V0.13: Difference between revisions
From Melvor Idle
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How it works: | How it works: | ||
# When performing an action in game, you can simply close the browser and leave ( | # When performing an action in game, you can simply close the browser and leave (while the action is still being performed). | ||
# Upon returning, the game will calculate how long you were gone for and provide you with the XP, Items, Mastery XP and other various things that you would have received if you had the game open. | # Upon returning, the game will calculate how long you were gone for and provide you with the XP, Items, {{Icon|Mastery}} XP and other various things that you would have received if you had the game open. | ||
# A popup will greet you with the information above. | # A popup will greet you with the information above. | ||
# As a nice QoL feature, the game will also continue the action (if it can) for you. | # As a nice QoL feature, the game will also continue the action (if it can) for you. | ||
Line 16: | Line 16: | ||
IMPORTANT INFORMATION ABOUT OFFLINE PROGRESSION: | IMPORTANT INFORMATION ABOUT OFFLINE PROGRESSION: | ||
* Offline Progression time is currently capped at 12 hours. This will be adjusted according to feedback. | * Offline Progression time is currently capped at 12 hours. This will be adjusted according to feedback. | ||
* All | * All {{Icon|Combat}} skills do not work offline. These are currently online only skills. | ||
* For Cooking to work Offline, you are required to own at least the first Cooking Fire Upgrade (from the Shop). | * For {{Skill|Cooking}} to work Offline, you are required to own at least the first {{UpgradeIcon|Normal Cooking Fire|Cooking Fire Upgrade}} (from the Shop). | ||
* For Thieving to work Offline, the NPC you are Thieving requires a minimum 95% success rate. | * For {{Skill|Thieving}} to work Offline, the NPC you are {{Skill|Thieving|nolink=true}} requires a minimum 95% success rate. | ||
* All gloves & skillcapes work Offline (only if you have them equipped in your active equipment set). | * All gloves & [[skillcapes]] work Offline (only if you have them equipped in your active equipment set). | ||
* Most Herblore potions work offline (If you have Auto Re-use Potion active). The potions that do not work will say so in their description. Currently, the potions that do not work are all Combat Potions (of course), Fisherman's Potion, Controlled Heat Potion, and Perfect Swing Potion | * Most {{Skill|Herblore}} potions work offline (If you have Auto Re-use Potion active). The potions that do not work will say so in their description. Currently, the potions that do not work are all {{Icon|Combat}} Potions (of course), {{Icon|Fishermans Potion|Fisherman's Potion}}, {{Icon|Controlled Heat Potion}}, and {{Icon|Perfect Swing Potion}} | ||
* In order to gain Mastery XP for what you are currently doing (EX: Mining coal), you must log in to receive it. | * In order to gain {{Icon|Mastery}} XP for what you are currently doing (EX: {{Skill|Mining}} {{ItemIcon|Coal Ore|coal}}), you must log in to receive it. | ||
* Yes, you can receive Mastery Tokens offline. | * Yes, you can receive [[Mastery Tokens]] offline. | ||
Note: Offline progression will also trigger if you leave the game open in a separate tab. Browsers tend to throttle inactive tabs, so I've added a check that will hopefully detect when this happens. | Note: Offline progression will also trigger if you leave the game open in a separate tab. Browsers tend to throttle inactive tabs, so I've added a check that will hopefully detect when this happens. | ||
===New Features=== | ===New Features=== | ||
* | * Offline Progression for all skills, except combat, has been introduced. | ||
* | * New {{Icon|Combat}} {{Skill|Herblore}} Potion - {{Icon|Divine Potion}} - Chance to not consume {{Skill|Prayer}} Points. This one was created by **penguinswin3** (I had a lot of {{Skill|Prayer|nolink=true}} potion suggestions, this one stood out) | ||
* | * New {{Icon|Combat}} {{Skill|Herblore}} Potion - {{Icon|Lucky Herb Potion}} - Chance to turn a dropped Herb Seed into a grown Herb. This potion idea was submitted without a username. | ||
* | * New Patreon Item - {{ItemIcon|Aorpheat's Signet Ring}} (Aorpheat) - All GP drops are doubled, +5% chance to obtain double loot from slain monsters or {{Skill|Thieving}}, +10% chance to gain double resources from any skill. Can only be obtained by combining / upgrading {{ItemIcon|Signet Ring Half (a)|Signet Ring Half A}} & {{ItemIcon|Signet Ring Half (b)|B}}. One half is found during normal {{Icon|Combat}}, the other half is found while skilling. Remember to wear a {{ItemIcon|Gold Topaz Ring}} at all times to be able to get these halves. | ||
* | * Added a setting to enable Virtual Levels. | ||
* | * You can now see how many charges a potion has from the [[Bank]] tooltip. | ||
* | * Clicking on your {{Skill|Slayer}} Task will now jump directly to that enemy and start combat. | ||
* | * Clicking the header for each shop category (Except Materials) will now toggle its view setting. | ||
* | * {{PrayerIcon|Augury}} {{Skill|Prayer}} now also provides +10% {{Skill|Magic}} Damage | ||
* | * A "Fix my Save" button has been added to the settings. If you experience issues with your local save, then clicking this button may resolve it. All it does is "import" your existing save back into the game and refreshes the window. This tactic seems to work for most save issues. I cannot guarantee that it will fix your save. | ||
* | * There is now an error message when loading a broken Cloud Save that will allow you to load your Local Save instead (Or logout). | ||
* | * {{Skill|Runecrafting}} now displays locked {{ItemIcon|Rune Essence|Runes|nolink=true}} (just like the other crafting skills). | ||
* | * Potion Menu in the Header now displays the amount of potion charges. | ||
* | * You can now toggle the Auto Use Potion setting directly from the Potions menu. | ||
* | * There is now a setting to edit the formatting of numbers for >= 1000000. | ||
* | * Item Upgrading now supports multi-item requirements. | ||
===Changed Features=== | ===Changed Features=== | ||
* | * {{Skill|Cooking}} is now completely idle from the start. | ||
* | * Updated the {{Icon|Combat}} UI. | ||
* | * {{Skill|Herblore}} Tier IV potions are now unlocked at {{Icon|Mastery}} Level 65, down from 80. | ||
* | * Doubled (and a bit more for {{ItemIcon|Emerald}}) the {{Skill|Crafting}} XP provided by all {{ItemIcon|Gold Emerald Ring|Rings|nolink=true}} and {{ItemIcon|Gold Emerald Necklace|Necklaces|nolink=true}}. {{ItemIcon|Diamond}} Jewellery XP rates increased by 200%. {{ItemIcon|Gold Bar|Gold}} Jewellery also provides slightly more XP than {{ItemIcon|Silver Bar|Silver}} Jewellery. | ||
* | * {{Skill|Crafting}} XP for {{ItemIcon|Green Dragonhide|Green}}/{{ItemIcon|Blue Dragonhide|Blue}}/{{ItemIcon|Red Dragonhide}} gear has been reduced by 20%. {{ItemIcon|Black Dragonhide}} XP has been left untouched. | ||
* | * Skill & {{Icon|Mastery}} Progress Bars now show exact changes in XP and now allows you to see tiny increments in progress (the % no longer rounds down to the nearest whole number). | ||
* | * {{ItemIcon|Herblore Potion}} now provides a second potion of a random tier, rather than replacing the potion you create. | ||
* | * Updated the look of the progress bar for Skills & {{Icon|Mastery}} progress when reaching Level 99. | ||
===Bugfixes=== | ===Bugfixes=== | ||
* | * {{ItemIcon|Compost}} All will no longer deduct {{GP|2000}} if it is not able to {{ItemIcon|compost|nolink=true}} anything. However, if you click this button three or or times in one session for some unknown reason, it will start deducting the gold again. | ||
* | * Potentially fixed issue with crops insta-growing in some specific circumstances. | ||
* | * {{ItemIcon|Hard Leather Gloves}} now has the correct level requirement. | ||
* | * {{ItemIcon|Rune Essence}} quantity now updates correctly when mining {{ItemIcon|Rune Essence|nolink=true}} in the {{Skill|Runecrafting}} screen. | ||
* | * Fixed milestone placements for {{Skill|Slayer}} and {{Skill|Herblore}}. | ||
* | * Fixed issue where [[mastery tokens]] would provide unlimited uses. | ||
* | * Fixed display issues on Dark Mode. | ||
* | * Removed duplicate {{ItemIcon|Black Sword}} drop from {{MonsterIcon|Black Knight}}. | ||
* | * Fixed an issue where the game would not save upon creating a new account. | ||
* | * Fixed incorrectly named {{MonsterIcon|Golbin|Golbins}}. | ||
===Removed Features=== | ===Removed Features=== | ||
* | * The map of Melvor has been shelved.</onlyinclude> | ||
{{VersionMenu}} | {{VersionMenu}} | ||
{{Menu}} | {{Menu}} | ||
[[Category:Version]] | [[Category:Version]] |
Revision as of 00:02, 17 February 2022
Alpha v0.13 - A Helping Hand (7th March 2020)
Welcome to the next Major Update for Melvor Idle! This one is a bit smaller than the usual Major Updates for this game. However, it includes the implementation of a major addition that will change a lot for most players. Here is what has been added.
Offline Progression
This has been in discussion for a while now, and finally it is here! Offline Progression simply allows your game to progress while the game is closed. You are no longer required to keep the game open to progress your skills!
How it works:
- When performing an action in game, you can simply close the browser and leave (while the action is still being performed).
- Upon returning, the game will calculate how long you were gone for and provide you with the XP, Items,
Mastery XP and other various things that you would have received if you had the game open.
- A popup will greet you with the information above.
- As a nice QoL feature, the game will also continue the action (if it can) for you.
IMPORTANT INFORMATION ABOUT OFFLINE PROGRESSION:
- Offline Progression time is currently capped at 12 hours. This will be adjusted according to feedback.
- All
Combat skills do not work offline. These are currently online only skills.
- For
Cooking to work Offline, you are required to own at least the first
Cooking Fire Upgrade (from the Shop).
- For
Thieving to work Offline, the NPC you are
Thieving requires a minimum 95% success rate.
- All gloves & skillcapes work Offline (only if you have them equipped in your active equipment set).
- Most
Herblore potions work offline (If you have Auto Re-use Potion active). The potions that do not work will say so in their description. Currently, the potions that do not work are all
Combat Potions (of course),
Fisherman's Potion,
Controlled Heat Potion, and
Perfect Swing Potion
- In order to gain
Mastery XP for what you are currently doing (EX:
Mining
coal), you must log in to receive it.
- Yes, you can receive Mastery Tokens offline.
Note: Offline progression will also trigger if you leave the game open in a separate tab. Browsers tend to throttle inactive tabs, so I've added a check that will hopefully detect when this happens.
New Features
- Offline Progression for all skills, except combat, has been introduced.
- New
Combat
Herblore Potion -
Divine Potion - Chance to not consume
Prayer Points. This one was created by **penguinswin3** (I had a lot of
Prayer potion suggestions, this one stood out)
- New
Combat
Herblore Potion -
Lucky Herb Potion - Chance to turn a dropped Herb Seed into a grown Herb. This potion idea was submitted without a username.
- New Patreon Item -
Aorpheat's Signet Ring (Aorpheat) - All GP drops are doubled, +5% chance to obtain double loot from slain monsters or
Thieving, +10% chance to gain double resources from any skill. Can only be obtained by combining / upgrading
Signet Ring Half A &
B. One half is found during normal
Combat, the other half is found while skilling. Remember to wear a
Gold Topaz Ring at all times to be able to get these halves.
- Added a setting to enable Virtual Levels.
- You can now see how many charges a potion has from the Bank tooltip.
- Clicking on your
Slayer Task will now jump directly to that enemy and start combat.
- Clicking the header for each shop category (Except Materials) will now toggle its view setting.
Augury
Prayer now also provides +10%
Magic Damage
- A "Fix my Save" button has been added to the settings. If you experience issues with your local save, then clicking this button may resolve it. All it does is "import" your existing save back into the game and refreshes the window. This tactic seems to work for most save issues. I cannot guarantee that it will fix your save.
- There is now an error message when loading a broken Cloud Save that will allow you to load your Local Save instead (Or logout).
Runecrafting now displays locked
Runes (just like the other crafting skills).
- Potion Menu in the Header now displays the amount of potion charges.
- You can now toggle the Auto Use Potion setting directly from the Potions menu.
- There is now a setting to edit the formatting of numbers for >= 1000000.
- Item Upgrading now supports multi-item requirements.
Changed Features
Cooking is now completely idle from the start.
- Updated the
Combat UI.
Herblore Tier IV potions are now unlocked at
Mastery Level 65, down from 80.
- Doubled (and a bit more for
Emerald) the
Crafting XP provided by all
Rings and
Necklaces.
Diamond Jewellery XP rates increased by 200%.
Gold Jewellery also provides slightly more XP than
Silver Jewellery.
Crafting XP for
Green/
Blue/
Red Dragonhide gear has been reduced by 20%.
Black Dragonhide XP has been left untouched.
- Skill &
Mastery Progress Bars now show exact changes in XP and now allows you to see tiny increments in progress (the % no longer rounds down to the nearest whole number).
Herblore Potion now provides a second potion of a random tier, rather than replacing the potion you create.
- Updated the look of the progress bar for Skills &
Mastery progress when reaching Level 99.
Bugfixes
Compost All will no longer deduct 2,000
if it is not able to
compost anything. However, if you click this button three or or times in one session for some unknown reason, it will start deducting the gold again.
- Potentially fixed issue with crops insta-growing in some specific circumstances.
Hard Leather Gloves now has the correct level requirement.
Rune Essence quantity now updates correctly when mining
Rune Essence in the
Runecrafting screen.
- Fixed milestone placements for
Slayer and
Herblore.
- Fixed issue where mastery tokens would provide unlimited uses.
- Fixed display issues on Dark Mode.
- Removed duplicate
Black Sword drop from
Black Knight.
- Fixed an issue where the game would not save upon creating a new account.
- Fixed incorrectly named
Golbins.
Removed Features
- The map of Melvor has been shelved.
Melvor Idle Version History (Current: v1.3) | |
---|---|
2018 | v0.01 v0.01.1, v0.01.2 | v0.02 | v0.03 v0.03.1, v0.03.2, v0.03.3, v0.03.4, v0.03.5, v0.03.6 |
2019 | v0.04 v0.04.2, v0.04.3 | v0.05 v0.05.1 | v0.06 | v0.07 v0.07.1 | v0.08 v0.08.1, v0.08.2 | v0.09 v0.09.1, v0.09.2 | v0.10 v0.10.1, v0.10.2 |
2020 | v0.11 v0.11.1, v0.11.2 | v0.12 v0.12.1, v0.12.2 | v0.13 | v0.14 v0.14.1, v0.14.2 | v0.15 v0.15.1, v0.15.2, v0.15.3, v0.15.4 | v0.16 v0.16.1, v0.16.2, v0.16.3 | v0.17 | v0.18 v0.18.1 |
2021 | v0.18.2 | v0.19 v0.19.1, v0.19.2 | v0.20 | v0.21 | v0.22 v0.22.1 | v1.0 v1.0.1 |
2022 | v1.0.2 v1.0.3 v1.0.4 v1.0.5 | |
2023 | v1.1.2 | ![]() |
2024 | Error creating thumbnail: File missing v1.3
|
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |