Combat Effects: Difference between revisions

From Melvor Idle
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==Affliction==
==Affliction==
Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Affliction}}{{MonsterSpecialAttackTable|effect=Affliction}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Affliction}}{{MonsterSpecialAttackTable|effect=Affliction}}
==Bleed==
==Bleed==
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Bleed}}{{MonsterSpecialAttackTable|effect=Bleed}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Bleed}}{{MonsterSpecialAttackTable|effect=Bleed}}
=== Mitigation ===
{{ModifierTable|bleedImmunity|Bleed Immunity|false|displayOtherMods=true}}
==Burn==
==Burn==
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Burn}}{{MonsterSpecialAttackTable|effect=Burn}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Burn}}{{MonsterSpecialAttackTable|effect=Burn}}
=== Mitigation ===
In addition to the below sources of burn immunity, the {{ItemIcon|Dragon}} and {{ItemIcon|Yak}} {{Skill|Summoning}} [[synergy]] prevents the player from taking damage from burning.
{{ModifierTable|burnImmunity|Burn Immunity|false|displayOtherMods=true}}
==Freeze==
==Freeze==
Freeze is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.
Freeze is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Freeze}}{{MonsterSpecialAttackTable|effect=Freeze}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Freeze}}{{MonsterSpecialAttackTable|effect=Freeze}}
=== Mitigation ===
{{ModifierTable|freezeImmunity,stunImmunity|Freeze Immunity|false|displayOtherMods=true}}
==Frostburn==
==Frostburn==
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Frostburn}}{{MonsterSpecialAttackTable|effect=Frostburn}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Frostburn}}{{MonsterSpecialAttackTable|effect=Frostburn}}
=== Mitigation ===
{{ModifierTable|frostBurnImmunity|Frostburn Immunity|false|displayOtherMods=true}}
==Poison==
==Poison==
Poison is a Damage Over Time effect that deals 10% of the target's Max HP over 10 seconds.
Poison is a Damage Over Time effect that deals 10% of the target's Max HP over 10 seconds.
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Poison}}{{MonsterSpecialAttackTable|effect=Poison}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Poison}}{{MonsterSpecialAttackTable|effect=Poison}}
=== Mitigation ===
{{ModifierTable|poisonImmunity,decreasedPoisonDOTDamage,decreasedDeadlyPoisonDOTDamage|Poison Immunity|false|displayOtherMods=true}}
==Sleep==
==Sleep==
Sleep is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
Sleep is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Sleep}}{{MonsterSpecialAttackTable|effect=Sleep}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Sleep}}{{MonsterSpecialAttackTable|effect=Sleep}}
 
=== Mitigation ===
{{ModifierTable|sleepImmunity,increasedChanceToAvoidSleep,decreasedDamageTakenWhenAsleep,increasedHealWhenSleep|Sleep Immunity|false|displayOtherMods=true}}
==Stun==
==Stun==
Stun is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
Stun is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
===Sources===
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{MonsterSpecialAttackTable|effect=Stun}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{MonsterSpecialAttackTable|effect=Stun}}
=== Mitigation ===
{{ModifierTable|stunImmunity,increasedChanceToAvoidStun,decreasedDamageTakenWhenStunned,HealWhenStunned|Stun Immunity|false|displayOtherMods=true}}


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Revision as of 18:53, 27 January 2023

This page is up to date (v1.3.1).

Affliction

Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.

Sources

Bleed

Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.

Sources

Mitigation

Burn

Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.

Sources

Mitigation

In addition to the below sources of burn immunity, the

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Dragon

and

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Yak
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Summoning

synergy prevents the player from taking damage from burning.

Freeze

Freeze is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.

Sources

Mitigation

Frostburn

Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.

Sources

Mitigation

Poison

Poison is a Damage Over Time effect that deals 10% of the target's Max HP over 10 seconds.

Sources

Mitigation

Sleep

Sleep is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.

Sources

Mitigation

Stun

Stun is an effect that prevents the target from attacking. Hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.

Sources

Mitigation

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