Module:Monsters/Tables: Difference between revisions
From Melvor Idle
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-- Second header row | -- Second header row | ||
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n! colspan="2"|Monster !!ID !!Combat Level ') | table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n! colspan="2"|Monster !!ID !!Combat Level ') | ||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'})) | table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill', notext=true})) | ||
table.insert(tableParts, '!!Attack Type !!Attack Speed (s) !!Max Hit !!Accuracy ') | table.insert(tableParts, '!!Attack Type !!Attack Speed (s) !!Max Hit !!Accuracy ') | ||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true})) | table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true})) |
Revision as of 13:56, 7 December 2021
Documentation for this module may be created at Module:Monsters/Tables/doc
p = {}
local MonsterData = mw.loadData('Module:Monsters/data')
local Monsters = require('Module:Monsters')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
function p.getFullStormsnapTable(frame)
local monsterIDs = {}
for i = 0, Shared.tableCount(MonsterData.Monsters) - 1, 1 do
table.insert(monsterIDs, i)
end
return p._getStormsnapTable(monsterIDs, false)
end
function p._getStormsnapTable(monsterIDs, excludeDungeons)
--Making a single function for getting a table of monsters given a list of IDs.
local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
local tableParts = {}
table.insert(tableParts, '{| class="wikitable sortable stickyHeader" style="width: 100%;"')
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name ')
table.insert(tableParts, '!!style="padding:1 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true}) .. ' Magic Level')
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}) .. ' Ranged Attack Bonus')
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Strength', type='skill', notext=true}) .. ' Ranged Strength Bonus')
-- Generate row per monster
for i, monsterID in Shared.skpairs(monsterIDs) do
local monster = Monsters.getMonsterByID(monsterID)
local magicLevel = Monsters._getMonsterLevel(monster, 'Magic')
local rangedStrBonus = 111 + math.floor((6 * magicLevel)/33)
local rangedAttBonus = math.floor(102 * (1 + ((6 * magicLevel)/5500)))
if magicLevel > 1 then
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. magicLevel .. '" |' .. Shared.formatnum(magicLevel))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. rangedAttBonus .. '" |' .. Shared.formatnum(rangedAttBonus))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. rangedStrBonus .. '" |' .. Shared.formatnum(rangedStrBonus))
end
end
table.insert(tableParts, '\r\n|}')
return table.concat(tableParts)
end
function p.getFullMonsterTable(frame)
local monsterIDs = {}
for i = 0, Shared.tableCount(MonsterData.Monsters) - 1, 1 do
table.insert(monsterIDs, i)
end
return p._getMonsterTable(monsterIDs, false)
end
function p._getMonsterTable(monsterIDs, excludeDungeons)
--Making a single function for getting a table of monsters given a list of IDs.
local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
local tableParts = {}
table.insert(tableParts, '{| class="wikitable sortable stickyHeader" style="width: 100%;"')
-- First header row
table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan="5" | !! colspan="4" |Offensive Stats !! colspan="3" |Evasion Rating !! colspan="4" |')
-- Second header row
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n! colspan="2"|Monster !!ID !!Combat Level ')
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill', notext=true}))
table.insert(tableParts, '!!Attack Type !!Attack Speed (s) !!Max Hit !!Accuracy ')
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true}))
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}))
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true}))
table.insert(tableParts, '!!Bones !!Locations')
-- Generate row per monster
for i, monsterID in Shared.skpairs(monsterIDs) do
local monster = Monsters.getMonsterByID(monsterID)
local cmbLevel = Monsters._getMonsterCombatLevel(monster)
local atkSpeed = Monsters._getMonsterAttackSpeed(monster)
local maxHit = Monsters._getMonsterMaxHit(monster)
local accR = Monsters._getMonsterAR(monster)
local evaR = {Monsters._getMonsterER(monster, "Melee"), Monsters._getMonsterER(monster, "Ranged"), Monsters._getMonsterER(monster, "Magic")}
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
local gpRange = {0, 0}
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
gpRange = {monster.dropCoins[1], monster.dropCoins[2]}
end
local gpTxt = nil
if gpRange[1] >= gpRange[2] then
gpTxt = Icons.GP(gpRange[1])
else
gpTxt = Icons.GP(gpRange[1], gpRange[2])
end
local boneTxt = 'None'
if monster.bones ~= nil and monster.bones >= 0 then
local bones = Items.getItemByID(monster.bones)
boneTxt = Icons.Icon({bones.name, type='item', notext=true})
end
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center; border-right-width: 0px;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:left; border-left-width: 0px;" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
table.insert(tableParts, '\r\n|style="text-align:right" |' .. monsterID)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. Monsters._getMonsterHP(monster) .. '" |' .. Shared.formatnum(Monsters._getMonsterHP(monster)))
table.insert(tableParts, '\r\n|style="text-align:center" |' .. Monsters._getMonsterStyleIcon({monster, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3]))
table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
table.insert(tableParts, '\r\n|style="text-align:right;white-space:pre-line;" |' .. Monsters._getMonsterAreas(monster, hideDungeons))
end
table.insert(tableParts, '\r\n|}')
return table.concat(tableParts)
end
return p