Module:ItemsTable: Difference between revisions

From Melvor Idle
(Minor amends to output)
(Update for v1.1)
Line 18: Line 18:


local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local ItemData = mw.loadData('Module:Items/data')
local GameData = require('Module:GameData')
local Items = require('Module:Items')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
Line 24: Line 24:
local UseTables = require('Module:Items/UseTables')
local UseTables = require('Module:Items/UseTables')


local itemCount = Shared.tableCount(ItemData.Items) - 1
local itemCount = Shared.tableCount(GameData.rawData.items) - 1


function p.getItemsTable(frame)
function p.getItemsTable(frame)
   local itemList = {}
   local itemList = {}
   local i = 0
   for i, item in ipairs(GameData.rawData.items) do
  while i < itemCount do
    local item = Items.getItemByID(i)
     table.insert(itemList, '\r\n|-\r\n|')
     table.insert(itemList, '\r\n|-\r\n|')
     table.insert(itemList, UseTables.getItemUses(item.name))
     table.insert(itemList, UseTables.getItemUses(item.name))
    i = i + 1
   end
   end
   return table.concat(itemList)
   return table.concat(itemList)
Line 41: Line 38:
function p.getItemsTableAlt(startID)
function p.getItemsTableAlt(startID)
   local itemList = {}
   local itemList = {}
   local i = startID
   local endID = startID + 125
  local iend = i + 125
   for i, item in ipairs(GameData.rawData.items) do
   while i < iend do
     if i > endID then
     local item = Items.getItemByID(i)
        break
    if item == nil then
    elseif i >= startID and i <= endID then
      break
        local iCat = item.category ~= nil and item.category or ''
        local itemRow = {'\r\n|-'}
        table.insert(itemRow, '\r\n|'..Icons.Icon({item.name, type='item', notext=true, size=50}))
        table.insert(itemRow, '||'..Icons.Icon({item.name, type='item', noicon=true})..'||'..(i)..'||'..iCat..'||'..item.type)
        table.insert(itemRow, '|| '..Items._getItemStat(item, 'completionReq'))
        table.insert(itemRow, '||data-sort-value="'..math.floor(item.sellsFor)..'"|'..Icons.GP(math.floor(item.sellsFor)))
        table.insert(itemRow, '||style="text-align:right;"|'..SourceTables._getItemSources(item))
        table.insert(itemRow, '||style="text-align:right;"|'..UseTables._getItemUses(item, false))
        table.insert(itemList, table.concat(itemRow))
     end
     end
    local iCat = item.category ~= nil and item.category or ''
    local itemRow = {'\r\n|-'}
    table.insert(itemRow, '\r\n|'..Icons.Icon({item.name, type='item', notext=true, size=50}))
    table.insert(itemRow, '||'..Icons.Icon({item.name, type='item', noicon=true})..'||'..(i)..'||'..iCat..'||'..item.type)
    table.insert(itemRow, '|| '..Items._getItemStat(item, 'completionReq'))
    table.insert(itemRow, '||data-sort-value="'..math.floor(item.sellsFor)..'"|'..Icons.GP(math.floor(item.sellsFor)))
    table.insert(itemRow, '||style="text-align:right;"|'..SourceTables._getItemSources(item))
    table.insert(itemRow, '||style="text-align:right;"|'..UseTables._getItemUses(item, false))
    table.insert(itemList, table.concat(itemRow))
    i = i + 1
   end
   end
   return table.concat(itemList, '')
   return table.concat(itemList, '')

Revision as of 15:51, 22 October 2022

Documentation for this module may be created at Module:ItemsTable/doc

-- this module generates [[Template:ItemsTable]] 125 lines at a time.
-- run p.getItemsTableAlt() in debug and copy the result to [[Template:ItemsTable]] after an update that adds new items.
--[=[
	mw.log(p.getItemsTableAlt(0))
	mw.log(p.getItemsTableAlt(125))
	mw.log(p.getItemsTableAlt(250))
	mw.log(p.getItemsTableAlt(375))
	mw.log(p.getItemsTableAlt(500))
	mw.log(p.getItemsTableAlt(625))
	mw.log(p.getItemsTableAlt(750))
	mw.log(p.getItemsTableAlt(875))
	mw.log(p.getItemsTableAlt(1000))
	mw.log(p.getItemsTableAlt(1125))
	mw.log(p.getItemsTableAlt(1250))
--]=]

local p = {}

local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local SourceTables = require('Module:Items/SourceTables')
local UseTables = require('Module:Items/UseTables')

local itemCount = Shared.tableCount(GameData.rawData.items) - 1

function p.getItemsTable(frame)
  local itemList = {}
  for i, item in ipairs(GameData.rawData.items) do
    table.insert(itemList, '\r\n|-\r\n|')
    table.insert(itemList, UseTables.getItemUses(item.name))
  end
  return table.concat(itemList)
end

--Alternate version that has everything still
function p.getItemsTableAlt(startID)
  local itemList = {}
  local endID = startID + 125
  for i, item in ipairs(GameData.rawData.items) do
    if i > endID then
        break
    elseif i >= startID and i <= endID then
        local iCat = item.category ~= nil and item.category or ''
        local itemRow = {'\r\n|-'}
        table.insert(itemRow, '\r\n|'..Icons.Icon({item.name, type='item', notext=true, size=50}))
        table.insert(itemRow, '||'..Icons.Icon({item.name, type='item', noicon=true})..'||'..(i)..'||'..iCat..'||'..item.type)
        table.insert(itemRow, '|| '..Items._getItemStat(item, 'completionReq'))
        table.insert(itemRow, '||data-sort-value="'..math.floor(item.sellsFor)..'"|'..Icons.GP(math.floor(item.sellsFor)))
        table.insert(itemRow, '||style="text-align:right;"|'..SourceTables._getItemSources(item))
        table.insert(itemRow, '||style="text-align:right;"|'..UseTables._getItemUses(item, false))
        table.insert(itemList, table.concat(itemRow))
    end
  end
  return table.concat(itemList, '')
end

return p