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=== Explanation of the Method === | === Explanation of the Method === | ||
Combat starts to be better than Alt Magic in terms of XP gain almost right from the start.<br> | The Combat method starts to be better than Alt Magic in terms of XP gain almost right from the start.<br> | ||
However, in order to maintain that edge over the Alt Magic method, you need to significantly more | However, in order to maintain that edge over the Alt Magic method, you need to significantly more involvement into the game. | ||
Let's compare the progression of Alt Magick and Combat. | Let's compare the progression of Alt Magick and Combat. | ||
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For Alt Magic, you need to prepare a disposable item, then craft the {{ItemIcon|Staff of Air}} and runes. After that, you can leave the {{Icon|Just Learning|type=spell}} spell to idle. The same steps apply to most other Alt Magic skills - you come back, prepare a disposable item and runes for the next idle session, and leave the game to do its thing. | For Alt Magic, you need to prepare a disposable item, then craft the {{ItemIcon|Staff of Air}} and runes. After that, you can leave the {{Icon|Just Learning|type=spell}} spell to idle. The same steps apply to most other Alt Magic skills - you come back, prepare a disposable item and runes for the next idle session, and leave the game to do its thing. | ||
For Combat Magic, you need to change your gear regularly in order to have an advantage over the Alt Magic option. Depending in your | For Combat Magic, you need to change your gear regularly in order to have an advantage over the Alt Magic option. Depending in your involvement, you can go through the whole spectrum of Wizard Robes because each of them has slightly more Magic requirement than the previous one. In addition to that, you need to prepare food and to be away only as long as your food can last. | ||
Therefore, the Combat option is either for those that keep their attention on the game or for those who have all resources ready and want to level Magic fast. | |||
The comparison of Combat and Alt Magic can be found in the following spreadsheet: ([https://docs.google.com/spreadsheets/d/11wEZc6q7EkeWyaRVg5vIBFo50hDKx_4uq3PgIXztSgk/edit?usp=sharing link]). | |||
After {{SkillReq|Magic|14}}, the Combat method starts to have an advantage. | |||
If you have food, runes and you are okay with checking the game every hour, then you can switch to Combat straight after {{SkillReq|Magic|14}}. | |||
For the approach with less involvement, Alt Magic is a way to go - use the highest spell you can and stop on {{Icon|Blessed Offering|type=spell}} to accumulate prayer points. You will need at least 250k if you are just starting, so you can sit on this spell even until {{SkillReq|Magic|78}} when you unlock {{ItemIcon|Fire Expert Wizard Robes|Fire Expert}} gear to prevent any further armor swaps. | |||
{{Menu}} | {{Menu}} | ||
<!--[[Category:Guides]]--> | <!--[[Category:Guides]]--> |
Revision as of 10:37, 5 January 2022
This page was last updated for (v1.0.1). |
(This is a stub of a work-in-progress article Magic/Training.)
Introduction
This page gives one of the efficient ways to train Magic.
Method
- Do
Alt.Magic until
Level 48.
- Make the
Fire Adept wizard gear and choose a monster to fight with the Combat Simulator.
Explanation of the Method
The Combat method starts to be better than Alt Magic in terms of XP gain almost right from the start.
However, in order to maintain that edge over the Alt Magic method, you need to significantly more involvement into the game.
Let's compare the progression of Alt Magick and Combat.
For Alt Magic, you need to prepare a disposable item, then craft the Staff of Air and runes. After that, you can leave the
Just Learning spell to idle. The same steps apply to most other Alt Magic skills - you come back, prepare a disposable item and runes for the next idle session, and leave the game to do its thing.
For Combat Magic, you need to change your gear regularly in order to have an advantage over the Alt Magic option. Depending in your involvement, you can go through the whole spectrum of Wizard Robes because each of them has slightly more Magic requirement than the previous one. In addition to that, you need to prepare food and to be away only as long as your food can last.
Therefore, the Combat option is either for those that keep their attention on the game or for those who have all resources ready and want to level Magic fast.
The comparison of Combat and Alt Magic can be found in the following spreadsheet: (link).
After Level 14, the Combat method starts to have an advantage.
If you have food, runes and you are okay with checking the game every hour, then you can switch to Combat straight after Level 14.
For the approach with less involvement, Alt Magic is a way to go - use the highest spell you can and stop on Blessed Offering to accumulate prayer points. You will need at least 250k if you are just starting, so you can sit on this spell even until
Level 78 when you unlock
Fire Expert gear to prevent any further armor swaps.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |