Module:Sandbox/AuronTest: Difference between revisions
From Melvor Idle
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function p.getCombatStyleName(styleNum) | function p.getCombatStyleName(styleNum) | ||
if type(styleNum) == 'number' then | |||
local styleName = ConstantData.attackType[styleNum] | |||
if styleName ~= nil then | |||
return Shared.titleCase(styleName) | |||
end | |||
end | |||
return "ERROR: Invalid combat style[[Category:Pages with script errors]]" | |||
end | end | ||
Revision as of 01:25, 12 November 2021
Documentation for this module may be created at Module:Sandbox/AuronTest/doc
local p = {}
local ConstantData = mw.loadData('Module:AuronTest/data')
local ItemData = mw.loadData('Module:Items/data')
local Shared = require('Module:Shared')
--Just hardcoding these because I guess that's where we're at
local modifierTypes = {
["MeleeStrengthBonus"] = { text = "{V}% Melee Strength Bonus", skills = {'Combat'} },
["DamageToDungeonMonsters"] = { text = "{V}% Damage To Dungeon Monsters", skills = {'Combat'} },
["GlobalMasteryXP"] = { text = "{V}% Global Mastery XP", skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning', 'Astrology'} },
["ChanceRandomPotionHerblore"] = { text = "{V}% chance to gain a second potion of a random tier", skills = {'Herblore'} },
["FlatPrayerCostReduction"] = { text = "{V} Prayer Point Cost for Prayers", inverseSign = true, skills = {'Prayer'} },
["MinEarthSpellDmg"] = { text = "{VX} Min Earth Spell Dmg", skills = {'Magic'} },
["SlayerTaskLength"] = { text = "{V}% Slayer Task Length/Qty", skills = {'Slayer'} },
["ChanceToDoubleLootCombat"] = { text = "{V}% Chance To Double Loot in Combat", skills = {'Combat'} },
["GPFromAgility"] = { text = "{V}% GP From Agility", skills = {'Agility'} },
["SkillXP"] = { text = "{V}% {SV0} Skill XP" },
["MiningNodeHP"] = { text = "{V} Mining Node HP", skills = {'Mining'} },
["FarmingYield"] = { text = "{V}% Farming Yield", skills = {'Farming'} },
["GPFromMonstersFlat"] = { text = "{V} GP From Monsters", skills = {'Combat'} },
["GlobalPreservationChance"] = { text = "{V}% Chance to Preserve Resources in Skills" },
["RunePreservation"] = { text = "{V}% Rune Preservation", skills = {'Magic'} },
["MaxHitpoints"] = { text = "{VX} Maximum Hitpoints", skills = {'Combat'} },
["ChanceToDoubleItemsSkill"] = { text = "{V}% Chance to Double Items in {SV0}" },
["autoSlayerUnlocked"] = { text = "{V} Auto Slayer Unlocked", skills = {'Slayer'} },
["HitpointRegeneration"] = { text = "{V}% Hitpoint Regeneration", skills = {'Combat'} },
["PotionChargesFlat"] = { text = "{V} Charges per Potion" },
["SkillInterval"] = { text = "{VMS}s {SV0} Interval", isIncreaseNegative = true },
["BankSpace"] = { text = "{V} Bank Space" },
["MinHitBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit", skills = {'Combat'} },
["DamageToSlayerTasks"] = { text = "{V}% Damage To Slayer Tasks", skills = {'Combat'} },
["Lifesteal"] = { text = "{V}% Lifesteal", skills = {'Combat'} },
["HPRegenFlat"] = { text = "{VX} Flat HP Regen", skills = {'Combat'} },
["ChanceToDoubleOres"] = { text = "{V}% Chance to Double Ores in Mining", skills = {'Combat'} },
["MonsterRespawnTimer"] = { text = "{VMS}s Monster Respawn Timer", isIncreaseNegative = true, skills = {'Combat'} },
["SkillPreservationChance"] = { text = "{V}% Chance to Preserve Resources in {SV0}" },
["DamageToCombatAreaMonsters"] = { text = "{V}% Damage To Combat Area Monsters", skills = {'Combat'} },
["TreeCutLimit"] = { text = "{V} Tree Cut Limit", skills = {'Woodcutting'} },
["EquipmentSets"] = { text = "{V} Equipment Sets" },
["HiddenSkillLevel"] = { text = "{V} Hidden {SV0} Level" },
["ChanceToPreservePrayerPoints"] = { text = "{V}% Chance To Preserve Prayer Points", skills = {'Prayer'} },
["ReflectDamage"] = { text = "{V}% Reflect Damage", skills = {'Combat'} },
["MeleeEvasion"] = { text = "{V}% Melee Evasion", skills = {'Combat'} },
["DamageToSlayerAreaMonsters"] = { text = "{V}% Damage To Slayer Area Monsters", skills = {'Combat'} },
["GPFromMonsters"] = { text = "{V}% GP From Monsters", skills = {'Combat'} },
["MagicEvasion"] = { text = "{V}% Magic Evasion", skills = {'Combat'} },
["DamageReduction"] = { text = "{V}% Damage Reduction", skills = {'Combat'} },
["MinWaterSpellDmg"] = { text = "{VX} Min Water Spell Dmg", skills = {'Magic'} },
["DamageToAllMonsters"] = { text = "{V}% Damage To All Monsters", skills = {'Combat'} },
["golbinRaidIncreasedStartingRuneCount"] = { text = "{V} to starting Elemental Rune count" },
["FoodHealingValue"] = { text = "{V}% Food Healing Value", skills = {'Combat'} },
["MinFireSpellDmg"] = { text = "{VX} Min Fire Spell Dmg", skills = {'Magic'} },
["SlayerCoins"] = { text = "{V}% Slayer Coins", skills = {'Slayer'} },
["GPFromThievingFlat"] = { text = "{V} GP From Thieving", skills = {'Thieving'} },
["GlobalAccuracy"] = { text = "{V}% Global Accuracy", skills = {'Combat'} },
["SlayerAreaEffectNegationFlat"] = { text = "{V}% Flat Slayer Area Effect Negation", skills = {'Combat'} },
["MagicAccuracyBonus"] = { text = "{V}% Magic Accuracy Bonus", skills = {'Combat'} },
["SkillIntervalPercent"] = { text = "{V}% {SV0} Interval", isIncreaseNegative = true },
["GlobalSkillXP"] = { text = "{V}% Global Skill XP" },
["MeleeAccuracyBonus"] = { text = "{V}% Melee Accuracy Bonus", skills = {'Combat'} },
["DamageToBosses"] = { text = "{V}% Damage To Bosses", skills = {'Combat'} },
["ChanceToPreservePotionCharge"] = { text = "{V}% Chance To Preserve Potion Charge" },
["MaxHitPercent"] = { text = "{V}% Max Hit", skills = {'Combat'} },
["AltMagicSkillXP"] = { text = "{V}% Alt. Magic Skill XP", skills = {'Magic'} },
["MinAirSpellDmg"] = { text = "{VX} Min Air Spell Dmg", skills = {'Combat'} },
["AutoEatEfficiency"] = { text = "{V}% Auto Eat Efficiency", skills = {'Combat'} },
["GPFromThieving"] = { text = "{V}% GP From Thieving", skills = {'Thieving'} },
["ChanceToDoubleItemsGlobal"] = { text = "{V}% Chance to Double Items Globally" },
["GPGlobal"] = { text = "{V}% GP from all sources (Except Item Selling)", skills = {'Combat', 'Thieving', 'Agility'} },
["RangedAccuracyBonus"] = { text = "{V} Ranged Accuracy Bonus", skills = {'Combat'} },
["AutoEatThreshold"] = { text = "{V}% Auto Eat Threshold", skills = {'Combat'} },
["freeBonfires"] = { text = "+ Automatically relight bonfires for free", skills = {'Firemaking'} },
["AutoEatHPLimit"] = { text = "{V}% Auto Eat HP Limit", skills = {'Combat'} },
["BankSpaceShop"] = { text = "{V} Bank Space from Shop" },
["BirdNestDropRate"] = { text = "{V}% Bird Nest drop rate", skills = {'Woodcutting'} },
["RangedEvasion"] = { text = "{V}% Ranged Evasion", skills = {'Combat'} },
["ChanceDoubleHarvest"] = { text = "{V}% chance for double harvest", skills = {'Farming'} },
["golbinRaidStartingWeapon"] = { text = "Start the Golbin Raid with an {IV}" },
["AttackRolls"] = { text = "+Lucky Hit Chance (Roll twice, take the better result)", skills = {'Combat'} },
["AmmoPreservation"] = { text = "{V}% Ammo Preservation", skills = {'Ranged'} },
["RangedStrengthBonus"] = { text = "{V}% Ranged Strength Bonus", skills = {'Combat'} },
["MagicDamageBonus"] = { text = "{V}% Magic Damage Bonus", skills = {'Combat'} },
["MasteryXP"] = { text = "{V}% {SV0} Mastery XP" },
["dungeonEquipmentSwapping"] = { text = "{V} Dungeon Equipment Swapping", skills = {'Combat'} },
["SeeingGoldChance"] = { text = "{V}% chance for Silver Ore to also produce a Gold Bar when smithed", skills = {'Smithing'} },
["ElementalRuneGain"] = { text = "{V} runes received when generating random elemental runes", skills = {'Runecrafting'} },
["GPFromSales"] = { text = "{V}% GP From Sales" },
["MaxHitFlat"] = { text = "{VX} Max Hit", skills = {'Combat'} },
["ChanceNoDamageMining"] = { text = "{V}% chance to do zero damage to Ores and Rune Essence", skills = {'Mining'} },
["ChanceForElementalRune"] = { text = "{V}% chance to receive random elemental runes per Runecraft", skills = {'Runecrafting'} },
["ChanceToApplyBurn"] = { text = "{V}% Chance to apply Burn to Enemy in Combat", skills = {'Combat'} },
["SummoningShardCost"] = { text = "{V} Shard Cost when creating Familiars in Summoning", skills = {'Summoning'}, isIncreaseNegative = true },
["SummoningCreationCharges"] = { text = "{V} Base Quantity for Summoning Tablet Creation", skills = {'Summoning'} },
["SummoningChargePreservation"] = { text = "{V}% Chance to preserve Summoning Charges", skills = {'Summoning'} },
["GPOnEnemyHit"] = { text = "{V} GP Gained on successful Enemy Hit", skills = {'Combat'} },
["AdditionalRunecraftCountRunes"] = { text = "{V} Additional Runes of the same type in Runecrafting", skills = {'Runecrafting'} },
["ChanceAdditionalSkillResource"] = { text = "{V}% Chance to gain +1 additional resource in {SV0}. Cannot be doubled" },
["AttackIntervalPercent"] = { text = "{V}% Attack Interval", isIncreaseNegative = true, skills = {'Combat'} },
["summoningSynergy_0_1"] = {text = "Upon killing an Enemy, grants GP equal to {V}% of their highest base Evasion Rating.", skills = {"Combat",}},
["summoningSynergy_0_6"] = {text = "Grants GP equal to {V}% of your MELEE damage dealt.", skills = {"Combat"}},
["summoningSynergy_0_7"] = {text = "Grants GP equal to {V}% of your RANGED damage dealt.", skills = {"Combat"}},
["summoningSynergy_0_8"] = {text = "Grants GP equal to {V}% of your MAGIC damage dealt.", skills = {"Combat"}},
["summoningSynergy_0_12"] = {text = "Upon killing a Slayer Task Enemy, grants {V}% GP.", skills = {"Combat"}},
["summoningSynergy_0_13"] = {text = "Upon being hit by an Enemy, grants GP equal to ({V} * Your Damage Reduction). This can only proc once every Enemy Attack Turn.", skills = {"Combat"}},
["summoningSynergy_0_14"] = {text = "{VX100}% of regenerated health gained as GP", skills = {"Combat"}},
["summoningSynergy_0_15"] = {text = "Upon killing an Enemy that is BURNING, grants {V}% GP.", skills = {"Combat"}},
["summoningSynergy_1_2"] = {text = "When player has full HP, effects from the Occultist Familiar are tripled.", skills = {"Combat"}},
["summoningSynergy_1_8"] = {text = "{V} Magic Defence Bonus.", skills = {"Combat"}},
["summoningSynergy_1_12"] = {text = "If the Enemy is your current Slayer Task, {V}% Enemy Accuracy Rating.", skills = {"Combat"}, inverseSign = true},
["summoningSynergy_1_13"] = {text = "Grants flat Melee & Ranged Defence Bonus equal to your Damage Reduction", skills = {"Combat"}},
["summoningSynergy_1_14"] = {text = "If the Enemy has more combined Evasion Ratings than the Player, grants {V}% Hitpoint Regeneration.", skills = {"Combat"}},
["summoningSynergy_1_15"] = {text = "If the Player is BURNING, grants {V} Melee, Ranged and Magic Defence Bonus.", skills = {"Combat"}},
["summoningSynergy_2_12"] = {text = "Grants Slayer Coins equal to {V}% of HP leeched from Lifesteal.", skills = {"Slayer"}},
["summoningSynergy_2_13"] = {text = "Upon attacking an Enemy, heals you for {V}% of your Damage Reduction. This can only proc once every 2 seconds.", skills = {"Combat"}},
["summoningSynergy_2_15"] = {text = "Heals you for all damage dealt by the Wolf & Dragon Familiars.", skills = {"Combat"}},
["summoningSynergy_3_4"] = {text = "{V}% chance per action in Woodcutting to gain a random Gem.", skills = {'Woodcutting'}},
["summoningSynergy_3_5"] = {text = "{V}% Increased Special Item chance in Fishing. {V}% Increased chance to obtain a Bird Nests in Woodcutting.", skills = {'Fishing'}},
["summoningSynergy_3_9"] = {text = "{V}% chance to receive +1 Cooked Food in Cooking. Cannot be doubled.", skills = {'Cooking'}},
["summoningSynergy_3_10"] = {text = "{V}% Runecrafting Preservation Chance when creating Staves.", skills = {'Runecrafting'}},
["summoningSynergy_3_11"] = {text = "When successfully pickpocketing the Lumberjack in Thieving, grants {V} Bird Nest instead of GP.", skills = {'Thieving'}},
["summoningSynergy_3_16"] = {text = "In Woodcutting, {V}% chance for a random Silver or Gold Jewelry to drop instead of a Bird Nest.", skills = {'Woodcutting'}},
["summoningSynergy_3_17"] = {text = "{V}% chance to gain +1 Base Logs from Woodcutting, or produced Items from Smithing.", skills = {'Woodcutting'}},
["summoningSynergy_3_18"] = {text = "While the Bird Nest Potion is active in Woodcutting, grants {V} minimum Bird Nest.", skills = {'Woodcutting'}},
["summoningSynergy_3_19"] = {text = "{V}% of Woodcutting Skill XP is earned as Firemaking Skill XP. Chance to double Logs is halved.", skills = {'Woodcutting', 'Firemaking'}},
["summoningSynergy_4_5"] = {text = "When receiving a Gem from Mining or Fishing, there is a {V}% chance to get another random Gem.", skills = {'Fishing', 'Mining'}},
["summoningSynergy_4_9"] = {text = "{V}% base burn chance in Cooking. Grants 100 Coal Ore when burning Food.", skills = {'Cooking'}},
["summoningSynergy_4_10"] = {text = "Base quantity for Rune Essence in Mining is doubled.", skills = {'Mining'}},
["summoningSynergy_4_11"] = {text = "When successfully pickpocketing the Miner in Thieving, {V}% chance to get a random Gem.", skills = {'Thieving'}},
["summoningSynergy_4_16"] = {text = "Base quantity for Silver Ore & Gold Ore is doubled in Mining.", skills = {'Mining'}},
["summoningSynergy_4_17"] = {text = "{V}% chance to receive a smithed verion of the Ore you are Mining.", skills = {'Mining'}},
["summoningSynergy_4_18"] = {text = "While the Perfect Swing Potion is active in Mining, all Mining Nodes have {V} Max HP.", skills = {'Mining'}},
["summoningSynergy_4_19"] = {text = "{V}% chance to recieve a Diamond per action in Firemaking.", skills = {'Firemaking'}},
["summoningSynergy_5_9"] = {text = "{V}% chance to recieve an extra Fish as a Cooked version while Fishing.", skills = {'Fishing'}},
["summoningSynergy_5_10"] = {text = "In Runecrafting, when creating a Combination Rune that requires Water Runes as an ingredient, produce {V} extra Combination Runes.", skills = {'Runecrafting'}},
["summoningSynergy_5_11"] = {text = "-50% Thieving Skill Interval for Fisherman only. Also grants +2 Base Thieving Item Qty from Fisherman only.", skills = {'Thieving'}},
["summoningSynergy_5_16"] = {text = "33% chance to gain a random Gem while creating Jewelry in Crafting.", skills = {'Crafting'}},
["summoningSynergy_5_17"] = {text = "While creating Dragon Gear in Smithing, grants {V}% Smithing Preservation chance.", skills = {'Smithing'}},
["summoningSynergy_5_18"] = {text = "{V}% charges when using the Fishermans Potion. Bonus is applied when new Potion is activated. Charges are used each Fishing action.", skills = {'Fishing'}},
["summoningSynergy_6_7"] = {text = "While fighting a Ranged Enemy, grants {V} Melee Accuracy Bonus and {V} Melee Strength Bonus.", skills = {"Combat", 'Melee'}},
["summoningSynergy_6_8"] = {text = "While fighting your current Slayer Task, grants {V}% of your Magic Max Hit as Minimum Damage.", skills = {"Combat", 'Magic'}},
["summoningSynergy_6_12"] = {text = "While fighting your current Slayer Task, grants {V}% of your Melee Max Hit as Minimum Damage.", skills = {"Combat", 'Melee'}},
["summoningSynergy_6_13"] = {text = "While fighting a Ranged Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
["summoningSynergy_6_14"] = {text = "While using a Melee Weapon, grants {V}% of your Melee Max Hit as Flat HP Regen.", skills = {"Combat", 'Melee'}},
["summoningSynergy_6_15"] = {text = "If the Enemy is BURNING, effects from the Minotaur Familiar are tripled.", skills = {"Combat", 'Melee'}},
["summoningSynergy_7_8"] = {text = "While fighting a Magic Enemy, grants {V} Ranged Accuracy Bonus and {V} Ranged Strength Bonus.", skills = {"Combat", 'Ranged'}},
["summoningSynergy_7_12"] = {text = "While fighting your current Slayer Task, grants {V}% of your Ranged Max Hit as Minimum Damage.", skills = {"Combat", 'Ranged'}},
["summoningSynergy_7_13"] = {text = "While fighting a Magic Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
["summoningSynergy_7_14"] = {text = "While using a Ranged Weapon, grants {V}% of your Ranged Max Hit as HP Regeneration.", skills = {"Combat", 'Ranged'}},
["summoningSynergy_7_15"] = {text = "Your Ranged Attacks now have {V}% to inflict BURNING on the Enemy.", skills = {"Combat", 'Ranged'}},
["summoningSynergy_8_12"] = {text = "Grants Slayer Coins equal to {V}% of your Magic Damage while on Slayer Task.", skills = {'Slayer'}},
["summoningSynergy_8_13"] = {text = "While fighting a Melee Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
["summoningSynergy_8_14"] = {text = "Grants {V}% of your Max Hit as HP Regeneration if using a Magic Attack Style.", skills = {"Combat", 'Magic'}},
["summoningSynergy_9_11"] = {text = "The Chef in Thieving now deals no damage to you.", skills = {'Thieving'}},
["summoningSynergy_9_16"] = {text = "Crafting Recipes that require Dragonhide now use {V} quantity to create. Recipe cost cannot go below 1.", skills = {'Crafting'}, inverseSign = true},
["summoningSynergy_9_17"] = {text = "-{VMS}s Skill Interval for Cooking & Smithing.", skills = {'Cooking', 'Smithing'}},
["summoningSynergy_9_18"] = {text = "Generous Cook Potions now provide {V}% charges. This bonus is applied when a new potion is activated.", skills = {'Cooking'}},
["summoningSynergy_10_11"] = {text = "Successfully pickpocketting the Miner in Thieving will now grant {V} Rune Essence.", skills = {'Thieving'}},
["summoningSynergy_10_16"] = {text = "{V}% chance to double when creating Leather, Hard Leather or Dragonhide Armour in Crafting.", skills = {'Crafting'}},
["summoningSynergy_10_17"] = {text = "{V}% Smithing & Runecrafting Preservation Chance."},
["summoningSynergy_10_18"] = {text = "While the Elemental Potion is active in Runecrafting, grants a chance to get random Combination Runes. The chance and quantity is equal to that of the Elemental Potion.", skills = {'Runecrafting'}},
["summoningSynergy_10_19"] = {text = "Grants {V} Fire Runes while creating Elemental Runes.", skills = {'Runecrafting'}},
["summoningSynergy_11_16"] = {text = "Upon receiving an item in Thieving, grants GP equal to {VX100}% of its sale price.", skills = {'Thieving'}},
["summoningSynergy_11_17"] = {text = "Upon successfully pickpocketting an item from the Miner in Thieving, {V}% chance to receive a random Bar.", skills = {'Thieving'}},
["summoningSynergy_11_18"] = {text = "{V}% chance to obtain a single Herb Sack while Thieving the Farmer, on top of the original item obtained.", skills = {'Thieving'}},
["summoningSynergy_11_19"] = {text = "While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all.", skills = {'Thieving'}},
["summoningSynergy_12_13"] = {text = "While fighting your current Slayer Task, {V}% Damage Reduction.", skills = {"Combat"}},
["summoningSynergy_12_14"] = {text = "While fighting your current Slayer Task, {V}% Hitpoints Regeneration.", skills = {"Combat"}},
["summoningSynergy_13_14"] = {text = "{V}% Hitpoints Regeneration if you have less than 75% Current HP.", skills = {"Combat"}},
["summoningSynergy_16_17"] = {text = "{V}% chance to preserve resources in Crafting when creating Rings or Amulets only.", skills = {'Crafting'}},
["summoningSynergy_16_18"] = {text = "Crafting Potions now last twice as long. Bonus is applied when a new potion is activated. Charges are used per Crafting action.", skills = {'Crafting'}},
["summoningSynergy_16_19"] = {text = "Burning Logs in Firemaking grants GP equal to {V+100}% of its base sale price.", skills = {'Firemaking'}},
["summoningSynergy_17_18"] = {text = "While using the Seeing Gold Potion in Smithing, double Silver & Gold Bar output.", skills = {'Smithing'}},
["summoningSynergy_17_19"] = {text = "{V} Coal required for Smithing Item production.", skills = {'Smithing'}, inverseSign = true},
["summoningSynergy_18_19"] = {text = "While using the Controlled Heat Potions, +5% Firemaking Skill XP and Bonfire duration is doubled. Charges are used per Firemaking action.", skills = {'Firemaking'}},
-- New 0.21 modifiers
["AgilityObstacleCost"] = { text = "{V}% Agility Obstacle Build Costs", skills = {'Agility'}, isIncreaseNegative = true },
["allowAttackAugmentingMagic"] = { text = "Magic Curses and Auroras can be used without a magic weapon", skills = {'Combat'} },
["allowSignetDrops"] = { text = "Something else drops instead of Gold Topaz Ring" },
["aprilFoolsDecreasedCarrotGang"] = { text = "{V} Carrot Gang reputation points", isIncreaseNegative = true, inverseSign = true, skills = {'Combat'} },
["aprilFoolsDecreasedLemonGang"] = { text = "{V} Lemon Gang reputation points", isIncreaseNegative = true, inverseSign = true, skills = {'Combat'} },
["aprilFoolsDecreasedMovementSpeed"] = { text = "{V} Movement Speed", isIncreaseNegative = true, inverseSign = true },
["aprilFoolsDecreasedTeleportCost"] = { text = "{V}% Rune cost for Teleportation Spells", inverseSign = true },
["aprilFoolsDecreasedUpdateDelay"] = { text = "{V} days next Major Update has been delayed", inverseSign = true },
["aprilFoolsIncreasedCarrotGang"] = { text = "{V} Carrot Gang reputation points", skills = {'Combat'} },
["aprilFoolsIncreasedLemonGang"] = { text = "{V} Lemon Gang reputation points", skills = {'Combat'} },
["aprilFoolsIncreasedMovementSpeed"] = { text = "{V} Movement Speed" },
["aprilFoolsIncreasedTeleportCost"] = { text = "{V}% Rune cost for Teleportation Spells", isIncreaseNegative = true },
["aprilFoolsIncreasedUpdateDelay"] = { text = "{V} days next Major Update has been delayed", isIncreaseNegative = true },
["AttackInterval"] = { text = "{VMS}s Attack Interval", isIncreaseNegative = true, skills = {'Combat'} },
["autoBurying"] = { text = "Bones are automatically buried for {V+100}% of their prayer point value", skills = {'Prayer'} },
["autoLooting"] = { text = "Combat loot is automatically collected", skills = {'Combat'} },
["bleedImmunity"] = { text = "Immune to bleeding", skills = {'Combat'} },
["BleedLifesteal"] = { text = "{V}% Bleed lifsteal", skills = {'Combat'} },
["BonusCoalMining"] = { text = "{V} Coal Ore per Ore Mined. (Item doubling does not apply)", skills = {'Mining'} },
["bonusCoalOnDungeonCompletion"] = { text = "1% chance to recieve {V} Coal when completing a dungeon", skills = {'Combat'} },
["burnImmunity"] = { text = "Immune to burning", skills = {'Combat'} },
["BurnLifesteal"] = { text = "{V}% Burn lifesteal", skills = {'Combat'} },
["bypassSlayerItems"] = { text = "Bypass Slayer Area item requirements", skills = {'Slayer'} },
["ChanceToConvertSeedDrops"] = { text = "{V}% chance to convert combat seed drops to herbs", skills = {'Combat'} },
["CompostPreservationChance"] = { text = "{V}% Chance to preserve Compost or Weird Gloop applied to Farming Plots when harvesting", skills = {'Farming'} },
["Confusion"] = { text = "Take {V}% of remaining HP as damage on a succesful attack", isIncreaseNegative = true, skills = {'Combat'} },
["curseImmunity"] = { text = "Immune to curses", skills = {'Combat'} },
["DamageReductionPercent"] = { text = "{V}% increased damage reduction", skills = {'Combat'} },
["DamageTaken"] = { text = "Take {V}% more Damage from attacks", isIncreaseNegative = true, skills = {'Combat'} },
["debuffImmunity"] = { text = "Immune to debuffs", skills = {'Combat'} },
["Decay"] = { text = "Take {V}% of Max HP as damage on a succesful attack", isIncreaseNegative = true, skills = {'Combat'} },
["doubleItemsSkill"] = { text = "x{VMUL} Items recieved from {SV0}" },
["doubleOresMining"] = { text = "x{VMUL} Ores recieved from Mining", skills = {'Mining'} },
["DragonBreathDamage"] = { text = "{V}% damage taken from dragonbreath", isIncreaseNegative = true, skills = {'Combat'} },
["FiremakingCoalChance"] = { text = "{V}% chance to recieve coal when burning logs in Firemaking", skills = {'Firemaking'} },
["FlatMaxHitpoints"] = { text = "{VX} Maximum Hitpoints", skills = {'Hitpoints'} },
["FlatMinHit"] = { text = "{VX} Minimum Hit", skills = {'Combat'} },
["FlatReflectDamage"] = { text = "{VX} Reflect Damage", skills = {'Combat'} },
["freeCompost"] = { text = "Composting crops in Farming is free", skills = {'Farming'} },
["GlobalEvasion"] = { text = "{V}% increased Evasion Ratings", skills = {'Combat'} },
["golbinRaidIncreasedMaximumAmmo"] = { text = "{V}% Maximum Ammo in Golbin Raid", skills = {'Combat'} },
["golbinRaidIncreasedMaximumRunes"] = { text = "{V}% Maximum Runes in Golbin Raid", skills = {'Combat'} },
["golbinRaidIncreasedMinimumFood"] = { text = "{V} Minimum Food in Golbin Raid", skills = {'Combat'} },
["golbinRaidIncreasedPrayerLevel"] = { text = "{V} Prayer Levels in Golbin Raid", skills = {'Prayer'} },
["golbinRaidIncreasedPrayerPointsStart"] = { text = "{V} Starting Prayer Points in Golbin Raid", skills = {'Prayer'} },
["golbinRaidIncreasedPrayerPointsWave"] = { text = "{V} Prayer Points per Wave in Golbin Raid", skills = {'Prayer'} },
["golbinRaidPassiveSlotUnlocked"] = { text = "Unlocked Passive Slot in Golbin Raid", skills = {'Combat'} },
["golbinRaidPrayerUnlocked"] = { text = "Unlocked Prayer in Golbin Raid", skills = {'Prayer'} },
["golbinRaidWaveSkipCostReduction"] = { text = "{V}% Golbin Raid wave Skip Cost", inverseSign = true, skills = {'Combat'} },
["GPMultiplierCap"] = { text = "{VD}% maximum gp per damage dealt", skills = {'Combat'} },
["GPMultiplierMin"] = { text = "{VD}% minimum gp per damage dealt", skills = {'Combat'} },
["GPMultiplierPer1MGP"] = { text = "{VD}% GP per damage dealt for every 1M GP owned", skills = {'Combat'} },
["itemProtection"] = { text = "Items are not lost on death", skills = {'Combat'} },
["MagicCritChance"] = { text = "{V}% Magic critical hit chance", skills = {'Magic'} },
["MagicLifesteal"] = { text = "{V}% Magic lifesteal", skills = {'Magic'} },
["MagicMaxHit"] = { text = "{V}% Magic Max Hit", skills = {'Magic'} },
["magicProtection"] = { text = "You have a set {V}% chance to dodge Magic attacks", skills = {'Magic'} },
["MasteryPoolProgress"] = { text = "{V}% to effective Mastery Pool progress" },
["MaxAirSpellDmg"] = { text = "{MX} Max Air Spell Dmg", skills = {'Magic'} },
["MaxEarthSpellDmg"] = { text = "{MX} Max Earth Spell Dmg", skills = {'Magic'} },
["MaxFireSpellDmg"] = { text = "{MX} Max Fire Spell Dmg", skills = {'Magic'} },
["MaxWaterSpellDmg"] = { text = "{MX} Max Water Spell Dmg", skills = {'Magic'} },
["MeleeCritChance"] = { text = "{V}% Melee critical hit chance", skills = {'Combat'} },
["MeleeLifesteal"] = { text = "{V}% Melee Lifesteal", skills = {'Combat'} },
["MeleeMaxHit"] = { text = "{V}% Melee Max Hit", skills = {'Combat'} },
["meleeProtection"] = { text = "You have a set {V}% chance to dodge Melee attacks", skills = {'Combat'} },
["MeleeStunThreshold"] = { text = "Melee attacks stun the target when they deal {V}% of max hit", skills = {'Combat'} },
["MiningGemChance"] = { text = "{V}% Chance to recieve gems from Mining (Does not work for Rune Essence)", skills = {'Combat'} },
["OffItemChance"] = { text = "{V}% increased chance to recieve an off-item (An item from a skill that is not the main resource you are gathering)" },
["poisonImmunity"] = { text = "Immune to poison", skills = {'Combat'} },
["PoisonLifesteal"] = { text = "{V}% Poison lifesteal", skills = {'Combat'} },
["PrayerCost"] = { text = "{V}% Prayer Point Cost for Prayers", isIncreaseNegative = true, skills = {'Prayer'} },
["RangedCritChance"] = { text = "{V}% Ranged critical hit chance", skills = {'Ranged'} },
["RangedLifesteal"] = { text = "{V}% Ranged Lifesteal", skills = {'Ranged'} },
["RangedMaxHit"] = { text = "{V}% Ranged Max Hit", skills = {'Ranged'} },
["rangedProtection"] = { text = "You have a set {V}% chance to dodge Ranged attacks", skills = {'Ranged'} },
["RebirthChance"] = { text = "{V}% chance to respawn with full hitpoints upon reaching 0 hitpoints", skills = {'Combat'} },
["RedemptionPercent"] = { text = "{V}% of max hitpoints healed on redemption", skills = {'Combat'} },
["RedemptionThreshold"] = { text = "{V}% redemption threshold", skills = {'Combat'} },
["RolledReflectDamage"] = { text = "{S}0-{V} Reflect Damage", isIncreaseNegative = true, unsigned = true, skills = {'Combat'} },
["RuneProvision"] = { text = "Rune providing items provide {VMUL}x as many runes", skills = {'Combat'} },
["SecondaryFoodBurnChance"] = { text = "{V}% Secondary Chance to burn food when Cooking", isIncreaseNegative = true, skills = {'Cooking'} },
["sleepImmunity"] = { text = "Immune to Sleep", skills = {'Combat'} },
["SmithingCoalCost"] = { text = "{V}% Coal Costs for Smithing", skills = {'Smithing'}, isIncreaseNegative = true },
["stunImmunity"] = { text = "Immune to Stuns and Freezes", skills = {'Combat'} },
["summoningSynergy_9_19"] = { text = "" },
-- 0.22 Modifiers
["AllotmentSeedCost"] = { text = "{V} seed cost to plant Allotments in Farming", isIncreaseNegative = true, skills = {'Farming'} },
["AltMagicRunePreservation"] = { text = "{V}% Rune Preservation for Alt. Magic Spells", skills = {'Magic'} },
["autoEquipFoodUnlocked"] = { text = "Auto Equip Food Unlocked", skills = {'Combat', 'Cooking'} },
["autoSwapFoodUnlocked"] = { text = "Auto Swap Food Unlocked", skills = {'Combat'} },
["ChancePerfectCookFire"] = { text = "{V}% Perfect Cook chance for items cooked on Cooking Fire", skills = {'Cooking'} },
["ChancePerfectCookFurnace"] = { text = "{V}% Perfect Cook chance for items cooked in Furnace", skills = {'Cooking'} },
["ChancePerfectCookGlobal"] = { text = "{V}% Global Perfect Cook chance.", skills = {'Cooking'} },
["ChancePerfectCookPot"] = { text = "{V}% Perfect Cook chance for items cooked in Pot", skills = {'Cooking'} },
["ChanceSuccessfulCook"] = { text = "{V}% chance to successfully Cook an item.", skills = {'Cooking'} },
["FishingSpecialChance"] = { text = "{V}% chance to receive Special Items from Fishing", skills = {'Fishing'} },
["Frostburn"] = { text = "{V}% of Current HP taken as damage per Attack", isIncreaseNegative = true, skills = {'Combat'} },
["masteryToken"] = { text = "Grants Mastery Pool XP equal to {V}% of the maximum Mastery Pool XP for the respective skill",
skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming',
'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning', 'Astrology'} },
["MinThievingGP"] = { text = "{V}% minimum GP from Thieving", skills = {'Thieving'} },
["RunecraftingEssencePreservation"] = { text = "{V}% chance to preserve resources when Runecrafting runes", skills = {'Runecrafting'} },
["SummoningMaxHit"] = { text = "{V}% Summoning Max Hit", skills = {'Combat'} },
["ThievingStealth"] = { text = "{V} Stealth while Thieving", skills = {'Thieving'} },
-- 1.0 Modifiers
["AfflictionChance"] = { text = "{V}% chance to apply affliction when attacking", skills = {'Combat'} },
["allowLootContainerStacking"] = { text = "Items other than bones stack within the loot container", skills = {'Combat'} },
["BaseStardustDropQty"] = { text = "{V}% to base drop quantity of Stardust and Golden Stardust from Astrology", skills = {'Astrology'} },
["BleedReflectChance"] = { text = "{V}% chance to inflict a bleed that does 100% of the attack's damage to attackers when hit", skills = {'Combat'} },
["ChanceForDiamondFiremaking"] = { text = "{V}% chance to receive a Diamond per action in Firemaking (Cannot be doubled)", skills = {'Firemaking'} },
["ChanceToApplyFrostburn"] = { text = "{V}% chance to apply Frostburn when attacking", skills = {'Combat'} },
["ChanceToApplyPoison"] = { text = "{V}% chance to apply Poison when hitting with an attack", skills = {'Combat'} },
["ChanceToIncreaseStunDuration"] = { text = "{V}% chance to increase the length of stuns inflicted by 1 turn", skills = {'Combat'} },
["ChanceToPreserveFood"] = { text = "{V}% chance to Preserve Food when eaten", skills = {'Combat'} },
["ElementalEffectChance"] = { text = "{V}% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack (once per turn)", skills = {'Combat'} },
["EndOfTurnHealing2"] = { text = "{V}% of current hitpoints every 2 turns", skills = {'Combat'} },
["EndOfTurnHealing3"] = { text = "{V}% of current hitpoints every 3 turns", skills = {'Combat'} },
["EndOfTurnHealing5"] = { text = "{V}% of current hitpoints every 5 turns", skills = {'Combat'} },
["freeProtectItem"] = { text = "The Protect Item Prayer costs nothing", skills = {'Prayer'} },
["frostBurnImmunity"] = { text = "{V}% chance to ignore Frostburn", skills = {'Combat'} },
["globalEvasionHPScaling"] = { text = "Evasion Ratings are multiplied by {V} times current Hitpoints percent", skills = {'Combat'} },
["infiniteLootContainer"] = { text = "The loot container has an infinite amount of slots", skills = {'Combat'} },
["magicImmunity"] = { text = "Immune to Magic attacks", skills = {'Combat'} },
["meleeImmunity"] = { text = "Immune to Melee attacks", skills = {'Combat'} },
["MeleeStunChance"] = { text = "{V}% chance to stun when hitting with a Melee attack (once per turn)", skills = {'Combat'} },
["MinNatureSpellDamageBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit when using Nature spells", skills = {'Combat'} },
["NonMagicPoisonChance"] = { text = "{V}% chance to apply poison when hitting with a Melee or Ranged attack", skills = {'Combat'} },
["OnHitSlowMagnitude"] = { text = "Inflict a slow that increases the target's attack interval by {V}% when hitting with an attack", skills = {'Combat'} },
["otherStyleImmunity"] = { text = "Immune to all attack types other than their own", skills = {'Combat'} },
["PoisonReflectChance"] = { text = "{V}% chance to poison attackers when hit", skills = {'Combat'} },
["rangedImmunity"] = { text = "Immune to Ranged attacks", skills = {'Combat'} },
["RegenerationInterval"] = { text = "{V}% Hitpoint Regeneration interval", skills = {'Combat'} },
["slowImmunity"] = { text = "{V}% chance to ignore Slow effects", skills = {'Combat'} },
["SurgeSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Surge spells", skills = {'Combat'} },
["SurgeSpellMaxHit"] = { text = "{V}% Max Hit when using Surge spells", skills = {'Combat'} },
["TotalBleedDamage"] = { text = "{VX} total damage to bleeds inflicted", skills = {'Combat'} },
-- The below are not present in 1.0 but are left here for now until everything is fully-migrated to 1.0
["CombatStoppingThreshold"] = { text = "{V}% automatic combat stopping threshold", skills = {'Combat'} },
["MagicCritMult"] = { text = "{V}% Magic critical hit multiplier", skills = {'Magic'} },
["MeleeCritMult"] = { text = "{V}% Melee critical hit multiplier", skills = {'Combat'} },
["RangedCritMult"] = { text = "{V}% Ranged critical hit multiplier", skills = {'Ranged'} },
}
--Difficulties are hard coded which is dumb but means hardcoding them here too
local Difficulties = {
[0] = 'Very Easy',
[1] = 'Easy',
[2] = 'Medium',
[3] = 'Hard',
[4] = 'Very Hard',
[5] = 'Elite',
[6] = 'Insane'}
--07/03/21: Hardcoding in Combat Triangle Modifiers
local CombatTriangle = {
damageBonus = 1.1,
drBonus = 1.25,
damagePenalty = { Normal = 0.85,
Hardcore = 0.75 },
drPenalty = { Melee = { Normal = 0.5,
Hardcore = 0.25 },
Ranged = { Normal = 0.95,
Hardcore = 0.75 },
Magic = { Normal = 0.85,
Hardcore = 0.75 }},
Melee = { bonus = "Ranged", penalty = "Magic" },
Ranged = { bonus = "Magic", penalty = "Melee" },
Magic = { bonus = "Melee", penalty = "Ranged" },
}
function p.getTriangleDamageModifier(playerStyle, enemyStyle, mode)
if CombatTriangle[playerStyle].bonus == enemyStyle then
return CombatTriangle.damageBonus
elseif CombatTriangle[playerStyle].penalty == enemyStyle then
if mode == 'Hardcore' or mode == 'Adventure' then
return CombatTriangle.damagePenalty.Hardcore
else
return CombatTriangle.damagePenalty.Normal
end
else
return 1
end
end
--Syntax is like p.getTriangleDRModifier('Melee', 'Ranged', 'Normal')
--Returns a multiplier that can be multiplied with base DR to get the post-Triangle result
function p.getTriangleDRModifier(playerStyle, enemyStyle, mode)
if CombatTriangle[playerStyle].bonus == enemyStyle then
return CombatTriangle.drBonus
elseif CombatTriangle[playerStyle].penalty == enemyStyle then
if mode == 'Hardcore' or mode == 'Adventure' then
return CombatTriangle.drPenalty[playerStyle].Hardcore
else
return CombatTriangle.drPenalty[playerStyle].Normal
end
else
return 1
end
end
function p.getDifficultyString(difficulty)
return Difficulties[difficulty]
end
function p.getSkillName(skillID)
return type(skillID) == 'number' and ConstantData.skill[skillID]
end
function p.getSkillID(skillName)
return type(skillName) == 'string' and ConstantData.skill[skillName]
end
function p.getEquipmentSlotName(id)
return type(id) == 'number' and ConstantData.equipmentSlot[id] or 'Invalid'
end
function p.getEquipmentSlotID(name)
return type(name) == 'string' and ConstantData.equipmentSlot[name]
end
function p.getCombatStyleName(styleNum)
if type(styleNum) == 'number' then
local styleName = ConstantData.attackType[styleNum]
if styleName ~= nil then
return Shared.titleCase(styleName)
end
end
return "ERROR: Invalid combat style[[Category:Pages with script errors]]"
end
function p.getSlayerTierName(tier)
return type(tier) == 'number' and ConstantData.slayerTier[tier] or "ERROR: Invalid Slayer tier[[Category:Pages with script errors]]"
end
function p.getSlayerTierNameByLevel(lvl)
for i, tier in Shared.skpairs(ConstantData.Slayer.Tiers) do
if tier.minLevel <= lvl and (tier.maxLevel == nil or tier.maxLevel >= lvl) then
return tier.display
end
end
return 'N/A'
end
function p.getSlayerTier(name)
for i, tier in Shared.skpairs(ConstantData.Slayer.Tiers) do
if tier.display == name then
local result = Shared.clone(tier)
result.id = i - 1
return result
end
end
end
function p.getSlayerTierByID(tierID)
if ConstantData.Slayer.Tiers[tierID + 1] == nil then
return nil
end
local result = Shared.clone(ConstantData.Slayer.Tiers[tierID + 1])
result.id = tierID
return result
end
--Turns a modifier name like 'increasedMeleeAccuracyBonus' into several pieces of data:
--Base Name, Text, Sign, and IsNegative
--ex. "MeleeAccuracyBonus", "+{V}% Melee Accuracy", "+", false
function p.getModifierDetails(modifierName)
local baseName = modifierName
local isIncrease = true
local isNegative = false
local valueUnsigned = false
if Shared.startsWith(modifierName, "increased") or Shared.startsWith(modifierName, "decreased") then
baseName = string.sub(modifierName, 10)
isIncrease = Shared.startsWith(modifierName, "increased")
end
local modifier = modifierTypes[baseName]
if modifier == nil then
return nil
end
local isPositive = isIncrease
if modifier.isIncreaseNegative then
isPositive = not isPositive
end
local sign = "+"
if (not isIncrease and not modifier.inverseSign) or (isIncrease and modifier.inverseSign) then
sign = "-"
end
if type(modifier.unsigned) == 'boolean' then valueUnsigned = modifier.unsigned end
return baseName, modifier.text, sign, not isPositive, valueUnsigned
end
function p._getModifierText(modifier, value, doColor)
if doColor == nil then doColor = true end
local modName, modText, sign, isNegative, valueUnsigned = p.getModifierDetails(modifier)
if modName == nil then
return 'ERROR: Invalid modifier type for ' .. modifier .. '[[Category:Pages with script errors]]'
end
local result = modText
if type(value) == 'table' then
if Shared.tableCount(value) > 0 and type(value[1]) == 'table' then
--Potentially return multiple rows if necessary
local resultArray = {}
for i, subVal in Shared.skpairs(value) do
table.insert(resultArray, p._getModifierText(modifier, subVal, doColor))
end
return table.concat(resultArray, '<br/>')
else
if value[1] ~= nil then
local skillName = p.getSkillName(value[1])
if skillName ~= nil then
result = string.gsub(result, '{SV0}', p.getSkillName(value[1]))
end
end
if value[2] ~= nil then value = value[2] end
end
end
-- Re-check the type of value, as it may have been modified above even if it was originally a table
if type(value) ~= 'table' then
local valSign = (valueUnsigned and '' or sign)
if string.find(result, '{IV}', 1, true) ~= nil and tonumber(value) ~= nil then
local item = ItemData.Items[tonumber(value) + 1]
if item ~= nil then
result = string.gsub(result, '{IV}', item.name)
end
end
result = string.gsub(result, '{V}', valSign..value)
result = string.gsub(result, '{VD}', valSign..(value / 10))
result = string.gsub(result, '{VMS}', valSign..(value / 1000))
result = string.gsub(result, '{VX}', valSign..(value * 10))
result = string.gsub(result, '{VX100}', valSign..(value * 100))
result = string.gsub(result, '{V%+100}', valSign..(value + 100))
result = string.gsub(result, '{VMUL}', 2^value)
result = string.gsub(result, '{S}', sign)
end
if doColor then
if isNegative ~= nil and isNegative then
result = '<span style="color:red">'..result..'</span>'
else
result = '<span style="color:green">'..result..'</span>'
end
end
return result
end
function p.getModifierText(frame)
local modifier = frame.args ~= nil and frame.args[1] or frame[1]
local value = frame.args ~= nil and frame.args[2] or frame[2]
local skill = frame.args ~= nil and frame.args.skill or frame.skill
local doColor = frame.args ~= nil and frame.args[3] or frame[3]
if doColor ~= nil then
doColor = string.upper(doColor) ~= 'FALSE'
end
if skill ~= nil and skill ~= '' then
value = {p.getSkillID(skill), value}
end
return p._getModifierText(modifier, value, doColor)
end
function p.getModifiersText(modifiers, doColor)
if modifiers == nil or Shared.tableCount(modifiers) == 0 then
return ''
end
local modArray = {}
for bonus, value in Shared.skpairs(modifiers) do
table.insert(modArray, p._getModifierText(bonus, value, doColor))
end
return table.concat(modArray, "<br/>")
end
function p.getModifierSkills(modifiers)
local skillArray = {}
for modifier, value in Shared.skpairs(modifiers) do
if type(value) == 'table' then
for i, subVal in Shared.skpairs(value) do
local skillName = p.getSkillName(subVal[1])
if not Shared.contains(skillArray, skillName) then
table.insert(skillArray, skillName)
end
end
end
local baseName = p.getModifierDetails(modifier)
if baseName == nil then
return { 'ERROR: Modifier '..modifier..' is invalid' }
end
if modifierTypes[baseName].skills ~= nil then
for i, skillName in Shared.skpairs(modifierTypes[baseName].skills) do
if not Shared.contains(skillArray, skillName) then
table.insert(skillArray, skillName)
end
end
end
end
return skillArray
end
return p