Cooking: Difference between revisions

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===Passive Cooking===
===Passive Cooking===
While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any {{Icon|Mastery}} or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility.
While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any {{Icon|Mastery}} or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility. Passive Cooking also has a 100% chance of success even when the {{ItemIcon|Pig}} + {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]] is active.


===Perfect Cook===
===Perfect Cook===

Revision as of 23:50, 9 December 2022

This page was last updated for (v1.1).
Cooking

Cooking is used to turn raw fish and crops into edible food. Although produce such as Potatoes harvested while

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Farming

can be used as raw food, cooked food is substantially stronger, with even low level fish such as Sardines healing more than Snape Grass, the strongest raw crop. The amount of time taken to cook food varies depending on the item being cooked. Purchasing the

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Art of Control

god upgrade reduces this time by 15%. Using the

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Pig

and

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Salamander

synergy will reduce this by a further 0.1 seconds, and wearing the Chef's Hat reduces it by another 0.1 seconds.

Mechanics

Cooking Utilities

Cooking utilities can be purchased from the Shop if the player has the required skill levels. Cooking fires increase the amount of

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Cooking

experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook items. Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the

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Maple Cooking Fire

, then the 25% bonus

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Cooking

experience is granted even when actively cooking with the furnace or pot.

Cooking Fires

Furnaces

Pots

Passive Cooking

While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any

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Mastery

or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility. Passive Cooking also has a 100% chance of success even when the

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Pig

+

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Mole

synergy is active.

Perfect Cook

Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the Cooking Skillcape and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%.

Perfectly cooked items cannot be used in place of regular cooked food when creating things such as Summoning tablets or Agility obstacles. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page.

Failed Cook

There is a base 30% chance for cooking attempts to fail, which can be reduced via

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Mastery

down to 0%. There is also a 25% chance to fail a cooking attempt with the

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Pig

and

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Mole

synergy. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each Mastery level provides +0.6% success rate. Success rate is capped at 99%, except with Gloves or Cooking Skillcape.
10 +5% Perfect Cook Chance for this Item.
20 +5% Perfect Cook Chance for this Item.
30 +5% Perfect Cook Chance for this Item.
40 +5% Perfect Cook Chance for this Item.
50 +5% Perfect Cook Chance for this Item.
60 +5% Perfect Cook Chance for this Item.
70 +5% Perfect Cook Chance for this Item.
80 +5% Perfect Cook Chance for this Item.
90 +5% Perfect Cook Chance for this Item.
99 +50% Perfect Cook Chance for this Item. This cooked product heals you for an extra 20% when eaten.

The cap of 100% success is reached at level 50 Mastery.

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 2,700,000 xp +5% Cooking Mastery XP for Melvor Realm only
25% 6,750,000 xp +5% chance to Double Items in Cooking for Melvor Realm only
50% 13,500,000 xp +10% chance to preserve resources in Cooking for Melvor Realm only
95% 25,650,000 xp +10% Food healing value while using Normal Damage
Total Mastery Pool XP 27,000,000

The heal bonuses from the per-item

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Mastery

and the 95% Checkpoint bonus stack additively. If a player has 99

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Mastery

for a given fish and has the 95%

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Mastery

Checkpoint unlocked, the fish will heal 130% of the normal amount. The

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Mastery

Checkpoint bonus also applies to uncooked Food such as crops grown via

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Farming

.

Skillcape

The skillcape can be purchased from the store for 1,000,000GP after the player reaches

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Level 99

.

Regular Skillcape

The Cooking Skillcape is the skillcape for the Cooking skill. It can be purchased for 1,000,000GP from the Shop once the player reaches

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Level 99

in the Cooking skill. The Cooking Skillcape offers the following benefits when worn:

+100% chance to successfully Cook an item, +2% Global Perfect Cook chance, and -15% Cooking Interval

Superior Skillcape

The Superior Cooking Skillcape is the superior skillcape for the Cooking skill. It can be purchased for 10,000,000GP from the Shop once the player reaches

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Level 120

in the Cooking skill.

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Level 120

can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

+100% chance to successfully Cook an item, +4% Global Perfect Cook chance, -25% Cooking Interval, and +5% Chance to Preserve Food when eaten

Pet

The pet can be unlocked by doing any active Cooking action. Passive Cooking does not roll for the pet.

PetNameDLCEffect
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CrisMelvor Logo.svg +5% Chance to Double Items in Cooking

Cooking Items

Cooking Fire

These items can be cooked using a Cooking Fire.

Furnace

These items are cooked using a Furnace.

Pot

These items are cooked using a Pot.

Potion

The Generous Cook Potion has a chance to double food created.

Generous Cook Potion
PotionTierChargesEffect
Generous Cook Potion II15+10% Chance to Double Items in Cooking
Generous Cook Potion IIII30+20% Chance to Double Items in Cooking
Generous Cook Potion IIIIII40+30% Chance to Double Items in Cooking
Generous Cook Potion IVIV60+50% Chance to Double Items in Cooking

The Multicooker Potion reduces the interval for passive cooking.

Multicooker Potion
PotionTierChargesEffect
TotH.svg Multicooker Potion II10-10% Passive Cook Interval
TotH.svg Multicooker Potion IIII20-15% Passive Cook Interval
TotH.svg Multicooker Potion IIIIII30-25% Passive Cook Interval
TotH.svg Multicooker Potion IVIV50-40% Passive Cook Interval

Summoning Boosts

This table shows all the

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Summoning

Familiars and Synergies that provide a bonus to Cooking.

Skill Boosts

This table lists most sources of Cooking-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from

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Mastery

rewards.

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