Combat: Difference between revisions
From Melvor Idle
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You can start doing combat by clicking on any of the combat stat's tabs; the combat stats being [[Attack]], [[Strength]], [[Defense]], [[Hitpoints]], [[ranged]], and [[Magic]]. | You can start doing combat by clicking on any of the combat stat's tabs; the combat stats being [[Attack]], [[Strength]], [[Defense]], [[Hitpoints]], [[ranged]], and [[Magic]]. | ||
It is ''suggested'' to put on [[Armor]], [[Food]], and equipment before venturing into combat areas; these items giving you a higher chance of survival. | It is ''suggested'' to put on [[Armor]], [[Food]], and equipment before venturing into combat areas; these items giving you a higher chance of survival, or allow you to stay in combat longer. | ||
{{Menu}} | {{Menu}} |
Revision as of 17:49, 21 December 2019
Combat is the act of fighting varies creatures throughout the combat areas and dungeons, and receiving drops for doing so.
You can start doing combat by clicking on any of the combat stat's tabs; the combat stats being Attack, Strength, Defense, Hitpoints, ranged, and Magic.
It is suggested to put on Armor, Food, and equipment before venturing into combat areas; these items giving you a higher chance of survival, or allow you to stay in combat longer.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |