Ranged: Difference between revisions
From Melvor Idle
(→Bows: added ancient tier) |
(Ranged no longer increased ranged evasion) |
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[[File:Ranged (skill).svg|thumb|right|Ranged]] | [[File:Ranged (skill).svg|thumb|right|Ranged]] | ||
Ranged indicates how good you are with ranged combat. It determines the material of bow, arrows, and ranged armour you can use. Higher levels of Ranged increases | Ranged indicates how good you are with ranged combat. It determines the material of bow, arrows, and ranged armour you can use. Higher levels of Ranged increases your maximum hit and accuracy rating with ranged weapons. | ||
== Bows == | == Bows == |
Revision as of 13:45, 7 December 2019
Ranged indicates how good you are with ranged combat. It determines the material of bow, arrows, and ranged armour you can use. Higher levels of Ranged increases your maximum hit and accuracy rating with ranged weapons.
Bows
Level Requirement | Material |
---|---|
1 | Normal |
5 | Oak |
20 | Willow |
30 | Maple |
40 | Yew |
40 | Ice |
50 | Magic |
60 | Redwood |
70 | Ancient |
Arrows
Level Requirement | Material |
---|---|
1 | Bronze |
1 | Iron |
1 | Ice |
5 | Steel |
20 | Mithril |
30 | Adamant |
40 | Rune |
60 | Dragon |
Armour
Level Requirement | Material |
---|---|
1 | Leather |
40 | Green D-Hide |
40 | Ice |
50 | Blue D-Hide |
60 | Red D-Hide |
70 | Black D-Hide |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |