Module:Monsters: Difference between revisions

From Melvor Idle
(getMonsterBones: Initial implementation; _getMonsterTable: Condense some bits to reduce table width)
(Indented things better)
Line 11: Line 11:


function p.getMonster(name)
function p.getMonster(name)
  local result = nil
local result = nil
  if name == 'Spider (lv. 51)' or name == 'Spider' then
if name == 'Spider (lv. 51)' or name == 'Spider' then
    return p.getMonsterByID(50)
return p.getMonsterByID(50)
  elseif name == 'Spider (lv. 52)' or name == 'Spider2' then
elseif name == 'Spider (lv. 52)' or name == 'Spider2' then
    return p.getMonsterByID(51)
return p.getMonsterByID(51)
  end
end


  for i, monster in pairs(MonsterData.Monsters) do
for i, monster in pairs(MonsterData.Monsters) do
    if(monster.name == name) then
if(monster.name == name) then
      result = Shared.clone(monster)
result = Shared.clone(monster)
      --Make sure every monster has an ID, and account for the 1-based indexing of Lua
--Make sure every monster has an ID, and account for the 1-based indexing of Lua
      result.id = i - 1
result.id = i - 1
      break
break
    end
end
  end
end
  return result
return result
end
end


function p.getMonsterByID(ID)
function p.getMonsterByID(ID)
  local result = Shared.clone(MonsterData.Monsters[ID + 1])
local result = Shared.clone(MonsterData.Monsters[ID + 1])
  result.id = ID
result.id = ID
  return result
return result
end
end


function p.getPassive(name)
function p.getPassive(name)
  local result = nil
local result = nil


  for i, passive in pairs(MonsterData.Passives) do
for i, passive in pairs(MonsterData.Passives) do
    if passive.name == name then
if passive.name == name then
      result = Shared.clone(passive)
result = Shared.clone(passive)
      --Make sure every passive has an ID, and account for the 1-based indexing of Lua
--Make sure every passive has an ID, and account for the 1-based indexing of Lua
      result.id = i - 1
result.id = i - 1
      break
break
    end
end
  end
end
  return result
return result
end
end


function p.getPassiveByID(ID)
function p.getPassiveByID(ID)
  return MonsterData.Passives[ID + 1]
return MonsterData.Passives[ID + 1]
end
end


Line 56: Line 56:
-- the lowest & highest values
-- the lowest & highest values
function p.getLowHighStat(idList, statFunc)
function p.getLowHighStat(idList, statFunc)
  local lowVal, highVal = nil, nil
local lowVal, highVal = nil, nil
  for i, monID in ipairs(idList) do
for i, monID in ipairs(idList) do
    local monster = p.getMonsterByID(monID)
local monster = p.getMonsterByID(monID)
    local statVal = statFunc(monster)
local statVal = statFunc(monster)
    if lowVal == nil or statVal < lowVal then lowVal = statVal end
if lowVal == nil or statVal < lowVal then lowVal = statVal end
    if highVal == nil or statVal > highVal then highVal = statVal end
if highVal == nil or statVal > highVal then highVal = statVal end
  end
end
  return lowVal, highVal
return lowVal, highVal
end
end


function p._getMonsterStat(monster, statName)
function p._getMonsterStat(monster, statName)
  if statName == 'HP' then
if statName == 'HP' then
    return p._getMonsterHP(monster)
return p._getMonsterHP(monster)
  elseif statName == 'maxHit' then
elseif statName == 'maxHit' then
    return p._getMonsterMaxHit(monster)
return p._getMonsterMaxHit(monster)
  elseif statName == 'accuracyRating' then
elseif statName == 'accuracyRating' then
    return p._getMonsterAR(monster)
return p._getMonsterAR(monster)
  elseif statName == 'meleeEvasionRating' then
elseif statName == 'meleeEvasionRating' then
    return p._getMonsterER(monster, 'Melee')
return p._getMonsterER(monster, 'Melee')
  elseif statName == 'rangedEvasionRating' then
elseif statName == 'rangedEvasionRating' then
    return p._getMonsterER(monster, 'Ranged')
return p._getMonsterER(monster, 'Ranged')
  elseif statName == 'magicEvasionRating' then
elseif statName == 'magicEvasionRating' then
    return p._getMonsterER(monster, 'Magic')
return p._getMonsterER(monster, 'Magic')
  elseif statName == 'damageReduction' then
elseif statName == 'damageReduction' then
    return p.getEquipmentStat(monster, 'damageReduction')
return p.getEquipmentStat(monster, 'damageReduction')
  end
end


  return monster[statName]
return monster[statName]
end
end


function p.getMonsterStat(frame)
function p.getMonsterStat(frame)
  local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
  local StatName = frame.args ~= nil and frame.args[2] or frame[2]
local StatName = frame.args ~= nil and frame.args[2] or frame[2]
  local monster = p.getMonster(MonsterName)
local monster = p.getMonster(MonsterName)
  if monster == nil then
if monster == nil then
    return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
  end
end


  return p._getMonsterStat(monster, StatName)
return p._getMonsterStat(monster, StatName)
end
end


function p._getMonsterStyleIcon(frame)
function p._getMonsterStyleIcon(frame)
  local args = frame.args ~= nil and frame.args or frame
local args = frame.args ~= nil and frame.args or frame
  local monster = args[1]
local monster = args[1]
  local notext = args.notext
local notext = args.notext
  local nolink = args.nolink
local nolink = args.nolink


local iconText = ''
local iconText = ''
Line 118: Line 118:


function p.getMonsterStyleIcon(frame)
function p.getMonsterStyleIcon(frame)
  local args = frame.args ~= nil and frame.args or frame
local args = frame.args ~= nil and frame.args or frame
  local MonsterName = args[1]
local MonsterName = args[1]
  local monster = p.getMonster(MonsterName)
local monster = p.getMonster(MonsterName)


  if monster == nil then
if monster == nil then
    return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
  end
end


  args[1] = monster
args[1] = monster
  return p._getMonsterStyleIcon(args)
return p._getMonsterStyleIcon(args)
end
end


function p._getMonsterHP(monster)
function p._getMonsterHP(monster)
  return 10 * p._getMonsterLevel(monster, 'Hitpoints')
return 10 * p._getMonsterLevel(monster, 'Hitpoints')
end
end


function p.getMonsterEffectiveHP(frame)
function p.getMonsterEffectiveHP(frame)
  local MonsterName = frame.args ~= nil and frame.args[1] or frame
local MonsterName = frame.args ~= nil and frame.args[1] or frame
  local monster = p.getMonster(MonsterName)
local monster = p.getMonster(MonsterName)
  if monster ~= nil then
if monster ~= nil then
    return math.floor((p._getMonsterHP(monster)/(1 - p._getMonsterStat(monster, 'damageReduction')/100)) + 0.5)
return math.floor((p._getMonsterHP(monster)/(1 - p._getMonsterStat(monster, 'damageReduction')/100)) + 0.5)
  else
else
    return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
  end
end
end
end


function p.getMonsterHP(frame)
function p.getMonsterHP(frame)
  local MonsterName = frame.args ~= nil and frame.args[1] or frame
local MonsterName = frame.args ~= nil and frame.args[1] or frame
  local monster = p.getMonster(MonsterName)
local monster = p.getMonster(MonsterName)
  if monster ~= nil then
if monster ~= nil then
    return p._getMonsterHP(monster)
return p._getMonsterHP(monster)
  else
else
    return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
  end
end
end
end


function p._getMonsterLevel(monster, skillName)
function p._getMonsterLevel(monster, skillName)
  local result = 0
local result = 0
  if monster.levels[skillName] ~= nil then
if monster.levels[skillName] ~= nil then
    result = monster.levels[skillName]
result = monster.levels[skillName]
  end
end
  return result
return result
end
end


function p.getMonsterLevel(frame)
function p.getMonsterLevel(frame)
  local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
  local SkillName = frame.args ~= nil and frame.args[2] or frame[2]
local SkillName = frame.args ~= nil and frame.args[2] or frame[2]
  local monster = p.getMonster(MonsterName)
local monster = p.getMonster(MonsterName)


  if monster == nil then
if monster == nil then
    return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
  end
end


  return p._getMonsterLevel(monster, SkillName)
return p._getMonsterLevel(monster, SkillName)
end
end


function p.getEquipmentStat(monster, statName)
function p.getEquipmentStat(monster, statName)
  local result = 0
local result = 0
  for i, stat in Shared.skpairs(monster.equipmentStats) do
for i, stat in Shared.skpairs(monster.equipmentStats) do
    if stat.key == statName then
if stat.key == statName then
      result = stat.value
result = stat.value
      break
break
    end
end
  end
end
  return result
return result
end
end


function p.calculateStandardStat(effectiveLevel, bonus)
function p.calculateStandardStat(effectiveLevel, bonus)
  --Based on calculateStandardStat in Characters.js
--Based on calculateStandardStat in Characters.js
  return (effectiveLevel + 9) * (bonus + 64)
return (effectiveLevel + 9) * (bonus + 64)
end
end


function p.calculateStandardMaxHit(baseLevel, strengthBonus)
function p.calculateStandardMaxHit(baseLevel, strengthBonus)
  --Based on calculateStandardMaxHit in Characters.js
--Based on calculateStandardMaxHit in Characters.js
  local effectiveLevel = baseLevel + 9
local effectiveLevel = baseLevel + 9
  return math.floor(10 * (1.3 + effectiveLevel / 10 + strengthBonus / 80 + effectiveLevel * strengthBonus / 640))
return math.floor(10 * (1.3 + effectiveLevel / 10 + strengthBonus / 80 + effectiveLevel * strengthBonus / 640))
end
end


function p._getMonsterAttackSpeed(monster)
function p._getMonsterAttackSpeed(monster)
  return p.getEquipmentStat(monster, 'attackSpeed') / 1000
return p.getEquipmentStat(monster, 'attackSpeed') / 1000
end
end


function p.getMonsterAttackSpeed(frame)
function p.getMonsterAttackSpeed(frame)
  local MonsterName = frame.args ~= nil and frame.args[1] or frame
local MonsterName = frame.args ~= nil and frame.args[1] or frame
  local monster = p.getMonster(MonsterName)
local monster = p.getMonster(MonsterName)
  if monster ~= nil then
if monster ~= nil then
    return p._getMonsterAttackSpeed(monster)
return p._getMonsterAttackSpeed(monster)
  else
else
    return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
  end
end
end
end


function p._getMonsterCombatLevel(monster)
function p._getMonsterCombatLevel(monster)
  local base = 0.25 * (p._getMonsterLevel(monster, 'Defence') + p._getMonsterLevel(monster, 'Hitpoints'))
local base = 0.25 * (p._getMonsterLevel(monster, 'Defence') + p._getMonsterLevel(monster, 'Hitpoints'))
  local melee = 0.325 * (p._getMonsterLevel(monster, 'Attack') + p._getMonsterLevel(monster, 'Strength'))
local melee = 0.325 * (p._getMonsterLevel(monster, 'Attack') + p._getMonsterLevel(monster, 'Strength'))
  local range = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Ranged'))
local range = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Ranged'))
  local magic = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Magic'))
local magic = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Magic'))
  if melee > range and melee > magic then
if melee > range and melee > magic then
    return math.floor(base + melee)
return math.floor(base + melee)
  elseif range > magic then
elseif range > magic then
    return math.floor(base + range)
return math.floor(base + range)
  else
else
    return math.floor(base + magic)
return math.floor(base + magic)
  end
end
end
end


function p.getMonsterCombatLevel(frame)
function p.getMonsterCombatLevel(frame)
  local MonsterName = frame.args ~= nil and frame.args[1] or frame
local MonsterName = frame.args ~= nil and frame.args[1] or frame
  local monster = p.getMonster(MonsterName)
local monster = p.getMonster(MonsterName)


  if monster == nil then
if monster == nil then
    return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
  end
end


  return p._getMonsterCombatLevel(monster)
return p._getMonsterCombatLevel(monster)
end
end


function p._getMonsterAR(monster)
function p._getMonsterAR(monster)
  local baseLevel = 0
local baseLevel = 0
  local bonus = 0
local bonus = 0
  if monster.attackType == 'melee' then
if monster.attackType == 'melee' then
    baseLevel = p._getMonsterLevel(monster, 'Attack')
baseLevel = p._getMonsterLevel(monster, 'Attack')
    bonus = p.getEquipmentStat(monster, 'stabAttackBonus')
bonus = p.getEquipmentStat(monster, 'stabAttackBonus')
  elseif monster.attackType == 'ranged' then
elseif monster.attackType == 'ranged' then
    baseLevel = p._getMonsterLevel(monster, 'Ranged')
baseLevel = p._getMonsterLevel(monster, 'Ranged')
    bonus = p.getEquipmentStat(monster, 'rangedAttackBonus')
bonus = p.getEquipmentStat(monster, 'rangedAttackBonus')
  elseif monster.attackType == 'magic' then
elseif monster.attackType == 'magic' then
    baseLevel = p._getMonsterLevel(monster, 'Magic')
baseLevel = p._getMonsterLevel(monster, 'Magic')
    bonus = p.getEquipmentStat(monster, 'magicAttackBonus')
bonus = p.getEquipmentStat(monster, 'magicAttackBonus')
  elseif monster.attackType == 'random' then
elseif monster.attackType == 'random' then
  --Bane has the same AR with every attack type so being lazy and just showing the one.
--Bane has the same AR with every attack type so being lazy and just showing the one.
    baseLevel = p._getMonsterLevel(monster, 'Attack')
baseLevel = p._getMonsterLevel(monster, 'Attack')
    bonus = p.getEquipmentStat(monster, 'stabAttackBonus')
bonus = p.getEquipmentStat(monster, 'stabAttackBonus')
  else
else
    return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]"
return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]"
  end
end


  return p.calculateStandardStat(baseLevel, bonus)
return p.calculateStandardStat(baseLevel, bonus)
end
end


function p.getMonsterAR(frame)
function p.getMonsterAR(frame)
  local MonsterName = frame.args ~= nil and frame.args[1] or frame
local MonsterName = frame.args ~= nil and frame.args[1] or frame
  local monster = p.getMonster(MonsterName)
local monster = p.getMonster(MonsterName)


  if monster == nil then
if monster == nil then
    return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
  end
end


  return p._getMonsterAR(monster)
return p._getMonsterAR(monster)
end
end


function p._getMonsterER(monster, style)
function p._getMonsterER(monster, style)
  local baseLevel= 0
local baseLevel= 0
  local bonus = 0
local bonus = 0


  if style == "Melee" then
if style == "Melee" then
    baseLevel = p._getMonsterLevel(monster, 'Defence')
baseLevel = p._getMonsterLevel(monster, 'Defence')
    bonus = p.getEquipmentStat(monster, 'meleeDefenceBonus')
bonus = p.getEquipmentStat(monster, 'meleeDefenceBonus')
  elseif style == "Ranged" then
elseif style == "Ranged" then
    baseLevel = p._getMonsterLevel(monster, 'Defence')
baseLevel = p._getMonsterLevel(monster, 'Defence')
    bonus = p.getEquipmentStat(monster, 'rangedDefenceBonus')
bonus = p.getEquipmentStat(monster, 'rangedDefenceBonus')
  elseif style == "Magic" then
elseif style == "Magic" then
    baseLevel = math.floor(p._getMonsterLevel(monster, 'Magic') * 0.7 + p._getMonsterLevel(monster, 'Defence') * 0.3)
baseLevel = math.floor(p._getMonsterLevel(monster, 'Magic') * 0.7 + p._getMonsterLevel(monster, 'Defence') * 0.3)
    bonus = p.getEquipmentStat(monster, 'magicDefenceBonus')
bonus = p.getEquipmentStat(monster, 'magicDefenceBonus')
  else
else
    return "ERROR: Must choose Melee, Ranged, or Magic[[Category:Pages with script errors]]"
return "ERROR: Must choose Melee, Ranged, or Magic[[Category:Pages with script errors]]"
  end
end


  return p.calculateStandardStat(baseLevel, bonus)
return p.calculateStandardStat(baseLevel, bonus)
end
end


function p.getMonsterER(frame)
function p.getMonsterER(frame)
  local args = frame.args ~= nil and frame.args or frame
local args = frame.args ~= nil and frame.args or frame
  local MonsterName = args[1]
local MonsterName = args[1]
  local style = args[2]
local style = args[2]
  local monster = p.getMonster(MonsterName)
local monster = p.getMonster(MonsterName)


  if monster == nil then
if monster == nil then
    return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
  end
end


  return p._getMonsterER(monster, style)
return p._getMonsterER(monster, style)
end
end


Line 319: Line 319:


function p._isDungeonOnlyMonster(monster)
function p._isDungeonOnlyMonster(monster)
  local areaList = Areas.getMonsterAreas(monster.id)
local areaList = Areas.getMonsterAreas(monster.id)
  local inDungeon = false
local inDungeon = false


  for i, area in ipairs(areaList) do
for i, area in ipairs(areaList) do
  if area.type == 'dungeon' then
if area.type == 'dungeon' then
    inDungeon = true
inDungeon = true
  else
else
    return false
return false
  end
end
  end
end
  return inDungeon
return inDungeon
end
end


function p.isDungeonOnlyMonster(frame)
function p.isDungeonOnlyMonster(frame)
  local MonsterName = frame.args ~= nil and frame.args[1] or frame
local MonsterName = frame.args ~= nil and frame.args[1] or frame
  local monster = p.getMonster(MonsterName)
local monster = p.getMonster(MonsterName)


  if monster == nil then
if monster == nil then
    return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]"
return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]"
  end
end


  return p._isDungeonOnlyMonster(monster)
return p._isDungeonOnlyMonster(monster)
end
end


function p._getMonsterAreas(monster, excludeDungeons)
function p._getMonsterAreas(monster, excludeDungeons)
  local result = ''
local result = ''
  local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
  local areaList = Areas.getMonsterAreas(monster.id)
local areaList = Areas.getMonsterAreas(monster.id)
  for i, area in pairs(areaList) do
for i, area in pairs(areaList) do
    if area.type ~= 'dungeon' or not hideDungeons then
if area.type ~= 'dungeon' or not hideDungeons then
      if i > 1 then result = result..'<br/>' end
if i > 1 then result = result..'<br/>' end
      result = result..Icons.Icon({area.name, type = area.type})
result = result..Icons.Icon({area.name, type = area.type})
    end
end
  end
end
  return result
return result
end
end


function p.getMonsterAreas(frame)
function p.getMonsterAreas(frame)
  local MonsterName = frame.args ~= nil and frame.args[1] or frame
local MonsterName = frame.args ~= nil and frame.args[1] or frame
  local hideDungeons = frame.args ~= nil and frame.args[2] or nil
local hideDungeons = frame.args ~= nil and frame.args[2] or nil
  local monster = p.getMonster(MonsterName)
local monster = p.getMonster(MonsterName)


  if monster == nil then
if monster == nil then
    return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]"
return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]"
  end
end


  return p._getMonsterAreas(monster, hideDungeons)
return p._getMonsterAreas(monster, hideDungeons)
end
end


function p.getSpecAttackMaxHit(specAttack, normalMaxHit)
function p.getSpecAttackMaxHit(specAttack, normalMaxHit)
  local result = 0
local result = 0
  for i, dmg in pairs(specAttack.damage) do
for i, dmg in pairs(specAttack.damage) do
    if dmg.maxRoll == 'Fixed' then
if dmg.maxRoll == 'Fixed' then
      result = dmg.maxPercent * 10
result = dmg.maxPercent * 10
    elseif dmg.maxRoll == 'MaxHit' then
elseif dmg.maxRoll == 'MaxHit' then
      if dmg.character == 'Target' then
if dmg.character == 'Target' then
        --Confusion applied damage based on the player's max hit. Gonna just ignore that one
--Confusion applied damage based on the player's max hit. Gonna just ignore that one
        result = 0
result = 0
      else
else
        result = dmg.maxPercent * normalMaxHit * 0.01
result = dmg.maxPercent * normalMaxHit * 0.01
      end
end
    elseif Shared.contains({'Bleeding', 'Poisoned'}, dmg.maxRoll) then
elseif Shared.contains({'Bleeding', 'Poisoned'}, dmg.maxRoll) then
      -- TODO: This is limited in that there is no verification that bleed/poison
-- TODO: This is limited in that there is no verification that bleed/poison
      -- can be applied to the target, it is assumed that it can and so this applies
-- can be applied to the target, it is assumed that it can and so this applies
      result = result + dmg.maxPercent * 10
result = result + dmg.maxPercent * 10
    end
end
  end
end
  return result
return result
end
end


function p.canSpecAttackApplyEffect(specAttack, effectType)
function p.canSpecAttackApplyEffect(specAttack, effectType)
  local result = false
local result = false
  for i, effect in pairs(specAttack.prehitEffects) do
for i, effect in pairs(specAttack.prehitEffects) do
    if effect.type == effectType then
if effect.type == effectType then
      result = true
result = true
      break
break
    end
end
  end
end


  for i, effect in pairs(specAttack.onhitEffects) do
for i, effect in pairs(specAttack.onhitEffects) do
    if effect.type == effectType then
if effect.type == effectType then
      result = true
result = true
      break
break
    end
end
  end
end
  return result
return result
end
end


function p._getMonsterMaxHit(monster, doStuns)
function p._getMonsterMaxHit(monster, doStuns)
  -- 2021-06-11 Adjusted for v0.20 stun/sleep changes, where damage multiplier now applies
-- 2021-06-11 Adjusted for v0.20 stun/sleep changes, where damage multiplier now applies
  -- to all enemy attacks if stun/sleep is present on at least one special attack
-- to all enemy attacks if stun/sleep is present on at least one special attack
  if doStuns == nil then
if doStuns == nil then
    doStuns = true
doStuns = true
  elseif type(doStuns) == 'string' then
elseif type(doStuns) == 'string' then
    doStuns = string.upper(doStuns) == 'TRUE'
doStuns = string.upper(doStuns) == 'TRUE'
  end
end


  local normalChance = 100
local normalChance = 100
  local specialMaxHit = 0
local specialMaxHit = 0
  local normalMaxHit = p._getMonsterBaseMaxHit(monster)
local normalMaxHit = p._getMonsterBaseMaxHit(monster)
  local hasActiveBuffSpec = false
local hasActiveBuffSpec = false
  local damageMultiplier = 1
local damageMultiplier = 1
  if monster.specialAttacks[1] ~= nil then
if monster.specialAttacks[1] ~= nil then
    local canStun, canSleep = false, false
local canStun, canSleep = false, false
    for i, specAttack in pairs(monster.specialAttacks) do
for i, specAttack in pairs(monster.specialAttacks) do
      if monster.overrideSpecialChances ~= nil then
if monster.overrideSpecialChances ~= nil then
        normalChance = normalChance - monster.overrideSpecialChances[i]
normalChance = normalChance - monster.overrideSpecialChances[i]
      else
else
        normalChance = normalChance - specAttack.defaultChance
normalChance = normalChance - specAttack.defaultChance
      end
end
      local thisMax = p.getSpecAttackMaxHit(specAttack, normalMaxHit)
local thisMax = p.getSpecAttackMaxHit(specAttack, normalMaxHit)
      if not canStun and p.canSpecAttackApplyEffect(specAttack, 'Stun') then canStun = true end
if not canStun and p.canSpecAttackApplyEffect(specAttack, 'Stun') then canStun = true end
      if not canSleep and p.canSpecAttackApplyEffect(specAttack, 'Sleep') then canSleep = true end
if not canSleep and p.canSpecAttackApplyEffect(specAttack, 'Sleep') then canSleep = true end


      if thisMax > specialMaxHit then specialMaxHit = thisMax end
if thisMax > specialMaxHit then specialMaxHit = thisMax end
      if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then  
if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then  
        hasActiveBuffSpec = true  
hasActiveBuffSpec = true  
      end
end
    end
end


    if canSleep and doStuns then damageMultiplier = damageMultiplier * 1.2 end
if canSleep and doStuns then damageMultiplier = damageMultiplier * 1.2 end
    if canStun and doStuns then damageMultiplier = damageMultiplier * 1.3 end
if canStun and doStuns then damageMultiplier = damageMultiplier * 1.3 end
  end
end
  --Ensure that if the monster never does a normal attack, the normal max hit is irrelevant
--Ensure that if the monster never does a normal attack, the normal max hit is irrelevant
  if normalChance == 0 and not hasActiveBuffSpec then normalMaxHit = 0 end
if normalChance == 0 and not hasActiveBuffSpec then normalMaxHit = 0 end
  return math.floor(math.max(specialMaxHit, normalMaxHit) * damageMultiplier)
return math.floor(math.max(specialMaxHit, normalMaxHit) * damageMultiplier)
end
end


function p.getMonsterMaxHit(frame)
function p.getMonsterMaxHit(frame)
  local MonsterName = frame.args ~= nil and frame.args[1] or frame
local MonsterName = frame.args ~= nil and frame.args[1] or frame
  local doStuns = frame.args ~= nil and frame.args[2] or true
local doStuns = frame.args ~= nil and frame.args[2] or true
  local monster = p.getMonster(MonsterName)
local monster = p.getMonster(MonsterName)


  if monster == nil then
if monster == nil then
    return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
  end
end


  return p._getMonsterMaxHit(monster, doStuns)
return p._getMonsterMaxHit(monster, doStuns)
end
end


function p._getMonsterBaseMaxHit(monster)
function p._getMonsterBaseMaxHit(monster)
  --8/27/21 - Now references p.calculateStandardMaxHit for Melee & Ranged
--8/27/21 - Now references p.calculateStandardMaxHit for Melee & Ranged
  local result = 0
local result = 0
  local baseLevel = 0
local baseLevel = 0
  local bonus = 0
local bonus = 0
  if monster.attackType == 'melee' then
if monster.attackType == 'melee' then
    baseLevel = p._getMonsterLevel(monster, 'Strength')
baseLevel = p._getMonsterLevel(monster, 'Strength')
    bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus')
bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus')
    result = p.calculateStandardMaxHit(baseLevel, bonus)
result = p.calculateStandardMaxHit(baseLevel, bonus)
  elseif monster.attackType == 'ranged' then
elseif monster.attackType == 'ranged' then
    baseLevel = p._getMonsterLevel(monster, 'Ranged')
baseLevel = p._getMonsterLevel(monster, 'Ranged')
    bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus')
bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus')
    result = p.calculateStandardMaxHit(baseLevel, bonus)
result = p.calculateStandardMaxHit(baseLevel, bonus)
  elseif monster.attackType == 'magic' then
elseif monster.attackType == 'magic' then
    local mSpell = nil
local mSpell = nil
    if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID('Spells', monster.selectedSpell) end
if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID('Spells', monster.selectedSpell) end
     
    bonus = p.getEquipmentStat(monster, 'magicDamageBonus')
bonus = p.getEquipmentStat(monster, 'magicDamageBonus')
    baseLevel = p._getMonsterLevel(monster, 'Magic')
baseLevel = p._getMonsterLevel(monster, 'Magic')


    result = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200))
result = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200))
  elseif monster.attackType == 'random' then
elseif monster.attackType == 'random' then
  local hitArray = {}
local hitArray = {}
  local iconText = Icons.Icon({'Melee', notext=true})
local iconText = Icons.Icon({'Melee', notext=true})
    baseLevel = p._getMonsterLevel(monster, 'Strength')
baseLevel = p._getMonsterLevel(monster, 'Strength')
    bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus')
bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus')
    table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus))
table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus))
   
    iconText = Icons.Icon({'Ranged', type='skill', notext=true})
iconText = Icons.Icon({'Ranged', type='skill', notext=true})
    baseLevel = p._getMonsterLevel(monster, 'Ranged')
baseLevel = p._getMonsterLevel(monster, 'Ranged')
    bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus')
bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus')
    table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus))
table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus))
   
    iconText = Icons.Icon({'Magic', type='skill', notext=true})
iconText = Icons.Icon({'Magic', type='skill', notext=true})
    local mSpell = nil
local mSpell = nil
    if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID('Spells', monster.selectedSpell) end
if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID('Spells', monster.selectedSpell) end
    bonus = p.getEquipmentStat(monster, 'magicDamageBonus')
bonus = p.getEquipmentStat(monster, 'magicDamageBonus')
    baseLevel = p._getMonsterLevel(monster, 'Magic')
baseLevel = p._getMonsterLevel(monster, 'Magic')
    local magicDmg = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200))
local magicDmg = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200))
    table.insert(hitArray, magicDmg)
table.insert(hitArray, magicDmg)
   
    local max = 0
local max = 0
    for i, val in pairs(hitArray) do
for i, val in pairs(hitArray) do
    if val > max then max = val end
if val > max then max = val end
    end
end
    result = max
result = max
  else
else
    return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]"
return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]"
  end
end


  return result
return result
end
end


function p.getMonsterBaseMaxHit(frame)
function p.getMonsterBaseMaxHit(frame)
  local MonsterName = frame.args ~= nil and frame.args[1] or frame
local MonsterName = frame.args ~= nil and frame.args[1] or frame
  local monster = p.getMonster(MonsterName)
local monster = p.getMonster(MonsterName)


  if monster == nil then
if monster == nil then
    return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
  end
end


  return p._getMonsterBaseMaxHit(monster)
return p._getMonsterBaseMaxHit(monster)
end
end


function p.getMonsterAttacks(frame)
function p.getMonsterAttacks(frame)
  local MonsterName = frame.args ~= nil and frame.args[1] or frame
local MonsterName = frame.args ~= nil and frame.args[1] or frame
  local monster = p.getMonster(MonsterName)
local monster = p.getMonster(MonsterName)


  if monster == nil then
if monster == nil then
    return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
  end
end


  local result = ''
local result = ''
  local iconText = p._getMonsterStyleIcon({monster, notext=true})
local iconText = p._getMonsterStyleIcon({monster, notext=true})
  local typeText = ''
local typeText = ''
  if  monster.attackType == 'melee' then
if  monster.attackType == 'melee' then
    typeText = 'Melee'
typeText = 'Melee'
  elseif monster.attackType == 'ranged' then
elseif monster.attackType == 'ranged' then
    typeText = 'Ranged'
typeText = 'Ranged'
  elseif monster.attackType == 'magic' then
elseif monster.attackType == 'magic' then
    typeText = 'Magic'
typeText = 'Magic'
  elseif monster.attackType == 'random' then
elseif monster.attackType == 'random' then
  typeText = "Random"
typeText = "Random"
  end
end


  local buffAttacks = {}
local buffAttacks = {}
  local hasActiveBuffSpec = false
local hasActiveBuffSpec = false


  local normalAttackChance = 100
local normalAttackChance = 100
  if monster.specialAttacks[1] ~= nil then
if monster.specialAttacks[1] ~= nil then
    for i, specAttack in pairs(monster.specialAttacks) do
for i, specAttack in pairs(monster.specialAttacks) do
      local attChance = 0
local attChance = 0
      if monster.overrideSpecialChances ~= nil then
if monster.overrideSpecialChances ~= nil then
        attChance = monster.overrideSpecialChances[i]
attChance = monster.overrideSpecialChances[i]
      else
else
        attChance = specAttack.defaultChance
attChance = specAttack.defaultChance
      end
end
      normalAttackChance = normalAttackChance - attChance
normalAttackChance = normalAttackChance - attChance


      result = result..'\r\n* '..attChance..'% '..iconText..' '..specAttack.name..'\r\n** '..specAttack.description
result = result..'\r\n* '..attChance..'% '..iconText..' '..specAttack.name..'\r\n** '..specAttack.description


      if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then
if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then
        table.insert(buffAttacks, specAttack.name)
table.insert(buffAttacks, specAttack.name)
        hasActiveBuffSpec = true  
hasActiveBuffSpec = true  
      end
end
    end
end
  end
end
  if normalAttackChance == 100 then
if normalAttackChance == 100 then
    result = iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage'
result = iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage'
  elseif normalAttackChance > 0 then
elseif normalAttackChance > 0 then
    result = '* '..normalAttackChance..'% '..iconText..' 1 - '..p.getMonsterBaseMaxHit(frame)..' '..typeText..' Damage'..result
result = '* '..normalAttackChance..'% '..iconText..' 1 - '..p.getMonsterBaseMaxHit(frame)..' '..typeText..' Damage'..result
  elseif hasActiveBuffSpec then
elseif hasActiveBuffSpec then
    --If the monster normally has a 0% chance of doing a normal attack but some special attacks can't be repeated, include it
--If the monster normally has a 0% chance of doing a normal attack but some special attacks can't be repeated, include it
    --(With a note about when it does it)
--(With a note about when it does it)
    result = '* '..iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage (Instead of repeating '..table.concat(buffAttacks, ' or ')..' while the effect is already active)'..result
result = '* '..iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage (Instead of repeating '..table.concat(buffAttacks, ' or ')..' while the effect is already active)'..result
  end
end


  return result
return result
end
end


function p.getMonsterPassives(frame)
function p.getMonsterPassives(frame)
  local MonsterName = frame.args ~= nil and frame.args[1] or frame
local MonsterName = frame.args ~= nil and frame.args[1] or frame
  local monster = p.getMonster(MonsterName)
local monster = p.getMonster(MonsterName)


  if monster == nil then
if monster == nil then
    return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
  end
end


  local result = ''
local result = ''


  if monster.hasPassive then
if monster.hasPassive then
    result = result .. '===Passives==='
result = result .. '===Passives==='
    for i, passiveID in pairs(monster.passiveID) do
for i, passiveID in pairs(monster.passiveID) do
      local passive = p.getPassiveByID(passiveID)
local passive = p.getPassiveByID(passiveID)
      result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. passive.description
result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. passive.description
    end
end
  end
end
  return result
return result
end
end


function p.getMonsterCategories(frame)
function p.getMonsterCategories(frame)
  local MonsterName = frame.args ~= nil and frame.args[1] or frame
local MonsterName = frame.args ~= nil and frame.args[1] or frame
  local monster = p.getMonster(MonsterName)
local monster = p.getMonster(MonsterName)


  if monster == nil then
if monster == nil then
    return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
  end
end


  local result = '[[Category:Monsters]]'
local result = '[[Category:Monsters]]'


  if monster.attackType == 'melee' then
if monster.attackType == 'melee' then
    result = result..'[[Category:Melee Monsters]]'
result = result..'[[Category:Melee Monsters]]'
  elseif monster.attackType == 'ranged' then
elseif monster.attackType == 'ranged' then
    result = result..'[[Category:Ranged Monsters]]'
result = result..'[[Category:Ranged Monsters]]'
  elseif monster.attackType == 'magic' then
elseif monster.attackType == 'magic' then
    result = result..'[[Category:Magic Monsters]]'
result = result..'[[Category:Magic Monsters]]'
  end
end


  if monster.specialAttacks[1] ~= nil then
if monster.specialAttacks[1] ~= nil then
    result = result..'[[Category:Monsters with Special Attacks]]'
result = result..'[[Category:Monsters with Special Attacks]]'
  end
end


  if monster.isBoss then
if monster.isBoss then
    result = result..'[[Category:Bosses]]'
result = result..'[[Category:Bosses]]'
  end
end


  return result
return result
end
end


function p.getOtherMonsterBoxText(frame)
function p.getOtherMonsterBoxText(frame)
  local MonsterName = frame.args ~= nil and frame.args[1] or frame
local MonsterName = frame.args ~= nil and frame.args[1] or frame
  local monster = p.getMonster(MonsterName)
local monster = p.getMonster(MonsterName)


  if monster == nil then
if monster == nil then
    return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
  end
end


  local result = ''
local result = ''


  --Going through and finding out which damage bonuses will apply to this monster
--Going through and finding out which damage bonuses will apply to this monster
  local monsterTypes = {}
local monsterTypes = {}
  if monster.isBoss then table.insert(monsterTypes, 'Boss') end
if monster.isBoss then table.insert(monsterTypes, 'Boss') end


  local areaList = Areas.getMonsterAreas(monster.id)
local areaList = Areas.getMonsterAreas(monster.id)
  local counts = {combat = 0, slayer = 0, dungeon = 0}
local counts = {combat = 0, slayer = 0, dungeon = 0}
  for i, area in Shared.skpairs(areaList) do
for i, area in Shared.skpairs(areaList) do
    counts[area.type] = counts[area.type] + 1
counts[area.type] = counts[area.type] + 1
  end
end


  if counts.combat > 0 then table.insert(monsterTypes, 'Combat Area') end
if counts.combat > 0 then table.insert(monsterTypes, 'Combat Area') end
  if counts.slayer > 0 then table.insert(monsterTypes, 'Slayer Area') end
if counts.slayer > 0 then table.insert(monsterTypes, 'Slayer Area') end
  if counts.dungeon > 0 then table.insert(monsterTypes, 'Dungeon') end
if counts.dungeon > 0 then table.insert(monsterTypes, 'Dungeon') end


  result = result.."\r\n|-\r\n|'''Monster Types:''' "..table.concat(monsterTypes, ", ")
result = result.."\r\n|-\r\n|'''Monster Types:''' "..table.concat(monsterTypes, ", ")


  local SlayerTier = 'N/A'
local SlayerTier = 'N/A'
  if monster.canSlayer then
if monster.canSlayer then
    SlayerTier = Constants.getSlayerTierNameByLevel(p._getMonsterCombatLevel(monster))
SlayerTier = Constants.getSlayerTierNameByLevel(p._getMonsterCombatLevel(monster))
  end
end


  result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Slayer', type='skill'}).." [[Slayer#Slayer Tier Monsters|Tier]]:''' "
result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Slayer', type='skill'}).." [[Slayer#Slayer Tier Monsters|Tier]]:''' "
  if monster.canSlayer then
if monster.canSlayer then
    result = result.."[[Slayer#"..SlayerTier.."|"..SlayerTier.."]]"
result = result.."[[Slayer#"..SlayerTier.."|"..SlayerTier.."]]"
  else
else
    result = result..SlayerTier
result = result..SlayerTier
  end
end


  return result
return result
end
end


function p.getMonsterDrops(frame)
function p.getMonsterDrops(frame)
  local MonsterName = frame.args ~= nil and frame.args[1] or frame
local MonsterName = frame.args ~= nil and frame.args[1] or frame
  local monster = p.getMonster(MonsterName)
local monster = p.getMonster(MonsterName)


  if monster == nil then
if monster == nil then
    return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
  end
end


  local result = ''
local result = ''


  local bones = p.getMonsterBones(monster)
local bones = p.getMonsterBones(monster)
  --Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
  if bones ~= nil then
if bones ~= nil then
    result = result.."'''Always Drops:'''"
result = result.."'''Always Drops:'''"
    result = result..'\r\n{|class="wikitable"'
result = result..'\r\n{|class="wikitable"'
    result = result..'\r\n!Item !! Qty'
result = result..'\r\n!Item !! Qty'
    result = result..'\r\n|-\r\n|'..Icons.Icon({bones.name, type='item'})
result = result..'\r\n|-\r\n|'..Icons.Icon({bones.name, type='item'})
    result = result..'||'..(monster.boneQty ~= nil and monster.boneQty or 1)..'\r\n'..'|}'
result = result..'||'..(monster.boneQty ~= nil and monster.boneQty or 1)..'\r\n'..'|}'
  end
end


  --Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
  if not p._isDungeonOnlyMonster(monster) then
if not p._isDungeonOnlyMonster(monster) then
    local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
    local lootValue = 0
local lootValue = 0


    result = result.."'''Loot:'''"
result = result.."'''Loot:'''"
    local avgGp = 0
local avgGp = 0


    if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
      avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
      local gpTxt = Icons.GP(monster.dropCoins[1], monster.dropCoins[2])
local gpTxt = Icons.GP(monster.dropCoins[1], monster.dropCoins[2])
      result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.'
result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.'
    end
end


    local multiDrop = Shared.tableCount(monster.lootTable) > 1
local multiDrop = Shared.tableCount(monster.lootTable) > 1
    local totalWt = 0
local totalWt = 0
    for i, row in pairs(monster.lootTable) do
for i, row in pairs(monster.lootTable) do
      totalWt = totalWt + row[2]
totalWt = totalWt + row[2]
    end
end
    result = result..'\r\n{|class="wikitable sortable"'
result = result..'\r\n{|class="wikitable sortable"'
    result = result..'\r\n!Item!!Qty'
result = result..'\r\n!Item!!Qty'
    result = result..'!!Price!!colspan="2"|Chance'
result = result..'!!Price!!colspan="2"|Chance'


    --Sort the loot table by weight in descending order
--Sort the loot table by weight in descending order
    table.sort(monster.lootTable, function(a, b) return a[2] > b[2] end)
table.sort(monster.lootTable, function(a, b) return a[2] > b[2] end)
    for i, row in Shared.skpairs(monster.lootTable) do
for i, row in Shared.skpairs(monster.lootTable) do
      local thisItem = Items.getItemByID(row[1])
local thisItem = Items.getItemByID(row[1])
     
      local maxQty = row[3]
local maxQty = row[3]
      if thisItem ~= nil then
if thisItem ~= nil then
    result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
  else
else
      result = result..'\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]'
result = result..'\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]'
    end
end
      result = result..'||style="text-align:right" data-sort-value="'..maxQty..'"|'
result = result..'||style="text-align:right" data-sort-value="'..maxQty..'"|'


      if maxQty > 1 then
if maxQty > 1 then
        result = result.. '1 - '
result = result.. '1 - '
      end
end
      result = result..Shared.formatnum(row[3])
result = result..Shared.formatnum(row[3])


      --Adding price columns
--Adding price columns
  local itemPrice = 0
local itemPrice = 0
      if thisItem == nil then
if thisItem == nil then
      result = result..'||data-sort-value="0"|???'
result = result..'||data-sort-value="0"|???'
      else
else
        itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
      if itemPrice == 0 or maxQty == 1 then
if itemPrice == 0 or maxQty == 1 then
        result = result..'||'..Icons.GP(itemPrice)
result = result..'||'..Icons.GP(itemPrice)
      else
else
        result = result..'||'..Icons.GP(itemPrice, itemPrice * maxQty)
result = result..'||'..Icons.GP(itemPrice, itemPrice * maxQty)
      end
end
      end
end


      --Getting the drop chance
--Getting the drop chance
      local dropChance = (row[2] / totalWt * lootChance)
local dropChance = (row[2] / totalWt * lootChance)
      if dropChance ~= 100 then
if dropChance ~= 100 then
        --Show fraction as long as it isn't going to be 1/1
--Show fraction as long as it isn't going to be 1/1
        result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
        result = result..'|'..Shared.fraction(row[2] * lootChance, totalWt * 100)
result = result..'|'..Shared.fraction(row[2] * lootChance, totalWt * 100)
        result = result..'||'
result = result..'||'
      else
else
        result = result..'||colspan="2" data-sort-value="'..row[2]..'"'
result = result..'||colspan="2" data-sort-value="'..row[2]..'"'
      end
end
      result = result..'style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
result = result..'style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'


      --Adding to the average loot value based on price & dropchance
--Adding to the average loot value based on price & dropchance
      lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
    end
end
    if multiDrop then
if multiDrop then
      result = result..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
result = result..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
      if lootChance < 100 then
if lootChance < 100 then
        result = result..'\r\n|style="text-align:right"|'..Shared.fraction(lootChance, 100)..'||'
result = result..'\r\n|style="text-align:right"|'..Shared.fraction(lootChance, 100)..'||'
      else
else
        result = result..'\r\n|colspan="2" '
result = result..'\r\n|colspan="2" '
      end
end
      result = result..'style="text-align:right"|'..Shared.round(lootChance, 2, 2)..'%'
result = result..'style="text-align:right"|'..Shared.round(lootChance, 2, 2)..'%'
    end
end
    result = result..'\r\n|}'
result = result..'\r\n|}'
    result = result..'\r\nThe loot dropped by the average kill is worth '..Icons.GP(Shared.round(lootValue, 2, 0)).." if sold."
result = result..'\r\nThe loot dropped by the average kill is worth '..Icons.GP(Shared.round(lootValue, 2, 0)).." if sold."
    if avgGp > 0 then
if avgGp > 0 then
      result = result..'<br/>Including GP, the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue, 2, 0))..'.'
result = result..'<br/>Including GP, the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue, 2, 0))..'.'
    end
end
  end
end


  --If no other drops, make sure to at least say so.
--If no other drops, make sure to at least say so.
  if result == '' then result = 'None' end
if result == '' then result = 'None' end
  return result
return result
end
end


Line 782: Line 782:
-- Usage: |Monster Name|Item Name
-- Usage: |Monster Name|Item Name
function p.getItemDropChance(frame)
function p.getItemDropChance(frame)
  local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
  local ItemName = frame.args ~= nil and frame.args[2] or frame[2]
local ItemName = frame.args ~= nil and frame.args[2] or frame[2]
 
  local monster = p.getMonster(MonsterName)
local monster = p.getMonster(MonsterName)
  local item = Items.getItem(ItemName)
local item = Items.getItem(ItemName)
 
  if monster == nil then
if monster == nil then
    return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
  end
end
  if item == nil then
if item == nil then
    return "ERROR: No item with that name found[[Category:Pages with script errors]]"
return "ERROR: No item with that name found[[Category:Pages with script errors]]"
  end
end
 
  if not p._isDungeonOnlyMonster(monster) then
if not p._isDungeonOnlyMonster(monster) then
    local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100


local totalWt = 0
local totalWt = 0
Line 809: Line 809:
totalWt = totalWt + row[2]
totalWt = totalWt + row[2]
if item['id'] == thisItem['id'] then
if item['id'] == thisItem['id'] then
    dropWt = row[2]
dropWt = row[2]
    end
end
end
end
dropChance = (dropWt / totalWt * lootChance)
dropChance = (dropWt / totalWt * lootChance)
return Shared.round(dropChance, 2, 2)
return Shared.round(dropChance, 2, 2)
  end
end
end
end


function p.getChestDrops(frame)
function p.getChestDrops(frame)
  local ChestName = frame.args ~= nil and frame.args[1] or frame
local ChestName = frame.args ~= nil and frame.args[1] or frame
  local chest = Items.getItem(ChestName)
local chest = Items.getItem(ChestName)


  if chest == nil then
if chest == nil then
    return "ERROR: No item named "..ChestName..' found[[Category:Pages with script errors]]'
return "ERROR: No item named "..ChestName..' found[[Category:Pages with script errors]]'
  end
end


  local result = ''
local result = ''


  if chest.dropTable == nil then
if chest.dropTable == nil then
    return "ERROR: "..ChestName.." does not have a drop table[[Category:Pages with script errors]]"
return "ERROR: "..ChestName.." does not have a drop table[[Category:Pages with script errors]]"
  else
else
    local lootChance = 100
local lootChance = 100
    local lootValue = 0
local lootValue = 0


    local multiDrop = Shared.tableCount(chest.dropTable) > 1
local multiDrop = Shared.tableCount(chest.dropTable) > 1
    local totalWt = 0
local totalWt = 0
    for i, row in pairs(chest.dropTable) do
for i, row in pairs(chest.dropTable) do
      totalWt = totalWt + row[2]
totalWt = totalWt + row[2]
    end
end
    result = result..'\r\n{|class="wikitable sortable"'
result = result..'\r\n{|class="wikitable sortable"'
    result = result..'\r\n!Item!!Qty'
result = result..'\r\n!Item!!Qty'
    result = result..'!!colspan="2"|Chance!!Price'
result = result..'!!colspan="2"|Chance!!Price'


    --Sort the loot table by weight in descending order
--Sort the loot table by weight in descending order
    for i, row in pairs(chest.dropTable) do
for i, row in pairs(chest.dropTable) do
      if chest.dropQty ~= nil then
if chest.dropQty ~= nil then
        table.insert(row, chest.dropQty[i])
table.insert(row, chest.dropQty[i])
      else
else
        table.insert(row, 1)
table.insert(row, 1)
      end
end
    end
end
    table.sort(chest.dropTable, function(a, b) return a[2] > b[2] end)
table.sort(chest.dropTable, function(a, b) return a[2] > b[2] end)
    for i, row in Shared.skpairs(chest.dropTable) do
for i, row in Shared.skpairs(chest.dropTable) do
      local thisItem = Items.getItemByID(row[1])
local thisItem = Items.getItemByID(row[1])
      local qty = row[3]
local qty = row[3]
      result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
      result = result..'||style="text-align:right" data-sort-value="'..qty..'"|'
result = result..'||style="text-align:right" data-sort-value="'..qty..'"|'


      if qty > 1 then
if qty > 1 then
        result = result.. '1 - '
result = result.. '1 - '
      end
end
      result = result..Shared.formatnum(qty)
result = result..Shared.formatnum(qty)


      local dropChance = (row[2] / totalWt) * 100
local dropChance = (row[2] / totalWt) * 100
      result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
      result = result..'|'..Shared.fraction(row[2], totalWt)
result = result..'|'..Shared.fraction(row[2], totalWt)


      result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'


      result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"'
result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"'
      if qty > 1 then
if qty > 1 then
        result = result..'|'..Icons.GP(thisItem.sellsFor, thisItem.sellsFor * qty)
result = result..'|'..Icons.GP(thisItem.sellsFor, thisItem.sellsFor * qty)
      else
else
        result = result..'|'..Icons.GP(thisItem.sellsFor)
result = result..'|'..Icons.GP(thisItem.sellsFor)
      end
end
      lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((1 + qty)/ 2))
lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((1 + qty)/ 2))
    end
end
    result = result..'\r\n|}'
result = result..'\r\n|}'
    result = result..'\r\nThe average value of the contents of one chest is '..Icons.GP(Shared.round(lootValue, 2, 0))..'.'
result = result..'\r\nThe average value of the contents of one chest is '..Icons.GP(Shared.round(lootValue, 2, 0))..'.'
  end
end


  return result
return result
end
end


function p.getAreaMonsterTable(frame)
function p.getAreaMonsterTable(frame)
  local areaName = frame.args ~= nil and frame.args[1] or frame
local areaName = frame.args ~= nil and frame.args[1] or frame
  local area = Areas.getArea(areaName)
local area = Areas.getArea(areaName)
  if area == nil then
if area == nil then
    return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]'
return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]'
  end
end


  if area.type == 'dungeon' then
if area.type == 'dungeon' then
    return p.getDungeonMonsterTable(frame)
return p.getDungeonMonsterTable(frame)
  end
end


  local tableTxt = '{| class="wikitable sortable"'
local tableTxt = '{| class="wikitable sortable"'
  tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]]'
tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]]'
  for i, monsterID in pairs(area.monsters) do
for i, monsterID in pairs(area.monsters) do
    local monster = p.getMonsterByID(monsterID)
local monster = p.getMonsterByID(monsterID)
    tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster'})
tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster'})
    tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster)
tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster)
    tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterHP(monster.name))
tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterHP(monster.name))
    tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterMaxHit(monster.name))
tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterMaxHit(monster.name))
    tableTxt = tableTxt..'||'..p.getMonsterStyleIcon({monster.name, nolink=true})
tableTxt = tableTxt..'||'..p.getMonsterStyleIcon({monster.name, nolink=true})
  end
end
  tableTxt = tableTxt..'\r\n|}'
tableTxt = tableTxt..'\r\n|}'
  return tableTxt
return tableTxt
end
end


function p.getDungeonMonsterTable(frame)
function p.getDungeonMonsterTable(frame)
  local areaName = frame.args ~= nil and frame.args[1] or frame
local areaName = frame.args ~= nil and frame.args[1] or frame
  local area = Areas.getArea(areaName)
local area = Areas.getArea(areaName)
  if area == nil then
if area == nil then
    return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]'
return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]'
  end
end


  --For Dungeons, go through and count how many of each monster are in the dungeon first
--For Dungeons, go through and count how many of each monster are in the dungeon first
  local monsterCounts = {}
local monsterCounts = {}
  for i, monsterID in pairs(area.monsters) do
for i, monsterID in pairs(area.monsters) do
    if monsterCounts[monsterID] == nil then
if monsterCounts[monsterID] == nil then
      monsterCounts[monsterID] = 1
monsterCounts[monsterID] = 1
    else
else
      monsterCounts[monsterID] = monsterCounts[monsterID] + 1
monsterCounts[monsterID] = monsterCounts[monsterID] + 1
    end
end
  end
end


  local usedMonsters = {}
local usedMonsters = {}


  -- Declare function for building table rows to avoid repeating code
-- Declare function for building table rows to avoid repeating code
  local buildRow = function(entityID, monsterCount, specialType)
local buildRow = function(entityID, monsterCount, specialType)
    local monIcon, monLevel, monHP, monMaxHit, monStyle, monCount
local monIcon, monLevel, monHP, monMaxHit, monStyle, monCount
    local monData = {}
local monData = {}
    if specialType ~= nil and Shared.contains({'Afflicted', 'SlayerArea'}, specialType) then
if specialType ~= nil and Shared.contains({'Afflicted', 'SlayerArea'}, specialType) then
    -- Special handling for Into the Mist
-- Special handling for Into the Mist
  if specialType == 'Afflicted' then
if specialType == 'Afflicted' then
    local iconQ = Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
local iconQ = Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
    monIcon = Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'})
monIcon = Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'})
    monLevel, monHP, monMaxHit, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, monsterCount
monLevel, monHP, monMaxHit, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, monsterCount
  elseif specialType == 'SlayerArea' then
elseif specialType == 'SlayerArea' then
    -- entityID corresponds to a slayer area
-- entityID corresponds to a slayer area
    local area = Areas.getAreaByID('slayer', entityID)
local area = Areas.getAreaByID('slayer', entityID)
        monIcon = Icons.Icon({area.name, type='combatArea'}) .. ' Monsters'
monIcon = Icons.Icon({area.name, type='combatArea'}) .. ' Monsters'
    monLevel = {p.getLowHighStat(area.monsters, function(monster) return p._getMonsterCombatLevel(monster) end)}
monLevel = {p.getLowHighStat(area.monsters, function(monster) return p._getMonsterCombatLevel(monster) end)}
    monHP = {p.getLowHighStat(area.monsters, function(monster) return p._getMonsterHP(monster) end)}
monHP = {p.getLowHighStat(area.monsters, function(monster) return p._getMonsterHP(monster) end)}
    local lowMaxHit, highMaxHit = p.getLowHighStat(area.monsters, function(monster) return p._getMonsterMaxHit(monster) end)
local lowMaxHit, highMaxHit = p.getLowHighStat(area.monsters, function(monster) return p._getMonsterMaxHit(monster) end)
    monMaxHit = highMaxHit
monMaxHit = highMaxHit
    monStyle = Icons.Icon({area.name, area.name, notext=true, nolink=true, img='Question'})
monStyle = Icons.Icon({area.name, area.name, notext=true, nolink=true, img='Question'})
    monCount = monsterCount
monCount = monsterCount
  end
end
      else
else
        -- entityID corresponds to a monster
-- entityID corresponds to a monster
        local monster = p.getMonsterByID(entityID)
local monster = p.getMonsterByID(entityID)
        monIcon = Icons.Icon({monster.name, type='monster'})
monIcon = Icons.Icon({monster.name, type='monster'})
        monLevel = p._getMonsterCombatLevel(monster)
monLevel = p._getMonsterCombatLevel(monster)
        monHP = p._getMonsterHP(monster)
monHP = p._getMonsterHP(monster)
        monMaxHit = p._getMonsterMaxHit(monster)
monMaxHit = p._getMonsterMaxHit(monster)
        monStyle = p._getMonsterStyleIcon({monster})
monStyle = p._getMonsterStyleIcon({monster})
        monCount = monsterCount
monCount = monsterCount
      end
end
      local getValSort = function(val)
local getValSort = function(val)
      if type(val) == 'table' then
if type(val) == 'table' then
        if type(val[1]) == 'number' and type(val[2]) == 'number' then
if type(val[1]) == 'number' and type(val[2]) == 'number' then
        return (val[1] + val[2]) / 2
return (val[1] + val[2]) / 2
        else
else
          return (type(val[1]) == 'number' and val[1]) or 0
return (type(val[1]) == 'number' and val[1]) or 0
        end
end
      else
else
        return (type(val) == 'number' and val) or 0
return (type(val) == 'number' and val) or 0
      end
end
      end
end
      local getValText = function(val)
local getValText = function(val)
      if type(val) == 'table' and Shared.tableCount(val) == 2 then
if type(val) == 'table' and Shared.tableCount(val) == 2 then
        if type(val[1]) == 'number' and type(val[2]) == 'number' then
if type(val[1]) == 'number' and type(val[2]) == 'number' then
        return Shared.formatnum(val[1]) .. ' - ' .. Shared.formatnum(val[2])
return Shared.formatnum(val[1]) .. ' - ' .. Shared.formatnum(val[2])
        else
else
          return val[1] .. ' - ' .. val[2]
return val[1] .. ' - ' .. val[2]
        end
end
      elseif type(val) == 'number' then
elseif type(val) == 'number' then
        return Shared.formatnum(val)
return Shared.formatnum(val)
      else
else
        return val
return val
      end
end
      end
end
       
      local resultPart = {}
local resultPart = {}
      table.insert(resultPart, '\r\n|-\r\n| ' .. monIcon)
table.insert(resultPart, '\r\n|-\r\n| ' .. monIcon)
      table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monLevel) .. '"| ' .. getValText(monLevel))
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monLevel) .. '"| ' .. getValText(monLevel))
      table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monHP) .. '"| ' .. getValText(monHP))
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monHP) .. '"| ' .. getValText(monHP))
      table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monMaxHit) .. '"| ' .. getValText(monMaxHit))
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monMaxHit) .. '"| ' .. getValText(monMaxHit))
      table.insert(resultPart, '\r\n| ' .. monStyle)
table.insert(resultPart, '\r\n| ' .. monStyle)
      table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monCount) .. '"| ' .. getValText(monCount))
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monCount) .. '"| ' .. getValText(monCount))
      return table.concat(resultPart)
return table.concat(resultPart)
  end
end


  local returnPart = {}
local returnPart = {}
  table.insert(returnPart, '{| class="wikitable sortable"')
table.insert(returnPart, '{| class="wikitable sortable"')
  table.insert(returnPart, '\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]] !! Count')
table.insert(returnPart, '\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]] !! Count')
  -- Special handing for Impending Darkness event
-- Special handing for Impending Darkness event
  -- TODO needs to be revised once there is a better understanding of how the event works
-- TODO needs to be revised once there is a better understanding of how the event works
  --if area.isEvent ~= nil and area.isEvent then
--if area.isEvent ~= nil and area.isEvent then
  -- for i, eventAreaID in ipairs(Areas.eventData.slayerAreas) do
-- for i, eventAreaID in ipairs(Areas.eventData.slayerAreas) do
  --   table.insert(returnPart, buildRow(eventAreaID, {5, 8}, 'SlayerArea'))
-- table.insert(returnPart, buildRow(eventAreaID, {5, 8}, 'SlayerArea'))
  -- end
-- end
  --  -- Add Bane * 4
--  -- Add Bane * 4
  --  table.insert(returnPart, buildRow(152, 4))
--  table.insert(returnPart, buildRow(152, 4))
  --end
--end
  for i, monsterID in pairs(area.monsters) do
for i, monsterID in pairs(area.monsters) do
    if not Shared.contains(usedMonsters, monsterID) then
if not Shared.contains(usedMonsters, monsterID) then
      if monsterID >= 0 then
if monsterID >= 0 then
        table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID]))
table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID]))
      else
else
        --Special handling for Into the Mist
--Special handling for Into the Mist
        table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Afflicted'))
table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Afflicted'))
      end
end
      table.insert(usedMonsters, monsterID)
table.insert(usedMonsters, monsterID)
    end
end
  end
end
  table.insert(returnPart, '\r\n|}')
table.insert(returnPart, '\r\n|}')
  return table.concat(returnPart)
return table.concat(returnPart)
end
end


function p.getDungeonTotalHp(frame)
function p.getDungeonTotalHp(frame)
  local areaName = frame.args ~= nil and frame.args[1] or frame
local areaName = frame.args ~= nil and frame.args[1] or frame
  local area = Areas.getArea(areaName)
local area = Areas.getArea(areaName)
  if area == nil then
if area == nil then
    return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]'
return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]'
  end
end
  local totalHP = 0
local totalHP = 0


  for i, monsterID in pairs(area.monsters) do
for i, monsterID in pairs(area.monsters) do
    if not Shared.contains(usedMonsters, monsterID) then
if not Shared.contains(usedMonsters, monsterID) then
      local monster = p.getMonsterByID(monsterID)
local monster = p.getMonsterByID(monsterID)
      totalHP = totalHP + p._getMonsterHP(monster)
totalHP = totalHP + p._getMonsterHP(monster)
    end
end
  end
end
  return totalHP
return totalHP
end
end


function p._getAreaMonsterList(area)
function p._getAreaMonsterList(area)
  local monsterList = {}
local monsterList = {}
  for i, monsterID in pairs(area.monsters) do
for i, monsterID in pairs(area.monsters) do
    local monster = p.getMonsterByID(monsterID)
local monster = p.getMonsterByID(monsterID)
    table.insert(monsterList, Icons.Icon({monster.name, type='monster'}))
table.insert(monsterList, Icons.Icon({monster.name, type='monster'}))
  end
end
  return table.concat(monsterList, '<br/>')
return table.concat(monsterList, '<br/>')
end
end


function p._getDungeonMonsterList(area)
function p._getDungeonMonsterList(area)
  local monsterList = {}
local monsterList = {}
  local lastMonster = nil
local lastMonster = nil
  local lastID = -2
local lastID = -2
  local count = 0
local count = 0
  -- Special handing for Impending Darkness event
-- Special handing for Impending Darkness event
  -- TODO needs to be revised once there is a better understanding of how the event works
-- TODO needs to be revised once there is a better understanding of how the event works
  --if area.isEvent ~= nil and area.isEvent then
--if area.isEvent ~= nil and area.isEvent then
  -- for i, eventAreaID in ipairs(Areas.eventData.slayerAreas) do
-- for i, eventAreaID in ipairs(Areas.eventData.slayerAreas) do
  --   local eventArea = Areas.getAreaByID('slayer', eventAreaID)
-- local eventArea = Areas.getAreaByID('slayer', eventAreaID)
  --   table.insert(monsterList, '5-8 ' .. Icons.Icon({eventArea.name, type='combatArea'}) .. ' Monsters')
-- table.insert(monsterList, '5-8 ' .. Icons.Icon({eventArea.name, type='combatArea'}) .. ' Monsters')
  -- end
-- end
  -- table.insert(monsterList, '4 ' .. Icons.Icon({'Bane', type='monster'}))
-- table.insert(monsterList, '4 ' .. Icons.Icon({'Bane', type='monster'}))
  --end
--end
  for i, monsterID in Shared.skpairs(area.monsters) do
for i, monsterID in Shared.skpairs(area.monsters) do
    if monsterID ~= lastID then
if monsterID ~= lastID then
      local monster = nil  
local monster = nil  
      if monsterID ~= -1 then monster = p.getMonsterByID(monsterID) end
if monsterID ~= -1 then monster = p.getMonsterByID(monsterID) end
      if lastID ~= -2 then
if lastID ~= -2 then
        if lastID == -1 then
if lastID == -1 then
          --Special handling for Afflicted Monsters
--Special handling for Afflicted Monsters
          table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=count}))
table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=count}))
        else
else
          local name = lastMonster.name
local name = lastMonster.name
          table.insert(monsterList, Icons.Icon({name, type='monster', qty=count}))
table.insert(monsterList, Icons.Icon({name, type='monster', qty=count}))
        end
end
      end
end
      lastMonster = monster
lastMonster = monster
      lastID = monsterID
lastID = monsterID
      count = 1
count = 1
    else
else
      count = count + 1
count = count + 1
    end
end
    --Make sure the final monster in the dungeon gets counted
--Make sure the final monster in the dungeon gets counted
    if i == Shared.tableCount(area.monsters) then
if i == Shared.tableCount(area.monsters) then
      local name = lastMonster.name
local name = lastMonster.name
      table.insert(monsterList, Icons.Icon({lastMonster.name, type='monster', qty=count}))
table.insert(monsterList, Icons.Icon({lastMonster.name, type='monster', qty=count}))
    end
end
  end
end
  return table.concat(monsterList, '<br/>')
return table.concat(monsterList, '<br/>')
end
end


function p.getAreaMonsterList(frame)
function p.getAreaMonsterList(frame)
  local areaName = frame.args ~= nil and frame.args[1] or frame
local areaName = frame.args ~= nil and frame.args[1] or frame
  local area = Areas.getArea(areaName)
local area = Areas.getArea(areaName)
  if area == nil then
if area == nil then
    return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]'
return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]'
  end
end


  if area.type == 'dungeon' then
if area.type == 'dungeon' then
    return p._getDungeonMonsterList(area)
return p._getDungeonMonsterList(area)
  else
else
    return p._getAreaMonsterList(area)
return p._getAreaMonsterList(area)
  end
end
end
end


function p.getFoxyTable(frame)
function p.getFoxyTable(frame)
  local result = 'Monster,Min GP,Max GP,Average GP'
local result = 'Monster,Min GP,Max GP,Average GP'
  for i, monster in Shared.skpairs(MonsterData.Monsters) do
for i, monster in Shared.skpairs(MonsterData.Monsters) do
    if not p._isDungeonOnlyMonster(monster) then
if not p._isDungeonOnlyMonster(monster) then
      if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
      local avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
local avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
      result = result..'<br/>'..monster.name..','..monster.dropCoins[1]..','..(monster.dropCoins[2])..','..avgGp
result = result..'<br/>'..monster.name..','..monster.dropCoins[1]..','..(monster.dropCoins[2])..','..avgGp
      end
end
    end
end
  end
end
  return result
return result
end
end


function p._getMonsterAverageGP(monster)
function p._getMonsterAverageGP(monster)
  local result = ''
local result = ''
  local totalGP = 0
local totalGP = 0


  local bones = p.getMonsterBones(monster)
local bones = p.getMonsterBones(monster)
  if bones ~= nil then
if bones ~= nil then
  totalGP = totalGP + bones.sellsFor * (type(monster.boneQty) == 'number' and monster.boneQty or 1)
totalGP = totalGP + bones.sellsFor * (type(monster.boneQty) == 'number' and monster.boneQty or 1)
  end
end


  --Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
  if not p._isDungeonOnlyMonster(monster) then
if not p._isDungeonOnlyMonster(monster) then
    local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
    local lootValue = 0
local lootValue = 0


    local avgGp = 0
local avgGp = 0


    if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
      avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
    end
end


    totalGP = totalGP + avgGp
totalGP = totalGP + avgGp


    local multiDrop = Shared.tableCount(monster.lootTable) > 1
local multiDrop = Shared.tableCount(monster.lootTable) > 1
    local totalWt = 0
local totalWt = 0
    for i, row in pairs(monster.lootTable) do
for i, row in pairs(monster.lootTable) do
      totalWt = totalWt + row[2]
totalWt = totalWt + row[2]
    end
end


    for i, row in Shared.skpairs(monster.lootTable) do
for i, row in Shared.skpairs(monster.lootTable) do
      local thisItem = Items.getItemByID(row[1])
local thisItem = Items.getItemByID(row[1])
      local maxQty = row[3]
local maxQty = row[3]


      local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0


      --Getting the drop chance
--Getting the drop chance
      local dropChance = (row[2] / totalWt * lootChance)
local dropChance = (row[2] / totalWt * lootChance)


      --Adding to the average loot value based on price & dropchance
--Adding to the average loot value based on price & dropchance
      lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
    end
end


    totalGP = totalGP + lootValue
totalGP = totalGP + lootValue
  end
end


  return Shared.round(totalGP, 2, 2)
return Shared.round(totalGP, 2, 2)
end
end


function p.getMonsterAverageGP(frame)
function p.getMonsterAverageGP(frame)
  local MonsterName = frame.args ~= nil and frame.args[1] or frame
local MonsterName = frame.args ~= nil and frame.args[1] or frame
  local monster = p.getMonster(MonsterName)
local monster = p.getMonster(MonsterName)


  if monster == nil then
if monster == nil then
    return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
  end
end


  return p._getMonsterAverageGP(monster)
return p._getMonsterAverageGP(monster)
end
end


function p.getMonsterEVTable(frame)
function p.getMonsterEVTable(frame)
  local result = '{| class="wikitable sortable"'
local result = '{| class="wikitable sortable"'
  result = result..'\r\n!Monster!!Combat Level!!Average GP'
result = result..'\r\n!Monster!!Combat Level!!Average GP'
  for i, monsterTemp in Shared.skpairs(MonsterData.Monsters) do
for i, monsterTemp in Shared.skpairs(MonsterData.Monsters) do
    local monster = Shared.clone(monsterTemp)
local monster = Shared.clone(monsterTemp)
    monster.id = i - 1
monster.id = i - 1
    if not p._isDungeonOnlyMonster(monster) then
if not p._isDungeonOnlyMonster(monster) then
      local monsterGP = p._getMonsterAverageGP(monster)
local monsterGP = p._getMonsterAverageGP(monster)
      local combatLevel = p._getMonsterCombatLevel(monster, 'Combat Level')
local combatLevel = p._getMonsterCombatLevel(monster, 'Combat Level')
      result = result..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster', noicon=true})..'||'..combatLevel..'||'..monsterGP
result = result..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster', noicon=true})..'||'..combatLevel..'||'..monsterGP
    end
end
  end
end
  result = result..'\r\n|}'
result = result..'\r\n|}'
  return result
return result
end
end


function p.getSlayerTierMonsterTable(frame)
function p.getSlayerTierMonsterTable(frame)
  -- Input validation
-- Input validation
  local tier = frame.args ~= nil and frame.args[1] or frame
local tier = frame.args ~= nil and frame.args[1] or frame
  local slayerTier = nil
local slayerTier = nil


  if tier == nil then
if tier == nil then
    return "ERROR: No tier specified[[Category:Pages with script errors]]"
return "ERROR: No tier specified[[Category:Pages with script errors]]"
  end
end


  if tonumber(tier) ~= nil then
if tonumber(tier) ~= nil then
    slayerTier = Constants.getSlayerTierByID(tonumber(tier))
slayerTier = Constants.getSlayerTierByID(tonumber(tier))
  else
else
    slayerTier = Constants.getSlayerTier(tier)
slayerTier = Constants.getSlayerTier(tier)
  end
end


  if slayerTier == nil then
if slayerTier == nil then
    return "ERROR: Invalid slayer tier[[Category:Pages with script errors]]"
return "ERROR: Invalid slayer tier[[Category:Pages with script errors]]"
  end
end


  -- Obtain required tier details
-- Obtain required tier details
  local minLevel, maxLevel = slayerTier.minLevel, slayerTier.maxLevel
local minLevel, maxLevel = slayerTier.minLevel, slayerTier.maxLevel


  -- Build list of monster IDs
-- Build list of monster IDs
  -- Right now hiddenMonsterIDs is empty
-- Right now hiddenMonsterIDs is empty
  local hiddenMonsterIDs = {}
local hiddenMonsterIDs = {}
  local monsterIDs = {}
local monsterIDs = {}
  for i, monster in Shared.skpairs(MonsterData.Monsters) do
for i, monster in Shared.skpairs(MonsterData.Monsters) do
    if monster.canSlayer and not Shared.contains(hiddenMonsterIDs, i - 1) then
if monster.canSlayer and not Shared.contains(hiddenMonsterIDs, i - 1) then
      local cmbLevel = p._getMonsterCombatLevel(monster)
local cmbLevel = p._getMonsterCombatLevel(monster)
      if cmbLevel >= minLevel and (maxLevel == nil or cmbLevel <= maxLevel) then
if cmbLevel >= minLevel and (maxLevel == nil or cmbLevel <= maxLevel) then
        table.insert(monsterIDs, i - 1)
table.insert(monsterIDs, i - 1)
      end
end
    end
end
  end
end


  if Shared.tableCount(monsterIDs) == 0 then
if Shared.tableCount(monsterIDs) == 0 then
    -- Somehow no monsters are in the tier, return nothing
-- Somehow no monsters are in the tier, return nothing
    return ''
return ''
  else
else
    return p._getMonsterTable(monsterIDs, true)
return p._getMonsterTable(monsterIDs, true)
  end
end
end
end


function p.getFullMonsterTable(frame)
function p.getFullMonsterTable(frame)
  local monsterIDs = {}
local monsterIDs = {}
  for i = 0, Shared.tableCount(MonsterData.Monsters) - 1, 1 do
for i = 0, Shared.tableCount(MonsterData.Monsters) - 1, 1 do
    table.insert(monsterIDs, i)
table.insert(monsterIDs, i)
  end
end


  return p._getMonsterTable(monsterIDs, false)
return p._getMonsterTable(monsterIDs, false)
end
end


function p._getMonsterTable(monsterIDs, excludeDungeons)
function p._getMonsterTable(monsterIDs, excludeDungeons)
  --Making a single function for getting a table of monsters given a list of IDs.
--Making a single function for getting a table of monsters given a list of IDs.
  local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
  local tableParts = {}
local tableParts = {}
  table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
  -- First header row
-- First header row
  table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan="5" | !! colspan="4" |Offensive Stats !! colspan="3" |Evasion Rating !! colspan="4" |')
table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan="5" | !! colspan="4" |Offensive Stats !! colspan="3" |Evasion Rating !! colspan="4" |')
  -- Second header row
-- Second header row
  table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ')
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ')
  table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
  table.insert(tableParts, '!!Attack Speed (s) !!colspan="2"|Max Hit !!Accuracy ')
table.insert(tableParts, '!!Attack Speed (s) !!colspan="2"|Max Hit !!Accuracy ')
  table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true}))
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true}))
  table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}))
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}))
  table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true}))
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true}))
  table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Bones !!Locations')
table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Bones !!Locations')


  -- Generate row per monster
-- Generate row per monster
  for i, monsterID in Shared.skpairs(monsterIDs) do
for i, monsterID in Shared.skpairs(monsterIDs) do
    local monster = p.getMonsterByID(monsterID)
local monster = p.getMonsterByID(monsterID)
    local cmbLevel = p._getMonsterCombatLevel(monster)
local cmbLevel = p._getMonsterCombatLevel(monster)
    local atkSpeed = p._getMonsterAttackSpeed(monster)
local atkSpeed = p._getMonsterAttackSpeed(monster)
    local maxHit = p._getMonsterMaxHit(monster)
local maxHit = p._getMonsterMaxHit(monster)
    local accR = p._getMonsterAR(monster)
local accR = p._getMonsterAR(monster)
    local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")}
local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")}


    local gpRange = {0, 0}
local gpRange = {0, 0}
    if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
      gpRange = {monster.dropCoins[1], monster.dropCoins[2]}
gpRange = {monster.dropCoins[1], monster.dropCoins[2]}
    end
end
    local gpTxt = nil
local gpTxt = nil
    if gpRange[1] >= gpRange[2] then
if gpRange[1] >= gpRange[2] then
      gpTxt = Shared.formatnum(gpRange[1])
gpTxt = Shared.formatnum(gpRange[1])
    else
else
      gpTxt = Shared.formatnum(gpRange[1]) .. ' - ' .. Shared.formatnum(gpRange[2])
gpTxt = Shared.formatnum(gpRange[1]) .. ' - ' .. Shared.formatnum(gpRange[2])
    end
end
    local bones = p.getMonsterBones(monster)
local bones = p.getMonsterBones(monster)
    local boneTxt = (bones ~= nil and Icons.Icon({bones.name, type='item', notext=true})) or 'None'
local boneTxt = (bones ~= nil and Icons.Icon({bones.name, type='item', notext=true})) or 'None'


    table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
    table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
    table.insert(tableParts, '\r\n|style="text-align:right" |' .. monsterID)
table.insert(tableParts, '\r\n|style="text-align:right" |' .. monsterID)
    table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
    table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
    table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1))
    table.insert(tableParts, '\r\n|style="text-align:center;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:center;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true}))
    table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit))
    table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR))
    table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1]))
    table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2]))
    table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3]))
    table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (gpRange[1] + gpRange[2]) / 2 .. '" |' .. gpTxt)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (gpRange[1] + gpRange[2]) / 2 .. '" |' .. gpTxt)
    table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
    table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
  end
end


  table.insert(tableParts, '\r\n|}')
table.insert(tableParts, '\r\n|}')
  return table.concat(tableParts)
return table.concat(tableParts)
end
end


function p.getSpecialAttackTable(frame)
function p.getSpecialAttackTable(frame)
    local spAttTable = {}
local spAttTable = {}


    for i, monster in ipairs(MonsterData.Monsters) do
for i, monster in ipairs(MonsterData.Monsters) do
        if monster.specialAttacks ~= nil and Shared.tableCount(monster.specialAttacks) > 0 then
if monster.specialAttacks ~= nil and Shared.tableCount(monster.specialAttacks) > 0 then
            local overrideChance = (monster.overrideSpecialChances ~= nil and Shared.tableCount(monster.overrideSpecialChances) > 0)
local overrideChance = (monster.overrideSpecialChances ~= nil and Shared.tableCount(monster.overrideSpecialChances) > 0)
            for j, spAtt in ipairs(monster.specialAttacks) do
for j, spAtt in ipairs(monster.specialAttacks) do
                local attChance = (overrideChance and monster.overrideSpecialChances[j] or spAtt.defaultChance)
local attChance = (overrideChance and monster.overrideSpecialChances[j] or spAtt.defaultChance)
                if spAttTable[spAtt.id] == nil then
if spAttTable[spAtt.id] == nil then
                    spAttTable[spAtt.id] = { ['defn'] = spAtt, ['icons'] = {} }
    spAttTable[spAtt.id] = { ['defn'] = spAtt, ['icons'] = {} }
                end
end
                if spAttTable[spAtt.id]['icons'][attChance] == nil then
if spAttTable[spAtt.id]['icons'][attChance] == nil then
                    spAttTable[spAtt.id]['icons'][attChance] = {}
    spAttTable[spAtt.id]['icons'][attChance] = {}
                end
end
                table.insert(spAttTable[spAtt.id]['icons'][attChance], Icons.Icon({ monster.name, type = 'monster' }))
table.insert(spAttTable[spAtt.id]['icons'][attChance], Icons.Icon({ monster.name, type = 'monster' }))
            end
end
        end
end
    end
end


    local resultPart = {}
local resultPart = {}
    table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
    table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
    table.insert(resultPart, '\r\n!Name!!style="min-width:225px"|Monsters!!Chance!!Effect')
table.insert(resultPart, '\r\n!Name!!style="min-width:225px"|Monsters!!Chance!!Effect')


    for i, spAttData in Shared.skpairs(spAttTable) do
for i, spAttData in Shared.skpairs(spAttTable) do
        local spAtt = spAttData.defn
local spAtt = spAttData.defn
        local firstRow = true
local firstRow = true
        local rowsSpanned = Shared.tableCount(spAttData.icons)
local rowsSpanned = Shared.tableCount(spAttData.icons)
        local rowSuffix = ''
local rowSuffix = ''
        if rowsSpanned > 1 then
if rowsSpanned > 1 then
            rowSuffix = '|rowspan="' .. rowsSpanned .. '"'
rowSuffix = '|rowspan="' .. rowsSpanned .. '"'
        end
end
        for chance, iconList in Shared.skpairs(spAttData.icons) do
for chance, iconList in Shared.skpairs(spAttData.icons) do
            table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|-')
            if firstRow then
if firstRow then
                table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.name)
table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.name)
            end
end
            table.insert(resultPart, '\r\n|data-sort-value="' .. spAtt.name .. '"| ' .. table.concat(iconList, '<br/>'))
table.insert(resultPart, '\r\n|data-sort-value="' .. spAtt.name .. '"| ' .. table.concat(iconList, '<br/>'))
            table.insert(resultPart, '\r\n|data-sort-value="' .. chance .. '"| ' .. Shared.round(chance, 2, 0) .. '%')
table.insert(resultPart, '\r\n|data-sort-value="' .. chance .. '"| ' .. Shared.round(chance, 2, 0) .. '%')
            if firstRow then
if firstRow then
                table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.description)
table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.description)
                firstRow = false
firstRow = false
            end
end
        end
end
    end
end
    table.insert(resultPart, '\r\n|}')
table.insert(resultPart, '\r\n|}')


    return table.concat(resultPart)
return table.concat(resultPart)
end
end




return p
return p

Revision as of 19:11, 8 December 2021

Data is pulled from Module:GameData/data

Tables are in Module:Monsters/Tables


local p = {}

local MonsterData = mw.loadData('Module:Monsters/data')

local Constants = require('Module:Constants')
local Areas = require('Module:CombatAreas')
local Magic = require('Module:Magic')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Items = require('Module:Items')

function p.getMonster(name)
	local result = nil
	if name == 'Spider (lv. 51)' or name == 'Spider' then
		return p.getMonsterByID(50)
	elseif name == 'Spider (lv. 52)' or name == 'Spider2' then
		return p.getMonsterByID(51)
	end

	for i, monster in pairs(MonsterData.Monsters) do
		if(monster.name == name) then
			result = Shared.clone(monster)
			--Make sure every monster has an ID, and account for the 1-based indexing of Lua
			result.id = i - 1
			break
		end
	end
	return result
end

function p.getMonsterByID(ID)
	local result = Shared.clone(MonsterData.Monsters[ID + 1])
	result.id = ID
	return result
end

function p.getPassive(name)
	local result = nil

	for i, passive in pairs(MonsterData.Passives) do
		if passive.name == name then
			result = Shared.clone(passive)
			--Make sure every passive has an ID, and account for the 1-based indexing of Lua
			result.id = i - 1
			break
		end
	end
	return result
end

function p.getPassiveByID(ID)
	return MonsterData.Passives[ID + 1]
end

-- Given a list of monster IDs, calls statFunc with each monster and returns
-- the lowest & highest values
function p.getLowHighStat(idList, statFunc)
	local lowVal, highVal = nil, nil
	for i, monID in ipairs(idList) do
		local monster = p.getMonsterByID(monID)
		local statVal = statFunc(monster)
		if lowVal == nil or statVal < lowVal then lowVal = statVal end
		if highVal == nil or statVal > highVal then highVal = statVal end
	end
	return lowVal, highVal
end

function p._getMonsterStat(monster, statName)
	if statName == 'HP' then
		return p._getMonsterHP(monster)
	elseif statName == 'maxHit' then
		return p._getMonsterMaxHit(monster)
	elseif statName == 'accuracyRating' then
		return p._getMonsterAR(monster)
	elseif statName == 'meleeEvasionRating' then
		return p._getMonsterER(monster, 'Melee')
	elseif statName == 'rangedEvasionRating' then
		return p._getMonsterER(monster, 'Ranged')
	elseif statName == 'magicEvasionRating' then
		return p._getMonsterER(monster, 'Magic')
	elseif statName == 'damageReduction' then
		return p.getEquipmentStat(monster, 'damageReduction')
	end

	return monster[statName]
end

function p.getMonsterStat(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
	local StatName = frame.args ~= nil and frame.args[2] or frame[2]
	local monster = p.getMonster(MonsterName)
	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	return p._getMonsterStat(monster, StatName)
end

function p._getMonsterStyleIcon(frame)
	local args = frame.args ~= nil and frame.args or frame
	local monster = args[1]
	local notext = args.notext
	local nolink = args.nolink

	local iconText = ''
	if  monster.attackType == 'melee' then
		iconText = Icons.Icon({'Melee', notext=notext, nolink=nolink})
	elseif monster.attackType == 'ranged' then
		iconText = Icons.Icon({'Ranged', type='skill', notext=notext, nolink=nolink})
	elseif monster.attackType == 'magic' then
		iconText = Icons.Icon({'Magic', type='skill', notext=notext, nolink=nolink})
	elseif monster.attackType == 'random' then
		iconText = Icons.Icon({'Bane', notext=notext, nolink=nolink, img='Question'})
	end

	return iconText
end

function p.getMonsterStyleIcon(frame)
	local args = frame.args ~= nil and frame.args or frame
	local MonsterName = args[1]
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	args[1] = monster
	return p._getMonsterStyleIcon(args)
end

function p._getMonsterHP(monster)
	return 10 * p._getMonsterLevel(monster, 'Hitpoints')
end

function p.getMonsterEffectiveHP(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)
	if monster ~= nil then
		return math.floor((p._getMonsterHP(monster)/(1 - p._getMonsterStat(monster, 'damageReduction')/100)) + 0.5)
	else
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end
end

function p.getMonsterHP(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)
	if monster ~= nil then
		return p._getMonsterHP(monster)
	else
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end
end

function p._getMonsterLevel(monster, skillName)
	local result = 0
	if monster.levels[skillName] ~= nil then
		result = monster.levels[skillName]
	end
	return result
end

function p.getMonsterLevel(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
	local SkillName = frame.args ~= nil and frame.args[2] or frame[2]
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	return p._getMonsterLevel(monster, SkillName)
end

function p.getEquipmentStat(monster, statName)
	local result = 0
	for i, stat in Shared.skpairs(monster.equipmentStats) do
		if stat.key == statName then
			result = stat.value
			break
		end
	end
	return result
end

function p.calculateStandardStat(effectiveLevel, bonus)
	--Based on calculateStandardStat in Characters.js
	return (effectiveLevel + 9) * (bonus + 64)
end

function p.calculateStandardMaxHit(baseLevel, strengthBonus)
	--Based on calculateStandardMaxHit in Characters.js
	local effectiveLevel = baseLevel + 9
	return math.floor(10 * (1.3 + effectiveLevel / 10 + strengthBonus / 80 + effectiveLevel * strengthBonus / 640))
end

function p._getMonsterAttackSpeed(monster)
	return p.getEquipmentStat(monster, 'attackSpeed') / 1000
end

function p.getMonsterAttackSpeed(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)
	if monster ~= nil then
		return p._getMonsterAttackSpeed(monster)
	else
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end
end

function p._getMonsterCombatLevel(monster)
	local base = 0.25 * (p._getMonsterLevel(monster, 'Defence') + p._getMonsterLevel(monster, 'Hitpoints'))
	local melee = 0.325 * (p._getMonsterLevel(monster, 'Attack') + p._getMonsterLevel(monster, 'Strength'))
	local range = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Ranged'))
	local magic = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Magic'))
	if melee > range and melee > magic then
		return math.floor(base + melee)
	elseif range > magic then
		return math.floor(base + range)
	else
		return math.floor(base + magic)
	end
end

function p.getMonsterCombatLevel(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	return p._getMonsterCombatLevel(monster)
end

function p._getMonsterAR(monster)
	local baseLevel = 0
	local bonus = 0
	if monster.attackType == 'melee' then
		baseLevel = p._getMonsterLevel(monster, 'Attack')
		bonus = p.getEquipmentStat(monster, 'stabAttackBonus')
	elseif monster.attackType == 'ranged' then
		baseLevel = p._getMonsterLevel(monster, 'Ranged')
		bonus = p.getEquipmentStat(monster, 'rangedAttackBonus')
	elseif monster.attackType == 'magic' then
		baseLevel = p._getMonsterLevel(monster, 'Magic')
		bonus = p.getEquipmentStat(monster, 'magicAttackBonus')
	elseif monster.attackType == 'random' then
		--Bane has the same AR with every attack type so being lazy and just showing the one.
		baseLevel = p._getMonsterLevel(monster, 'Attack')
		bonus = p.getEquipmentStat(monster, 'stabAttackBonus')
	else
		return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]"
	end

	return p.calculateStandardStat(baseLevel, bonus)
end

function p.getMonsterAR(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	return p._getMonsterAR(monster)
end

function p._getMonsterER(monster, style)
	local baseLevel= 0
	local bonus = 0

	if style == "Melee" then
		baseLevel = p._getMonsterLevel(monster, 'Defence')
		bonus = p.getEquipmentStat(monster, 'meleeDefenceBonus')
	elseif style == "Ranged" then
		baseLevel = p._getMonsterLevel(monster, 'Defence')
		bonus = p.getEquipmentStat(monster, 'rangedDefenceBonus')
	elseif style == "Magic" then
		baseLevel = math.floor(p._getMonsterLevel(monster, 'Magic') * 0.7 + p._getMonsterLevel(monster, 'Defence') * 0.3)
		bonus = p.getEquipmentStat(monster, 'magicDefenceBonus')
	else
		return "ERROR: Must choose Melee, Ranged, or Magic[[Category:Pages with script errors]]"
	end

	return p.calculateStandardStat(baseLevel, bonus)
end

function p.getMonsterER(frame)
	local args = frame.args ~= nil and frame.args or frame
	local MonsterName = args[1]
	local style = args[2]
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	return p._getMonsterER(monster, style)
end

-- Determines if the monster is capable of dropping bones, and returns the bones
-- item if so, or nil otherwise
function p.getMonsterBones(monster)
	if monster.bones ~= nil and monster.bones >= 0 then
		local boneItem = Items.getItemByID(monster.bones)
		if boneItem.prayerPoints == nil then
			-- Assume bones without prayer points are shards (from God dungeons),
			-- and drop unconditionally
			return boneItem
		elseif not monster.isBoss and not p._isDungeonOnlyMonster(monster) then
			-- Otherwise, bones drop when the monster isn't dungeon exclusive
			return boneItem
		end
	end
end

function p._isDungeonOnlyMonster(monster)
	local areaList = Areas.getMonsterAreas(monster.id)
	local inDungeon = false

	for i, area in ipairs(areaList) do
		if area.type == 'dungeon' then
			inDungeon = true
		else
			return false
		end
	end
	return inDungeon
end

function p.isDungeonOnlyMonster(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]"
	end

	return p._isDungeonOnlyMonster(monster)
end

function p._getMonsterAreas(monster, excludeDungeons)
	local result = ''
	local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
	local areaList = Areas.getMonsterAreas(monster.id)
	for i, area in pairs(areaList) do
		if area.type ~= 'dungeon' or not hideDungeons then
			if i > 1 then result = result..'<br/>' end
			result = result..Icons.Icon({area.name, type = area.type})
		end
	end
	return result
end

function p.getMonsterAreas(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local hideDungeons = frame.args ~= nil and frame.args[2] or nil
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]"
	end

	return p._getMonsterAreas(monster, hideDungeons)
end

function p.getSpecAttackMaxHit(specAttack, normalMaxHit)
	local result = 0
	for i, dmg in pairs(specAttack.damage) do
		if dmg.maxRoll == 'Fixed' then
			result = dmg.maxPercent * 10
		elseif dmg.maxRoll == 'MaxHit' then
			if dmg.character == 'Target' then
				--Confusion applied damage based on the player's max hit. Gonna just ignore that one
				result = 0
			else
				result = dmg.maxPercent * normalMaxHit * 0.01
			end
		elseif Shared.contains({'Bleeding', 'Poisoned'}, dmg.maxRoll) then
			-- TODO: This is limited in that there is no verification that bleed/poison
			-- can be applied to the target, it is assumed that it can and so this applies
			result = result + dmg.maxPercent * 10
		end
	end
	return result
end

function p.canSpecAttackApplyEffect(specAttack, effectType)
	local result = false
	for i, effect in pairs(specAttack.prehitEffects) do
		if effect.type == effectType then
			result = true
			break
		end
	end

	for i, effect in pairs(specAttack.onhitEffects) do
		if effect.type == effectType then
			result = true
			break
		end
	end
	return result
end

function p._getMonsterMaxHit(monster, doStuns)
	-- 2021-06-11 Adjusted for v0.20 stun/sleep changes, where damage multiplier now applies
	-- to all enemy attacks if stun/sleep is present on at least one special attack
	if doStuns == nil then
		doStuns = true
	elseif type(doStuns) == 'string' then
		doStuns = string.upper(doStuns) == 'TRUE'
	end

	local normalChance = 100
	local specialMaxHit = 0
	local normalMaxHit = p._getMonsterBaseMaxHit(monster)
	local hasActiveBuffSpec = false
	local damageMultiplier = 1
	if monster.specialAttacks[1] ~= nil then
		local canStun, canSleep = false, false
		for i, specAttack in pairs(monster.specialAttacks) do
			if monster.overrideSpecialChances ~= nil then
				normalChance = normalChance - monster.overrideSpecialChances[i]
			else
				normalChance = normalChance - specAttack.defaultChance
			end
			local thisMax = p.getSpecAttackMaxHit(specAttack, normalMaxHit)
			if not canStun and p.canSpecAttackApplyEffect(specAttack, 'Stun') then canStun = true end
			if not canSleep and p.canSpecAttackApplyEffect(specAttack, 'Sleep') then canSleep = true end

			if thisMax > specialMaxHit then specialMaxHit = thisMax end
			if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then 
				hasActiveBuffSpec = true 
			end
		end

		if canSleep and doStuns then damageMultiplier = damageMultiplier * 1.2 end
		if canStun and doStuns then damageMultiplier = damageMultiplier * 1.3 end
	end
	--Ensure that if the monster never does a normal attack, the normal max hit is irrelevant
	if normalChance == 0 and not hasActiveBuffSpec then normalMaxHit = 0 end
	return math.floor(math.max(specialMaxHit, normalMaxHit) * damageMultiplier)
end

function p.getMonsterMaxHit(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local doStuns = frame.args ~= nil and frame.args[2] or true
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	return p._getMonsterMaxHit(monster, doStuns)
end

function p._getMonsterBaseMaxHit(monster)
	--8/27/21 - Now references p.calculateStandardMaxHit for Melee & Ranged
	local result = 0
	local baseLevel = 0
	local bonus = 0
	if monster.attackType == 'melee' then
		baseLevel = p._getMonsterLevel(monster, 'Strength')
		bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus')
		result = p.calculateStandardMaxHit(baseLevel, bonus)
	elseif monster.attackType == 'ranged' then
		baseLevel = p._getMonsterLevel(monster, 'Ranged')
		bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus')
		result = p.calculateStandardMaxHit(baseLevel, bonus)
	elseif monster.attackType == 'magic' then
		local mSpell = nil
		if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID('Spells', monster.selectedSpell) end
			 
		bonus = p.getEquipmentStat(monster, 'magicDamageBonus')
		baseLevel = p._getMonsterLevel(monster, 'Magic')

		result = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200))
	elseif monster.attackType == 'random' then
		local hitArray = {}
		local iconText = Icons.Icon({'Melee', notext=true})
		baseLevel = p._getMonsterLevel(monster, 'Strength')
		bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus')
		table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus))
		
		iconText = Icons.Icon({'Ranged', type='skill', notext=true})
		baseLevel = p._getMonsterLevel(monster, 'Ranged')
		bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus')
		table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus))
		
		iconText = Icons.Icon({'Magic', type='skill', notext=true})
		local mSpell = nil
		if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID('Spells', monster.selectedSpell) end
		bonus = p.getEquipmentStat(monster, 'magicDamageBonus')
		baseLevel = p._getMonsterLevel(monster, 'Magic')
		local magicDmg = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200))
		table.insert(hitArray, magicDmg)
		
		local max = 0
		for i, val in pairs(hitArray) do
			if val > max then max = val end
		end
		result = max
	else
		return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]"
	end

	return result
end

function p.getMonsterBaseMaxHit(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	return p._getMonsterBaseMaxHit(monster)
end

function p.getMonsterAttacks(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	local result = ''
	local iconText = p._getMonsterStyleIcon({monster, notext=true})
	local typeText = ''
	if  monster.attackType == 'melee' then
		typeText = 'Melee'
	elseif monster.attackType == 'ranged' then
		typeText = 'Ranged'
	elseif monster.attackType == 'magic' then
		typeText = 'Magic'
	elseif monster.attackType == 'random' then
		typeText = "Random"
	end

	local buffAttacks = {}
	local hasActiveBuffSpec = false

	local normalAttackChance = 100
	if monster.specialAttacks[1] ~= nil then
		for i, specAttack in pairs(monster.specialAttacks) do
			local attChance = 0
			if monster.overrideSpecialChances ~= nil then
				attChance = monster.overrideSpecialChances[i]
			else
				attChance = specAttack.defaultChance
			end
			normalAttackChance = normalAttackChance - attChance

			result = result..'\r\n* '..attChance..'% '..iconText..' '..specAttack.name..'\r\n** '..specAttack.description

			if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then
				table.insert(buffAttacks, specAttack.name)
				hasActiveBuffSpec = true 
			end
		end
	end
	if normalAttackChance == 100 then
		result = iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage'
	elseif normalAttackChance > 0 then
		result = '* '..normalAttackChance..'% '..iconText..' 1 - '..p.getMonsterBaseMaxHit(frame)..' '..typeText..' Damage'..result
	elseif hasActiveBuffSpec then
		--If the monster normally has a 0% chance of doing a normal attack but some special attacks can't be repeated, include it
		--(With a note about when it does it)
		result = '* '..iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage (Instead of repeating '..table.concat(buffAttacks, ' or ')..' while the effect is already active)'..result
	end

	return result
end

function p.getMonsterPassives(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	local result = ''

	if monster.hasPassive then
		result = result .. '===Passives==='
		for i, passiveID in pairs(monster.passiveID) do
			local passive = p.getPassiveByID(passiveID)
			result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. passive.description
		end
	end
	return result
end

function p.getMonsterCategories(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	local result = '[[Category:Monsters]]'

	if monster.attackType == 'melee' then
		result = result..'[[Category:Melee Monsters]]'
	elseif monster.attackType == 'ranged' then
		result = result..'[[Category:Ranged Monsters]]'
	elseif monster.attackType == 'magic' then
		result = result..'[[Category:Magic Monsters]]'
	end

	if monster.specialAttacks[1] ~= nil then
		result = result..'[[Category:Monsters with Special Attacks]]'
	end

	if monster.isBoss then
		result = result..'[[Category:Bosses]]'
	end

	return result
end

function p.getOtherMonsterBoxText(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	local result = ''

	--Going through and finding out which damage bonuses will apply to this monster
	local monsterTypes = {}
	if monster.isBoss then table.insert(monsterTypes, 'Boss') end

	local areaList = Areas.getMonsterAreas(monster.id)
	local counts = {combat = 0, slayer = 0, dungeon = 0}
	for i, area in Shared.skpairs(areaList) do
		counts[area.type] = counts[area.type] + 1
	end

	if counts.combat > 0 then table.insert(monsterTypes, 'Combat Area') end
	if counts.slayer > 0 then table.insert(monsterTypes, 'Slayer Area') end
	if counts.dungeon > 0 then table.insert(monsterTypes, 'Dungeon') end

	result = result.."\r\n|-\r\n|'''Monster Types:''' "..table.concat(monsterTypes, ", ")

	local SlayerTier = 'N/A'
	if monster.canSlayer then
		SlayerTier = Constants.getSlayerTierNameByLevel(p._getMonsterCombatLevel(monster))
	end

	result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Slayer', type='skill'}).." [[Slayer#Slayer Tier Monsters|Tier]]:''' "
	if monster.canSlayer then
		result = result.."[[Slayer#"..SlayerTier.."|"..SlayerTier.."]]"
	else
		result = result..SlayerTier
	end

	return result
end

function p.getMonsterDrops(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	local result = ''

	local bones = p.getMonsterBones(monster)
	--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
	if bones ~= nil then
		result = result.."'''Always Drops:'''"
		result = result..'\r\n{|class="wikitable"'
		result = result..'\r\n!Item !! Qty'
		result = result..'\r\n|-\r\n|'..Icons.Icon({bones.name, type='item'})
		result = result..'||'..(monster.boneQty ~= nil and monster.boneQty or 1)..'\r\n'..'|}'
	end

	--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
	if not p._isDungeonOnlyMonster(monster) then
		local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
		local lootValue = 0

		result = result.."'''Loot:'''"
		local avgGp = 0

		if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
			avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
			local gpTxt = Icons.GP(monster.dropCoins[1], monster.dropCoins[2])
			result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.'
		end

		local multiDrop = Shared.tableCount(monster.lootTable) > 1
		local totalWt = 0
		for i, row in pairs(monster.lootTable) do
			totalWt = totalWt + row[2]
		end
		result = result..'\r\n{|class="wikitable sortable"'
		result = result..'\r\n!Item!!Qty'
		result = result..'!!Price!!colspan="2"|Chance'

		--Sort the loot table by weight in descending order
		table.sort(monster.lootTable, function(a, b) return a[2] > b[2] end)
		for i, row in Shared.skpairs(monster.lootTable) do
			local thisItem = Items.getItemByID(row[1])
			
			local maxQty = row[3]
			if thisItem ~= nil then
			result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
		else
				result = result..'\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]'
			end
			result = result..'||style="text-align:right" data-sort-value="'..maxQty..'"|'

			if maxQty > 1 then
				result = result.. '1 - '
			end
			result = result..Shared.formatnum(row[3])

			--Adding price columns
		local itemPrice = 0
			if thisItem == nil then
				result = result..'||data-sort-value="0"|???'
			else
					itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
				if itemPrice == 0 or maxQty == 1 then
					result = result..'||'..Icons.GP(itemPrice)
				else
					result = result..'||'..Icons.GP(itemPrice, itemPrice * maxQty)
				end
			end

			--Getting the drop chance
			local dropChance = (row[2] / totalWt * lootChance)
			if dropChance ~= 100 then
				--Show fraction as long as it isn't going to be 1/1
				result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
				result = result..'|'..Shared.fraction(row[2] * lootChance, totalWt * 100)
				result = result..'||'
			else
				result = result..'||colspan="2" data-sort-value="'..row[2]..'"'
			end
			result = result..'style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'

			--Adding to the average loot value based on price & dropchance
			lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
		end
		if multiDrop then
			result = result..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
			if lootChance < 100 then
				result = result..'\r\n|style="text-align:right"|'..Shared.fraction(lootChance, 100)..'||'
			else
				result = result..'\r\n|colspan="2" '
			end
			result = result..'style="text-align:right"|'..Shared.round(lootChance, 2, 2)..'%'
		end
		result = result..'\r\n|}'
		result = result..'\r\nThe loot dropped by the average kill is worth '..Icons.GP(Shared.round(lootValue, 2, 0)).." if sold."
		if avgGp > 0 then
			result = result..'<br/>Including GP, the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue, 2, 0))..'.'
		end
	end

	--If no other drops, make sure to at least say so.
	if result == '' then result = 'None' end
	return result
end

-- Find drop chance of specified item from specified monster. 
-- Usage: |Monster Name|Item Name
function p.getItemDropChance(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
	local ItemName = frame.args ~= nil and frame.args[2] or frame[2]
	
	local monster = p.getMonster(MonsterName)
	local item = Items.getItem(ItemName)
	
	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end
	if item == nil then
		return "ERROR: No item with that name found[[Category:Pages with script errors]]"
	end
	
	if not p._isDungeonOnlyMonster(monster) then
		local lootChance = monster.lootChance ~= nil and monster.lootChance or 100

	local totalWt = 0
	--for i, row in pairs(monster.lootTable) do
		--totalWt = totalWt + row[2]
	--end
	
	local dropChance = 0
	local dropWt = 0
	for i, row in Shared.skpairs(monster.lootTable) do
		local thisItem = Items.getItemByID(row[1])
		totalWt = totalWt + row[2]
		if item['id'] == thisItem['id'] then
				dropWt = row[2]
			end
	end
	dropChance = (dropWt / totalWt * lootChance)
	return Shared.round(dropChance, 2, 2)
	end
end	

function p.getChestDrops(frame)
	local ChestName = frame.args ~= nil and frame.args[1] or frame
	local chest = Items.getItem(ChestName)

	if chest == nil then
		return "ERROR: No item named "..ChestName..' found[[Category:Pages with script errors]]'
	end

	local result = ''

	if chest.dropTable == nil then
		return "ERROR: "..ChestName.." does not have a drop table[[Category:Pages with script errors]]"
	else
		local lootChance = 100
		local lootValue = 0

		local multiDrop = Shared.tableCount(chest.dropTable) > 1
		local totalWt = 0
		for i, row in pairs(chest.dropTable) do
			totalWt = totalWt + row[2]
		end
		result = result..'\r\n{|class="wikitable sortable"'
		result = result..'\r\n!Item!!Qty'
		result = result..'!!colspan="2"|Chance!!Price'

		--Sort the loot table by weight in descending order
		for i, row in pairs(chest.dropTable) do
			if chest.dropQty ~= nil then
				table.insert(row, chest.dropQty[i])
			else
				table.insert(row, 1)
			end
		end
		table.sort(chest.dropTable, function(a, b) return a[2] > b[2] end)
		for i, row in Shared.skpairs(chest.dropTable) do
			local thisItem = Items.getItemByID(row[1])
			local qty = row[3]
			result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
			result = result..'||style="text-align:right" data-sort-value="'..qty..'"|'

			if qty > 1 then
				result = result.. '1 - '
			end
			result = result..Shared.formatnum(qty)

			local dropChance = (row[2] / totalWt) * 100
			result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
			result = result..'|'..Shared.fraction(row[2], totalWt)

			result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'

			result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"'
			if qty > 1 then
				 result = result..'|'..Icons.GP(thisItem.sellsFor, thisItem.sellsFor * qty)
			else
				result = result..'|'..Icons.GP(thisItem.sellsFor)
			end
			lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((1 + qty)/ 2))
		end
		result = result..'\r\n|}'
		result = result..'\r\nThe average value of the contents of one chest is '..Icons.GP(Shared.round(lootValue, 2, 0))..'.'
	end

	return result
end

function p.getAreaMonsterTable(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = Areas.getArea(areaName)
	if area == nil then
		return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]'
	end

	if area.type == 'dungeon' then
		return p.getDungeonMonsterTable(frame)
	end

	local tableTxt = '{| class="wikitable sortable"'
	tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]]'
	for i, monsterID in pairs(area.monsters) do
		local monster = p.getMonsterByID(monsterID)
		tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster'})
		tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster)
		tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterHP(monster.name))
		tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterMaxHit(monster.name))
		tableTxt = tableTxt..'||'..p.getMonsterStyleIcon({monster.name, nolink=true})
	end
	tableTxt = tableTxt..'\r\n|}'
	return tableTxt
end

function p.getDungeonMonsterTable(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = Areas.getArea(areaName)
	if area == nil then
		return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]'
	end

	--For Dungeons, go through and count how many of each monster are in the dungeon first
	local monsterCounts = {}
	for i, monsterID in pairs(area.monsters) do
		if monsterCounts[monsterID] == nil then
			monsterCounts[monsterID] = 1
		else
			monsterCounts[monsterID] = monsterCounts[monsterID] + 1
		end
	end

	local usedMonsters = {}

	-- Declare function for building table rows to avoid repeating code
	local buildRow = function(entityID, monsterCount, specialType)
			local monIcon, monLevel, monHP, monMaxHit, monStyle, monCount
			local monData = {}
			if specialType ~= nil and Shared.contains({'Afflicted', 'SlayerArea'}, specialType) then
				-- Special handling for Into the Mist
			if specialType == 'Afflicted' then
				local iconQ = Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
				monIcon = Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'})
				monLevel, monHP, monMaxHit, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, monsterCount
			elseif specialType == 'SlayerArea' then
				-- entityID corresponds to a slayer area
				local area = Areas.getAreaByID('slayer', entityID)
				monIcon = Icons.Icon({area.name, type='combatArea'}) .. ' Monsters'
				monLevel = {p.getLowHighStat(area.monsters, function(monster) return p._getMonsterCombatLevel(monster) end)}
				monHP = {p.getLowHighStat(area.monsters, function(monster) return p._getMonsterHP(monster) end)}
				local lowMaxHit, highMaxHit = p.getLowHighStat(area.monsters, function(monster) return p._getMonsterMaxHit(monster) end)
				monMaxHit = highMaxHit
				monStyle = Icons.Icon({area.name, area.name, notext=true, nolink=true, img='Question'})
				monCount = monsterCount
			end
			else
				-- entityID corresponds to a monster
				local monster = p.getMonsterByID(entityID)
				monIcon = Icons.Icon({monster.name, type='monster'})
				monLevel = p._getMonsterCombatLevel(monster)
				monHP = p._getMonsterHP(monster)
				monMaxHit = p._getMonsterMaxHit(monster)
				monStyle = p._getMonsterStyleIcon({monster})
				monCount = monsterCount
			end
			local getValSort = function(val)
				if type(val) == 'table' then
					if type(val[1]) == 'number' and type(val[2]) == 'number' then
						return (val[1] + val[2]) / 2
					else
						return (type(val[1]) == 'number' and val[1]) or 0
					end
				else
					return (type(val) == 'number' and val) or 0
				end
			end
			local getValText = function(val)
				if type(val) == 'table' and Shared.tableCount(val) == 2 then
					if type(val[1]) == 'number' and type(val[2]) == 'number' then
						return Shared.formatnum(val[1]) .. ' - ' .. Shared.formatnum(val[2])
					else
						return val[1] .. ' - ' .. val[2]
					end
				elseif type(val) == 'number' then
					return Shared.formatnum(val)
				else
					return val
				end
			end
					
			local resultPart = {}
			table.insert(resultPart, '\r\n|-\r\n| ' .. monIcon)
			table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monLevel) .. '"| ' .. getValText(monLevel))
			table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monHP) .. '"| ' .. getValText(monHP))
			table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monMaxHit) .. '"| ' .. getValText(monMaxHit))
			table.insert(resultPart, '\r\n| ' .. monStyle)
			table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monCount) .. '"| ' .. getValText(monCount))
			return table.concat(resultPart)
		end

	local returnPart = {}
	table.insert(returnPart, '{| class="wikitable sortable"')
	table.insert(returnPart, '\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]] !! Count')
	-- Special handing for Impending Darkness event
	-- TODO needs to be revised once there is a better understanding of how the event works
	--if area.isEvent ~= nil and area.isEvent then
	--	for i, eventAreaID in ipairs(Areas.eventData.slayerAreas) do
	--		table.insert(returnPart, buildRow(eventAreaID, {5, 8}, 'SlayerArea'))
	--	end
	--  -- Add Bane * 4
	--  table.insert(returnPart, buildRow(152, 4))
	--end
	for i, monsterID in pairs(area.monsters) do
		if not Shared.contains(usedMonsters, monsterID) then
			if monsterID >= 0 then
				table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID]))
			else
				--Special handling for Into the Mist
				table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Afflicted'))
			end
			table.insert(usedMonsters, monsterID)
		end
	end
	table.insert(returnPart, '\r\n|}')
	return table.concat(returnPart)
end

function p.getDungeonTotalHp(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = Areas.getArea(areaName)
	if area == nil then
		return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]'
	end
	local totalHP = 0

	for i, monsterID in pairs(area.monsters) do
		if not Shared.contains(usedMonsters, monsterID) then
			local monster = p.getMonsterByID(monsterID)
			totalHP = totalHP + p._getMonsterHP(monster)
		end
	end
	return totalHP
end

function p._getAreaMonsterList(area)
	local monsterList = {}
	for i, monsterID in pairs(area.monsters) do
		local monster = p.getMonsterByID(monsterID)
		table.insert(monsterList, Icons.Icon({monster.name, type='monster'}))
	end
	return table.concat(monsterList, '<br/>')
end

function p._getDungeonMonsterList(area)
	local monsterList = {}
	local lastMonster = nil
	local lastID = -2
	local count = 0
	-- Special handing for Impending Darkness event
	-- TODO needs to be revised once there is a better understanding of how the event works
	--if area.isEvent ~= nil and area.isEvent then
	--	for i, eventAreaID in ipairs(Areas.eventData.slayerAreas) do
	--		local eventArea = Areas.getAreaByID('slayer', eventAreaID)
	--		table.insert(monsterList, '5-8 ' .. Icons.Icon({eventArea.name, type='combatArea'}) .. ' Monsters')
	--	end
	--	table.insert(monsterList, '4 ' .. Icons.Icon({'Bane', type='monster'}))
	--end
	for i, monsterID in Shared.skpairs(area.monsters) do
		if monsterID ~= lastID then
			local monster = nil 
			if monsterID ~= -1 then monster = p.getMonsterByID(monsterID) end
			if lastID ~= -2 then
				if lastID == -1 then
					--Special handling for Afflicted Monsters
					table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=count}))
				else
					local name = lastMonster.name
					table.insert(monsterList, Icons.Icon({name, type='monster', qty=count}))
				end
			end
			lastMonster = monster
			lastID = monsterID
			count = 1
		else
			count = count + 1
		end
		--Make sure the final monster in the dungeon gets counted
		if i == Shared.tableCount(area.monsters) then
			local name = lastMonster.name
			table.insert(monsterList, Icons.Icon({lastMonster.name, type='monster', qty=count}))
		end
	end
	return table.concat(monsterList, '<br/>')
end

function p.getAreaMonsterList(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = Areas.getArea(areaName)
	if area == nil then
		return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]'
	end

	if area.type == 'dungeon' then
		return p._getDungeonMonsterList(area)
	else
		return p._getAreaMonsterList(area)
	end
end

function p.getFoxyTable(frame)
	local result = 'Monster,Min GP,Max GP,Average GP'
	for i, monster in Shared.skpairs(MonsterData.Monsters) do
		if not p._isDungeonOnlyMonster(monster) then
			if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
			 local avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
			 result = result..'<br/>'..monster.name..','..monster.dropCoins[1]..','..(monster.dropCoins[2])..','..avgGp
			end
		end
	end
	return result
end

function p._getMonsterAverageGP(monster)
	local result = ''
	local totalGP = 0

	local bones = p.getMonsterBones(monster)
	if bones ~= nil then
		totalGP = totalGP + bones.sellsFor * (type(monster.boneQty) == 'number' and monster.boneQty or 1)
	end

	--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
	if not p._isDungeonOnlyMonster(monster) then
		local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
		local lootValue = 0

		local avgGp = 0

		if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
			avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
		end

		totalGP = totalGP + avgGp

		local multiDrop = Shared.tableCount(monster.lootTable) > 1
		local totalWt = 0
		for i, row in pairs(monster.lootTable) do
			totalWt = totalWt + row[2]
		end

		for i, row in Shared.skpairs(monster.lootTable) do
			local thisItem = Items.getItemByID(row[1])
			local maxQty = row[3]

			local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0

			--Getting the drop chance
			local dropChance = (row[2] / totalWt * lootChance)

			--Adding to the average loot value based on price & dropchance
			lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
		end

		totalGP = totalGP + lootValue
	end

	return Shared.round(totalGP, 2, 2)
end

function p.getMonsterAverageGP(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	return p._getMonsterAverageGP(monster)
end

function p.getMonsterEVTable(frame)
	local result = '{| class="wikitable sortable"'
	result = result..'\r\n!Monster!!Combat Level!!Average GP'
	for i, monsterTemp in Shared.skpairs(MonsterData.Monsters) do
		local monster = Shared.clone(monsterTemp)
		monster.id = i - 1
		if not p._isDungeonOnlyMonster(monster) then
			local monsterGP = p._getMonsterAverageGP(monster)
			local combatLevel = p._getMonsterCombatLevel(monster, 'Combat Level')
			result = result..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster', noicon=true})..'||'..combatLevel..'||'..monsterGP
		end
	end
	result = result..'\r\n|}'
	return result
end

function p.getSlayerTierMonsterTable(frame)
	-- Input validation
	local tier = frame.args ~= nil and frame.args[1] or frame
	local slayerTier = nil

	if tier == nil then
		return "ERROR: No tier specified[[Category:Pages with script errors]]"
	end

	if tonumber(tier) ~= nil then
		slayerTier = Constants.getSlayerTierByID(tonumber(tier))
	else
		slayerTier = Constants.getSlayerTier(tier)
	end

	if slayerTier == nil then
		return "ERROR: Invalid slayer tier[[Category:Pages with script errors]]"
	end

	-- Obtain required tier details
	local minLevel, maxLevel = slayerTier.minLevel, slayerTier.maxLevel

	-- Build list of monster IDs
	-- Right now hiddenMonsterIDs is empty
	local hiddenMonsterIDs = {}
	local monsterIDs = {}
	for i, monster in Shared.skpairs(MonsterData.Monsters) do
		if monster.canSlayer and not Shared.contains(hiddenMonsterIDs, i - 1) then
			local cmbLevel = p._getMonsterCombatLevel(monster)
			if cmbLevel >= minLevel and (maxLevel == nil or cmbLevel <= maxLevel) then
				table.insert(monsterIDs, i - 1)
			end
		end
	end

	if Shared.tableCount(monsterIDs) == 0 then
		-- Somehow no monsters are in the tier, return nothing
		return ''
	else
		return p._getMonsterTable(monsterIDs, true)
	end
end

function p.getFullMonsterTable(frame)
	local monsterIDs = {}
	for i = 0, Shared.tableCount(MonsterData.Monsters) - 1, 1 do
		table.insert(monsterIDs, i)
	end

	return p._getMonsterTable(monsterIDs, false)
end

function p._getMonsterTable(monsterIDs, excludeDungeons)
	--Making a single function for getting a table of monsters given a list of IDs.
	local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
	local tableParts = {}
	table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
	-- First header row
	table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan="5" | !! colspan="4" |Offensive Stats !! colspan="3" |Evasion Rating !! colspan="4" |')
	-- Second header row
	table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ')
	table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
	table.insert(tableParts, '!!Attack Speed (s) !!colspan="2"|Max Hit !!Accuracy ')
	table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true}))
	table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}))
	table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true}))
	table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Bones !!Locations')

	 -- Generate row per monster
	for i, monsterID in Shared.skpairs(monsterIDs) do
		local monster = p.getMonsterByID(monsterID)
		local cmbLevel = p._getMonsterCombatLevel(monster)
		local atkSpeed = p._getMonsterAttackSpeed(monster)
		local maxHit = p._getMonsterMaxHit(monster)
		local accR = p._getMonsterAR(monster)
		local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")}

		local gpRange = {0, 0}
		if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
			gpRange = {monster.dropCoins[1], monster.dropCoins[2]}
		end
		local gpTxt = nil
		if gpRange[1] >= gpRange[2] then
			gpTxt = Shared.formatnum(gpRange[1])
		else
			gpTxt = Shared.formatnum(gpRange[1]) .. ' - ' .. Shared.formatnum(gpRange[2])
		end
		local bones = p.getMonsterBones(monster)
		local boneTxt = (bones ~= nil and Icons.Icon({bones.name, type='item', notext=true})) or 'None'

		table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
		table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
		table.insert(tableParts, '\r\n|style="text-align:right" |' .. monsterID)
		table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
		table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
		table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1))
		table.insert(tableParts, '\r\n|style="text-align:center;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true}))
		table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit))
		table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR))
		table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1]))
		table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2]))
		table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3]))
		table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (gpRange[1] + gpRange[2]) / 2 .. '" |' .. gpTxt)
		table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
		table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
	end

	table.insert(tableParts, '\r\n|}')
	return table.concat(tableParts)
end

function p.getSpecialAttackTable(frame)
		local spAttTable = {}

		for i, monster in ipairs(MonsterData.Monsters) do
				if monster.specialAttacks ~= nil and Shared.tableCount(monster.specialAttacks) > 0 then
						local overrideChance = (monster.overrideSpecialChances ~= nil and Shared.tableCount(monster.overrideSpecialChances) > 0)
						for j, spAtt in ipairs(monster.specialAttacks) do
								local attChance = (overrideChance and monster.overrideSpecialChances[j] or spAtt.defaultChance)
								if spAttTable[spAtt.id] == nil then
								    spAttTable[spAtt.id] = { ['defn'] = spAtt, ['icons'] = {} }
								end
								if spAttTable[spAtt.id]['icons'][attChance] == nil then
								    spAttTable[spAtt.id]['icons'][attChance] = {}
								end
								table.insert(spAttTable[spAtt.id]['icons'][attChance], Icons.Icon({ monster.name, type = 'monster' }))
						end
				end
		end

		local resultPart = {}
		table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
		table.insert(resultPart, '\r\n|- class="headerRow-0"')
		table.insert(resultPart, '\r\n!Name!!style="min-width:225px"|Monsters!!Chance!!Effect')

		for i, spAttData in Shared.skpairs(spAttTable) do
				local spAtt = spAttData.defn
				local firstRow = true
				local rowsSpanned = Shared.tableCount(spAttData.icons)
				local rowSuffix = ''
				if rowsSpanned > 1 then
						rowSuffix = '|rowspan="' .. rowsSpanned .. '"'
				end
				for chance, iconList in Shared.skpairs(spAttData.icons) do
						table.insert(resultPart, '\r\n|-')
						if firstRow then
								table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.name)
						end
						table.insert(resultPart, '\r\n|data-sort-value="' .. spAtt.name .. '"| ' .. table.concat(iconList, '<br/>'))
						table.insert(resultPart, '\r\n|data-sort-value="' .. chance .. '"| ' .. Shared.round(chance, 2, 0) .. '%')
						if firstRow then
								table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.description)
								firstRow = false
						end
				end
		end
		table.insert(resultPart, '\r\n|}')

		return table.concat(resultPart)
end


return p