Module:Sandbox/AuronTest: Difference between revisions
From Melvor Idle
(Initial creation) |
m (Clone from Module:Items) |
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-- Used for testing Lua related bits without the possibility of impacting modules that are actively generating page content | -- Used for testing Lua related bits without the possibility of impacting modules that are actively generating page content | ||
--This module contains all sorts of functions for getting data on items | |||
--Several functions related to use tables can be found at Module:Items/UseTables | |||
--Functions related to source tables can be found at Module:Items/SourceTables | |||
--Other functions moved to Module:Items/ComparisonTables | |||
local p = {} | |||
local MonsterData = mw.loadData('Module:Monsters/data') | |||
local ItemData = mw.loadData('Module:Items/data') | |||
local SkillData = mw.loadData('Module:Skills/data') | |||
local Constants = require('Module:Constants') | |||
local Shared = require('Module:Shared') | |||
local Icons = require('Module:Icons') | |||
p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring'} | |||
p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'} | |||
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change | |||
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50}, | |||
["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5}, | |||
["Ruby"] = {name = "Ruby", id = 130, chance = 17.5}, | |||
["Emerald"] = {name = "Emerald", id = 131, chance = 10}, | |||
["Diamond"] = {name = "Diamond", id = 132, chance = 5}} | |||
--The base chance to receive a gem while mining | |||
p.GemChance = .01 | |||
--The number of different fishing junk items | |||
p.junkCount = 8 | |||
--Items (aside from bars & gems) which can be created via Alt Magic | |||
local AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'} | |||
--The kinds of gloves with cost & charges | |||
p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500}, | |||
['Mining Gloves'] = {cost=75000, charges=500}, | |||
['Smithing Gloves'] = {cost=100000, charges=500}, | |||
['Thieving Gloves'] = {cost=100000, charges=500}, | |||
['Gem Gloves'] = {cost=500000, charges=2000}} | |||
p.specialFishWt = 6722 | |||
p.specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}} | |||
function p.buildSpecialFishingTable() | |||
--This shouldn't ever be included in a page | |||
--This is for generating the above 'specialFishLoot' variable if it ever needs to change | |||
--To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable | |||
--Also gives you the total fishing weight for saving time later | |||
local lootArray = {} | |||
local totalWt = 0 | |||
for i, item in pairs(ItemData.Items) do | |||
if item.fishingCatchWeight ~= nil then | |||
totalWt = totalWt + item.fishingCatchWeight | |||
table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}') | |||
end | |||
end | |||
local result = 'p.specialFishWt = '..totalWt..'\r\n' | |||
result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}' | |||
return result | |||
end | |||
function p.getSpecialAttackByID(ID) | |||
local result = Shared.clone(ItemData.SpecialAttacks[ID + 1]) | |||
if result ~= nil then | |||
result.id = ID | |||
end | |||
return result | |||
end | |||
function p.getItemByID(ID) | |||
local result = Shared.clone(ItemData.Items[ID + 1]) | |||
if result ~= nil then | |||
result.id = ID | |||
end | |||
return result | |||
end | |||
function p.getItem(name) | |||
local result = nil | |||
name = string.gsub(name, "%%27", "'") | |||
name = string.gsub(name, "'", "'") | |||
name = string.gsub(name, "'", "'") | |||
for i, item in pairs(ItemData.Items) do | |||
local itemName = string.gsub(item.name, '#', '') | |||
if(name == itemName) then | |||
result = Shared.clone(item) | |||
--Make sure every item has an id, and account for Lua being 1-index | |||
result.id = i - 1 | |||
break | |||
end | |||
end | |||
return result | |||
end | |||
function p.getItems(checkFunc) | |||
local result = {} | |||
for i, item in pairs(ItemData.Items) do | |||
if checkFunc(item) then | |||
local newItem = Shared.clone(item) | |||
newItem.id = i - 1 | |||
table.insert(result, newItem) | |||
end | |||
end | |||
return result | |||
end | |||
function p._getItemStat(item, StatName, ZeroIfNil) | |||
local result = item[StatName] | |||
--Special Overrides: | |||
if StatName == 'stabAttackBonus' then | |||
if item.attackBonus == nil then | |||
result = nil | |||
else | |||
result = item.attackBonus[1] | |||
end | |||
elseif StatName == 'slashAttackBonus' then | |||
if item.attackBonus == nil then | |||
result = nil | |||
else | |||
result = item.attackBonus[2] | |||
end | |||
elseif StatName == 'blockAttackBonus' then | |||
if item.attackBonus == nil then | |||
result = nil | |||
else | |||
result = item.attackBonus[3] | |||
end | |||
elseif StatName == 'attackType' then | |||
result = p._getWeaponAttackType(item) | |||
elseif StatName == 'description' then | |||
result = item.description | |||
if result == nil or result == '' then result = 'No Description' end | |||
elseif StatName == 'completionReq' then | |||
if item.ignoreCompletion == nil or not item.ignoreCompletion then | |||
return 'Yes' | |||
else | |||
return 'No' | |||
end | |||
elseif StatName == 'slayerBonusXP' then | |||
return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false) | |||
end | |||
if result == nil and ZeroIfNil then result = 0 end | |||
return result | |||
end | |||
function p.getItemStat(frame) | |||
local args = frame.args ~= nil and frame.args or frame | |||
local ItemName = args[1] | |||
local StatName = args[2] | |||
local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false' | |||
local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false' | |||
local item = p.getItem(ItemName) | |||
if item == nil then | |||
return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]" | |||
end | |||
local result = p._getItemStat(item, StatName, ZeroIfNil) | |||
if formatNum then result = Shared.formatnum(result) end | |||
return result | |||
end | |||
--Gets the value of a given modifier for a given item | |||
--asString is false by default, when true it writes the full bonus text | |||
function p._getItemModifier(item, modifier, skill, asString) | |||
if asString == nil then asString = false end | |||
if skill == '' then | |||
skill = nil | |||
elseif type(skill) == 'string' then | |||
skill = Constants.getSkillID(skill) | |||
end | |||
mw.log(item.name..', '..modifier) | |||
local result = 0 | |||
if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then | |||
if type(item.modifiers[modifier]) == 'table' then | |||
for i, subVal in Shared.skpairs(item.modifiers[modifier]) do | |||
if subVal[1] == skill then | |||
result = subVal[2] | |||
break | |||
end | |||
end | |||
else | |||
result = item.modifiers[modifier] | |||
end | |||
end | |||
if asString then | |||
if skill ~= nil then | |||
return Constants._getModifierText(modifier, {skill, result}) | |||
else | |||
return Constants._getModifierText(modifier, result) | |||
end | |||
else | |||
return result | |||
end | |||
end | |||
function p.hasCombatStats(item) | |||
if item.equipmentSlot == nil then | |||
return false | |||
elseif item.equipmentSlot == Constants.getEquipmentSlotID('Weapon') then | |||
return true | |||
end | |||
local combatStatList = {'strengthBonus', 'defenceBonus', 'stabAttackBonus', 'slashAttackBonus', 'blockAttackBonus', 'damageReduction', | |||
'rangedDefenceBonus', 'magicDefenceBonus', 'rangedAttackBonus', 'rangedStrengthBonus', 'magicAttackBonus', 'magicDamageBonus'} | |||
for i, stat in Shared.skpairs(combatStatList) do | |||
if p._getItemStat(item, stat, true) > 0 then | |||
return true | |||
end | |||
end | |||
return false | |||
end | |||
function p.getItemModifier(frame) | |||
local itemName = frame.args ~= nil and frame.args[1] or frame[1] | |||
local modName = frame.args ~= nil and frame.args[2] or frame[2] | |||
local skillName = frame.args ~= nil and frame.args[3] or frame[3] | |||
local asString = frame.args ~= nil and frame.args[4] or frame[4] | |||
if asString ~= nil then | |||
if string.upper(asString) == 'FALSE' then | |||
asString = false | |||
else | |||
asString = true | |||
end | |||
end | |||
local item = p.getItem(itemName) | |||
if item == nil then | |||
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" | |||
end | |||
return p._getItemModifier(item, modName, skillName, asString) | |||
end | |||
function p._getWeaponAttackType(item) | |||
if item.type == 'Weapon' then | |||
return Icons.Icon({'Melee', nolink='true'}) | |||
elseif item.type == 'Ranged Weapon' then | |||
return Icons.Icon({'Ranged', type='skill', nolink='true'}) | |||
elseif item.type == 'Magic Staff' or item.type == 'Magic Wand' then | |||
return Icons.Icon({'Magic', type='skill', nolink='true'}) | |||
else | |||
return "Invalid" | |||
end | |||
end | |||
function p.getWeaponAttackType(frame) | |||
local itemName = frame.args ~= nil and frame.args[1] or frame | |||
local item = p.getItem(itemName) | |||
if item == nil then | |||
return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]" | |||
end | |||
return p._getWeaponAttackType(item) | |||
end | |||
function p.getPotionTable(frame) | |||
local potionName = frame.args ~= nil and frame.args[1] or frame | |||
local tiers = {'I', 'II', 'III', 'IV'} | |||
local result = '{| class="wikitable"' | |||
result = result..'\r\n!Potion!!Tier!!Charges!!Effect' | |||
local tier1potion = p.getItem(potionName..' I') | |||
for i, tier in pairs(tiers) do | |||
local tierName = potionName..' '..tier | |||
local potion = p.getItemByID(tier1potion.id + i - 1) | |||
if potion ~= nil then | |||
result = result..'\r\n|-' | |||
result = result..'\r\n|'..Icons.Icon({tierName, type='item', notext='true', size='60'}) | |||
result = result..'||'..'[['..tierName..'|'..tier..']]' | |||
result = result..'||'..potion.potionCharges..'||'..potion.description | |||
end | |||
end | |||
result = result..'\r\n|}' | |||
return result | |||
end | |||
function p._getOtherItemBoxText(item) | |||
result = '' | |||
--For equipment, show the slot they go in | |||
if item.equipmentSlot ~= nil then | |||
result = result.."\r\n|-\r\n|'''Equipment Slot:''' "..Constants.getEquipmentSlotName(item.equipmentSlot) | |||
if item.isPassiveItem then | |||
result = result..', Passive' | |||
end | |||
end | |||
--For weapons with a special attack, show the details | |||
if item.hasSpecialAttack then | |||
local spAtt = p.getSpecialAttackByID(item.specialAttackID) | |||
result = result.."\r\n|-\r\n|'''Special Attack:'''" | |||
result = result..'\r\n* '..spAtt.chance..'% chance for '..spAtt.name..':' | |||
result = result..'\r\n** '..spAtt.description | |||
end | |||
--For potions, show the number of charges | |||
if item.potionCharges ~= nil then | |||
result = result.."\r\n|-\r\n|'''Charges:''' "..item.potionCharges | |||
end | |||
--For food, show how much it heals for | |||
if item.healsFor ~= nil then | |||
result = result.."\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10) | |||
end | |||
--For Prayer Points, show how many you get | |||
if item.prayerPoints ~= nil then | |||
result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints | |||
end | |||
--For items with modifiers, show what those are | |||
if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then | |||
result = result.."\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true) | |||
end | |||
return result | |||
end | |||
function p.getOtherItemBoxText(frame) | |||
local itemName = frame.args ~= nil and frame.args[1] or frame | |||
local item = p.getItem(itemName) | |||
local asList = false | |||
if frame.args ~= nil then | |||
asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false' | |||
end | |||
if item == nil then | |||
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" | |||
end | |||
return p._getOtherItemBoxText(item, asList) | |||
end | |||
function p._getItemCategories(item) | |||
local result = '' | |||
if item.category ~= nil then result = result..'[[Category:'..item.category..']]' end | |||
if item.type ~= nil then result = result..'[[Category:'..item.type..']]' end | |||
if item.tier ~= nil then result = result..'[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]' end | |||
if item.hasSpecialAttack then result = result..'[[Category:Items With Special Attacks]]' end | |||
if item.isPassiveItem then result = result..'[[Category:Passive Items]]' end | |||
if item.chanceToDoubleLoot ~= nil and item.chanceToDoubleLoot > 0 then result = result..'[[Category:Double Loot Chance Items]]' end | |||
return result | |||
end | |||
function p.getItemCategories(frame) | |||
local itemName = frame.args ~= nil and frame.args[1] or frame | |||
local item = p.getItem(itemName) | |||
if item == nil then | |||
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" | |||
end | |||
return p._getItemCategories(item) | |||
end | |||
function p.getSkillcapeTable(frame) | |||
local skillName = frame.args ~= nil and frame.args[1] or frame | |||
local cape = p.getItem(skillName..' Skillcape') | |||
local result = '{| class="wikitable"\r\n' | |||
result = result..'!Skillcape!!Name!!Effect' | |||
result = result..'\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true}) | |||
result = result..'||[['..cape.name..']]||'..cape.description | |||
result = result..'\r\n|}' | |||
return result | |||
end | |||
function p.getItemGrid(frame) | |||
result = '{|' | |||
for i, item in Shared.skpairs(ItemData.Items) do | |||
if i % 17 == 1 then | |||
result = result..'\r\n|-\r\n|' | |||
else | |||
result = result..'||' | |||
end | |||
result = result..'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'}) | |||
end | |||
result = result..'\r\n|}' | |||
return result | |||
end | |||
function p.getSpecialAttackTable(frame) | |||
local spAttTable = {} | |||
for i, item in Shared.skpairs(ItemData.Items) do | |||
if item.hasSpecialAttack then | |||
if spAttTable[item.specialAttackID] == nil then spAttTable[item.specialAttackID] = {sortName=item.name, Icons = {}} end | |||
table.insert(spAttTable[item.specialAttackID].Icons, Icons.Icon({item.name, type='item'})) | |||
end | |||
end | |||
local result = '{|class="wikitable sortable stickyHeader"' | |||
result = result..'\r\n|-class="headerRow-0"' | |||
result = result..'\r\n!style="min-width:180px"|Weapon(s)!!Name!!Chance!!Effect' | |||
for i, spAttData in Shared.skpairs(spAttTable) do | |||
local spAtt = p.getSpecialAttackByID(i) | |||
table.sort(spAttData.Icons, function(a, b) return a < b end) | |||
result = result..'\r\n|-' | |||
result = result..'\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>') | |||
result = result..'||'..spAtt.name..'||data-sort-value="'..spAtt.chance..'"|'..spAtt.chance..'%' | |||
result = result..'||'..spAtt.description | |||
end | |||
result = result..'\r\n|}' | |||
return result | |||
end | |||
return p |
Revision as of 00:29, 15 August 2021
Documentation for this module may be created at Module:Sandbox/AuronTest/doc
-- Used for testing Lua related bits without the possibility of impacting modules that are actively generating page content
--This module contains all sorts of functions for getting data on items
--Several functions related to use tables can be found at Module:Items/UseTables
--Functions related to source tables can be found at Module:Items/SourceTables
--Other functions moved to Module:Items/ComparisonTables
local p = {}
local MonsterData = mw.loadData('Module:Monsters/data')
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring'}
p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
["Emerald"] = {name = "Emerald", id = 131, chance = 10},
["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
--The base chance to receive a gem while mining
p.GemChance = .01
--The number of different fishing junk items
p.junkCount = 8
--Items (aside from bars & gems) which can be created via Alt Magic
local AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'}
--The kinds of gloves with cost & charges
p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500},
['Mining Gloves'] = {cost=75000, charges=500},
['Smithing Gloves'] = {cost=100000, charges=500},
['Thieving Gloves'] = {cost=100000, charges=500},
['Gem Gloves'] = {cost=500000, charges=2000}}
p.specialFishWt = 6722
p.specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}}
function p.buildSpecialFishingTable()
--This shouldn't ever be included in a page
--This is for generating the above 'specialFishLoot' variable if it ever needs to change
--To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable
--Also gives you the total fishing weight for saving time later
local lootArray = {}
local totalWt = 0
for i, item in pairs(ItemData.Items) do
if item.fishingCatchWeight ~= nil then
totalWt = totalWt + item.fishingCatchWeight
table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}')
end
end
local result = 'p.specialFishWt = '..totalWt..'\r\n'
result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}'
return result
end
function p.getSpecialAttackByID(ID)
local result = Shared.clone(ItemData.SpecialAttacks[ID + 1])
if result ~= nil then
result.id = ID
end
return result
end
function p.getItemByID(ID)
local result = Shared.clone(ItemData.Items[ID + 1])
if result ~= nil then
result.id = ID
end
return result
end
function p.getItem(name)
local result = nil
name = string.gsub(name, "%%27", "'")
name = string.gsub(name, "'", "'")
name = string.gsub(name, "'", "'")
for i, item in pairs(ItemData.Items) do
local itemName = string.gsub(item.name, '#', '')
if(name == itemName) then
result = Shared.clone(item)
--Make sure every item has an id, and account for Lua being 1-index
result.id = i - 1
break
end
end
return result
end
function p.getItems(checkFunc)
local result = {}
for i, item in pairs(ItemData.Items) do
if checkFunc(item) then
local newItem = Shared.clone(item)
newItem.id = i - 1
table.insert(result, newItem)
end
end
return result
end
function p._getItemStat(item, StatName, ZeroIfNil)
local result = item[StatName]
--Special Overrides:
if StatName == 'stabAttackBonus' then
if item.attackBonus == nil then
result = nil
else
result = item.attackBonus[1]
end
elseif StatName == 'slashAttackBonus' then
if item.attackBonus == nil then
result = nil
else
result = item.attackBonus[2]
end
elseif StatName == 'blockAttackBonus' then
if item.attackBonus == nil then
result = nil
else
result = item.attackBonus[3]
end
elseif StatName == 'attackType' then
result = p._getWeaponAttackType(item)
elseif StatName == 'description' then
result = item.description
if result == nil or result == '' then result = 'No Description' end
elseif StatName == 'completionReq' then
if item.ignoreCompletion == nil or not item.ignoreCompletion then
return 'Yes'
else
return 'No'
end
elseif StatName == 'slayerBonusXP' then
return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
end
if result == nil and ZeroIfNil then result = 0 end
return result
end
function p.getItemStat(frame)
local args = frame.args ~= nil and frame.args or frame
local ItemName = args[1]
local StatName = args[2]
local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
local item = p.getItem(ItemName)
if item == nil then
return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
end
local result = p._getItemStat(item, StatName, ZeroIfNil)
if formatNum then result = Shared.formatnum(result) end
return result
end
--Gets the value of a given modifier for a given item
--asString is false by default, when true it writes the full bonus text
function p._getItemModifier(item, modifier, skill, asString)
if asString == nil then asString = false end
if skill == '' then
skill = nil
elseif type(skill) == 'string' then
skill = Constants.getSkillID(skill)
end
mw.log(item.name..', '..modifier)
local result = 0
if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
if type(item.modifiers[modifier]) == 'table' then
for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
if subVal[1] == skill then
result = subVal[2]
break
end
end
else
result = item.modifiers[modifier]
end
end
if asString then
if skill ~= nil then
return Constants._getModifierText(modifier, {skill, result})
else
return Constants._getModifierText(modifier, result)
end
else
return result
end
end
function p.hasCombatStats(item)
if item.equipmentSlot == nil then
return false
elseif item.equipmentSlot == Constants.getEquipmentSlotID('Weapon') then
return true
end
local combatStatList = {'strengthBonus', 'defenceBonus', 'stabAttackBonus', 'slashAttackBonus', 'blockAttackBonus', 'damageReduction',
'rangedDefenceBonus', 'magicDefenceBonus', 'rangedAttackBonus', 'rangedStrengthBonus', 'magicAttackBonus', 'magicDamageBonus'}
for i, stat in Shared.skpairs(combatStatList) do
if p._getItemStat(item, stat, true) > 0 then
return true
end
end
return false
end
function p.getItemModifier(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame[1]
local modName = frame.args ~= nil and frame.args[2] or frame[2]
local skillName = frame.args ~= nil and frame.args[3] or frame[3]
local asString = frame.args ~= nil and frame.args[4] or frame[4]
if asString ~= nil then
if string.upper(asString) == 'FALSE' then
asString = false
else
asString = true
end
end
local item = p.getItem(itemName)
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
return p._getItemModifier(item, modName, skillName, asString)
end
function p._getWeaponAttackType(item)
if item.type == 'Weapon' then
return Icons.Icon({'Melee', nolink='true'})
elseif item.type == 'Ranged Weapon' then
return Icons.Icon({'Ranged', type='skill', nolink='true'})
elseif item.type == 'Magic Staff' or item.type == 'Magic Wand' then
return Icons.Icon({'Magic', type='skill', nolink='true'})
else
return "Invalid"
end
end
function p.getWeaponAttackType(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = p.getItem(itemName)
if item == nil then
return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
end
return p._getWeaponAttackType(item)
end
function p.getPotionTable(frame)
local potionName = frame.args ~= nil and frame.args[1] or frame
local tiers = {'I', 'II', 'III', 'IV'}
local result = '{| class="wikitable"'
result = result..'\r\n!Potion!!Tier!!Charges!!Effect'
local tier1potion = p.getItem(potionName..' I')
for i, tier in pairs(tiers) do
local tierName = potionName..' '..tier
local potion = p.getItemByID(tier1potion.id + i - 1)
if potion ~= nil then
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({tierName, type='item', notext='true', size='60'})
result = result..'||'..'[['..tierName..'|'..tier..']]'
result = result..'||'..potion.potionCharges..'||'..potion.description
end
end
result = result..'\r\n|}'
return result
end
function p._getOtherItemBoxText(item)
result = ''
--For equipment, show the slot they go in
if item.equipmentSlot ~= nil then
result = result.."\r\n|-\r\n|'''Equipment Slot:''' "..Constants.getEquipmentSlotName(item.equipmentSlot)
if item.isPassiveItem then
result = result..', Passive'
end
end
--For weapons with a special attack, show the details
if item.hasSpecialAttack then
local spAtt = p.getSpecialAttackByID(item.specialAttackID)
result = result.."\r\n|-\r\n|'''Special Attack:'''"
result = result..'\r\n* '..spAtt.chance..'% chance for '..spAtt.name..':'
result = result..'\r\n** '..spAtt.description
end
--For potions, show the number of charges
if item.potionCharges ~= nil then
result = result.."\r\n|-\r\n|'''Charges:''' "..item.potionCharges
end
--For food, show how much it heals for
if item.healsFor ~= nil then
result = result.."\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10)
end
--For Prayer Points, show how many you get
if item.prayerPoints ~= nil then
result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints
end
--For items with modifiers, show what those are
if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
result = result.."\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true)
end
return result
end
function p.getOtherItemBoxText(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = p.getItem(itemName)
local asList = false
if frame.args ~= nil then
asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
end
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
return p._getOtherItemBoxText(item, asList)
end
function p._getItemCategories(item)
local result = ''
if item.category ~= nil then result = result..'[[Category:'..item.category..']]' end
if item.type ~= nil then result = result..'[[Category:'..item.type..']]' end
if item.tier ~= nil then result = result..'[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]' end
if item.hasSpecialAttack then result = result..'[[Category:Items With Special Attacks]]' end
if item.isPassiveItem then result = result..'[[Category:Passive Items]]' end
if item.chanceToDoubleLoot ~= nil and item.chanceToDoubleLoot > 0 then result = result..'[[Category:Double Loot Chance Items]]' end
return result
end
function p.getItemCategories(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = p.getItem(itemName)
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
return p._getItemCategories(item)
end
function p.getSkillcapeTable(frame)
local skillName = frame.args ~= nil and frame.args[1] or frame
local cape = p.getItem(skillName..' Skillcape')
local result = '{| class="wikitable"\r\n'
result = result..'!Skillcape!!Name!!Effect'
result = result..'\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true})
result = result..'||[['..cape.name..']]||'..cape.description
result = result..'\r\n|}'
return result
end
function p.getItemGrid(frame)
result = '{|'
for i, item in Shared.skpairs(ItemData.Items) do
if i % 17 == 1 then
result = result..'\r\n|-\r\n|'
else
result = result..'||'
end
result = result..'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'})
end
result = result..'\r\n|}'
return result
end
function p.getSpecialAttackTable(frame)
local spAttTable = {}
for i, item in Shared.skpairs(ItemData.Items) do
if item.hasSpecialAttack then
if spAttTable[item.specialAttackID] == nil then spAttTable[item.specialAttackID] = {sortName=item.name, Icons = {}} end
table.insert(spAttTable[item.specialAttackID].Icons, Icons.Icon({item.name, type='item'}))
end
end
local result = '{|class="wikitable sortable stickyHeader"'
result = result..'\r\n|-class="headerRow-0"'
result = result..'\r\n!style="min-width:180px"|Weapon(s)!!Name!!Chance!!Effect'
for i, spAttData in Shared.skpairs(spAttTable) do
local spAtt = p.getSpecialAttackByID(i)
table.sort(spAttData.Icons, function(a, b) return a < b end)
result = result..'\r\n|-'
result = result..'\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>')
result = result..'||'..spAtt.name..'||data-sort-value="'..spAtt.chance..'"|'..spAtt.chance..'%'
result = result..'||'..spAtt.description
end
result = result..'\r\n|}'
return result
end
return p