Trading Post: Difference between revisions

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All items' trading value is based on their coin value, except for food, which is based on healing value, and [[Rune Essence]], [[Pure Essence]] and [[Leather]].
All items' trading value is based on their coin value, except for food, which is based on healing value, and [[Rune Essence]], [[Pure Essence]] and [[Leather]].


== Resource Conversion ==
* If you have excess planks and wish to convert them to logs through trading, the best ratio is through [[Magic Logs]] or [[Grove Logs]], at 2,400:1.
* If you have excess logs and wish to convert them to planks through trading, the best ratio is through [[Magic Logs]] at 16,800:1 base game, or [[Mystic Logs]] at 14,664:1 ToH.
* If you have excess ore and wish to convert it to stone, or vice versa, the best ratio is through [[Dragonite Ore]] at 5,670:1 base game, or [[Augite Ore]] at 4,800:1 ToH, respectively.
== Summoning ==
== Summoning ==
When creating tablets, before cost reductions, a total of {{GP|1000}} worth of non-shard item ingredients needs to be supplied per craft, with the exception that items that have a value before {{GP|20}} are considered to have a value of {{GP|20}}. In the case of items that can be bought via the Trading Post, except for {{Icon|Food|type=resource}}, it is much more cost-efficient efficient to buy the cheapest resource than it is to buy higher-tier items. More specifically, one should buy [[Normal Logs]], [[Garum Herb]]s, [[Copper Ore]] and [[Bronze Bar]]s to make [[Ent]], [[Mole]], [[Bear]] and [[Salamander]] tablets. This strategy does not apply to {{Icon|Food|type=resource}} items - the player should instead buy high-tier food items from the Trader.
When creating tablets, before cost reductions, a total of {{GP|1000}} worth of non-shard item ingredients needs to be supplied per craft, with the exception that items that have a value before {{GP|20}} are considered to have a value of {{GP|20}}. In the case of items that can be bought via the Trading Post, except for {{Icon|Food|type=resource}}, it is much more cost-efficient efficient to buy the cheapest resource than it is to buy higher-tier items. More specifically, one should buy [[Normal Logs]], [[Garum Herb]]s, [[Copper Ore]] and [[Bronze Bar]]s to make [[Ent]], [[Mole]], [[Bear]] and [[Salamander]] tablets. This strategy does not apply to {{Icon|Food|type=resource}} items - the player should instead buy high-tier food items from the Trader.
== Potions ==
Tier IV potions can be acquired through the use of [[Herblore Potion|Herblore Potions]], then traded for, without the need for grinding to level 90 [[Mastery]].


{{TownshipBuildingUpgrades}}
{{TownshipBuildingUpgrades}}

Revision as of 03:15, 8 November 2022

This page was last updated for (v1.1).


Trading Post
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Building ID: melvorF:Trading_Post
Requirements:
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Level 15
Base Cost:
Grasslands 500,000
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, 5,000
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, 7,500
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, 5,000 Bar, 2,000 Herbs, 2,000
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Arid Plains 500,000
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, 5,000
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, 7,500
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, 5,000 Bar, 5,000 Clothing, 2,000 Herbs, 2,000
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Snowlands 500,000
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, 5,000
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, 7,500
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, 5,000 Bar, 5,000 Coal, 5,000 Clothing, 2,000 Herbs, 2,000
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Maximum Built:
50 per biome, 150 total
Provides:
Grasslands: -0.33% Township Trader costs
Arid Plains: -0.33% Township Trader costs
Snowlands: -0.33% Township Trader costs
Biomes:
Grasslands
Arid Plains
Snowlands

The Trading Post is a Township building. It enables access to the Trader tab, which allows the player to convert items into Township resources and vice-versa. There is no benefit to having multiple Trading Posts in a Town.

The Trader is available every 8 hours (96 ticks) for 1 hour (12 ticks), meaning that there are 7 hours (84 ticks) between each visit.

Only items that have already been discovered in the Completion Log may be traded.

All items' trading value is based on their coin value, except for food, which is based on healing value, and Rune Essence, Pure Essence and Leather.

Resource Conversion

  • If you have excess planks and wish to convert them to logs through trading, the best ratio is through Magic Logs or Grove Logs, at 2,400:1.
  • If you have excess logs and wish to convert them to planks through trading, the best ratio is through Magic Logs at 16,800:1 base game, or Mystic Logs at 14,664:1 ToH.
  • If you have excess ore and wish to convert it to stone, or vice versa, the best ratio is through Dragonite Ore at 5,670:1 base game, or Augite Ore at 4,800:1 ToH, respectively.

Summoning

When creating tablets, before cost reductions, a total of 1,000GP worth of non-shard item ingredients needs to be supplied per craft, with the exception that items that have a value before 20GP are considered to have a value of 20GP. In the case of items that can be bought via the Trading Post, except for Food, it is much more cost-efficient efficient to buy the cheapest resource than it is to buy higher-tier items. More specifically, one should buy Normal Logs, Garum Herbs, Copper Ore and Bronze Bars to make Ent, Mole, Bear and Salamander tablets. This strategy does not apply to Food items - the player should instead buy high-tier food items from the Trader.

Potions

Tier IV potions can be acquired through the use of Herblore Potions, then traded for, without the need for grinding to level 90 Mastery.



Tradeable Items


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Township
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Population
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Basic Shelter
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Wooden Hut
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House
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Cottage
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Large Cottage
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Manor
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Estate
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Storage
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Storehouse
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Warehouse
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Repository
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Large Repository
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Happiness
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Tavern
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Gardens
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Education
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School
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Large School
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Academy
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Large Academy
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Library
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Worship
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Chapel
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Statue of Worship
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Trading
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Trading Post
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Prats Hats
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Malcs Cats
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Cool Rocks
Food
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Farmland
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Plantation
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Mill
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Farming Estate
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Fishermans Dock
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Fishermans Pier
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Fishermans Port
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Fishermans Estate
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Orchard
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Market
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Wood
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Woodcutters Camp
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Logging Camp
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Forestry Camp
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Forestry Estate
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Planks
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Carpenters Workshop
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Carpenters Factory
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Carpenters Foundry
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Carpenters Estate
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Stone
,
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Ore
& Coal
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Miners Pit
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Miners Field
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Miners Quarry
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Miners Estate
Bar
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Blacksmiths Smithy
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Blacksmiths Workshop
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Blacksmiths Forge
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Blacksmiths Estate
Rune Essence
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Magic Emporium
Herbs
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Gatherers Hut
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Gatherers Lodge
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Gatherers Villa
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Gatherers Estate
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Potions
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Herbalist
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Infirmary
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Healing Centre
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Hospital
Leather
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Hunters Cabin
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Hunters Lodge
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Hunters Villa
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Hunters Estate
Clothing
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Tailor
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Clothier
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Outfitter
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Clothiers Estate
Other
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Cemetery
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Town Hall
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Lemvor Lemon Stall
Gateway
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Abyssal Gateway
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Fortification
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Wooden Walls
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Stone Walls
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Obsidian Walls
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Empowered Altar
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Arcane Altar
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Ethereal Altar
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Enchanted Tower
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Soul Storage
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Sanctuary
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Divine Sanctuary
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Ethereal Sanctuary
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Void Sanctuary
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Armour & Weaponry
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Armourer I
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Armourer II
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Armourer III
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Armourer I
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Armourer IV
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Weaponsmith I
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Weaponsmith II
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Weaponsmith III
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Weaponsmith IV
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Abyssal Stone
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Abyssal Harvester I
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Abyssal Harvester II
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Abyssal Harvester III
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Reinforced Planks
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Reinforced Carpenter I
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Reinforced Carpenter II
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Reinforced Carpenter III
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Obsidian
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Obsidian Mines
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Obsidian Quarry
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Obsidian Blaster
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Runestone
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Runestone Crafter
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Runestone Combiner
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Runestone Merger
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Voidfire Ash
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Fire Pit
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Bonfire
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Voidfire Beacon
Abyssal Buffs
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Abyssal Enhancer
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Abyssal Research Lab
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Slayer Research Lab
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Abyssal Combat Lab