Module:ItemsTable: Difference between revisions

From Melvor Idle
(Update for v1.1)
(Update for v1.1)
Line 2: Line 2:
-- run p.getItemsTableAlt() in debug and copy the result to [[Template:ItemsTable]] after an update that adds new items.
-- run p.getItemsTableAlt() in debug and copy the result to [[Template:ItemsTable]] after an update that adds new items.
--[=[
--[=[
mw.log(p.getItemsTableAlt(0))
mw.log(p.getItemsTableAlt(nil, 60))
mw.log(p.getItemsTableAlt(125))
mw.log(p.getItemsTableAlt(250))
mw.log(p.getItemsTableAlt(375))
mw.log(p.getItemsTableAlt(500))
mw.log(p.getItemsTableAlt(625))
mw.log(p.getItemsTableAlt(750))
mw.log(p.getItemsTableAlt(875))
mw.log(p.getItemsTableAlt(1000))
mw.log(p.getItemsTableAlt(1125))
mw.log(p.getItemsTableAlt(1250))
--]=]
--]=]


Line 36: Line 26:


--Alternate version that has everything still
--Alternate version that has everything still
function p.getItemsTableAlt(startID)
function p.getItemsTableAlt(fromItemID, rows)
   local itemList = {}
   local itemList = {}
   local endID = startID + 125
   local rowCount = 0
  local genRows = false
   for i, item in ipairs(GameData.rawData.items) do
   for i, item in ipairs(GameData.rawData.items) do
     if i > endID then
     if not genRows then
      genRows = fromItemID == nil or item.id == fromItemID
    elseif genRows then
      rowCount = rowCount + 1
      if rowCount > rows then
         break
         break
    elseif i >= startID and i <= endID then
      end
        local iCat = item.category ~= nil and item.category or ''
      local iCat = item.category ~= nil and item.category or ''
        local itemRow = {'\r\n|-'}
      local itemRow = {'\n|-'}
        table.insert(itemRow, '\r\n|'..Icons.Icon({item.name, type='item', notext=true, size=50}))
      table.insert(itemRow, '\n|'..Icons.Icon({item.name, type='item', notext=true, size=50}))
        table.insert(itemRow, '||'..Icons.Icon({item.name, type='item', noicon=true})..'||'..(i)..'||'..iCat..'||'..item.type)
      table.insert(itemRow, '||'..Icons.Icon({item.name, type='item', noicon=true})..'||'..item.id..'||'..iCat..'||'..item.type)
        table.insert(itemRow, '|| '..Items._getItemStat(item, 'completionReq'))
      table.insert(itemRow, '|| '..Items._getItemStat(item, 'completionReq'))
        table.insert(itemRow, '||data-sort-value="'..math.floor(item.sellsFor)..'"|'..Icons.GP(math.floor(item.sellsFor)))
      table.insert(itemRow, '||data-sort-value="'..math.floor(item.sellsFor)..'"|'..Icons.GP(math.floor(item.sellsFor)))
        table.insert(itemRow, '||style="text-align:right;"|'..SourceTables._getItemSources(item))
      table.insert(itemRow, '||style="text-align:right;"|'..SourceTables._getItemSources(item))
        table.insert(itemRow, '||style="text-align:right;"|'..UseTables._getItemUses(item, false))
      table.insert(itemRow, '||style="text-align:right;"|'..UseTables._getItemUses(item, false))
        table.insert(itemList, table.concat(itemRow))
      table.insert(itemList, table.concat(itemRow))
     end
     end
   end
   end

Revision as of 01:14, 27 October 2022

Documentation for this module may be created at Module:ItemsTable/doc

-- this module generates [[Template:ItemsTable]] 125 lines at a time.
-- run p.getItemsTableAlt() in debug and copy the result to [[Template:ItemsTable]] after an update that adds new items.
--[=[
	mw.log(p.getItemsTableAlt(nil, 60))
--]=]

local p = {}

local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local SourceTables = require('Module:Items/SourceTables')
local UseTables = require('Module:Items/UseTables')

local itemCount = Shared.tableCount(GameData.rawData.items) - 1

function p.getItemsTable(frame)
  local itemList = {}
  for i, item in ipairs(GameData.rawData.items) do
    table.insert(itemList, '\r\n|-\r\n|')
    table.insert(itemList, UseTables.getItemUses(item.name))
  end
  return table.concat(itemList)
end

--Alternate version that has everything still
function p.getItemsTableAlt(fromItemID, rows)
  local itemList = {}
  local rowCount = 0
  local genRows = false
  for i, item in ipairs(GameData.rawData.items) do
    if not genRows then
      genRows = fromItemID == nil or item.id == fromItemID
    elseif genRows then
      rowCount = rowCount + 1
      if rowCount > rows then
        break
      end
      local iCat = item.category ~= nil and item.category or ''
      local itemRow = {'\n|-'}
      table.insert(itemRow, '\n|'..Icons.Icon({item.name, type='item', notext=true, size=50}))
      table.insert(itemRow, '||'..Icons.Icon({item.name, type='item', noicon=true})..'||'..item.id..'||'..iCat..'||'..item.type)
      table.insert(itemRow, '|| '..Items._getItemStat(item, 'completionReq'))
      table.insert(itemRow, '||data-sort-value="'..math.floor(item.sellsFor)..'"|'..Icons.GP(math.floor(item.sellsFor)))
      table.insert(itemRow, '||style="text-align:right;"|'..SourceTables._getItemSources(item))
      table.insert(itemRow, '||style="text-align:right;"|'..UseTables._getItemUses(item, false))
      table.insert(itemList, table.concat(itemRow))
    end
  end
  return table.concat(itemList, '')
end

return p