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| === Combat ===</noinclude> | | === Combat ===</noinclude> |
| Any item received as loot from combat has a chance of being doubled, including bones and chests from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.</onlyinclude> | | Any item received as loot from combat has a chance of being doubled, including bones and chests from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.</onlyinclude> |
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| There are a few special drops which are not considered normal loot and do not have a chance of being doubled: The {{ItemIcon|Fire Cape}} from the {{ZoneIcon|Volcanic Cave}}, the {{ItemIcon|Infernal Cape}} from the {{ZoneIcon|Infernal Stronghold}}, and the {{ItemIcon|Signet Ring Half (b)}}.
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| === Thieving === | | === Thieving === |
Revision as of 20:24, 3 January 2022
This page was last updated for (v1.0.1).
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There are several effects in the game that provide a bonus to the player's chance to receive Double Loot from slain Monsters or
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Thieving.
Mechanics
By default, the player has a 0% chance to receive double loot. All equipped items and other effects that increase the double loot chance are added together to get the player's total chance to receive double loot.
For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.
Combat
Any item received as loot from combat has a chance of being doubled, including bones and chests from completing Dungeons. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.
Thieving
Any item pickpocketed has a chance of being doubled, including both
Bobby's Pocket and
Chapeau Noir.
The chance to double loot does not apply to
Mastery Tokens,
Mysterious Stones, the
Circlet of Rhaelyx, and
Signet Ring Half (a).
Sources
Items
Template:DoubleLootItemTable
Other
Source |
Type |
Bonus |
Description
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Aquarias
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Pet
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1%
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+1% Chance To Double Items Globally
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Golden Golbin
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Pet
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1%
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+1% Chance To Double Loot in Combat
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Rosey
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Pet
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1%
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+1% Chance To Double Loot in Combat
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Spike Jump
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Agility Obstacle
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5%
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+5% Chance To Double Loot in Combat
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Ice Jump
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Agility Obstacle
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5%
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+5% Chance To Double Items Globally
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Pillar of Skilling
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Agility Pillar
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3%
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+3% Chance To Double Items Globally
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