Module:Skills/Artisan: Difference between revisions

From Melvor Idle
(Update for v1.0.3)
m (Fix)
Line 294: Line 294:
local spanStr = (not altRepeat and rowspanStr) or ''
local spanStr = (not altRepeat and rowspanStr) or ''
if colID == 'Item' then
if colID == 'Item' then
local namePrefix = spanStr .. (qty > 1 and 'data-sort-value="' .. item.name .. '"')
local namePrefix = spanStr
if qty > 1 then
namePrefix = namePrefix .. 'data-sort-value="' .. item.name .. '"'
end
table.insert(resultPart, '\r\n|' .. spanStr .. 'style="text-align:center;min-width:25px"| ' .. Icons.Icon({item.name, type='item', size='50', notext=true}))
table.insert(resultPart, '\r\n|' .. spanStr .. 'style="text-align:center;min-width:25px"| ' .. Icons.Icon({item.name, type='item', size='50', notext=true}))
table.insert(resultPart, '\r\n|'.. (namePrefix ~= '' and namePrefix .. '| ' or ' ') .. (qty > 1 and '<b>' .. qty .. 'x</b> ' or '') .. Icons.Icon({item.name, type='item', noicon=true}))
table.insert(resultPart, '\r\n|'.. (namePrefix ~= '' and namePrefix .. '| ' or ' ') .. (qty > 1 and '<b>' .. qty .. 'x</b> ' or '') .. Icons.Icon({item.name, type='item', noicon=true}))

Revision as of 12:48, 5 March 2022

Documentation for this module may be created at Module:Skills/Artisan/doc

--Splitting some functions into here to avoid bloating a single file
--Contains function for skills that consume resources (ie smithing, cooking, herblore, etc.)
local p = {}

local SkillData = mw.loadData('Module:Skills/data')

local Shared = require('Module:Shared')
local Items = require('Module:Items')
local Icons = require('Module:Icons')

function p.getCookedItemsTable(frame)
	local category = frame.args ~= nil and frame.args[1] or frame
	local categoryMap = {
		["Cooking Fire"] = 0,
		["Furnace"] = 1,
		["Pot"] = 2
	}
	local categoryID = categoryMap[category]
	local recipeArray = {}

	-- Find recipes for the relevant categories
	for i, recipe in ipairs(SkillData.Cooking.Recipes) do
		-- Note: Excludes Lemon cake
		if (categoryID == nil or recipe.category == categoryID) and recipe.masteryID >= 0 then
			table.insert(recipeArray, recipe)
		end
	end
	table.sort(recipeArray, function(a, b) return (a.level == b.level and a.masteryID < b.masteryID) or a.level < b.level end)

	-- Logic for generating some cells of the table which are consistent for normal & perfect items
	local getHealingCell = function(item, qty)
		if item ~= nil then
			return 'data-sort-value="'..(math.floor(item.healsFor) * qty)..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..math.floor(item.healsFor * 10)..(qty > 1 and ' (x'..qty..')' or '')
		else
			return ' '
		end
	end
	local getSaleValueCell = function(item, qty)
		if item ~= nil then
			return 'data-sort-value="'..(math.floor(item.sellsFor) * qty)..'"|'..Icons.GP(math.floor(item.sellsFor))..(qty > 1 and ' (x'..qty..')' or '')
		else
			return ' '
		end
	end

	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '\r\n|- class="headerRow-0"')
	table.insert(resultPart, '\r\n!colspan="3" rowspan="2"|Cooked Item!!rowspan="2"|'..Icons.Icon({'Cooking', type='skill', notext=true})..' Level')
	table.insert(resultPart, '!!rowspan="2"|Cook Time!!rowspan="2"|XP!!colspan="2"|Healing!!colspan="2"|Value!!rowspan="2"|Ingredients')
	table.insert(resultPart, '\r\n|- class="headerRow-1"')
	table.insert(resultPart, '\r\n!Normal!!' .. Icons.Icon({'Perfect', type='bonus', ext='png', notext=true, nolink=true}))
	table.insert(resultPart, '!!Normal!!' .. Icons.Icon({'Perfect', type='bonus', ext='png', notext=true, nolink=true}))

	for i, recipe in ipairs(recipeArray) do
		local item = Items.getItemByID(recipe.itemID)
		local perfectItem = nil
		if recipe.perfectCookID ~= nil then
			perfectItem = Items.getItemByID(recipe.perfectCookID)
		end
		local qty = recipe.baseQuantity or 1

		table.insert(resultPart, '\r\n|-')
		table.insert(resultPart, '\r\n|style="min-width:25px"|'..Icons.Icon({item.name, type='item', notext=true, size='50'}))
		table.insert(resultPart, '\r\n|style="min-width:25px"| ')
		if perfectItem ~= nil then
			table.insert(resultPart, Icons.Icon({perfectItem.name, type='item', notext=true, size='50'}))
		end
		table.insert(resultPart, '||')
		if qty > 1 then
			table.insert(resultPart, qty..'x ')
		end
		table.insert(resultPart, Icons.Icon({item.name, type='item', noicon = true}))
		table.insert(resultPart, '||style="text-align:right"|' .. recipe.level)
		table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. recipe.baseInterval .. '"|' .. Shared.timeString(recipe.baseInterval / 1000, true))
		table.insert(resultPart, '||style="text-align:right" data-sort-value="' .. recipe.baseXP .. '"|' .. Shared.formatnum(recipe.baseXP))
		table.insert(resultPart, '||'..getHealingCell(item, qty)..'||'..getHealingCell(perfectItem, qty))
		table.insert(resultPart, '||'..getSaleValueCell(item, qty)..'||'..getSaleValueCell(perfectItem, qty))
		local matArray = {}
		for j, mat in ipairs(recipe.itemCosts) do
			local matItem = Items.getItemByID(mat.id)
			if matItem ~= nil then
				table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.qty}))
			end
		end
		table.insert(resultPart, '\r\n|'..table.concat(matArray, ' '))
	end

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

local tierSuffix = { 'I', 'II', 'III', 'IV' }
function p._getHerblorePotionTable(category)
	if string.upper(category) == 'COMBAT' then
		category = 0
	elseif string.upper(category) == 'SKILL' then
		category = 1
	elseif type(category) == 'string' then
		category = tonumber(category)
	end

	local potionArray = {}
	for i, potion in Shared.skpairs(SkillData.Herblore.Potions) do
		if potion.category == category then
			table.insert(potionArray, potion)
		end
	end

	local resultPart = {}
	table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '\r\n|- class="headerRow-0"')
	table.insert(resultPart, '\r\n!Potion!!'..Icons.Icon({'Herblore', type='skill', notext=true})..' Level')
	table.insert(resultPart, '!!XP!!Ingredients!!style="width:30px;"|Tier!!Value!!Charges!!Effect')

	table.sort(potionArray, function(a, b) return a.level < b.level end)

	for i, potion in ipairs(potionArray) do
		table.insert(resultPart, '\r\n|-')
		if potion.name == 'Bird Nests Potion' then
			table.insert(resultPart, '\r\n|rowspan="4"|[[Bird Nest Potion]]')
		else
			table.insert(resultPart, '\r\n|rowspan="4"|[['..potion.name..']]')
		end
		table.insert(resultPart, '||rowspan="4" style="text-align:right"|'..potion.level)
		table.insert(resultPart, '||rowspan="4" style="text-align:right"|'..potion.baseXP)

		local matArray = {}
		for j, mat in ipairs(potion.itemCosts) do
			local matItem = Items.getItemByID(mat.id)
			table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.qty}))
		end
		table.insert(resultPart, '||rowspan="4"|'..table.concat(matArray, ', ')..'||')

		local tierRows = {}
		for j, potionID in ipairs(potion.potionIDs) do
			local rowTxt = {}
			local tierPot = Items.getItemByID(potionID)
			table.insert(rowTxt, Icons.Icon({tierPot.name, type='item', notext=true}))
			table.insert(rowTxt, Icons.Icon({tierPot.name, tierSuffix[j], type = 'item', noicon = true}))
			table.insert(rowTxt, '||style="text-align:right;" data-sort-value="'..tierPot.sellsFor..'"|'..Icons.GP(tierPot.sellsFor))
			table.insert(rowTxt, '||style="text-align:right;"|'..tierPot.potionCharges..'||'..tierPot.description)
			table.insert(tierRows, table.concat(rowTxt))
		end
		table.insert(resultPart, table.concat(tierRows, '\r\n|-\r\n|'))
	end

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getHerblorePotionTable(frame)
	local category = frame.args ~= nil and frame.args[1] or frame
	return p._getHerblorePotionTable(category)
end

function p.getRunecraftingTable(frame)
	local category = frame.args ~= nil and frame.args[1] or frame
	return p._getRecipeTable('Runecrafting', category, {'Item', 'SkillLevel', 'SkillXP', 'GP', 'Ingredients', 'SkillXPSec', 'GPSec'})
end

function p.getFletchingTable(frame)
	local category = frame.args ~= nil and frame.args[1] or frame
	return p._getRecipeTable('Fletching', category, {'Item', 'SkillLevel', 'SkillXP', 'GP', 'Ingredients'})
end

function p.getCraftingTable(frame)
	local category = frame.args ~= nil and frame.args[1] or frame
	return p._getRecipeTable('Crafting', category, {'Item', 'SkillLevel', 'SkillXP', 'GP', 'Ingredients'})
end

-- Given a skill name, category, and column list, produces a table of recipes for that
-- skill & category combination. If categoryName is '', all recipes are returned.
-- Note: This only supports a number of skills with consistent recipe data structures, being:
-- Fletching, Crafting, and Runecrafting
-- Valid column list options are: Item, SkillLevel, SkillXP, GP, Ingredients, SkillXPSec, GPSec
function p._getRecipeTable(skillName, categoryName, columnList)
	-- Validation: Parameters
	if type(skillName) ~= 'string' then
		return 'ERROR: skillName must be a string'
	elseif not Shared.contains({'string', 'nil'}, type(categoryName)) then
		return 'ERROR: category must be a string or nil'
	elseif type(columnList) ~= 'table' or Shared.tableCount(columnList) == 0 then
		return 'ERROR: columnList must be a table with 1+ elements'
	end

	local categoryMap = {
		["Runecrafting"] = {
			["Runes"] = 0,
			["ComboRunes"] = 1,
			["Weapons"] = 2,
			["AirGear"] = 3,
			["WaterGear"] = 4,
			["EarthGear"] = 5,
			["FireGear"] = 6
		},
		["Fletching"] = {
			["Arrows"] = 0,
			["Shortbows"] = 1,
			["Longbows"] = 2,
			["Bolts"] = 3,
			["Crossbows"] = 4,
			["Javelins"] = 5
		},
		["Crafting"] = {
			["Leather"] = 0,
			["Dragonhide"] = 1,
			["Rings"] = 2,
			["Necklaces"] = 3,
			["Bags"] = 4
		}
	}
	local actionIntervals = {
		["Runecrafting"] = 2,
		["Fletching"]  = 2,
		["Crafting"] = 2
	}
	-- Validation: Category
	if categoryMap[skillName] == nil then
		return 'ERROR: The ' .. skillName .. ' skill is not supported by this function'
	elseif categoryName ~= '' and categoryMap[skillName][categoryName] == nil then
		local catNames = {}
		for catName, catID in pairs(categoryMap[skillName]) do
			table.insert(catNames, catName)
		end
		return 'ERROR: No such category ' .. categoryName .. ' for skill ' .. skillName .. ', the following are available: ' .. table.concat(catNames, ', ')
	end
	local categoryID = categoryMap[skillName][categoryName]
	local actionInterval = actionIntervals[skillName]

	-- Validation: Skill data
	local recipeKey = 'Recipes'
	if SkillData[skillName] == nil then
		return 'ERROR: Could not locate skill data for ' .. skillName
	elseif SkillData[skillName][recipeKey] == nil then
		return 'ERROR: Could not locate recipe data for ' .. skillName
	end

	-- Validation: Column list
	local columnDef = {
		["Item"] = {["header"] = 'Item\r\n!Name', ["altRepeat"] = true},
		["SkillLevel"] = {["header"] = Icons.Icon({skillName, type='skill', notext=true}) .. ' Level', ["altRepeat"] = false},
		["SkillXP"] = {["header"] = 'XP', altRepeat = false},
		["GP"] = {["header"] = 'Value', ["altRepeat"] = true},
		["Ingredients"] = {["header"] = 'Ingredients', ["altRepeat"] = true},
		["SkillXPSec"] = {["header"] = 'XP/s', ["altRepeat"] = false},
		["GPSec"] = {["header"] = 'GP/s', ["altRepeat"] = true}
	}
	-- Build the table header while we're here
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|- class="headerRow-0"')
	for i, colID in ipairs(columnList) do
		if columnDef[colID] == nil then
			return 'ERROR: Invalid column ' .. colID .. ' requested'
		else
			table.insert(resultPart, '\r\n! ' .. columnDef[colID].header)
		end
	end

	-- Determine which recipes to include
	local recipeList = {}
	for i, recipe in ipairs(SkillData[skillName][recipeKey]) do
		if categoryID == nil or recipe.category == categoryID then
			table.insert(recipeList, recipe)
		end
	end
	if Shared.tableCount(recipeList) == 0 then
		return ''
	end
	table.sort(recipeList, function(a, b) return (a.level == b.level and a.masteryID < b.masteryID) or a.level < b.level end)

	-- Build rows based on recipes
	for i, recipe in ipairs(recipeList) do
		local item = Items.getItemByID(recipe.itemID)
		if item ~= nil then
			-- Some recipes have alternative costs, so the recipe may require multiple rows
			local costList = nil
			if recipe.alternativeCosts ~= nil and Shared.tableCount(recipe.alternativeCosts) > 0 then
				costList = recipe.alternativeCosts
			else
				costList = {{["itemCosts"] = recipe.itemCosts}}
			end
			local costCount = Shared.tableCount(costList)
			-- Build one row per element within costList
			for recipeRow, costDef in ipairs(costList) do
				local rowspanStr = (recipeRow == 1 and costCount > 1 and 'rowspan="' .. costCount .. '" ') or ''
				local qty = (costDef.quantityMultiplier or 1) * (recipe.baseQuantity or 1)
				table.insert(resultPart, '\r\n|-')
				for j, colID in ipairs(columnList) do
					local altRepeat = columnDef[colID].altRepeat
					-- All columns must be generated if this is the very first row for a recipe,
					-- for subsequent rows only columns marked as altRepeat = true are generated
					if recipeRow == 1 or altRepeat then
						local spanStr = (not altRepeat and rowspanStr) or ''
						if colID == 'Item' then
							local namePrefix = spanStr
							if qty > 1 then
								namePrefix = namePrefix .. 'data-sort-value="' .. item.name .. '"'
							end
							table.insert(resultPart, '\r\n|' .. spanStr .. 'style="text-align:center;min-width:25px"| ' .. Icons.Icon({item.name, type='item', size='50', notext=true}))
							table.insert(resultPart, '\r\n|'.. (namePrefix ~= '' and namePrefix .. '| ' or ' ') .. (qty > 1 and '<b>' .. qty .. 'x</b> ' or '') .. Icons.Icon({item.name, type='item', noicon=true}))
						elseif colID == 'SkillLevel' then
							table.insert(resultPart, '\r\n|' .. spanStr .. 'style="text-align:right"| ' .. recipe.level)
						elseif colID == 'SkillXP' then
							table.insert(resultPart, '\r\n|' .. spanStr .. 'style="text-align:right"| ' .. recipe.baseXP)
						elseif colID == 'GP' then
							local val = math.floor(item.sellsFor)
							table.insert(resultPart, '\r\n|' .. spanStr .. 'data-sort-value="' .. (val * qty) .. '"| ' .. Icons.GP(val) .. (qty > 1 and ' (x' .. qty .. ')' or ''))
						elseif colID == 'Ingredients' then
							local matArray = {}
							for k, mat in ipairs(costDef.itemCosts) do
								local matItem = Items.getItemByID(mat.id)
								if matItem ~= nil then
									table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.qty}))
								end
							end
							table.insert(resultPart, '\r\n|' .. (spanStr ~= '' and spanStr .. '| ' or ' ') .. table.concat(matArray, ', '))
						elseif colID == 'SkillXPSec' then
							table.insert(resultPart, '\r\n|' .. spanStr .. 'style="text-align:right"| ' .. string.format('%.2f', recipe.baseXP / actionInterval))
						elseif colID == 'GPSec' then
							local val = math.floor(item.sellsFor) * qty / actionInterval
							table.insert(resultPart, '\r\n|' .. spanStr .. 'data-sort-value="' .. val .. '"| ' .. Icons.GP(string.format('%.2f', val)))
						else
							table.insert(resultPart, '\r\n| ')
						end
					end
				end
			end
		end
	end
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

return p