Defence: Difference between revisions

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[[File:Defence (skill).svg|thumb|right|Defence]]
[[File:Defence (skill).svg|thumb|right|Defence]]


The Defence skill determines what armour materials you can use. Defence experience can be earned by using the Block attack style in the combat section. 4 XP is awarded per point of damage done to enemies. Higher levels of Defence increase your melee evasion rating.
The Defence skill determines what armour materials you can use. Defence experience can be earned by using the Block attack style in the combat section. 4 XP is then awarded per point of damage done to enemies. It can also be trained using various mixed combat modes. Using this method the player gets 2 XP per point of damage done to enemies Higher levels of Defence increase your melee evasion rating.
 
 
== Amour Materials ==
== Amour Materials ==
Each armour material requires a certain defence level to be equipped. Below is a table detailing which defence level is required for which armour material.
Each armour material requires a certain defence level to be equipped. Below is a table detailing which defence level is required for which armour material.

Revision as of 04:46, 7 December 2019

Template:V0.10

Defence

The Defence skill determines what armour materials you can use. Defence experience can be earned by using the Block attack style in the combat section. 4 XP is then awarded per point of damage done to enemies. It can also be trained using various mixed combat modes. Using this method the player gets 2 XP per point of damage done to enemies Higher levels of Defence increase your melee evasion rating.


 Amour Materials

Each armour material requires a certain defence level to be equipped. Below is a table detailing which defence level is required for which armour material.

Level Requirement Material
1 Bronze
1 Iron
5 Steel
10 Black
20 Mithril
30 Adamant
40 Rune
40 Ice
60 Dragon
70 Ancient