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| {| class="wikitable" | | {| class="wikitable" |
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| ! {{MonsterIcon|Aeris}} | | ! Requirement 1 |
| ! {{MonsterIcon|Glacia}} | | ! Requirement 2 |
| ! {{MonsterIcon|Terran}} | | ! Requirement 3 |
| ! {{MonsterIcon|Ragnar}} | | ! Requirement 4 |
| ! {{MonsterIcon|Bane}} | | ! Requirement 5 |
| | ! Reward 1 |
| | ! Reward 2 |
| | ! Reward 3 |
| | ! Reward 4 |
| | ! Reward 5 |
| |- | | |- |
| ! Always Active | | ! Task 1 |
| | style="color:green;" | • 50% Happiness <br> • 25% Leather <br> • 25% Mountain Biome <span style="color:brown;"><br> • -50% GP | | | Build 3 {{BuildingIcon|Basic Shelter}} |
| | style="color:green;" | • 25% Fishing Dock Building Production <br> • 25% Education <br> • 25% Magic Emporium Building Production <br> • 25% Valley Biome Production<br> • 25% Water Biome Production <span style="color:brown;"><br> • -50% Arid Plains Biome Production <br> • -50% Desert Biome Production <br> • -50% Mountain Biome Production | | | Build 1 {{BuildingIcon|Farmland}} |
| | style="color:green;" | • 25% Orchard Building Production <br> • 25% Farm Building Production <br> • 25% Herb Production <br> • 25% Woodcutting Building Production <br> • 25% Forest Biome Production <span style="color:brown;"><br> • -50% Fishing Dock Building Production <br> • -75% Leather Production | | | |
| | style="color:green;" | • 25% GP <br> • -50% Coal Usage in Snowlands <br> • 25% Blacksmith Building Production <br> • 25% Arid Plains Biome Production <br> • 25% Desert Biome Production <span style="color:brown;"><br> • -50% Herb <br> • 50% Building Happiness Penalties | | | |
| | style="color:green;" | • -25% Citizen Food Usage <br> • 25% Grasslands Biome Production <br> • 25% Jungle Biome Production <br> • 25% Dead Storage <span style="color:brown;"><br> • -75% Education <br> • -75% Happiness | | | |
| | | 40 {{Skill|Township|nolink=true}} Township Skill XP |
| | | 300 {{Icon|Food|type=resource}} |
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| |- | | |- |
| ! 25% Worship | | ! Task 2 |
| | style="color:green;" | • +25% (50% ttl) Leather Production | | | Build 4 {{BuildingIcon|Basic Shelter}} |
| | style="color:green;" | • +25% (50% ttl) Fishing Dock Building Production | | | Build 1 {{BuildingIcon|Farmland}} |
| | style="color:green;" | • +25% (50% ttl) Orchard Building Production | | | Build 1 {{BuildingIcon|Woodcutter Camp}} |
| | style="color:green;" | • -25% (-75% ttl) Coal Usage in Snowlands <br> • +25% (50% ttl) Blacksmith Building Production | | | |
| | style="color:green;" | • +25% Building Production in the Jungle Biome | | | |
| |- | | | 75 {{Skill|Township|nolink=true}} Township Skill XP |
| ! 50% Worship
| | | 300 {{Icon|Wood|type=resource}} |
| | style="color:green;" | • +25% (50% ttl) Mountain Biome
| | | 300 {{Icon|Food|type=resource}} |
| | style="color:green;" | • +25% (50% ttl) Valley Biome Production <br> • +25% (50% ttl) Water Biome Production
| |
| | style="color:green;" | • +25% (50% ttl) Woodcutting Building Production <br> • +25% (50% ttl) Forest Biome Production
| |
| | style="color:green;" | • +25% (50% ttl) Arid Plains Biome Production <br> • +25% (50% ttl) Desert Biome Production
| |
| | style="color:green;" | • +25% Township Dead Storage
| |
| |- | |
| ! 85% Worship
| |
| | style="color:green;" | • +25% (-25% ttl) GP
| |
| | style="color:green;" | • +25% (25% ttl) Arid Plains Biome Production <br> • +25% (25% ttl) Desert Biome Production <br> • +25% (25% ttl) Mountain Biome Production
| |
| | style="color:green;" | • +25% (-25% ttl) Fishing Dock Building Production <br> • +25% (-50% ttl) Leather Production
| |
| | style="color:green;" | • +25% (-25% ttl) Herb <br> • -25% (+25% ttl) Happiness Penalties
| |
| | style="color:green;" | • +25% Township Education <br> • +25% Township Happiness
| |
| |- | |
| ! 100% Worship
| |
| | style="color:green;" | • +25% (50% ttl) Happiness <br> • -15% Building Costs | |
| | style="color:green;" | • +25% (50% ttl) Education <br> • -15% Building Costs
| |
| | style="color:green;" | • +25% (50% ttl) Farm Building Production <br> • +25% (50% ttl) Herb Production <br> • -15% Building Costs | |
| | style="color:green;" | • +25% (50% ttl) GP <br> • -15% Building Costs
| |
| | style="color:green;" | • -25% Township Citizen Food Usage <br> • -15% Township Building Cost
| |
| |-
| |
| ! Total if 100%
| |
| | style="color:green;" | • 75% Happiness <br> • 50% Leather <br> • 50% Mountain Biome <br> • -15% Building Costs <span style="color:brown;"><br> • -25% GP
| |
| | style="color:green;" | • 50% Fishing Dock Building <br> • 50% Education <br> • 25% Magic Emporium Building <br> • 50% Valley Biome <br> • 50% Water Biome <br> • 25% Arid Plains Biome <br> • 25% Desert Biome <br> • 25% Mountain Biome <br> • -15% Building Costs <span style="color:brown;"><br> • -50% Arid Plains Biome <br> • -50% Desert Biome <br> • -50% Mountain Biome Production | |
| | style="color:green;" | • 50% Orchard Building <br> • 50% Farm Building <br> • 50% Herb <br> • 50% Woodcutting Building <br> • 50% Forest Biome <br> • 25% Fishing Dock Building <br> • 25% Leather <br> • -15% Building Costs <span style="color:brown;"><br> • -50% Fishing Dock Building <br> • -50% Leather Production
| |
| | style="color:green;" | • 50% GP <br> • -75% Coal Usage in Snowlands <br> • 50% Blacksmith Building <br> • 50% Arid Plains Biome <br> • 50% Desert Biome<br> • -15% Building Costs <span style="color:brown;"><br> • -25% Herb <br> • +25% Building Happiness Penalties
| |
| | style="color:green;" | • -50% Citizen Food Usage <br> • 25% Grasslands Biome <br> • 50% Jungle Biome <br> • 50% Dead Storage <br> • -15% Township Building Cost <span style="color:brown;"><br> • -50% Township Education <br> • -50% Township Happiness
| |
| |} | | |} |