Module:Sandbox/AuronTest: Difference between revisions
From Melvor Idle
(_getItemStat: Add backwards compatibility for isTwoHanded & LevelRequirement stats) |
(_getItemStat: Don't waste time iterating over equipRequirements if the specified skill was not found) |
||
Line 139: | Line 139: | ||
local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$')) | local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$')) | ||
local skillID = Constants.getSkillID(skillName) | local skillID = Constants.getSkillID(skillName) | ||
for i, req in pairs(item.equipRequirements) do | if skillID ~= nil then | ||
for i, req in pairs(item.equipRequirements) do | |||
if req.type == 'Level' then | |||
for j, levelReq in pairs(req.levels) do | |||
if levelReq.skill == skillID then | |||
result = levelReq.level | |||
break | |||
end | |||
end | end | ||
if result ~= nil then break end | |||
end | end | ||
end | end | ||
end | end |
Revision as of 15:27, 21 August 2021
Documentation for this module may be created at Module:Sandbox/AuronTest/doc
-- Used for testing Lua related bits without the possibility of impacting modules that are actively generating page content
--This module contains all sorts of functions for getting data on items
--Several functions related to use tables can be found at Module:Items/UseTables
--Functions related to source tables can be found at Module:Items/SourceTables
--Other functions moved to Module:Items/ComparisonTables
local p = {}
local ItemData = mw.loadData('Module:AuronTest/data')
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring', 'Cool Glasses'}
p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
["Emerald"] = {name = "Emerald", id = 131, chance = 10},
["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
--The base chance to receive a gem while mining
p.GemChance = .01
--The number of different fishing junk items
p.junkCount = 8
--Items (aside from bars & gems) which can be created via Alt Magic
local AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'}
--The kinds of gloves with cost & charges
p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500},
['Mining Gloves'] = {cost=75000, charges=500},
['Smithing Gloves'] = {cost=100000, charges=500},
['Thieving Gloves'] = {cost=100000, charges=500},
['Gem Gloves'] = {cost=500000, charges=2000}}
p.specialFishWt = 6722
p.specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}}
function p.buildSpecialFishingTable()
--This shouldn't ever be included in a page
--This is for generating the above 'specialFishLoot' variable if it ever needs to change
--To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable
--Also gives you the total fishing weight for saving time later
local lootArray = {}
local totalWt = 0
for i, item in pairs(ItemData.Items) do
if item.fishingCatchWeight ~= nil then
totalWt = totalWt + item.fishingCatchWeight
table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}')
end
end
local result = 'p.specialFishWt = '..totalWt..'\r\n'
result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}'
return result
end
function p.getSpecialAttackByID(ID)
local result = Shared.clone(ItemData.SpecialAttacks[ID + 1])
if result ~= nil then
result.id = ID
end
return result
end
function p.getItemByID(ID)
local result = Shared.clone(ItemData.Items[ID + 1])
if result ~= nil then
result.id = ID
end
return result
end
function p.getItem(name)
local result = nil
name = string.gsub(name, "%%27", "'")
name = string.gsub(name, "'", "'")
name = string.gsub(name, "'", "'")
for i, item in pairs(ItemData.Items) do
local itemName = string.gsub(item.name, '#', '')
if(name == itemName) then
result = Shared.clone(item)
--Make sure every item has an id, and account for Lua being 1-index
result.id = i - 1
break
end
end
return result
end
function p.getItems(checkFunc)
local result = {}
for i, item in pairs(ItemData.Items) do
if checkFunc(item) then
local newItem = Shared.clone(item)
newItem.id = i - 1
table.insert(result, newItem)
end
end
return result
end
-- Input: equipmentStats property of an item in the format { { ["key"] = "stabAttackBonus", ["value"] = 2 }, ... }
-- Output: Table in the format { ["stabAttackBonus"] = 2, ... }
function p._processEquipmentStats(equipStats)
local out = {}
if type(equipStats) == 'table' then
for i, stat in pairs(equipStats) do
local k, v = stat["key"], stat["value"]
if out[k] == nil then
out[k] = v
else
out[k] = out[k] + v
end
end
end
return out
end
function p._getItemStat(item, StatName, ZeroIfNil)
local result = item[StatName]
--Special Overrides:
-- Equipment stats first
if Shared.contains(ItemData.EquipmentStatKeys, StatName) then
local equipStats = p._processEquipmentStats(item.equipmentStats)
result = equipStats[StatName]
elseif StatName == 'isTwoHanded' then
if item.validSlots ~= nil and item.occupiesSlots ~= nil then
return Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield')
else
return false
end
elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil then
local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$'))
local skillID = Constants.getSkillID(skillName)
if skillID ~= nil then
for i, req in pairs(item.equipRequirements) do
if req.type == 'Level' then
for j, levelReq in pairs(req.levels) do
if levelReq.skill == skillID then
result = levelReq.level
break
end
end
if result ~= nil then break end
end
end
end
elseif StatName == 'attackType' then
result = p._getWeaponAttackType(item)
elseif StatName == 'description' then
result = item.description
if result == nil or result == '' then result = 'No Description' end
elseif StatName == 'completionReq' then
if item.ignoreCompletion == nil or not item.ignoreCompletion then
return 'Yes'
else
return 'No'
end
elseif StatName == 'slayerBonusXP' then
return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
end
if result == nil and ZeroIfNil then result = 0 end
return result
end
function p.getItemStat(frame)
local args = frame.args ~= nil and frame.args or frame
local ItemName = args[1]
local StatName = args[2]
local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
local item = p.getItem(ItemName)
if item == nil then
return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
end
local result = p._getItemStat(item, StatName, ZeroIfNil)
if formatNum then result = Shared.formatnum(result) end
return result
end
--Gets the value of a given modifier for a given item
--asString is false by default, when true it writes the full bonus text
function p._getItemModifier(item, modifier, skill, asString)
if asString == nil then asString = false end
if skill == '' then
skill = nil
elseif type(skill) == 'string' then
skill = Constants.getSkillID(skill)
end
local result = 0
if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
if type(item.modifiers[modifier]) == 'table' then
for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
if subVal[1] == skill then
result = subVal[2]
break
end
end
else
result = item.modifiers[modifier]
end
end
if asString then
if skill ~= nil then
return Constants._getModifierText(modifier, {skill, result})
else
return Constants._getModifierText(modifier, result)
end
else
return result
end
end
function p.hasCombatStats(item)
if not item.isEquipment or item.validSlots == nil and item.equipmentStats ~= nil then
-- Ensure at least one stat has a non-zero value
local equipStats = p._processEquipmentStats(item.equipmentStats)
for statName, statVal in pairs(equipStats) do
if statVal ~= 0 then return true end
end
end
return false
end
function p.getItemModifier(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame[1]
local modName = frame.args ~= nil and frame.args[2] or frame[2]
local skillName = frame.args ~= nil and frame.args[3] or frame[3]
local asString = frame.args ~= nil and frame.args[4] or frame[4]
if asString ~= nil then
if string.upper(asString) == 'FALSE' then
asString = false
else
asString = true
end
end
local item = p.getItem(itemName)
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
return p._getItemModifier(item, modName, skillName, asString)
end
function p._getWeaponAttackType(item)
if item.isEquipment == true and item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon') then
if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then
local iconType = item.attackType ~= 'melee' and 'skill' or nil
return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'})
end
end
return 'Invalid'
end
function p.getWeaponAttackType(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = p.getItem(itemName)
if item == nil then
return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
end
return p._getWeaponAttackType(item)
end
function p.getPotionTable(frame)
local potionName = frame.args ~= nil and frame.args[1] or frame
local tiers = {'I', 'II', 'III', 'IV'}
local result = '{| class="wikitable"'
result = result..'\r\n!Potion!!Tier!!Charges!!Effect'
local tier1potion = p.getItem(potionName..' I')
for i, tier in pairs(tiers) do
local tierName = potionName..' '..tier
local potion = p.getItemByID(tier1potion.id + i - 1)
if potion ~= nil then
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({tierName, type='item', notext='true', size='60'})
result = result..'||'..'[['..tierName..'|'..tier..']]'
result = result..'||'..potion.potionCharges..'||'..potion.description
end
end
result = result..'\r\n|}'
return result
end
function p._getOtherItemBoxText(item)
result = ''
--For equipment, show the slot they go in
if item.validSlots ~= nil then
result = result.."\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(item.validSlots, ', ')
end
--For weapons with a special attack, show the details
if item.hasSpecialAttack then
local spAttPart = {}
table.insert(spAttPart, "\r\n|-\r\n|'''Special Attack:'''")
for i, spID in ipairs(item.specialAttacks) do
local spAtt = p.getSpecialAttackByID(spID)
table.insert(spAttPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
table.insert(spAttPart, '\r\n** ' .. spAtt.description)
end
result = result .. table.concat(spAttPart)
end
--For potions, show the number of charges
if item.potionCharges ~= nil then
result = result.."\r\n|-\r\n|'''Charges:''' "..item.potionCharges
end
--For food, show how much it heals for
if item.healsFor ~= nil then
result = result.."\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10)
end
--For Prayer Points, show how many you get
if item.prayerPoints ~= nil then
result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints
end
--For items with modifiers, show what those are
if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
result = result.."\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true)
end
return result
end
function p.getOtherItemBoxText(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = p.getItem(itemName)
local asList = false
if frame.args ~= nil then
asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
end
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
return p._getOtherItemBoxText(item, asList)
end
function p._getItemCategories(item)
local result = ''
if item.category ~= nil then result = result..'[[Category:'..item.category..']]' end
if item.type ~= nil then result = result..'[[Category:'..item.type..']]' end
if item.tier ~= nil then result = result..'[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]' end
if item.hasSpecialAttack then result = result..'[[Category:Items With Special Attacks]]' end
if item.validSlots ~= nil then
local slotRemap = {
['Passive'] = 'Passive Items',
['Summon1'] = 'Summoning Familiars',
['Summon2'] = ''
}
for i, slotName in ipairs(item.validSlots) do
local slotRemapName = slotName
if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end
if slotRemapName ~= '' then result = result .. '[[Category:' .. slotRemapName .. ']]' end
end
end
if item.modifiers ~= nil then
local modsDL = {
'increasedChanceToDoubleLootCombat',
'decreasedChanceToDoubleLootCombat',
'increasedChanceToDoubleLootThieving',
'decreasedChanceToDoubleLootThieving'
}
for modName, val in pairs(item.modifiers) do
if Shared.contains(modsDL, modName) then
result = result..'[[Category:Double Loot Chance Items]]'
break
end
end
end
return result
end
function p.getItemCategories(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = p.getItem(itemName)
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
return p._getItemCategories(item)
end
function p.getSkillcapeTable(frame)
local skillName = frame.args ~= nil and frame.args[1] or frame
local cape = p.getItem(skillName..' Skillcape')
local result = '{| class="wikitable"\r\n'
result = result..'!Skillcape!!Name!!Effect'
result = result..'\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true})
result = result..'||[['..cape.name..']]||'..cape.description
result = result..'\r\n|}'
return result
end
function p.getItemGrid(frame)
result = '{|'
for i, item in Shared.skpairs(ItemData.Items) do
if i % 17 == 1 then
result = result..'\r\n|-\r\n|'
else
result = result..'||'
end
result = result..'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'})
end
result = result..'\r\n|}'
return result
end
function p.getSpecialAttackTable(frame)
local spAttTable = {}
for i, item in Shared.skpairs(ItemData.Items) do
if item.hasSpecialAttack then
for i, spID in ipairs(item.specialAttacks) do
local spAtt = p.getSpecialAttackByID(spID)
if spAttTable[spID] == nil then spAttTable[spID] = {sortName=item.name, Icons = {}} end
table.insert(spAttTable[spID].Icons, Icons.Icon({item.name, type='item'}))
end
end
end
local result = '{|class="wikitable sortable stickyHeader"'
result = result..'\r\n|-class="headerRow-0"'
result = result..'\r\n!style="min-width:180px"|Weapon(s)!!Name!!Chance!!Effect'
for i, spAttData in Shared.skpairs(spAttTable) do
local spAtt = p.getSpecialAttackByID(i)
table.sort(spAttData.Icons, function(a, b) return a < b end)
result = result..'\r\n|-'
result = result..'\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>')
result = result..'||'..spAtt.name..'||data-sort-value="'..spAtt.defaultChance..'"|'..spAtt.defaultChance..'%'
result = result..'||'..spAtt.description
end
result = result..'\r\n|}'
return result
end
return p