Fishermans Estate: Difference between revisions
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The '''Fishermans Estate''' is a [[Township]] building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has no biome-specific production penalties, unlike the downgraded versions of this building. | The '''Fishermans Estate''' is a [[Township]] building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has no biome-specific production penalties, unlike the downgraded versions of this building. | ||
The competing food buildings are the | The competing food buildings are the {{BuildingIcon|Farmland}}, the {{BuildingIcon|Orchard}} and the {{BuildingIcon|Farmers Market}}. | ||
This building and its upgrades have 6.67% more production than the equivalent | This building and its upgrades have 6.67% more production than the equivalent {{BuildingIcon|Farmland}}-type buildings. However, {{BuildingIcon|Farmland}}-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the {{BuildingIcon|Fishermans Estate}} always produces more than the {{BuildingIcon|Farming Estate}}. | ||
The | The {{BuildingIcon|Fishermans Estate}} produces as much food as the {{BuildingIcon|Orchard}}, but the Orchard will benefit from a 10% production bonus in the Jungle biome. | ||
The | The {{BuildingIcon|Farmers Market}} is generally only optimal with a very large {{Icon|Population|type=township}} in the order of 30,000. | ||
{{TownshipBuildingUpgrades}} | {{TownshipBuildingUpgrades}} | ||
{{TownshipBuildingNav}} | {{TownshipBuildingNav}} | ||
{{Menu}} | {{Menu}} |
Revision as of 01:24, 13 February 2023
This page was last updated for (v1.1.1). |
Building ID: melvorTotH:Fishermans_Estate | ||||
Requirements: | ||||
Base Cost:
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Maximum Built: 25 per biome, 50 total | ||||
Provides:![]() ![]() ![]() ![]() | ||||
Biomes:![]() ![]() |
The Fishermans Estate is a Township building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has no biome-specific production penalties, unlike the downgraded versions of this building.
The competing food buildings are the Template:BuildingIcon, the Template:BuildingIcon and the Template:BuildingIcon.
This building and its upgrades have 6.67% more production than the equivalent Template:BuildingIcon-type buildings. However, Template:BuildingIcon-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the Template:BuildingIcon always produces more than the Template:BuildingIcon.
The Template:BuildingIcon produces as much food as the Template:BuildingIcon, but the Orchard will benefit from a 10% production bonus in the Jungle biome.
The Template:BuildingIcon is generally only optimal with a very large Population in the order of 30,000.
Upgrade Chart
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Cost | ![]() |
1,300 |
4,500 |
13,000 ![]() |
43,000 ![]() ![]() |
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1,300 |
4,500 |
13,000 ![]() |
43,000 ![]() ![]() | |
Benefits | ![]() |
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Other | |
Gateway | Error creating thumbnail: File missing Abyssal Gateway
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Error creating thumbnail: File missing Wooden Walls • Error creating thumbnail: File missing Stone Walls • Error creating thumbnail: File missing Obsidian Walls • Error creating thumbnail: File missing Empowered Altar • Error creating thumbnail: File missing Arcane Altar • Error creating thumbnail: File missing Ethereal Altar • Error creating thumbnail: File missing Enchanted Tower
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Error creating thumbnail: File missing Soul Storage
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Error creating thumbnail: File missing Sanctuary • Error creating thumbnail: File missing Divine Sanctuary • Error creating thumbnail: File missing Ethereal Sanctuary • Error creating thumbnail: File missing Void Sanctuary
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Error creating thumbnail: File missing Armour & Weaponry
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Error creating thumbnail: File missing Armourer I • Error creating thumbnail: File missing Armourer II • Error creating thumbnail: File missing Armourer III • Error creating thumbnail: File missing Armourer I • Error creating thumbnail: File missing Armourer IV • Error creating thumbnail: File missing Weaponsmith I • Error creating thumbnail: File missing Weaponsmith II • Error creating thumbnail: File missing Weaponsmith III • Error creating thumbnail: File missing Weaponsmith IV
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Error creating thumbnail: File missing Abyssal Stone
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Error creating thumbnail: File missing Abyssal Harvester I • Error creating thumbnail: File missing Abyssal Harvester II • Error creating thumbnail: File missing Abyssal Harvester III
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Error creating thumbnail: File missing Reinforced Carpenter I • Error creating thumbnail: File missing Reinforced Carpenter II • Error creating thumbnail: File missing Reinforced Carpenter III
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Error creating thumbnail: File missing Obsidian
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Error creating thumbnail: File missing Obsidian Mines • Error creating thumbnail: File missing Obsidian Quarry • Error creating thumbnail: File missing Obsidian Blaster
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Error creating thumbnail: File missing Runestone
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Error creating thumbnail: File missing Runestone Crafter • Error creating thumbnail: File missing Runestone Combiner • Error creating thumbnail: File missing Runestone Merger
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Error creating thumbnail: File missing Voidfire Ash
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Error creating thumbnail: File missing Fire Pit • Error creating thumbnail: File missing Bonfire • Error creating thumbnail: File missing Voidfire Beacon
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Abyssal Buffs | Error creating thumbnail: File missing Abyssal Enhancer • Error creating thumbnail: File missing Abyssal Research Lab • Error creating thumbnail: File missing Slayer Research Lab • Error creating thumbnail: File missing Abyssal Combat Lab
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Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |