Strongholds: Difference between revisions
From Melvor Idle
(relinked "damage type" to "damage types") |
(added enhancement table) |
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* 3 Augmented Enhancements | * 3 Augmented Enhancements | ||
* 1 Superior Enhancement. | * 1 Superior Enhancement. | ||
{| class="wikitable" style=text-align:center; | |||
! Stronghold | |||
! colspan="4"; | Enhancements | |||
|- | |||
| rowspan="4" | {{ZoneIcon|Stronghold of the Undead}} | |||
|- | |||
| Standard || +2% Chance To Double Loot in Combat || +3% Melee Max Hit || style=text-align:center; | +2% Global Skill XP | |||
|- | |||
| Augmented || +4% Chance To Double Loot in Combat || +6% Melee Max Hit || style=text-align:center; | +4% Global Skill XP | |||
|- | |||
| Superior || colspan="3"; | +4% Chance to Double Items Globally, +6% Melee Maximum Hit, +4% Global Skill XP, and +4% Accuracy Rating per attack turn (Stacks up to 5 times) | |||
|- | |||
| rowspan="4" | {{ZoneIcon|Stronghold of Magic}} | |||
|- | |||
| Standard || +2% Rune Preservation || +3% Magic Max Hit || +1% Chance to Preserve Resources in Skills | |||
|- | |||
| Augmented || +4% Rune Preservation || +6% Magic Max Hit || +2% Chance to Preserve Resources in Skills | |||
|- | |||
| Superior || colspan="3"; | +4% Rune Preservation, +6% Magic Maximum Hit, +2% Chance to Preserve Resources in Skills, and +4% Evasion Rating per attack turn (Stacks up to 5 times) | |||
|- | |||
| rowspan="4" | {{ZoneIcon|Stronghold of Dragons}} | |||
|- | |||
| Standard || +2% Ranged critical hit chance || +2% Global Mastery XP || +3% Damage to Monsters in Dungeons | |||
|- | |||
| Augmented || +4% Ranged critical hit chance || +4% Global Mastery XP || +6% Damage to Monsters in Dungeons | |||
|- | |||
| Superior || colspan="3"; | +4% Ranged critical hit chance, +4% Global Mastery XP, +6% Damage To Dungeon Monsters, and +2% chance to apply Burn, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks) | |||
|- | |||
| rowspan="4" | {{ZoneIcon|Stronghold of the Gods}} | |||
|- | |||
| Standard || +10% chance to ignore Stun, Freeze or Crystallize || +1% Damage Reduction || +2% Maximum Hitpoints | |||
|- | |||
| Augmented || +20% chance to ignore Stun, Freeze or Crystallize || +2% Damage Reduction || +4% Maximum Hitpoints | |||
|- | |||
| Superior || colspan="3"; | +20% chance to ignore Stun, Freeze or Crystallize, +2% Damage Reduction, +4% Maximum Hitpoints, and +4% Maximum Hit while the target is Stunned per attack turn (Stacks up to 5 times) | |||
|- | |||
| rowspan="4" | {{ZoneIcon|Stronghold of Blight}} | |||
|- | |||
| Standard || Gives the Enemy: +10% Damage taken from Laceration || +3% Food healing value while using Normal Damage and +30% Food healing value while using Abyssal Damage || +1 additional quantity of primary resource gained in Harvesting (Cannot be doubled) | |||
|- | |||
| Augmented || Gives the Enemy: +20% Damage taken from Laceration || +6% Food healing value while using Normal Damage and +60% Food healing value while using Abyssal Damage || +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled) | |||
|- | |||
| Superior || colspan="3"; | +3% Food healing value while using Normal Damage, +30% Food healing value while using Abyssal Damage, +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled), +2% Lifesteal per attack turn (Stacks up to 5 times), and Gives the Enemy: +20% Damage taken from Laceration | |||
|- | |||
| rowspan="4" | {{ZoneIcon|Stronghold of Fear}} | |||
|- | |||
| Standard || +5% chance to ignore Fear || +10% Global critical hit multiplier || +1% Abyssal Resistance | |||
|- | |||
| Augmented || +10% chance to ignore Fear || +20% Global critical hit multiplier || +2% Abyssal Resistance | |||
|- | |||
| Superior || colspan="3"; | +10% chance to ignore Fear, +20% Global critical hit multiplier, +2% Abyssal Resistance, and +2% chance to apply Slow, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks) | |||
|- | |||
| rowspan="4" | {{ZoneIcon|Stronghold of Nightmares}} | |||
|- | |||
| Standard || +10% chance to ignore Silence || +5 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled) || +5 Soul Points gained per Monster kill while using Abyssal Damage | |||
|- | |||
| Augmented || +20% chance to ignore Silence || +10 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled) || +10 Soul Points gained per Monster kill while using Abyssal Damage | |||
|- | |||
| Superior || colspan="3"; | +10% chance to ignore Silence, +10 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled), +2% chance to apply Sleep, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks), and +10 Soul Points gained per Monster kill while using Abyssal Damage | |||
|- | |||
| rowspan="4" | {{ZoneIcon|Stronghold of the Overlords}} | |||
|- | |||
| Standard || +4% of Maximum Hit added to Minimum Hit || Gives the Enemy: -2% Abyssal Resistance || -3% cost to produce Abyssal Realm Items in all Artisan Skills | |||
|- | |||
| Augmented || +8% of Maximum Hit added to Minimum Hit || Gives the Enemy: -4% Abyssal Resistance || -6% cost to produce Abyssal Realm Items in all Artisan Skills | |||
|- | |||
| Superior || colspan="3"; | +8% of Maximum Hit added to Minimum Hit, -6% cost to produce Abyssal Realm Items in all Artisan Skills, +1 additional quantity of primary resource gained globally for Abyssal Realm only (cannot be doubled), +2% chance to convert a miss into a successful hit, stacking up to 5 times, and Gives the Enemy: -4% Abyssal Resistance | |||
|- | |||
|} | |||
==Pets== | ==Pets== |