Thieving: Difference between revisions

From Melvor Idle
(Formatting, added max hit info to table)
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Because of the possibility to take damage, It's best to have some food equipped so you can eat without breaking from thieving.
Because of the possibility to take damage, It's best to have some food equipped so you can eat without breaking from thieving.
== Success Rate ==
== Success Rate ==
There is a base success rate of 57.5% when pick-pocketing. This chance is increased by 0.7% for each level in thieving you have above the target's level requirement, and is further increased by mastery. This chance is capped to a maximum of 95%. When you wear [[Thieving Gloves]] with charges left the success rate is increased by 10%, and the success rate may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action.
There is a base success rate of 57.5% when pick-pocketing. This chance is increased by 0.7% for each level in thieving you have above the target's level requirement, and is further increased by mastery. This chance is capped to a maximum of 95%. When you wear [[Thieving Gloves]] with charges left the success rate is increased by 10%, and may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action.
 
== Mastery ==
== Mastery ==
Increasing your mastery level for a thieving target increases your chance to pickpocket by 0.25%.
Increasing your mastery level for a thieving target increases your chance to pickpocket by 0.25%.

Revision as of 13:43, 12 December 2019

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Thieving

Thieving lets you commit theft. In game, of course.

Because of the possibility to take damage, It's best to have some food equipped so you can eat without breaking from thieving.

Success Rate

There is a base success rate of 57.5% when pick-pocketing. This chance is increased by 0.7% for each level in thieving you have above the target's level requirement, and is further increased by mastery. This chance is capped to a maximum of 95%. When you wear Thieving Gloves with charges left the success rate is increased by 10%, and may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action.

Mastery

Increasing your mastery level for a thieving target increases your chance to pickpocket by 0.25%.

Thieving Targets

Target Name Thieving Level Experience Max Hit Max Coins
Man (thieving).svg
Man 1 5 1 10
Goblin 10 10 2 25
Lumberjack (thieving).svg
Lumberjack 20 20 3 50
Farmer 30 30 3 40
Fisherman (thieving).svg
Fisherman 40 45 4 60
Chef (thieving).svg
Chef 50 55 4 70
Miner (thieving).svg
Miner 60 65 4 80
Knight (thieving).svg
Knight 75 90 5 100