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{{Main|Reference=Combat}} | |||
'''{{PAGENAME}}''' is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a Damage Reduction Potion or Leonardo | '''{{PAGENAME}}''' is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a {{ItemIcon|Damage Reduction Potion|img=Damage Reduction Potion I}} or {{PetIcon|Leonardo}}. | ||
Many monsters have Damage Reduction modifiers that affect their defensive stats. | Many monsters have Damage Reduction modifiers that affect their defensive stats. | ||
==Mechanics== | ==Mechanics== | ||
Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead | Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage they take is equal to: | ||
Damage Taken=Base | <math>\text{Damage Taken} = \text{Base Damage} \times \left (1 - \text{Damage Reduction} \right )</math> | ||
Note that the Combat Triangle will affect how much damage reduction the player has if they are using a different style from the monster. | Note that the [[Combat Triangle]] will affect how much damage reduction the player has if they are using a different style from the monster. | ||
==Damage Reduction Modifiers== | ==Damage Reduction Modifiers== | ||
{{ModifierTable|DamageReduction|Damage Reduction}} | |||
{{ | |||
==Melee Damage Reduction Equipment== | ==Melee Damage Reduction Equipment== |