Template:ZoneIcon: Difference between revisions
From Melvor Idle
(Add v1.0 zone types) |
m (clear zonetype to avoid unexpected caching) |
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<includeonly><onlyinclude><!-- | <includeonly><onlyinclude><!-- | ||
Regular combat areas | Regular combat areas | ||
-->{{#switch:{{{1}}} | -->{{#vardefine:zonetype}}{{#switch:{{{1}}} | ||
|Golbin Village|Farmlands|Graveyard|Sandy Shores|Wet Forest|Bandit Hideout|Giant Dungeon|Icy Hills|Castle of Kings|Wizard Tower|Dragon Valley|Elerine Battlegrounds={{#vardefine:zonetype|combatArea}} | |Golbin Village|Farmlands|Graveyard|Sandy Shores|Wet Forest|Bandit Hideout|Giant Dungeon|Icy Hills|Castle of Kings|Wizard Tower|Dragon Valley|Elerine Battlegrounds={{#vardefine:zonetype|combatArea}} | ||
<!--Separating out Slayer Areas even though they have the same type in case that's helpful later--> | <!--Separating out Slayer Areas even though they have the same type in case that's helpful later--> |
Revision as of 17:24, 1 December 2021
A template for quickly generating icons for various combat zones. It automatically grabs the correct icon without needing the user to specify what type of zone it is.
For example, {{ZoneIcon|Castle of Kings}} returns
Error creating thumbnail: File missing
Castle of Kings
This is a subset of Template:Icon and should use the same arguments