User:Vbion: Difference between revisions
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>>>BEGIN DDEN | |||
{{V|1.0}} | |||
{{ZoneIcon|Dragons Den}} is usually cleared for the {{ItemIcon|Ancient Crossbow}} and optionally {{ItemIcon|(U) Ancient D-hide Shield}} that are wanted for the {{ZoneIcon|Water God Dungeon}}. | |||
===Gear to idle=== | |||
Because all enemies in {{ZoneIcon|Dragons Den}} are {{Icon|Melee}}, it is advised to use a {{Skill|Magic}} or otherwise {{Icon|Melee}} build due to the [[Combat Triangle]]. | |||
====Magic==== | |||
====Melee==== | |||
The following build was created in order to simulate assumes you have {{Icon|Hitpoints|qty=750|type=skill|HP}}, and {{UpgradeIcon|Auto Eat - Tier III}}: | |||
{| class="wikitable" | |||
|- | |||
! Item | |||
! Slot | |||
! DR% | |||
|- | |||
| {{ItemIcon|(G) Dragon Helmet}} | |||
| Head | |||
| 6% | |||
|- | |||
| {{ItemIcon|(G) Dragon Platebody}} | |||
| Body | |||
| 6% | |||
|- | |||
| {{ItemIcon|(G) Dragon Platelegs}} | |||
| Leggings | |||
| 6% | |||
|- | |||
| {{ItemIcon|(G) Dragon Boots}} | |||
| Boots | |||
| 6% | |||
|- | |||
| {{ItemIcon|(U) Black D-hide Vambraces}} | |||
| Hands | |||
| 5% | |||
|- | |||
| Subtotal | |||
| | |||
| 29% | |||
|- | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| Cape | |||
| | |||
|- | |||
| {{ItemIcon|Elite Amulet of Defence}} | |||
| Neck | |||
| 2% | |||
|- | |||
| {{ItemIcon|Aorpheat's Signet Ring}} | |||
| Ring | |||
| 0% | |||
|- | |||
| {{ItemIcon|(G) Dragon Shield}} | |||
| Off-hand | |||
| 6% | |||
|- | |||
| | |||
| | |||
| | |||
|- | |||
| Total | |||
| | |||
| 37% | |||
|} | |||
For your weapon, you'd want to use a {{ItemIcon|Ancient Claw}}, but in the lack of something better you could reasonably use a {{ItemIcon|Sunset Rapier}} instead, since it takes a bit less time to get your hands on. | |||
Note that many of these items can be swapped out for better items, and there's some variance between what the player will have access to, and what levels they have. For a full reference check the table made by Aurora Aquir#4272 below. | |||
<<<END DDEN | |||
>>>BEGIN INFERNAL STRONGHOLD | |||
{{V|1.0}} | |||
===Why clear Infernal Stronghold?=== | |||
There are three main uses for {{ZoneIcon|Infernal Stronghold}}: | |||
* Clear it once after 100 {{ZoneIcon|Volcanic Cave|Volcanic Caves}} to get the {{ItemIcon|Infernal Cape}} that has 4% DR. | |||
* Clear it 10 times to get 10 {{ItemIcon|Infernal Core|Infernal Cores}} to merge {{ItemIcon|Dragon Claw}} and {{ItemIcon|Ancient Claw}} into {{ItemIcon|Infernal Claw}}. | |||
* Clear it infinitely to farm money. This option is feasible closer to the end of the game. | |||
You need to clear it once while eating manually. Without manual eating, this build cannot survive {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs}} combo of Sealing (Stun) + Tail Whip. | |||
===Manual-eating build=== | |||
The following build is for the players who just finished Without eating, the following | |||
{| class="wikitable" | |||
|- | |||
! Item | |||
! Slot | |||
! DR% | |||
|- | |||
| {{ItemIcon|(G) Ancient Helmet}} | |||
| Head | |||
| 7% | |||
|- | |||
| {{ItemIcon|(G) Ancient Platebody}} | |||
| Body | |||
| 7% | |||
|- | |||
| {{ItemIcon|(G) Ancient Platelegs}} | |||
| Leggings | |||
| 7% | |||
|- | |||
| {{ItemIcon|(G) Dragon Boots}} | |||
| Boots | |||
| 6% | |||
|- | |||
| {{ItemIcon|(U) Ancient D-hide Vambraces}} | |||
| Hands | |||
| 6% | |||
|- | |||
! scope="row" colspan="2" | Subtotal | |||
| 33% | |||
|- | |||
| {{ItemIcon|Fire Cape}} | |||
| Cape | |||
| 2% | |||
|- | |||
| {{ItemIcon|Elite Amulet of Defence}} | |||
| Neck | |||
| 2% | |||
|- | |||
| {{ItemIcon|Silver Diamond Ring}} | |||
| Ring | |||
| 1% | |||
|- | |||
| {{ItemIcon|Sunset Rapier}} | |||
| Main Weapon | |||
| 0% | |||
|- | |||
| {{ItemIcon|(G) Ancient Shield}} | |||
| Off-hand | |||
| 7% | |||
|- | |||
! scope="row" colspan="2" | Total | |||
| 46% | |||
|} | |||
You are still at risk of dying with this setup, but should be much safer. Once you complete it once to get your {{ItemIcon|Infernal Cape}}, then move on to the {{ZoneIcon|Air God Dungeon}}. | |||
{{SpoilerBox|text= | |||
[[File:Infernal Base Gearing.png|frameless|center|Infernal Clear Gear Minimum Setup]] | |||
|title=Minimal Clearing Combat Sim|color=default}} | |||
{{SpoilerBox|text= | |||
Not Done | |||
|title=Pre-ITM Farming|color=default}} | |||
{{SpoilerBox|text= | |||
Not Done | |||
|title=Post-ITM Farming|color=default}} | |||
<<<END INFERNAL STRONGHOLD | |||
>>> BEGIN COMBAT INFERNAL STRONGHOLD | |||
=Infernal Stronghold= | |||
- ''See [[Infernal_Stronghold/Guide]]'' | |||
Congratulations on beating the {{ZoneIcon|Volcanic Cave}}. You now have the {{ItemIcon|Fire Cape}} that provides 2% DR and slightly improves your defences. | |||
Now you need to clear {{ZoneIcon|Infernal Stronghold}} once to get {{ItemIcon|Infernal Cape}} - the best fighting cape at this stage of the game. | |||
Use the manually eating build from the linked guide to clear the dungeon. | |||
<<< END COMBAT INFERNAL STRONGHOLD |
Revision as of 22:11, 29 November 2021
>>>BEGIN DDEN
This page was last updated for (v1.0). |
is usually cleared for the
and optionally (U) Ancient D-hide Shield that are wanted for the
.
Gear to idle
Because all enemies in
are
, it is advised to use a
or otherwise
build due to the Combat Triangle.
Magic
Melee
The following build was created in order to simulate assumes you have
750, and
:
Item | Slot | DR% |
---|---|---|
![]() |
Head | 6% |
![]() |
Body | 6% |
![]() |
Leggings | 6% |
![]() |
Boots | 6% |
![]() |
Hands | 5% |
Subtotal | 29% | |
Cape | ||
![]() |
Neck | 2% |
![]() |
Ring | 0% |
![]() |
Off-hand | 6% |
Total | 37% |
For your weapon, you'd want to use a Ancient Claw, but in the lack of something better you could reasonably use a
Sunset Rapier instead, since it takes a bit less time to get your hands on.
Note that many of these items can be swapped out for better items, and there's some variance between what the player will have access to, and what levels they have. For a full reference check the table made by Aurora Aquir#4272 below. <<<END DDEN
>>>BEGIN INFERNAL STRONGHOLD
This page was last updated for (v1.0). |
Why clear Infernal Stronghold?
There are three main uses for
:
- Clear it once after 100 Error creating thumbnail: File missingVolcanic Caves to get the
Infernal Cape that has 4% DR.
- Clear it 10 times to get 10
Infernal Cores to merge
Dragon Claw and
Ancient Claw into
Infernal Claw.
- Clear it infinitely to farm money. This option is feasible closer to the end of the game.
You need to clear it once while eating manually. Without manual eating, this build cannot survive Malcs combo of Sealing (Stun) + Tail Whip.
Manual-eating build
The following build is for the players who just finished Without eating, the following
Item | Slot | DR% |
---|---|---|
![]() |
Head | 7% |
![]() |
Body | 7% |
![]() |
Leggings | 7% |
![]() |
Boots | 6% |
![]() |
Hands | 6% |
Subtotal | 33% | |
![]() |
Cape | 2% |
![]() |
Neck | 2% |
![]() |
Ring | 1% |
![]() |
Main Weapon | 0% |
![]() |
Off-hand | 7% |
Total | 46% |
You are still at risk of dying with this setup, but should be much safer. Once you complete it once to get your Infernal Cape, then move on to the
.
Minimal Clearing Combat Sim |
---|
Pre-ITM Farming |
---|
Not Done |
Post-ITM Farming |
---|
Not Done |
<<<END INFERNAL STRONGHOLD
>>> BEGIN COMBAT INFERNAL STRONGHOLD
Infernal Stronghold
- See Infernal_Stronghold/Guide
Congratulations on beating the
. You now have the Fire Cape that provides 2% DR and slightly improves your defences.
Now you need to clear
once to get Infernal Cape - the best fighting cape at this stage of the game.
Use the manually eating build from the linked guide to clear the dungeon. <<< END COMBAT INFERNAL STRONGHOLD