Scripting and Extensions: Difference between revisions
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Revision as of 17:59, 17 March 2023
Many people have developed scripts and extensions that add QOL, automation, calculators and more. There is an active community of people trying to develop new scripts and extensions on the Melvor Idle Discord.
From V1.1 onwards, all mods available for the game can be browsed either on mod.io or through the in-game mod manager. Mods may then also be subscribed to via the in-game mod manager. The mod manager must first be enabled within the in-game settings, after which the mod manager will be accessible from the side bar.
For spreadsheet based calculators instead, see Spreadsheets and Theorycrafting.
List of Independent Tools
These tools are used independently of the Melvor Idle app and website. Usually they are independent reference tools or interact with game data via the save data export.
Name | Description | Author | Version | Aspects |
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Can I Idle Melvor? | Determines whether dungeons, Slayer tiers, or any monsters can be safely idled. | Silber#6947 | 1.0.5 | Combat/QOL |
Melvor Calculators | Contains various calculators for the game, currently a combat level calculator is available with more planned in the future. | kpwn243#0671 | 1.0.5 | Multi |
In-Game Functions
- Main article: In-game Functions
It is possible to interact directly with the in-game functions of the game through the console. This can be used to add items, levels, GP and more.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |