Module:CombatAreas: Difference between revisions

From Melvor Idle
(getAreaFilterType)
(Added p.getDungeonRequirements)
Line 68: Line 68:
end
end


function p.getAreaStat(frame)
function p._getAreaStat(area, statName)
  local areaName = frame.args ~= nil and frame.args[1] or frame[1]
  local statName = frame.args ~= nil and frame.args[2] or frame[2]
  local area = p.getArea(areaName)
  if area == nil then
    return "ERROR: Could not find an area named "..areaName
  end
   if statName == 'slayerLevel' then
   if statName == 'slayerLevel' then
     return Icons._SkillReq('Slayer', area.slayerLevel)
     return Icons._SkillReq('Slayer', area.slayerLevel)
   end
   elseif statName == 'slayerItem' then
  if statName == 'slayerItem' then
     if area.slayerItem ~= nil and area.slayerItem > 0 then
     if area.slayerItem ~= nil and area.slayerItem > 0 then
       local slayItem = Items.getItemByID(area.slayerItem)
       local slayItem = Items.getItemByID(area.slayerItem)
Line 84: Line 77:
     else
     else
       return 'None'
       return 'None'
    end
  elseif statName == 'dungeonReq' then
    if area.requiresCompletion ~= nil and area.requiresCompletion >= 0 then
      local dung = p.getAreaByID('dungeon', area.requiresCompletion)
      return 'Completing '..Icons.Icon({dung.name, type='dungeon'})
    else
      return ''
     end
     end
   end
   end


   return area[statName]
   return area[statName]
end
function p.getAreaStat(frame)
  local areaName = frame.args ~= nil and frame.args[1] or frame[1]
  local statName = frame.args ~= nil and frame.args[2] or frame[2]
  local area = p.getArea(areaName)
  if area == nil then
    return "ERROR: Could not find an area named "..areaName
  end
  return p._getAreaStat(area, statName)
end
end


Line 111: Line 122:
   end
   end
   return areaArray
   return areaArray
end
function p.getDungeonRequirements(frame)
  local areaName = frame.args ~= nil and frame.args[1] or frame
  local area = p.getArea(areaName)
  if area == nil then
    return "ERROR: Could not find an area named "..areaName
  end
  local result = p._getAreaStat(area, 'dungeonReq')
  if result ~= '' then
    result = '\r\n|-\r\n|Requirements:<br/>'..result
  end
  return result
end
end


return p
return p

Revision as of 16:38, 18 February 2021

Data is pulled from Module:GameData/data

NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters


local p = {}

local Constants = mw.loadData('Module:Constants/data')
local AreaData = mw.loadData('Module:CombatAreas/data')

local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Items = require('Module:Items')

function processArea(area, index, type)
  local result = Shared.clone(area)
  result.id = index - 1
  if result.name == nil then
    result.name = result.areaName
  end
  result.type = type
  return result
end

function p.getArea(name)
  local result = nil
  --There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
  for i, area in pairs(AreaData.combatAreas) do
    if area.areaName == name then
      return processArea(area, i, 'combat')
    end
  end

  for i, area in pairs(AreaData.slayerAreas) do
    if area.areaName == name then
      return processArea(area, i, 'slayer')
    end
  end

  for i, area in pairs(AreaData.dungeons) do
    if area.name == name then
      return processArea(area, i, 'dungeon')
    end
  end

  return nil
end

function p.getAreaByID(type, id)
  if type == 'dungeon' then type = 'dungeons'
  elseif type == 'combat' then type = 'combatAreas'
  elseif type == 'slayer' then type = 'slayerAreas' end
  return processArea(AreaData[type][id + 1], id + 1)
end

function p.getAreaFilterType(type, name)
  local areaName = nil
  if type == 'dungeon' then areas = AreaData.dungeons
  elseif type == 'combat' then areas = AreaData.combatAreas
  elseif type == 'slayer' then areas = AreaData.slayerAreas 
  else return nil end

  for i, area in pairs(areas) do
    if type == 'dungeon' then areaName = area.name
    else areaName = area.areaName end

    if areaName == name then
      return processArea(area, i, type)
    end
  end

  return nil
end

function p._getAreaStat(area, statName)
  if statName == 'slayerLevel' then
    return Icons._SkillReq('Slayer', area.slayerLevel)
  elseif statName == 'slayerItem' then
    if area.slayerItem ~= nil and area.slayerItem > 0 then
      local slayItem = Items.getItemByID(area.slayerItem)
      return Icons.Icon({slayItem.name, type='item'})
    else
      return 'None'
    end
  elseif statName == 'dungeonReq' then
    if area.requiresCompletion ~= nil and area.requiresCompletion >= 0 then
      local dung = p.getAreaByID('dungeon', area.requiresCompletion)
      return 'Completing '..Icons.Icon({dung.name, type='dungeon'})
    else
      return ''
    end
  end

  return area[statName]
end

function p.getAreaStat(frame)
  local areaName = frame.args ~= nil and frame.args[1] or frame[1]
  local statName = frame.args ~= nil and frame.args[2] or frame[2]
  local area = p.getArea(areaName)
  if area == nil then
    return "ERROR: Could not find an area named "..areaName
  end

  return p._getAreaStat(area, statName)
end

function p.getMonsterAreas(monsterID)
  local areaArray = {}
  --There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
  for i, area in pairs(AreaData.combatAreas) do
    if Shared.contains(area.monsters, monsterID) then
      table.insert(areaArray, processArea(area, i, 'combat'))
    end
  end

  for i, area in pairs(AreaData.slayerAreas) do
    if Shared.contains(area.monsters, monsterID) then
      table.insert(areaArray, processArea(area, i, 'slayer'))
    end
  end

  for i, area in pairs(AreaData.dungeons) do
    if Shared.contains(area.monsters, monsterID) then
      table.insert(areaArray, processArea(area, i, 'dungeon'))
    end
  end
  return areaArray
end

function p.getDungeonRequirements(frame)
  local areaName = frame.args ~= nil and frame.args[1] or frame
  local area = p.getArea(areaName)
  if area == nil then
    return "ERROR: Could not find an area named "..areaName
  end

  local result = p._getAreaStat(area, 'dungeonReq')
  if result ~= '' then
    result = '\r\n|-\r\n|Requirements:<br/>'..result
  end
  return result
end

return p