V0.02: Difference between revisions

From Melvor Idle
m (Cleanup)
(Replaced rate changes with a table)
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* Entering {{Skill|Woodcutting}} Prestige allows you to level past Level 99.
* Entering {{Skill|Woodcutting}} Prestige allows you to level past Level 99.
* All {{Skill|Woodcutting}} XP Rates are multiplied by 10.
* All {{Skill|Woodcutting}} XP Rates are multiplied by 10.
* Logs are worth much more GP.
* {{ItemIcon|Normal Logs|Logs|nolink=true}} are worth much more GP.


Once you prestige, you will be required to unlock the higher level trees again through leveling. {{Skill|Woodcutting}} becomes quite profitable later on if you make it that far.
Once you prestige, you will be required to unlock the higher level trees again through leveling. {{Skill|Woodcutting}} becomes quite profitable later on if you make it that far.
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====Birds Nests====
====Birds Nests====
* Added the chance of receiving a "{{ItemIcon|Bird Nest|Birds Nest}}" from a tree when cut. These nests have a 1 in 250 chance of being acquired. They provide an instant GP increase of 20 times that of the tree you got it from.
* Added the chance of receiving a "{{ItemIcon|Bird Nest|Birds Nest}}" from a tree when cut. These {{ItemIcon|Bird Nest|nests|nolink=true}} have a 1 in 250 chance of being acquired. They provide an instant GP increase of 20 times that of the tree you got it from.
* These become quite valuable in {{Skill|Woodcutting}} Prestige.
* These become quite valuable in {{Skill|Woodcutting}} Prestige.
* {{ItemIcon|Bird Nest|Bird nests}} will be a feature expanded upon in the future.
* {{ItemIcon|Bird Nest|Bird nests}} will be a feature expanded upon in the future.
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====Tree XP/GP Balancing====
====Tree XP/GP Balancing====
The amount of XP and GP earned from trees later on in the game has been reduced.(In order of tree based on level)
The amount of XP and GP earned from trees later on in the game has been reduced.


Old XP Rates - [10,20,30,50,80,120,200,320,500]<br>
{| class="wikitable"
New XP Rates - [10,20,30,50,80,100,140,180,250]
|-
!colspan=3 | XP Rate Changes
|-
! Tree Level !! Old Rate !! New Rate
|-
| {{Icon|Level 1|img=Normal Tree (tree)|nolink=true}} || 10 || 10
|-
| {{Icon|Level 2|img=Oak Tree (tree)|nolink=true}} || 20 || 20
|-
| {{Icon|Level 3|img=Willow Tree (tree)|nolink=true}} || 30 || 30
|-
| {{Icon|Level 4|img=Teak Tree (tree)|nolink=true}} || 50 || 50
|-
| {{Icon|Level 5|img=Maple Tree (tree)|nolink=true}} || 80 || 80
|-
| {{Icon|Level 6|img=Mahogany Tree (tree)|nolink=true}} || 120 || 100
|-
| {{Icon|Level 7|img=Yew Tree (tree)|nolink=true}} || 200 || 140
|-
| {{Icon|Level 8|img=Magic Tree (tree)|nolink=true}} || 320 || 180
|-
| {{Icon|Level 9|img=Redwood Tree (tree)|nolink=true}} || 500 || 250
|}


Old GP Rates - [1,5,10,20,40,100,250,500,1000]<br>
{| class="wikitable"
New GP Rates - [1,5,10,20,40,80,125,200,275]
|-
!colspan=3 | GP Rate Changes
|-
! Tree Level !! Old Rate !! New Rate
|-
| {{Icon|Level 1|img=Normal Tree (tree)|nolink=true}} || {{GP|1}} || {{GP|1}}
|-
| {{Icon|Level 2|img=Oak Tree (tree)|nolink=true}} || {{GP|5}} || {{GP|5}}
|-
| {{Icon|Level 3|img=Willow Tree (tree)|nolink=true}} || {{GP|10}} || {{GP|10}}
|-
| {{Icon|Level 4|img=Teak Tree (tree)|nolink=true}} || {{GP|20}} || {{GP|20}}
|-
| {{Icon|Level 5|img=Maple Tree (tree)|nolink=true}} || {{GP|40}} || {{GP|40}}
|-
| {{Icon|Level 6|img=Mahogany Tree (tree)|nolink=true}} || {{GP|100}} || {{GP|80}}
|-
| {{Icon|Level 7|img=Yew Tree (tree)|nolink=true}} || {{GP|250}} || {{GP|125}}
|-
| {{Icon|Level 8|img=Magic Tree (tree)|nolink=true}} || {{GP|500}} || {{GP|200}}
|-
| {{Icon|Level 9|img=Redwood Tree (tree)|nolink=true}} || {{GP|1000}} || {{GP|275}}
|}


====An Update on Trees Becoming Useless====
====An Update on Trees Becoming Useless====
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{{Skill|Firemaking}}: Burn the logs collected from {{Skill|Woodcutting}} to level up the skill. This skill introduces a bonfire mechanic to reward consistent gameplay. More information to come...
{{Skill|Firemaking}}: Burn the logs collected from {{Skill|Woodcutting}} to level up the skill. This skill introduces a bonfire mechanic to reward consistent gameplay. More information to come...


Along with this preview you can see there has been a UI change to cater for the new skills.
Along with this preview you can see there has been a UI change to cater to the new skills.


{{Skill|Fishing}} & {{Skill|Firemaking}} are due for release in Alpha [[v0.03]].
{{Skill|Fishing}} & {{Skill|Firemaking}} are due for release in Alpha [[v0.03]].
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* Added the axe images to the "Shop".
* Added the axe images to the "Shop".
* Updated "Insufficient Level" badges for axes in the shop to display the level requirement instead.
* Updated "Insufficient Level" badges for axes in the shop to display the level requirement instead.
* Reduced Level Requirement for 3rd Age Axe to Level 90 (Down from Level 95)</onlyinclude>
* Reduced Level Requirement for 3rd Age Axe to Level 90 (down from Level 95)</onlyinclude>


{{VersionMenu}}
{{VersionMenu}}
{{Menu}}
{{Menu}}
[[Category:Version]]
[[Category:Version]]

Revision as of 20:36, 16 February 2022

Alpha v0.02 - (30th November 2018)

CONTENT UPDATE: WOODCUTTING PRESTIGE

This update includes the implementation of

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Woodcutting

Prestige. Achieving Skill Mastery not enough?

Continue into prestige ranks and achieve levels far beyond originally possible.

  • Entering
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    Woodcutting
    Prestige allows you to level past Level 99.
  • All
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    Woodcutting
    XP Rates are multiplied by 10.
  • Logs are worth much more GP.

Once you prestige, you will be required to unlock the higher level trees again through leveling.

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Woodcutting

becomes quite profitable later on if you make it that far.

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Woodcutting

Prestige is optional. However, once you prestige there is no way of returning. Decide wisely!

Birds Nests

  • Added the chance of receiving a " Birds Nest" from a tree when cut. These nests have a 1 in 250 chance of being acquired. They provide an instant GP increase of 20 times that of the tree you got it from.
  • These become quite valuable in
    Error creating thumbnail: File missing
    Woodcutting
    Prestige.
  • Bird nests will be a feature expanded upon in the future.

Woodcutting Statistics

  • Added some small statistics for those who like to keep track of numbers. Unfortunately this does not include your stats prior to Alpha v0.02.

Changes to Woodcutting Random Events

  • Previously, a random event would cause all cut buttons to be disabled until the event finished. Throughout testing, I believe this is an unfair and frustrating disadvantage to the player, especially if they do not wish to participate in the event.
  • All cut buttons are now enabled during random events.
  • You are also able to Auto Cut the random event.

Tree XP/GP Balancing

The amount of XP and GP earned from trees later on in the game has been reduced.

XP Rate Changes
Tree Level Old Rate New Rate
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Level 1
10 10
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Level 2
20 20
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Level 3
30 30
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Level 4
50 50
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Level 5
80 80
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Level 6
120 100
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Level 7
200 140
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Level 8
320 180
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Level 9
500 250
GP Rate Changes
Tree Level Old Rate New Rate
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Level 1
1GP 1GP
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Level 2
5GP 5GP
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Level 3
10GP 10GP
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Level 4
20GP 20GP
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Level 5
40GP 40GP
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Level 6
100GP 80GP
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Level 7
250GP 125GP
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Level 8
500GP 200GP
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Level 9
1,000GP 275GP

An Update on Trees Becoming Useless

Just thought I'd address this issue. Common feedback received showed a dislike for trees becoming redundant as you level up. I completely agree with this feedback, and have thought about how I can make better use of these redundant trees.

I have decided to leave it as is for now until the introduction of

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Firemaking

. This skill will require logs as the main source to level it up. Hopefully this will provide a use for the redundant trees when released. Upon release of this skill, I will gather feedback to see if this is a suitable trade-off.

As the game progresses, more and more skills will be added to the game. If you follow RuneScape at all, you are probably familiar with what new skills will eventually be introduced, and how they all interact with one-another.

SKILLS PREVIEW: FISHING & FIREMAKING

This update includes a preview for the two upcoming skills,

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Fishing

&

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Firemaking

. The preview is designed to show what the new skills will consist of, and provide an insight into a new mechanic.

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Fishing

: Self explanatory. Select a location to catch the designated fish assigned to that area to level up.

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Firemaking

: Burn the logs collected from

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Woodcutting

to level up the skill. This skill introduces a bonfire mechanic to reward consistent gameplay. More information to come...

Along with this preview you can see there has been a UI change to cater to the new skills.

Error creating thumbnail: File missing
Fishing

&

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Firemaking

are due for release in Alpha v0.03.

OTHER CHANGES

  • Your save game now automatically loads, rather than requiring you to press the "Load Game" button.
  • Moved position of "GP" & "Bank" to top of screen. This is due to the upcoming skill release planned for the future.
  • Removed the image for your current axe. This information is now displayed above your experience bar.
  • Added the axe images to the "Shop".
  • Updated "Insufficient Level" badges for axes in the shop to display the level requirement instead.
  • Reduced Level Requirement for 3rd Age Axe to Level 90 (down from Level 95)
Melvor Idle Version History (Current: v1.3)
2018 v0.01 v0.01.1, v0.01.2 | v0.02 | v0.03 v0.03.1, v0.03.2, v0.03.3, v0.03.4, v0.03.5, v0.03.6
2019 v0.04 v0.04.2, v0.04.3 | v0.05 v0.05.1 | v0.06 | v0.07 v0.07.1 | v0.08 v0.08.1, v0.08.2 | v0.09 v0.09.1, v0.09.2 | v0.10 v0.10.1, v0.10.2
2020 v0.11 v0.11.1, v0.11.2 | v0.12 v0.12.1, v0.12.2 | v0.13 | v0.14 v0.14.1, v0.14.2 | v0.15 v0.15.1, v0.15.2, v0.15.3, v0.15.4 | v0.16 v0.16.1, v0.16.2, v0.16.3 | v0.17 | v0.18 v0.18.1
2021 v0.18.2 | v0.19 v0.19.1, v0.19.2 | v0.20 | v0.21 | v0.22 v0.22.1 | v1.0 v1.0.1
2022 v1.0.2 v1.0.3 v1.0.4 v1.0.5 | TotH.svg v1.1 v1.1.1
2023 v1.1.2 | AoD.png v1.2 v1.2.1 v1.2.2
2024
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v1.3