Food: Difference between revisions
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[[File:Crab (item).svg|thumb|right|Food]] | [[File:Crab (item).svg|thumb|right|Food]] | ||
Food is used to replenish [[Hitpoints]] during [[Combat]] or [[Thieving]]. Up to 3 types of food can be equipped for use from the [[Bank]]. Food can be unequipped through the [[Combat]] or [[Thieving]] page, by using the food drop-down menu and selecting Unequip. | Food is used to replenish [[Hitpoints]] during [[Combat]] or [[Thieving]]. Up to 3 types of food can be equipped for use from the [[Bank]]. Food can be unequipped through the [[Combat]] or [[Thieving]] page, by using the food drop-down menu and selecting Unequip. |
Revision as of 16:30, 8 March 2020
Food is used to replenish Hitpoints during Combat or Thieving. Up to 3 types of food can be equipped for use from the Bank. Food can be unequipped through the Combat or Thieving page, by using the food drop-down menu and selecting Unequip.
To eat food you must first equip it through the Bank and select it using the food drop-down menu, then you can click the food icon to consume it. When food is consumed you will immediately heal for amount listed in the foods description.
Cooked Food
- Main article: Cooking
Item | Name | Healing | Price |
---|---|---|---|
Shrimp | 30 | 2 | |
Sardine | 40 | 5 | |
Herring | 50 | 10 | |
Trout | 70 | 20 | |
Salmon | 90 | 30 | |
Lobster | 120 | 50 | |
Swordfish | 140 | 55 | |
Crab | 160 | 70 | |
Shark | 200 | 140 | |
Cave Fish | 220 | 180 | |
Manta Ray | 240 | 225 | |
Whale | 260 | 300 |
Harvested Food
- Main article: Farming
Crop | Crop Name | Crop Healing | Crop Value |
---|---|---|---|
Potatoes | 10 | 1 | |
Onions | 20 | 2 | |
Cabbage | 30 | 5 | |
Tomatoes | 40 | 1 | |
Sweetcorn | 50 | 8 | |
Strawberries | 60 | 10 | |
Watermelons | 70 | 15 | |
Snape Grass | 80 | 23 | |
Carrot | 90 | 28 |
Auto Eat
Auto Eat is an upgrade purchasable from the Shop, which will use food automatically when the players health reaches a certain threshold. The minimum threshold listed is the percent of Hitpoints you must have before Auto Eat will be begin eating and Max Healing is what percent of Hitpoints must be reached before Auto Eat will stop eating. Efficiency affects how many Hitpoints an individual piece of food will replenish, if a Potato would ordinarily heal 10 Hitpoints, a Potato consumed with Auto Eat - Tier I will only restore 6 Hitpoints. Auto eat will only use the currently equipped and selected food type. If all the selected food has been consumed and the equipped food slot is empty, Auto Eat will not work. Once the selected food has been depleted, another food type must be manually selected for Auto Eat to continue functioning.
Auto Eat Tier | Name | Minimum Threshold | Efficiency | Max Healing | Cost |
---|---|---|---|---|---|
Auto Eat - Tier I | 20% | 60% | 40% | ||
Auto Eat - Tier II | 30% | 80% | 60% | ||
Auto Eat - Tier III | 40% | 100% | 80% |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |