Impending Darkness Event/Guide: Difference between revisions
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This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth. | This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth. | ||
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===Astrology=== | ===Astrology=== | ||
Maximize combat-focused {{Skill|Astrology}} bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses. | Maximize combat-focused {{Skill|Astrology}} bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses. | ||
==Modifier Tier List== | ===Consumables=== | ||
*Potions: | |||
**{{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}for the entire event. | |||
*Summoning Tablets: | |||
**{{ItemIcon|Dragon}} and {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}}. | |||
*Prayers: | |||
**These will be outlined on a case-by-case basis for each slayer area below. | |||
**{{PrayerIcon|Protect Item}} will not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death. | |||
*Spells: | |||
{{Icon|Fire Surge|type=spell}} is the recommended spell. {{Icon|Anguish III|type=curse}} and {{Icon|Surge II|type=aurora}} are not required but do provide better DPS; however, they will have to be selected every time you swap to your {{Skill|Magic}} set. | |||
==Fight Details== | |||
===Modifier Tier List=== | |||
Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG. | Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG. | ||
# +100% chance to ignore Stuns and Freezes and Immune to Sleep | # +100% chance to ignore Stuns and Freezes and Immune to Sleep | ||
# +20% Maximum Hit and -10% Maximum Hitpoints | # +20% Maximum Hit and -10% Maximum Hitpoints | ||
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# Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit | # Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit | ||
==Area Order== | ===Area Order=== | ||
The recommended order of areas to clear is as follows: | The recommended order of areas to clear is as follows: | ||
# {{ZoneIcon|Unhallowed Wasteland}} | |||
# {{ZoneIcon|Unhallowed Wasteland}} | # {{ZoneIcon|Dark Waters}} | ||
# {{ZoneIcon|Shrouded Badlands}} | |||
# {{ZoneIcon|Dark Waters}} | # {{ZoneIcon|Perilous Peaks}} | ||
# {{ZoneIcon|Shrouded Badlands}} | |||
# {{ZoneIcon|Perilous Peaks}} | |||
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes {{MonsterIcon|Bane|nolink=true}} fight locations. It is strongly recommended to never clear {{ZoneIcon|Unhallowed Wasteland|nolink=true}} and {{ZoneIcon|Dark Waters|nolink=true}} last. | You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes {{MonsterIcon|Bane|nolink=true}} fight locations. It is strongly recommended to never clear {{ZoneIcon|Unhallowed Wasteland|nolink=true}} and {{ZoneIcon|Dark Waters|nolink=true}} last. | ||
== | ====Unhallowed Wasteland==== | ||
===Prayers=== | *Wear the Slayer Negation sets outlined above, this is mandatory, as the area effect is extremely detrimental to your ability to kill anything. Swap each set for [[Combat Triangle]] advantage. | ||
{{ | *{{Icon|Incinerate|type=spell}} can be used to quickly proc {{ItemIcon|Dragon}} burns against each melee UW monster if you wish, though Ocean Song and normal magic should be used when the enemy has roughly 50% of its health remaining. | ||
*Prayers: | |||
**Use {{Icon|Battleheart|type=prayer}} and {{PrayerIcon|Protect from Melee|notext=true}}{{PrayerIcon|Protect from Ranged|notext=true}}{{PrayerIcon|Protect from Magic|Protect from}} the combat style the enemy is using. | |||
*Dangerous Enemies | |||
**All of them, if you get to high stacks of affliction. | |||
**{{MonsterIcon|Spiked Red Claw}}'s Savage Spike ability is the most dangerous ability, if you are bleeding when this attack is coming out, eat to full | |||
====Dark Waters==== | |||
*Wear the Dark Waters 40% negation sets outlined above, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot. Swap each set for Combat Triangle advantage. | |||
*Prayers: | |||
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}. | |||
**{{Icon|Battleheart|type=prayer}} and {{Icon|Protect from Ranged|type=prayer}} if fighting {{MonsterIcon|Rokken}} | |||
*Dangerous Enemies: | |||
**{{MonsterIcon|Rokken}}: multiple Shockwave attacks connecting with you will be a bad time, keep your health above the damage value of shockwave when stunned, but be careful not to interrupt your attacks too often so you're able to drop the stun effect. Mist Boss Rokken is incredibly dangerous as it almost always attacks faster than you. | |||
=== | ====Shrouded Badlands==== | ||
*No additional Area Negation is required anymore, {{ItemIcon|Maximum Skillcape}} is enough to mostly cover the accuracy loss and the enemies aren't difficult enough to warrant more. Swap each set for Combat Triangle advantage, or don't, these enemies aren't difficult. | |||
*Prayers: | |||
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}. | |||
*Dangerous Enemies: | |||
**None! | |||
=== | ====Perilous Peaks==== | ||
# Same as above, no Area Negation is required. Swap each set for Combat Triangle advantage. | |||
*Prayers: | |||
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}. | |||
*Dangerous Enemies: | |||
**None, if you use the appropriate gear based on the combat triangle. | |||
===Bane | ===Bane=== | ||
{{MonsterIcon|Bane|Bane's}} attack style randomly rolls when he spawns. Similar to {{ZoneIcon|Into the Mist}}, you ''must'' fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new {{MonsterIcon|Bane|nolink=true}} spawn. Bane has the same abilities no matter his combat style. | {{MonsterIcon|Bane|Bane's}} attack style randomly rolls when he spawns. Similar to {{ZoneIcon|Into the Mist}}, you ''must'' fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new {{MonsterIcon|Bane|nolink=true}} spawn. Bane has the same abilities no matter his combat style. | ||
Use {{PrayerIcon|Protect from Melee|notext=true}}{{PrayerIcon|Protect from Ranged|notext=true}}{{PrayerIcon|Protect from Magic|Protect from}} depending on which Combat Style Bane is using. This is why we fight Bane in Perilous Peaks, the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless of how much you negate the effect. | |||
====Abilities and Eating Methods==== | |||
* Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely, if you do get slept, it may be safer to simply run from combat than to try to drop the effect. | |||
* Fragile Mind || If you are debuffed by Fragile Mind, eat before the attack lands. | |||
* Overwhelming Power || If you are debuffed by Fragile Mind, or if this attack can deal more than your auto-eat threshold, hold the food button to keep yourself healed. | |||
====Melee Bane==== | ====Melee Bane==== | ||
Probably the hardest style as the modifiers stack up. Just let the {{ItemIcon|Tidal Edge}} do the work as you pay attention to its attacks. | Probably the hardest style as the modifiers stack up. Just let the {{ItemIcon|Tidal Edge}} do the work as you pay attention to its attacks. In some of the modifier variations, the final Bane will be extremely difficult, and will require more effort overall than any other Bane. | ||
In some of the modifier variations, the final Bane will require | |||
If he proves to be too much of a challenge, remember that you can re-roll his attack style by re-clearing the area. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll. | |||
====Ranged Bane==== | ====Ranged Bane==== | ||
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====Magic Bane==== | ====Magic Bane==== | ||
Generally the easiest style as you can use {{Icon|Incinerate|type=spell}} for the duration of the fight for guaranteed burn and damage. You may wish to switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} once Bane reaches less than half HP, as the burn damage will drop off | Generally the easiest style as you can use {{Icon|Incinerate|type=spell}} for the duration of the fight for guaranteed burn and damage. You may wish to switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} once Bane reaches less than half HP, as the burn damage will drop off as it is based on the enemies HP%. Alternatively, normal {{Skill|Magic}} and {{ItemIcon|Ocean Song}} can be used for the entire fight too. Using {{Icon|Incinerate|type=spell}} for the entire fight allows you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{Icon|Diamond Luck Potion|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating. Due to the extremely high chance for {{Icon|Incinerate|type=spell}} to proc the Burn from {{ItemIcon|Dragon}} tablets, the {{ItemIcon|Dragon}} and {{ItemIcon|Unicorn}} synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") can make this fight even simpler. | ||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 20:12, 17 September 2022
This page was last updated for (v1.0.5). |
This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.
Event Mechanics
Event mechanics are explained on the Impending Darkness Event page. In summary, you will need to clear 4 Slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane.
Equipment Sets
Unhallowed Wasteland, 100% Slayer Negation Sets
This is the most important set and is targeted for Unhallowed Wasteland. You can use this set for the remaining Slayer areas, but it will be helpful to swap to the other sets to optimize your damage output.
Dark Waters, 40% Slayer Negation Sets
This set is targeted for Dark Waters, Shrouded Badlands, and Perilous Peaks. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a Hunter's Ring in the Passive Slot for all 3 styles.
Bane, 0% Slayer Negation Sets
This set is targeted for Bane, here we remove all extraneous Slayer Area negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of FEZ.
Equipment Choices
The Maximum Skillcape is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of an area, for example during the pause before Bane, will cause all of your attacks to miss.
Shield of Melee Power, Shield of Ranged Power, and Shield of Magic Power should be equipped as soon as they are obtained.
- Melee:
- If you choose the immune to stun modifier or are fighting Bane, substitute Fighter Amulet for FEZ, Elite Amulet of Glory, or Elite Amulet of Defence.
- Terran God Armor can be used if you're worried about dying, but is generally not recommended for anything except Bane.
- Use Ring of Blade Echoes or Relentless Fury Ring
- Relentless Fury Gloves and Relentless Fury Ring can be used in place of their un-upgraded equivalents if you own them.
- Wasteful Ring can be used in place of Elder Crown in the passive slot for Bane
- Ranged:
- Poison Virulence Gloves and Poison Virulence Ring can be used in place of their un-upgraded equivalents if you own them.
- Wasteful Ring can be used in place of Elder Crown in the passive slot for Bane
- Magic:
- Burning Madness Gloves and Burning Madness Ring can be used in place of their un-upgraded equivalents if you own them.
- Wasteful Ring can be used in place of Elder Crown in the passive slot for Bane
Buffs
Agility
# | Obstacle | Reason | |||
---|---|---|---|---|---|
1 | X | ||||
2 | X | ||||
3 | Pipe Climb | No particular reason beyond being the only obstacle that grants any combat benefits. | |||
4 | Coal Stones | No negative modifiers, technically saves some food. | |||
5 | Cliff Balance | +20 HP. | |||
6 | Lake Swim | +3% damage, +1% DR. Rocky Waters can be used instead. | |||
7 | Boulder Trap | No negative combat modifiers. | |||
8 | Pipe Crawl | +8% Damage | |||
9 | Ice Jump | +20 HP | |||
10 | Ocean Rafting | Free damage! | |||
P | Pillar of Combat | Lots of beneficial combat bonuses |
Astrology
Maximize combat-focused Astrology bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses.
Consumables
- Potions:
- Diamond Luck Potionsfor the entire event.
- Summoning Tablets:
- Prayers:
- These will be outlined on a case-by-case basis for each slayer area below.
- Protect Item will not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
- Spells:
Fire Surge is the recommended spell. Anguish III and Surge II are not required but do provide better DPS; however, they will have to be selected every time you swap to your Magic set.
Fight Details
Modifier Tier List
Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.
- +100% chance to ignore Stuns and Freezes and Immune to Sleep
- +20% Maximum Hit and -10% Maximum Hitpoints
- +20% Maximum Hit and +20% Accuracy Rating
- +2000 Maximum Hitpoints and -10% Maximum Hit
- +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
- +15% Damage Reduction and +15% Global Evasion
- +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
- +100% chance to ignore Slow effects and -5% Attack Interval
- +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
- +15% chance to apply affliction when attacking and +15% Lifesteal
- Slayer Area Effects are 5% Stronger
- Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit
Area Order
The recommended order of areas to clear is as follows:
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear Unhallowed Wasteland and Dark Waters last.
Unhallowed Wasteland
- Wear the Slayer Negation sets outlined above, this is mandatory, as the area effect is extremely detrimental to your ability to kill anything. Swap each set for Combat Triangle advantage.
- Incinerate can be used to quickly proc Dragon burns against each melee UW monster if you wish, though Ocean Song and normal magic should be used when the enemy has roughly 50% of its health remaining.
- Prayers:
- Use Battleheart and Protect from the combat style the enemy is using.
- Dangerous Enemies
- All of them, if you get to high stacks of affliction.
- Spiked Red Claw's Savage Spike ability is the most dangerous ability, if you are bleeding when this attack is coming out, eat to full
Dark Waters
- Wear the Dark Waters 40% negation sets outlined above, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a Hunter's Ring in the Passive Slot. Swap each set for Combat Triangle advantage.
- Prayers:
- Battleheart and Piety, Rigour, or Augury.
- Battleheart and Protect from Ranged if fighting Rokken
- Dangerous Enemies:
- Rokken: multiple Shockwave attacks connecting with you will be a bad time, keep your health above the damage value of shockwave when stunned, but be careful not to interrupt your attacks too often so you're able to drop the stun effect. Mist Boss Rokken is incredibly dangerous as it almost always attacks faster than you.
Shrouded Badlands
- No additional Area Negation is required anymore, Maximum Skillcape is enough to mostly cover the accuracy loss and the enemies aren't difficult enough to warrant more. Swap each set for Combat Triangle advantage, or don't, these enemies aren't difficult.
- Prayers:
- Battleheart and Piety, Rigour, or Augury.
- Dangerous Enemies:
- None!
Perilous Peaks
- Same as above, no Area Negation is required. Swap each set for Combat Triangle advantage.
- Prayers:
- Battleheart and Piety, Rigour, or Augury.
- Dangerous Enemies:
- None, if you use the appropriate gear based on the combat triangle.
Bane
Bane's attack style randomly rolls when he spawns. Similar to Into the Mist, you must fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new Bane spawn. Bane has the same abilities no matter his combat style.
Use Protect from depending on which Combat Style Bane is using. This is why we fight Bane in Perilous Peaks, the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless of how much you negate the effect.
Abilities and Eating Methods
- Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely, if you do get slept, it may be safer to simply run from combat than to try to drop the effect.
- Fragile Mind || If you are debuffed by Fragile Mind, eat before the attack lands.
- Overwhelming Power || If you are debuffed by Fragile Mind, or if this attack can deal more than your auto-eat threshold, hold the food button to keep yourself healed.
Melee Bane
Probably the hardest style as the modifiers stack up. Just let the Tidal Edge do the work as you pay attention to its attacks. In some of the modifier variations, the final Bane will be extremely difficult, and will require more effort overall than any other Bane.
If he proves to be too much of a challenge, remember that you can re-roll his attack style by re-clearing the area. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.
Ranged Bane
Decent fight due to the Dragon + Centaur synergy adding a lot of extra damage. Nothing special, as Shockwave is a strong weapon.
Magic Bane
Generally the easiest style as you can use Incinerate for the duration of the fight for guaranteed burn and damage. You may wish to switch to any normal spell and start relying on Ocean Song once Bane reaches less than half HP, as the burn damage will drop off as it is based on the enemies HP%. Alternatively, normal Magic and Ocean Song can be used for the entire fight too. Using Incinerate for the entire fight allows you to use Damage Reduction Potions instead of Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating. Due to the extremely high chance for Incinerate to proc the Burn from Dragon tablets, the Dragon and Unicorn synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") can make this fight even simpler.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |