Combat Triangle: Difference between revisions
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The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]]. | The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]]. | ||
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When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction. | When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction. | ||
The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}} character. | The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}} or {{Icon|Adventure}} character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased. | ||
==Bonuses== | ==Bonuses== |
Revision as of 19:50, 8 March 2021
This page was last updated for (v0.19). |
The Combat Triangle is a modifier applied to your Character when fighting Monsters based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a Damage Reduction Modifier. This is only applied to you, and not the Monster.
Each combat type is strong against one of the other two combat types and weak against the other:
is strong against
.
is strong against
.
is strong against
.
When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.
When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction.
The exact bonuses and penalties depend on which style the player is using and whether they are playing a
or Adventure character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased.
Bonuses
Player Style | Game Mode | VS Error creating thumbnail: File missing Melee |
VS Error creating thumbnail: File missing Ranged |
VS Error creating thumbnail: File missing Magic
| |||
---|---|---|---|---|---|---|---|
DMG | DR | DMG | DR | DMG | DR | ||
Error creating thumbnail: File missing Melee |
Normal | +0% | 1.0x | +10% | 1.25x | -10% | 0.5x |
Error creating thumbnail: File missing Hardcore |
+0% | 1.0x | +10% | 1.25x | -20% | 0.25x | |
Error creating thumbnail: File missing Ranged |
Normal | -10% | 0.95x | +0% | 1.0x | +10% | 1.25x |
Error creating thumbnail: File missing Hardcore |
-20% | 0.75x | +0% | 1.0x | +10% | 1.25x | |
Error creating thumbnail: File missing Magic |
Normal | +10% | 1.25x | -10% | 0.85x | +0% | 1.0x |
Error creating thumbnail: File missing Hardcore |
+10% | 1.25x | -20% | 0.75x | +0% | 1.0x |
- Cbtriangle.svg
Combat Triangle (Standard Mode)