain {{Skill|Hitpoints}} in [[Hardcore]], the choices are restricted to consuming food or using special abilities, since there's no natural regeneration: | ||
* Consuming food, gained from monster loot: | |||
** {{ItemIcon|Potatoes}} from {{MonsterIcon|Plant}} | |||
** {{ItemIcon|Salmon}}, {{ItemIcon|Lobster}}, and {{ItemIcon|Shark}} from {{MonsterIcon|Sweaty Monster}}, {{MonsterIcon|Wet Monster}}, and {{MonsterIcon|Moist Monster}} | |||
** {{ItemIcon|Trout}} from {{MonsterIcon|Raging Horned Elite}} | |||
* {{ItemIcon|Ancient Sword}} with its 25% chance for Life Leech (25% healing from damage dealt) | |||
* {{ItemIcon|Warlock Amulet}} with its 20% healing from damage done from spells | |||
* {{ItemIcon|Elder Crown}} with its 10% life steal and 100% bleed life steal | |||
* {{Icon|Auroras|img=Fervor III|type=aurora|Fervor}} with its 5% to 20% life steal | |||
* {{Skill|Slayer|Slayer Shop}} | |||
** {{Icon|Basic Resupply}} | |||
** {{Icon|Standard Resupply}} | |||
** {{Icon|Generous Resupply}} | |||
** {{TotH}} {{Icon|Plentiful Resupply}} | |||
** {{TotH}} {{Icon|Bountiful Resupply}} | |||
Or from a variety of other non-combat sources: | |||
* {{Skill|Cooking}} | |||
* {{Skill|Farming}} | |||
* {{Skill|Thieving}} | |||
* {{Skill|Township}} | |||
{{Menu}}[[Category:Game Mode]] | {{Menu}}[[Category:Game Mode]] |