Herblore: Difference between revisions
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[[File:Herblore (skill).svg|thumb|right|Herblore]] | [[File:Herblore (skill).svg|thumb|right|Herblore]] | ||
Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has many charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the [[Settings]] or potion menu. Raising Herblore to level 99 will unlock the | Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has many charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the [[Settings]] or potion menu. Raising Herblore to level 99 will unlock the {{ItemIcon|Herblore Skillcape}} for purchase from the [[Shop]]. Equipping the [[Herblore Skillcape]] doubles potion production. | ||
Making a potion normally takes 2 seconds. Purchasing the [[Expanded Knowledge]] god upgrade reduces this time by 20% to 1.6 seconds. | Making a potion normally takes 2 seconds. Purchasing the [[Expanded Knowledge]] god upgrade reduces this time by 20% to 1.6 seconds. | ||
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== Mastery Unlocks == | == Mastery Unlocks == | ||
Each level of Herblore [[Mastery]] increases the chance to preserve resources by 0.20%. Raising the mastery level to 15, 40, and 65, will unlock Tier II, Tier III, and Tier IV potions. Once a new potion tier has been unlocked, new potions brewed will automatically be made at that tier for no extra cost. | Each level of Herblore [[Mastery]] increases the chance to preserve resources by 0.20%. Raising the mastery level to 15, 40, and 65, will unlock Tier II, Tier III, and Tier IV potions. Once a new potion tier has been unlocked, new potions brewed will automatically be made at that tier for no extra cost. | ||
== Acquiring Herbs == | |||
Each potion requires both an herb and a secondary ingredient. While secondary ingredients can be acquired in a variety of ways, herbs are acquired exclusively through the {{Skill|Farming}} skill until the player can make the {{ItemIcon|Lucky Herb Potion I|Lucky Herb Potion}} at {{SkillReq|Herblore|50}}. As such, players looking to train Herblore will need to start by training Farming. | |||
== Pet == | == Pet == |
Revision as of 20:17, 10 August 2020
Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has many charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the Settings or potion menu. Raising Herblore to level 99 will unlock the Herblore Skillcape for purchase from the Shop. Equipping the Herblore Skillcape doubles potion production.
Making a potion normally takes 2 seconds. Purchasing the Expanded Knowledge god upgrade reduces this time by 20% to 1.6 seconds.
Mastery Unlocks
Each level of Herblore Mastery increases the chance to preserve resources by 0.20%. Raising the mastery level to 15, 40, and 65, will unlock Tier II, Tier III, and Tier IV potions. Once a new potion tier has been unlocked, new potions brewed will automatically be made at that tier for no extra cost.
Acquiring Herbs
Each potion requires both an herb and a secondary ingredient. While secondary ingredients can be acquired in a variety of ways, herbs are acquired exclusively through the Farming skill until the player can make the
Lucky Herb Potion at
Level 50. As such, players looking to train Herblore will need to start by training Farming.
Pet
The pet can be unlocked by doing any Herblore action.
Pet | Name | Effect |
---|---|---|
![]() |
Gronk | 2% Chance to brew double Potions |
Combat Potions
Template:HerbloreCombatPotionTable
Skill Potions
When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.
For example, if using a Bird Nest Potion I, a charge will be consumed every time a log is cut regardless of whether a
Bird Nest is received.
Template:HerbloreSkillPotionTable
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |